Fix ajax for challenge creation
[vchess.git] / client / src / views / Hall.vue
CommitLineData
ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
5b020e73 11 fieldset
b4d619d1 12 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 13 input#timeControl(type="text" v-model="newchallenge.timeControl"
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14 placeholder="3m+2s, 1h+30s, 7d+1d ...")
15 fieldset(v-if="st.user.id > 0")
9d58ef95 16 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
6fba6e0c 17 input#selectPlayers(type="text" v-model="newchallenge.to")
b4d619d1 18 fieldset(v-if="st.user.id > 0")
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19 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
20 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 21 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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22 .row
23 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
24 button(onClick="doClick('modalNewgame')") New game
25 .row
1efe1d79 26 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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27 .collapse
28 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
29 label(for="challengeSection" aria-hidden="true") Challenges
30 div
31 .button-group
32 button(@click="cdisplay='live'") Live Challenges
33 button(@click="cdisplay='corr'") Correspondance challenges
34 ChallengeList(v-show="cdisplay=='live'"
35 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
36 ChallengeList(v-show="cdisplay=='corr'"
37 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 38 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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39 label(for="peopleSection" aria-hidden="true") People
40 div
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41 .button-group
42 button(@click="pdisplay='players'") Players
43 button(@click="pdisplay='chat'") Chat
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44 #players(v-show="pdisplay=='players'")
45 h3 Online players
46 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
47 :class="{anonymous: !!p.count}"
48 )
49 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
50 #chat(v-show="pdisplay=='chat'")
51 h3 Chat (TODO)
1efe1d79 52 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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53 label(for="gameSection" aria-hidden="true") Games
54 div
55 .button-group
56 button(@click="gdisplay='live'") Live games
57 button(@click="gdisplay='corr'") Correspondance games
58 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
59 @show-game="showGame")
60 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
61 @show-game="showGame")
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62</template>
63
64<script>
5b020e73 65import { store } from "@/store";
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66import { checkChallenge } from "@/data/challengeCheck";
67import { ArrayFun } from "@/utils/array";
03608482 68import { ajax } from "@/utils/ajax";
4b0384fa 69import { getRandString, shuffle } from "@/utils/alea";
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70import GameList from "@/components/GameList.vue";
71import ChallengeList from "@/components/ChallengeList.vue";
967a2686 72import { GameStorage } from "@/utils/gameStorage";
625022fd 73export default {
cf2343ce 74 name: "my-hall",
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75 components: {
76 GameList,
77 ChallengeList,
78 },
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79 data: function () {
80 return {
5b020e73 81 st: store.state,
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82 cdisplay: "live", //or corr
83 pdisplay: "players", //or chat
fb54f098 84 gdisplay: "live",
6855163c 85 games: [],
b4d619d1 86 challenges: [],
6fba6e0c 87 people: [], //(all) online players
9d58ef95 88 newchallenge: {
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89 fen: "",
90 vid: 0,
6fba6e0c 91 to: "", //name of challenged player (if any)
6faa92f2 92 timeControl: "", //"2m+2s" ...etc
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93 },
94 };
95 },
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96 computed: {
97 uniquePlayers: function() {
6855163c 98 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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99 let anonymous = {id:0, name:"@nonymous", count:0};
100 let playerList = [];
6fba6e0c 101 this.people.forEach(p => {
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102 if (p.id > 0)
103 playerList.push(p);
104 else
4d64881e 105 anonymous.count++;
b4d619d1 106 });
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107 if (anonymous.count > 0)
108 playerList.push(anonymous);
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109 return playerList;
110 },
111 },
9d58ef95 112 created: function() {
4d64881e 113 // Always add myself to players' list
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114 const my = this.st.user;
115 this.people.push({sid:my.sid, id:my.id, name:my.name});
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116 // Retrieve live challenge (not older than 30 minute) if any:
117 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
118 if (!!chall)
119 {
120 if ((Date.now() - chall.added)/1000 <= 30*60)
121 this.challenges.push(chall);
122 else
123 localStorage.removeItem("challenge");
124 }
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125 if (this.st.user.id > 0)
126 {
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127 // Ask server for current corr games (all but mines)
128 ajax(
129 "/games",
130 "GET",
131 {uid: this.st.user.id, excluded: true},
132 response => {
25996aed 133 this.games = this.games.concat(response.games.map(g => {
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134 const type = this.classifyObject(g);
135 const vname = this.getVname(g.vid);
136 return Object.assign({}, g, {type: type, vname: vname});
137 }));
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138 }
139 );
140 // Also ask for corr challenges (open + sent to me)
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141 ajax(
142 "/challenges",
143 "GET",
144 {uid: this.st.user.id},
145 response => {
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146 // Gather all senders names, and then retrieve full identity:
147 // (TODO [perf]: some might be online...)
148 const uids = response.challenges.map(c => { return c.uid });
149 ajax("/users",
150 "GET",
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151 { ids: uids.join(",") },
152 response2 => {
153 let names = {};
154 response2.users.forEach(u => {names[u.id] = u.name});
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155 this.challenges = this.challenges.concat(
156 response.challenges.map(c => {
157 // (just players names in fact)
158 const from = {name: names[c.uid], id: c.uid};
159 const type = this.classifyObject(c);
160 const vname = this.getVname(c.vid);
161 return Object.assign({}, c, {type: type, vname: vname, from: from});
162 })
163 )
164 }
165 );
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166 }
167 );
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168 // TODO: I don't like this code below; improvement?
169 let retryForVnames = setInterval(() => {
170 if (this.st.variants.length > 0) //variants array is loaded
171 {
172 if (this.games.length > 0 && this.games[0].vname == "")
173 {
174 // Fix games' vnames:
175 this.games.forEach(g => { g.vname = this.getVname(g.vid); });
176 }
177 if (this.challenges.length > 0 && this.challenges[0].vname == "")
178 {
179 // Fix challenges' vnames:
180 this.challenges.forEach(c => { c.vname = this.getVname(c.vid); });
181 }
182 clearInterval(retryForVnames);
183 }
184 }, 50);
98f48579 185 }
2ada153c 186 // 0.1] Ask server for room composition:
7b01e447 187 const funcPollClients = () => {
81d9ce72 188 this.st.conn.send(JSON.stringify({code:"pollclients"}));
4d64881e 189 };
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190 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
191 funcPollClients();
192 else //socket not ready yet (initial loading)
3cb412e9 193 this.st.conn.onopen = funcPollClients;
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194 this.st.conn.onmessage = this.socketMessageListener;
195 const socketCloseListener = () => {
cdb34c93 196 store.socketCloseListener(); //reinitialize connexion (in store.js)
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197 this.st.conn.addEventListener('message', this.socketMessageListener);
198 this.st.conn.addEventListener('close', socketCloseListener);
199 };
200 this.st.conn.onclose = socketCloseListener;
9d58ef95 201 },
fb54f098 202 methods: {
a6bddfc6 203 // Helpers:
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204 filterChallenges: function(type) {
205 return this.challenges.filter(c => c.type == type);
206 },
207 filterGames: function(type) {
a9b131f1 208 return this.games.filter(g => g.type == type);
6855163c 209 },
2ada153c 210 classifyObject: function(o) { //challenge or game
6855163c 211 // Heuristic: should work for most cases... (TODO)
2ada153c 212 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
6855163c 213 },
2ada153c 214 showGame: function(g) {
5bd05dba 215 // NOTE: we are an observer, since only games I don't play are shown here
2ada153c 216 // ==> Moves sent by connected remote player(s) if live game
d9b86b16 217 let url = "/game/" + g.id;
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218 if (g.type == "live")
219 {
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220 const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid));
221 const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2));
222 url += "?rid=" + remotes[rIdx].sid;
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223 }
224 this.$router.push(url);
a6bddfc6 225 },
a7808884 226 // TODO: ...filter(...)[0].name, one-line, just remove this function
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227 getVname: function(vid) {
228 const vIdx = this.st.variants.findIndex(v => v.id == vid);
ed9c9c37 229 return vIdx >= 0 ? this.st.variants[vIdx].name : "";
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230 },
231 getSid: function(pname) {
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232 const pIdx = this.people.findIndex(pl => pl.name == pname);
233 return (pIdx === -1 ? null : this.people[pIdx].sid);
a6bddfc6 234 },
5bd05dba 235 getPname: function(sid) {
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236 const pIdx = this.people.findIndex(pl => pl.sid == sid);
237 return (pIdx === -1 ? null : this.people[pIdx].name);
5bd05dba 238 },
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239 sendSomethingTo: function(to, code, obj, warnDisconnected) {
240 const doSend = (code, obj, sid) => {
241 this.st.conn.send(JSON.stringify(Object.assign(
242 {},
243 {code: code},
244 obj,
245 {target: sid}
246 )));
247 };
c9695cb1 248 if (!!to)
a6bddfc6 249 {
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250 // Challenge with targeted players
251 const targetSid = this.getSid(to);
252 if (!targetSid)
253 {
254 if (!!warnDisconnected)
255 alert("Warning: " + pname + " is not connected");
256 }
257 else
258 doSend(code, obj, targetSid);
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259 }
260 else
261 {
262 // Open challenge: send to all connected players (except us)
6fba6e0c 263 this.people.forEach(p => {
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264 if (p.sid != this.st.user.sid) //only sid is always set
265 doSend(code, obj, p.sid);
266 });
267 }
268 },
269 // Messaging center:
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270 socketMessageListener: function(msg) {
271 const data = JSON.parse(msg.data);
272 switch (data.code)
273 {
f4f4c03c 274 // 0.2] Receive clients list (just socket IDs)
81d9ce72 275 case "pollclients":
1efe1d79 276 {
5a3da968 277 data.sockIds.forEach(sid => {
6fba6e0c 278 this.people.push({sid:sid, id:0, name:""});
81d9ce72 279 // Ask identity, challenges and game(s)
5a3da968 280 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
2ada153c 281 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
81d9ce72 282 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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283 });
284 break;
1efe1d79 285 }
81d9ce72 286 case "askidentity":
1efe1d79 287 {
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288 // Request for identification: reply if I'm not anonymous
289 if (this.st.user.id > 0)
290 {
291 this.st.conn.send(JSON.stringify(
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292 // people[0] instead of st.user to avoid sending email
293 {code:"identity", user:this.people[0], target:data.from}));
6855163c 294 }
5a3da968 295 break;
1efe1d79 296 }
dd75774d 297 case "askchallenge":
1efe1d79 298 {
6855163c 299 // Send my current live challenge (if any)
dd75774d 300 const cIdx = this.challenges
6855163c 301 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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302 if (cIdx >= 0)
303 {
304 const c = this.challenges[cIdx];
305 const myChallenge =
306 {
81d9ce72 307 // Minimal challenge informations: (from not required)
2ada153c 308 id: c.id,
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309 to: c.to,
310 fen: c.fen,
311 vid: c.vid,
312 timeControl: c.timeControl
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313 };
314 this.st.conn.send(JSON.stringify({code:"challenge",
42c15a75 315 chall:myChallenge, target:data.from}));
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316 }
317 break;
1efe1d79 318 }
81d9ce72 319 case "askgame":
1efe1d79 320 {
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321 // Send my current live game (if any)
322 GameStorage.getCurrent((game) => {
323 if (!!game)
324 {
325 const myGame =
326 {
327 // Minimal game informations:
328 id: game.id,
329 players: game.players.map(p => p.name),
a9b131f1 330 vid: game.vid,
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331 timeControl: game.timeControl,
332 };
333 this.st.conn.send(JSON.stringify({code:"game",
334 game:myGame, target:data.from}));
335 }
336 });
81d9ce72 337 break;
1efe1d79 338 }
5a3da968 339 case "identity":
1efe1d79 340 {
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341 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
342 this.people[pIdx].id = data.user.id;
343 this.people[pIdx].name = data.user.name;
5a3da968 344 break;
1efe1d79 345 }
dd75774d 346 case "challenge":
1efe1d79 347 {
dd75774d 348 // Receive challenge from some player (+sid)
6855163c 349 let newChall = data.chall;
2ada153c 350 newChall.type = this.classifyObject(data.chall);
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351 const pIdx = this.people.findIndex(p => p.sid == data.from);
352 newChall.from = this.people[pIdx]; //may be anonymous
42c15a75 353 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
25996aed 354 newChall.vname = this.getVname(newChall.vid);
6855163c 355 this.challenges.push(newChall);
81d9ce72 356 break;
1efe1d79 357 }
dd75774d 358 case "game":
1efe1d79 359 {
6855163c 360 // Receive game from some player (+sid)
6855163c 361 // NOTE: it may be correspondance (if newgame while we are connected)
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362 if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
363 {
364 let newGame = data.game;
365 newGame.type = this.classifyObject(data.game);
a9b131f1 366 newGame.vname = this.getVname(data.game.vid);
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367 newGame.rid = data.from;
368 newGame.score = "*";
369 this.games.push(newGame);
370 }
81d9ce72 371 break;
1efe1d79 372 }
9d58ef95 373 case "newgame":
1efe1d79 374 {
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375 // TODO: next line required ?!
376 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
5d04793e 377 // New game just started: data contain all information
66d03f23 378 if (this.classifyObject(data.gameInfo) == "live")
5d04793e 379 this.startNewGame(data.gameInfo);
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380 else
381 {
382 // TODO: notify with game link but do not redirect
383 }
9d58ef95 384 break;
1efe1d79 385 }
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386 case "refusechallenge":
387 {
485fccd5 388 alert(this.getPname(data.from) + " declined your challenge");
5bd05dba 389 ArrayFun.remove(this.challenges, c => c.id == data.cid);
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390 break;
391 }
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392 case "deletechallenge":
393 {
1ba761c8 394 // NOTE: the challenge may be already removed
9d58ef95 395 ArrayFun.remove(this.challenges, c => c.id == data.cid);
66d03f23 396 localStorage.removeItem("challenge"); //in case of
9d58ef95 397 break;
1efe1d79 398 }
b4d619d1 399 case "connect":
1efe1d79 400 {
6fba6e0c 401 this.people.push({name:"", id:0, sid:data.sid});
5a3da968 402 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
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403 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
404 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
9d58ef95 405 break;
1efe1d79 406 }
b4d619d1 407 case "disconnect":
1efe1d79 408 {
6fba6e0c 409 ArrayFun.remove(this.people, p => p.sid == data.sid);
a6bddfc6 410 // Also remove all challenges sent by this player:
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411 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
412 // And all live games where he plays and no other opponent is online
413 ArrayFun.remove(this.games, g =>
414 g.type == "live" && (g.players.every(p => p.sid == data.sid
6fba6e0c 415 || !this.people.some(pl => pl.sid == p.sid))), "all");
9d58ef95 416 break;
1efe1d79 417 }
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418 }
419 },
a6bddfc6 420 // Challenge lifecycle:
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421 tryChallenge: function(player) {
422 if (player.id == 0)
423 return; //anonymous players cannot be challenged
a7808884 424 this.newchallenge.to = player.name;
b4d619d1 425 doClick("modalNewgame");
fb54f098 426 },
9d58ef95 427 newChallenge: async function() {
bb7dd7db 428 const vname = this.getVname(this.newchallenge.vid);
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429 const vModule = await import("@/variants/" + vname + ".js");
430 window.V = vModule.VariantRules;
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431 const error = checkChallenge(this.newchallenge);
432 if (!!error)
433 return alert(error);
2ada153c 434 const ctype = this.classifyObject(this.newchallenge);
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435 if (ctype == "corr" && this.st.user.id <= 0)
436 return alert("Please log in to play correspondance games");
bb7dd7db 437 // NOTE: "from" information is not required here
a7808884 438 let chall = Object.assign({}, this.newchallenge);
2ada153c 439 const finishAddChallenge = (cid,warnDisconnected) => {
1efe1d79 440 chall.id = cid || "c" + getRandString();
2ada153c 441 // Send challenge to peers (if connected)
c9695cb1 442 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
1efe1d79 443 chall.added = Date.now();
a9b131f1 444 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
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445 chall.type = ctype;
446 chall.vname = vname;
66d03f23 447 chall.from = this.people[0]; //avoid sending email
1efe1d79 448 this.challenges.push(chall);
f6f2bef1 449 localStorage.setItem("challenge", JSON.stringify(chall));
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450 document.getElementById("modalNewgame").checked = false;
451 };
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452 const cIdx = this.challenges.findIndex(
453 c => c.from.sid == this.st.user.sid && c.type == ctype);
454 if (cIdx >= 0)
b4d619d1 455 {
1efe1d79 456 // Delete current challenge (will be replaced now)
bb7dd7db 457 this.sendSomethingTo(this.challenges[cIdx].to,
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458 "deletechallenge", {cid:this.challenges[cIdx].id});
459 if (ctype == "corr")
460 {
461 ajax(
462 "/challenges",
463 "DELETE",
464 {id: this.challenges[cIdx].id}
465 );
466 }
467 this.challenges.splice(cIdx, 1);
468 }
469 if (ctype == "live")
470 {
471 // Live challenges have a random ID
2ada153c 472 finishAddChallenge(null, "warnDisconnected");
03608482 473 }
b4d619d1 474 else
03608482 475 {
b4d619d1 476 // Correspondance game: send challenge to server
03608482 477 ajax(
1efe1d79 478 "/challenges",
03608482 479 "POST",
bebcc8d4 480 { chall: chall },
1efe1d79 481 response => { finishAddChallenge(response.cid); }
03608482 482 );
9d58ef95 483 }
fb54f098 484 },
a6bddfc6 485 clickChallenge: function(c) {
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486 // In all cases, the challenge is consumed:
487 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
488 // NOTE: deletechallenge event might be redundant (but it's easier this way)
489 this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
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490 const myChallenge = (c.from.sid == this.st.user.sid //live
491 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
492 if (!myChallenge)
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493 {
494 c.accepted = true;
485fccd5 495 if (!!c.to) //c.to == this.st.user.name (connected)
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496 {
497 // TODO: if special FEN, show diagram after loading variant
498 c.accepted = confirm("Accept challenge?");
499 }
485fccd5 500 if (c.accepted)
36093eba 501 {
66d03f23 502 c.seat = this.people[0]; //avoid sending email
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503 this.launchGame(c);
504 }
505 else
506 {
507 this.st.conn.send(JSON.stringify({
508 code: "refusechallenge",
509 cid: c.id, target: c.from.sid}));
36093eba 510 }
a6bddfc6 511 }
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512 else
513 localStorage.removeItem("challenge");
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514 if (c.type == "corr")
515 {
516 ajax(
517 "/challenges",
518 "DELETE",
66d03f23 519 {id: c.id}
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520 );
521 }
a6bddfc6 522 },
485fccd5 523 // NOTE: when launching game, the challenge is already deleted
36093eba 524 launchGame: async function(c) {
a9b131f1 525 const vModule = await import("@/variants/" + c.vname + ".js");
a6bddfc6 526 window.V = vModule.VariantRules;
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527 // These game informations will be sent to other players
528 const gameInfo =
a6bddfc6 529 {
4b0384fa 530 gameId: getRandString(),
a6bddfc6 531 fen: c.fen || V.GenRandInitFen(),
5d04793e 532 players: shuffle([c.from, c.seat]), //white then black
a6bddfc6 533 vid: c.vid,
a9b131f1 534 timeControl: c.timeControl,
a6bddfc6 535 };
6fba6e0c 536 this.st.conn.send(JSON.stringify({code:"newgame",
66d03f23 537 gameInfo:gameInfo, target:c.from.sid, cid:c.id}));
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538 if (c.type == "live")
539 this.startNewGame(gameInfo);
540 else //corr: game only on server
541 {
542 ajax(
543 "/games",
544 "POST",
545 {gameInfo: gameInfo}
546 );
66d03f23 547 // TODO: redirection here
485fccd5 548 }
fb54f098 549 },
a9b131f1 550 // NOTE: for live games only (corr games start on the server)
42c15a75 551 startNewGame: function(gameInfo) {
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552 const game = Object.assign({}, gameInfo, {
553 // (other) Game infos: constant
6d01bb17 554 fenStart: gameInfo.fen,
25996aed 555 // Game state (including FEN): will be updated
967a2686 556 moves: [],
a9b131f1 557 clocks: [-1, -1], //-1 = unstarted
66d03f23 558 initime: [0, 0], //initialized later
967a2686 559 score: "*",
a7808884 560 });
967a2686 561 GameStorage.add(game);
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562 if (this.st.settings.sound >= 1)
563 new Audio("/sounds/newgame.mp3").play().catch(err => {});
66d03f23 564 this.$router.push("/game/" + gameInfo.gameId);
1efe1d79 565 },
fb54f098 566 },
85e5b5c1 567};
ccd4a2b7 568</script>
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569
570<style lang="sass">
571// TODO
572</style>