Save state
[vchess.git] / client / src / views / Hall.vue
CommitLineData
ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
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11 fieldset
12 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
9d58ef95 13 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
81d9ce72 14 option(v-show="possibleNbplayers(2)" value="2" selected) 2
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15 option(v-show="possibleNbplayers(3)" value="3") 3
16 option(v-show="possibleNbplayers(4)" value="4") 4
17 fieldset
b4d619d1 18 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 19 input#timeControl(type="text" v-model="newchallenge.timeControl"
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20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
9d58ef95 22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
5b020e73 23 #selectPlayers
81d9ce72 24 input(type="text" v-model="newchallenge.to[0]")
9d58ef95 25 input(v-show="newchallenge.nbPlayers>=3" type="text"
81d9ce72 26 v-model="newchallenge.to[1]")
9d58ef95 27 input(v-show="newchallenge.nbPlayers==4" type="text"
81d9ce72 28 v-model="newchallenge.to[2]")
b4d619d1 29 fieldset(v-if="st.user.id > 0")
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30 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
31 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 32 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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33 .row
34 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
35 button(onClick="doClick('modalNewgame')") New game
36 .row
1efe1d79 37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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38 .collapse
39 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
40 label(for="challengeSection" aria-hidden="true") Challenges
41 div
42 .button-group
43 button(@click="cdisplay='live'") Live Challenges
44 button(@click="cdisplay='corr'") Correspondance challenges
45 ChallengeList(v-show="cdisplay=='live'"
46 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
47 ChallengeList(v-show="cdisplay=='corr'"
48 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 49 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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50 label(for="peopleSection" aria-hidden="true") People
51 div
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52 .button-group
53 button(@click="pdisplay='players'") Players
54 button(@click="pdisplay='chat'") Chat
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55 #players(v-show="pdisplay=='players'")
56 h3 Online players
57 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
58 :class="{anonymous: !!p.count}"
59 )
60 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
61 #chat(v-show="pdisplay=='chat'")
62 h3 Chat (TODO)
1efe1d79 63 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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64 label(for="gameSection" aria-hidden="true") Games
65 div
66 .button-group
67 button(@click="gdisplay='live'") Live games
68 button(@click="gdisplay='corr'") Correspondance games
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
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73</template>
74
75<script>
5b020e73 76import { store } from "@/store";
85e5b5c1 77import { NbPlayers } from "@/data/nbPlayers";
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78import { checkChallenge } from "@/data/challengeCheck";
79import { ArrayFun } from "@/utils/array";
03608482 80import { ajax } from "@/utils/ajax";
a6bddfc6 81import { getRandString, shuffle } from "@/utils/alea";
5bd05dba 82import { extractTime } from "@/utils/timeControl";
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83import GameList from "@/components/GameList.vue";
84import ChallengeList from "@/components/ChallengeList.vue";
625022fd 85export default {
cf2343ce 86 name: "my-hall",
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87 components: {
88 GameList,
89 ChallengeList,
90 },
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91 data: function () {
92 return {
5b020e73 93 st: store.state,
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94 cdisplay: "live", //or corr
95 pdisplay: "players", //or chat
fb54f098 96 gdisplay: "live",
6855163c 97 games: [],
b4d619d1 98 challenges: [],
1efe1d79 99 players: [], //online players (rename into "people" ?)
9d58ef95 100 newchallenge: {
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101 fen: "",
102 vid: 0,
103 nbPlayers: 0,
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104 to: ["", "", ""], //name of challenged players
105 timeControl: "", //"2m+2s" ...etc
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106 },
107 };
108 },
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109 computed: {
110 uniquePlayers: function() {
6855163c 111 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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112 let anonymous = {id:0, name:"@nonymous", count:0};
113 let playerList = [];
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114 this.players.forEach(p => {
115 if (p.id > 0)
116 playerList.push(p);
117 else
4d64881e 118 anonymous.count++;
b4d619d1 119 });
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120 if (anonymous.count > 0)
121 playerList.push(anonymous);
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122 return playerList;
123 },
124 },
9d58ef95 125 created: function() {
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126 // Always add myself to players' list
127 this.players.push(this.st.user);
f4f4c03c 128 // Ask server for current corr games (all but mines)
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129// ajax(
130// "",
131// "GET",
132// response => {
133//
134// }
135// );
136// // Also ask for corr challenges (all)
137// ajax(
138// "",
139// "GET",
140// response => {
141//
142// }
143// );
f4f4c03c 144 // 0.1] Ask server for for room composition:
4d64881e 145 const socketOpenListener = () => {
81d9ce72 146 this.st.conn.send(JSON.stringify({code:"pollclients"}));
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147 };
148 this.st.conn.onopen = socketOpenListener;
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149 // TODO: is this required here?
150 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
4d64881e 151 this.st.conn.onmessage = this.socketMessageListener;
052d17ea 152 const oldOnclose = this.st.conn.onclose;
4d64881e 153 const socketCloseListener = () => {
052d17ea 154 oldOnclose(); //reinitialize connexion (in store.js)
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155 this.st.conn.addEventListener('message', this.socketMessageListener);
156 this.st.conn.addEventListener('close', socketCloseListener);
157 };
158 this.st.conn.onclose = socketCloseListener;
9d58ef95 159 },
fb54f098 160 methods: {
a6bddfc6 161 // Helpers:
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162 filterChallenges: function(type) {
163 return this.challenges.filter(c => c.type == type);
164 },
165 filterGames: function(type) {
166 return this.games.filter(c => c.type == type);
167 },
168 classifyChallenge: function(c) {
169 // Heuristic: should work for most cases... (TODO)
170 return (c.timeControl.indexOf('d') === -1 ? "live" : "corr");
171 },
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172 possibleNbplayers: function(nbp) {
173 if (this.newchallenge.vid == 0)
174 return false;
175 const idxInVariants =
176 this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
177 return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
178 },
179 showGame: function(game) {
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180 // NOTE: we are an observer, since only games I don't play are shown here
181 // ==> Moves sent by connected remote player(s)
182 const sids = game.players.map(p => p.sid).join(",");
183 this.$router.push("/" + game.id + "?sids=" + sids);
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184 },
185 getVname: function(vid) {
186 const vIdx = this.st.variants.findIndex(v => v.id == vid);
187 return this.st.variants[vIdx].name;
188 },
189 getSid: function(pname) {
190 const pIdx = this.players.findIndex(pl => pl.name == pname);
191 return (pIdx === -1 ? null : this.players[pIdx].sid);
192 },
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193 getPname: function(sid) {
194 const pIdx = this.players.findIndex(pl => pl.sid == sid);
195 return (pIdx === -1 ? null : this.players[pIdx].name);
196 },
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197 sendSomethingTo: function(to, code, obj, warnDisconnected) {
198 const doSend = (code, obj, sid) => {
199 this.st.conn.send(JSON.stringify(Object.assign(
200 {},
201 {code: code},
202 obj,
203 {target: sid}
204 )));
205 };
206 else if (!!to[0])
207 {
208 to.forEach(pname => {
209 // Challenge with targeted players
210 const targetSid = this.getSid(pname);
211 if (!targetSid)
212 {
213 if (!!warnDisconnected)
214 alert("Warning: " + pname + " is not connected");
215 }
216 else
217 doSend(code, obj, targetSid);
218 });
219 }
220 else
221 {
222 // Open challenge: send to all connected players (except us)
223 this.players.forEach(p => {
224 if (p.sid != this.st.user.sid) //only sid is always set
225 doSend(code, obj, p.sid);
226 });
227 }
228 },
229 // Messaging center:
9d58ef95 230 socketMessageListener: function(msg) {
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231 // Save and call current st.conn.onmessage if one was already defined
232 // --> also needed in future Game.vue (also in Chat.vue component)
052d17ea 233 this.oldOnmessage(msg);
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234 const data = JSON.parse(msg.data);
235 switch (data.code)
236 {
f4f4c03c 237 // 0.2] Receive clients list (just socket IDs)
81d9ce72 238 case "pollclients":
1efe1d79 239 {
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240 data.sockIds.forEach(sid => {
241 this.players.push({sid:sid, id:0, name:""});
81d9ce72 242 // Ask identity, challenges and game(s)
5a3da968 243 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
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244 this.st.conn.send(JSON.stringify({code:"askchallenges", target:sid}));
245 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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246 });
247 break;
1efe1d79 248 }
81d9ce72 249 case "askidentity":
1efe1d79 250 {
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251 // Request for identification: reply if I'm not anonymous
252 if (this.st.user.id > 0)
253 {
254 this.st.conn.send(JSON.stringify(
255 {code:"identity", user:this.st.user, target:data.from}));
256 }
5a3da968 257 break;
1efe1d79 258 }
dd75774d 259 case "askchallenge":
1efe1d79 260 {
6855163c 261 // Send my current live challenge (if any)
dd75774d 262 const cIdx = this.challenges
6855163c 263 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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264 if (cIdx >= 0)
265 {
266 const c = this.challenges[cIdx];
267 const myChallenge =
268 {
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269 // Minimal challenge informations: (from not required)
270 to: c.to,
271 fen: c.fen,
272 vid: c.vid,
273 timeControl: c.timeControl
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274 };
275 this.st.conn.send(JSON.stringify({code:"challenge",
1efe1d79 276 challenge:myChallenge, target:data.from}));
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277 }
278 break;
1efe1d79 279 }
81d9ce72 280 case "askgame":
1efe1d79 281 {
dd75774d 282 // TODO: Send my current live game (if any): variant, players, movesCount
81d9ce72 283 break;
1efe1d79 284 }
5a3da968 285 case "identity":
1efe1d79 286 {
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287 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
288 this.players[pIdx].id = data.user.id;
289 this.players[pIdx].name = data.user.name;
5a3da968 290 break;
1efe1d79 291 }
dd75774d 292 case "challenge":
1efe1d79 293 {
dd75774d 294 // Receive challenge from some player (+sid)
6855163c 295 let newChall = data.chall;
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296 newChall.type = this.classifyChallenge(data.chall);
297 const pIdx = this.players.findIndex(p => p.sid == data.from);
6855163c 298 newChall.from = this.players[pIdx]; //may be anonymous
1efe1d79 299 newChall.added = Date.now();
bb7dd7db 300 newChall.vname = this.getVname(newChall.vid);
6855163c 301 this.challenges.push(newChall);
81d9ce72 302 break;
1efe1d79 303 }
dd75774d 304 case "game":
1efe1d79 305 {
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306 // Receive game from some player (+sid)
307 // TODO: receive game summary (update, count moves)
308 // (just players names, time control, and ID + player ID)
309 // NOTE: it may be correspondance (if newgame while we are connected)
81d9ce72 310 break;
1efe1d79 311 }
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312// * - receive "new game": if live, store locally + redirect to game
313// * If corr: notify "new game has started", give link, but do not redirect
9d58ef95 314 case "newgame":
1efe1d79 315 {
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316 // Delete corresponding challenge:
317 ArrayFun.remove(this.challenges, c => c.id == data.cid);
318 // New game just started: data contain all informations
319 this.newGame(data.gameInfo);
b4d619d1 320 break;
1efe1d79 321 }
b4d619d1 322// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
a6bddfc6 323 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
9d58ef95 324 case "acceptchallenge":
1efe1d79 325 {
bb7dd7db 326 // Someone accept an open (or targeted) challenge
1efe1d79 327 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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328 let c = this.challenges[cIdx];
329 if (!c.seats)
330 c.seats = [...Array(c.to.length)];
bb7dd7db 331 const pIdx = this.players.findIndex(p => p.sid == data.from);
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332 // Put this player in the first empty seat we find:
333 let sIdx = 0;
334 for (; sIdx<c.seats.length; sIdx++)
1efe1d79 335 {
a6bddfc6 336 if (!c.seats[sIdx])
1efe1d79 337 {
a6bddfc6 338 c.seats[sIdx] = this.players[pIdx];
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339 break;
340 }
341 }
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342 if (sIdx == c.seats.length - 1)
343 {
344 // All seats are taken: game can start
345 this.launchGame(c);
346 }
9d58ef95 347 break;
1efe1d79 348 }
9d58ef95 349 case "withdrawchallenge":
1efe1d79 350 {
9d58ef95 351 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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352 let seats = this.challenges[cIdx].seats;
353 const sIdx = seats.findIndex(s => s.sid == data.sid);
354 seats[sIdx] = undefined;
9d58ef95 355 break;
1efe1d79 356 }
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357 case "refusechallenge":
358 {
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359 alert(this.getPname(data.from) + " refused your challenge");
360 ArrayFun.remove(this.challenges, c => c.id == data.cid);
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361 break;
362 }
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363 case "deletechallenge":
364 {
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365 ArrayFun.remove(this.challenges, c => c.id == data.cid);
366 break;
1efe1d79 367 }
b4d619d1 368 case "connect":
1efe1d79 369 {
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370 this.players.push({name:"", id:0, sid:data.sid});
371 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
9d58ef95 372 break;
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373// * - receive "player connect": TODO = send our current challenge (to him or global)
374// * Also send all our games (live - max 1 - and corr) [in web worker ?]
1efe1d79 375 }
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376// * - receive "player disconnect": remove from players list
377 case "disconnect":
1efe1d79 378 {
5a3da968 379 ArrayFun.remove(this.players, p => p.sid == data.sid);
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380 // Also remove all challenges sent by this player:
381 for (let cIdx = this.challenges.length-1; cIdx >= 0; cIdx--)
382 {
383 if (this.challenges[cIdx].from.sid == data.sid)
384 this.challenges.splice(cIdx, 1);
385 }
03608482 386 // and all live games where he plays and no other opponent is online
a6bddfc6 387 // TODO
9d58ef95 388 break;
1efe1d79 389 }
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390 }
391 },
a6bddfc6 392 // Challenge lifecycle:
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393 tryChallenge: function(player) {
394 if (player.id == 0)
395 return; //anonymous players cannot be challenged
81d9ce72 396 this.newchallenge.to[0] = player.name;
b4d619d1 397 doClick("modalNewgame");
fb54f098 398 },
9d58ef95 399 newChallenge: async function() {
bb7dd7db 400 const vname = this.getVname(this.newchallenge.vid);
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401 const vModule = await import("@/variants/" + vname + ".js");
402 window.V = vModule.VariantRules;
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403 const error = checkChallenge(this.newchallenge);
404 if (!!error)
405 return alert(error);
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406 const ctype = this.classifyChallenge(this.newchallenge);
407 const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
bb7dd7db 408 // NOTE: "from" information is not required here
1efe1d79 409 let chall =
dd75774d 410 {
a6bddfc6 411 fen: this.newchallenge.fen,
1efe1d79 412 to: cto,
5578a7bf 413 timeControl: this.newchallenge.timeControl,
1efe1d79 414 vid: this.newchallenge.vid,
5578a7bf 415 };
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416 const finishAddChallenge = (cid) => {
417 chall.id = cid || "c" + getRandString();
418 // Send challenge to peers
bb7dd7db 419 this.sendSomethingTo(cto, "challenge", {chall:chall}, "warnDisconnected");
1efe1d79 420 chall.added = Date.now();
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421 chall.type = ctype;
422 chall.vname = vname;
423 chall.from = this.st.user;
1efe1d79 424 this.challenges.push(chall);
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425 document.getElementById("modalNewgame").checked = false;
426 };
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427 const cIdx = this.challenges.findIndex(
428 c => c.from.sid == this.st.user.sid && c.type == ctype);
429 if (cIdx >= 0)
b4d619d1 430 {
1efe1d79 431 // Delete current challenge (will be replaced now)
bb7dd7db 432 this.sendSomethingTo(this.challenges[cIdx].to,
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433 "deletechallenge", {cid:this.challenges[cIdx].id});
434 if (ctype == "corr")
435 {
436 ajax(
437 "/challenges",
438 "DELETE",
439 {id: this.challenges[cIdx].id}
440 );
441 }
442 this.challenges.splice(cIdx, 1);
443 }
444 if (ctype == "live")
445 {
446 // Live challenges have a random ID
5578a7bf 447 finishAddChallenge();
03608482 448 }
b4d619d1 449 else
03608482 450 {
b4d619d1 451 // Correspondance game: send challenge to server
03608482 452 ajax(
1efe1d79 453 "/challenges",
03608482 454 "POST",
052d17ea 455 chall,
1efe1d79 456 response => { finishAddChallenge(response.cid); }
03608482 457 );
9d58ef95 458 }
fb54f098 459 },
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460// * - accept challenge (corr or live) --> send info to challenge creator
461// * - cancel challenge (click on sent challenge) --> send info to all concerned players
462// * - withdraw from challenge (if >= 3 players and previously accepted)
463// * --> send info to challenge creator
464// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
465// * - prepare and start new game (if challenge is full after acceptation)
466// * --> include challenge ID (so that opponents can delete the challenge too)
467 clickChallenge: function(c) {
468 // TODO: also correspondance case (send to server)
469 if (!!c.accepted)
470 {
471 // It's a multiplayer challenge I accepted: withdraw
472 this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
473 cid: c.id, target: c.from.sid}));
474 c.accepted = false;
475 }
476 else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it
477 {
478 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
479 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
480 }
481 else //accept (or refuse) a challenge
482 {
483 c.accepted = true;
484 if (!!c.to[0])
485 {
486 // TODO: if special FEN, show diagram after loading variant
487 c.accepted = confirm("Accept challenge?");
488 }
489 this.st.conn.send(JSON.stringify({
490 code: (c.accepted ? "accept" : "refuse") + "challenge",
491 cid: c.id, target: c.from.sid}));
492 if (!c.accepted)
493 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
494 }
495 },
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496 // c.type == corr alors use id...sinon sid (figés)
497 // NOTE: only for live games ?
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498 launchGame: function(c) {
499 // Just assign colors and pass the message
500 const vname = this.getVname(c.vid);
501 const vModule = await import("@/variants/" + vname + ".js");
502 window.V = vModule.VariantRules;
503 let players = [c.from];
504 Array.prototype.push.apply(players, c.seats);
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505 let gameInfo =
506 {
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507 fen: c.fen || V.GenRandInitFen(),
508 // Shuffle players order (white then black then other colors).
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509 // Players' names may be required if game start when a player is offline
510 players: shuffle(players).map(p => {name:p.name, sid:p.sid},
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511 vid: c.vid,
512 timeControl: c.timeControl,
513 };
514 c.seats.forEach(s => {
5bd05dba 515 // NOTE: cid required to remove challenge
a6bddfc6 516 this.st.conn.send(JSON.stringify({code:"newgame",
5bd05dba 517 gameInfo:gameInfo, cid:c.id, target:s.sid}));
a6bddfc6 518 });
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519 // Delete corresponding challenge:
520 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
a6bddfc6 521 this.newGame(gameInfo); //also!
fb54f098 522 },
5bd05dba 523 // NOTE: for live games only (corr games are laucnhed on server)
a6bddfc6 524 newGame: function(gameInfo) {
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525 // Extract times (in [milli]seconds), set clocks, store in localStorage
526 const tc = extractTime(gameInfo.timeControl);
527 dddddddd
528 // TODO: [in game] send move + elapsed time (in milliseconds); in case of "lastate" message too
529 // //setStorage(game); //TODO
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530// if (this.settings.sound >= 1)
531// new Audio("/sounds/newgame.mp3").play().catch(err => {});
1efe1d79 532 },
fb54f098 533 },
85e5b5c1 534};
ccd4a2b7 535</script>
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536
537<style lang="sass">
538// TODO
539</style>