Saving state
[vchess.git] / client / src / views / Hall.vue
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ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
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11 fieldset
12 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
9d58ef95 13 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
81d9ce72 14 option(v-show="possibleNbplayers(2)" value="2" selected) 2
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15 option(v-show="possibleNbplayers(3)" value="3") 3
16 option(v-show="possibleNbplayers(4)" value="4") 4
17 fieldset
b4d619d1 18 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 19 input#timeControl(type="text" v-model="newchallenge.timeControl"
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20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
9d58ef95 22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
5b020e73 23 #selectPlayers
81d9ce72 24 input(type="text" v-model="newchallenge.to[0]")
9d58ef95 25 input(v-show="newchallenge.nbPlayers>=3" type="text"
81d9ce72 26 v-model="newchallenge.to[1]")
9d58ef95 27 input(v-show="newchallenge.nbPlayers==4" type="text"
81d9ce72 28 v-model="newchallenge.to[2]")
b4d619d1 29 fieldset(v-if="st.user.id > 0")
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30 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
31 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 32 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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33 .row
34 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
35 button(onClick="doClick('modalNewgame')") New game
36 .row
1efe1d79 37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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38 .collapse
39 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
40 label(for="challengeSection" aria-hidden="true") Challenges
41 div
42 .button-group
43 button(@click="cdisplay='live'") Live Challenges
44 button(@click="cdisplay='corr'") Correspondance challenges
45 ChallengeList(v-show="cdisplay=='live'"
46 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
47 ChallengeList(v-show="cdisplay=='corr'"
48 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 49 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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50 label(for="peopleSection" aria-hidden="true") People
51 div
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52 .button-group
53 button(@click="pdisplay='players'") Players
54 button(@click="pdisplay='chat'") Chat
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55 #players(v-show="pdisplay=='players'")
56 h3 Online players
57 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
58 :class="{anonymous: !!p.count}"
59 )
60 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
61 #chat(v-show="pdisplay=='chat'")
62 h3 Chat (TODO)
1efe1d79 63 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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64 label(for="gameSection" aria-hidden="true") Games
65 div
66 .button-group
67 button(@click="gdisplay='live'") Live games
68 button(@click="gdisplay='corr'") Correspondance games
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
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73</template>
74
75<script>
5b020e73 76import { store } from "@/store";
85e5b5c1 77import { NbPlayers } from "@/data/nbPlayers";
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78import { checkChallenge } from "@/data/challengeCheck";
79import { ArrayFun } from "@/utils/array";
03608482 80import { ajax } from "@/utils/ajax";
a6bddfc6 81import { getRandString, shuffle } from "@/utils/alea";
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82import GameList from "@/components/GameList.vue";
83import ChallengeList from "@/components/ChallengeList.vue";
625022fd 84export default {
cf2343ce 85 name: "my-hall",
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86 components: {
87 GameList,
88 ChallengeList,
89 },
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90 data: function () {
91 return {
5b020e73 92 st: store.state,
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93 cdisplay: "live", //or corr
94 pdisplay: "players", //or chat
fb54f098 95 gdisplay: "live",
6855163c 96 games: [],
b4d619d1 97 challenges: [],
1efe1d79 98 players: [], //online players (rename into "people" ?)
9d58ef95 99 newchallenge: {
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100 fen: "",
101 vid: 0,
102 nbPlayers: 0,
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103 to: ["", "", ""], //name of challenged players
104 timeControl: "", //"2m+2s" ...etc
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105 },
106 };
107 },
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108 computed: {
109 uniquePlayers: function() {
6855163c 110 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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111 let anonymous = {id:0, name:"@nonymous", count:0};
112 let playerList = [];
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113 this.players.forEach(p => {
114 if (p.id > 0)
115 playerList.push(p);
116 else
4d64881e 117 anonymous.count++;
b4d619d1 118 });
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119 if (anonymous.count > 0)
120 playerList.push(anonymous);
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121 return playerList;
122 },
123 },
9d58ef95 124 created: function() {
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125 // Always add myself to players' list
126 this.players.push(this.st.user);
f4f4c03c 127 // Ask server for current corr games (all but mines)
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128// ajax(
129// "",
130// "GET",
131// response => {
132//
133// }
134// );
135// // Also ask for corr challenges (all)
136// ajax(
137// "",
138// "GET",
139// response => {
140//
141// }
142// );
f4f4c03c 143 // 0.1] Ask server for for room composition:
4d64881e 144 const socketOpenListener = () => {
81d9ce72 145 this.st.conn.send(JSON.stringify({code:"pollclients"}));
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146 };
147 this.st.conn.onopen = socketOpenListener;
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148 // TODO: is this required here?
149 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
4d64881e 150 this.st.conn.onmessage = this.socketMessageListener;
052d17ea 151 const oldOnclose = this.st.conn.onclose;
4d64881e 152 const socketCloseListener = () => {
052d17ea 153 oldOnclose(); //reinitialize connexion (in store.js)
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154 this.st.conn.addEventListener('message', this.socketMessageListener);
155 this.st.conn.addEventListener('close', socketCloseListener);
156 };
157 this.st.conn.onclose = socketCloseListener;
9d58ef95 158 },
fb54f098 159 methods: {
a6bddfc6 160 // Helpers:
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161 filterChallenges: function(type) {
162 return this.challenges.filter(c => c.type == type);
163 },
164 filterGames: function(type) {
165 return this.games.filter(c => c.type == type);
166 },
167 classifyChallenge: function(c) {
168 // Heuristic: should work for most cases... (TODO)
169 return (c.timeControl.indexOf('d') === -1 ? "live" : "corr");
170 },
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171 possibleNbplayers: function(nbp) {
172 if (this.newchallenge.vid == 0)
173 return false;
174 const idxInVariants =
175 this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
176 return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
177 },
178 showGame: function(game) {
179 // NOTE: if we are an observer, the game will be found in main games list
180 // (sent by connected remote players)
181 // TODO: game path ? /vname/gameId seems better
182 this.$router.push("/" + game.id);
183 },
184 getVname: function(vid) {
185 const vIdx = this.st.variants.findIndex(v => v.id == vid);
186 return this.st.variants[vIdx].name;
187 },
188 getSid: function(pname) {
189 const pIdx = this.players.findIndex(pl => pl.name == pname);
190 return (pIdx === -1 ? null : this.players[pIdx].sid);
191 },
192 sendSomethingTo: function(to, code, obj, warnDisconnected) {
193 const doSend = (code, obj, sid) => {
194 this.st.conn.send(JSON.stringify(Object.assign(
195 {},
196 {code: code},
197 obj,
198 {target: sid}
199 )));
200 };
201 else if (!!to[0])
202 {
203 to.forEach(pname => {
204 // Challenge with targeted players
205 const targetSid = this.getSid(pname);
206 if (!targetSid)
207 {
208 if (!!warnDisconnected)
209 alert("Warning: " + pname + " is not connected");
210 }
211 else
212 doSend(code, obj, targetSid);
213 });
214 }
215 else
216 {
217 // Open challenge: send to all connected players (except us)
218 this.players.forEach(p => {
219 if (p.sid != this.st.user.sid) //only sid is always set
220 doSend(code, obj, p.sid);
221 });
222 }
223 },
224 // Messaging center:
9d58ef95 225 socketMessageListener: function(msg) {
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226 // Save and call current st.conn.onmessage if one was already defined
227 // --> also needed in future Game.vue (also in Chat.vue component)
052d17ea 228 this.oldOnmessage(msg);
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229 const data = JSON.parse(msg.data);
230 switch (data.code)
231 {
f4f4c03c 232 // 0.2] Receive clients list (just socket IDs)
81d9ce72 233 case "pollclients":
1efe1d79 234 {
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235 data.sockIds.forEach(sid => {
236 this.players.push({sid:sid, id:0, name:""});
81d9ce72 237 // Ask identity, challenges and game(s)
5a3da968 238 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
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239 this.st.conn.send(JSON.stringify({code:"askchallenges", target:sid}));
240 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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241 });
242 break;
1efe1d79 243 }
81d9ce72 244 case "askidentity":
1efe1d79 245 {
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246 // Request for identification: reply if I'm not anonymous
247 if (this.st.user.id > 0)
248 {
249 this.st.conn.send(JSON.stringify(
250 {code:"identity", user:this.st.user, target:data.from}));
251 }
5a3da968 252 break;
1efe1d79 253 }
dd75774d 254 case "askchallenge":
1efe1d79 255 {
6855163c 256 // Send my current live challenge (if any)
dd75774d 257 const cIdx = this.challenges
6855163c 258 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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259 if (cIdx >= 0)
260 {
261 const c = this.challenges[cIdx];
262 const myChallenge =
263 {
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264 // Minimal challenge informations: (from not required)
265 to: c.to,
266 fen: c.fen,
267 vid: c.vid,
268 timeControl: c.timeControl
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269 };
270 this.st.conn.send(JSON.stringify({code:"challenge",
1efe1d79 271 challenge:myChallenge, target:data.from}));
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272 }
273 break;
1efe1d79 274 }
81d9ce72 275 case "askgame":
1efe1d79 276 {
dd75774d 277 // TODO: Send my current live game (if any): variant, players, movesCount
81d9ce72 278 break;
1efe1d79 279 }
5a3da968 280 case "identity":
1efe1d79 281 {
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282 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
283 this.players[pIdx].id = data.user.id;
284 this.players[pIdx].name = data.user.name;
5a3da968 285 break;
1efe1d79 286 }
dd75774d 287 case "challenge":
1efe1d79 288 {
dd75774d 289 // Receive challenge from some player (+sid)
6855163c 290 let newChall = data.chall;
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291 newChall.type = this.classifyChallenge(data.chall);
292 const pIdx = this.players.findIndex(p => p.sid == data.from);
6855163c 293 newChall.from = this.players[pIdx]; //may be anonymous
1efe1d79 294 newChall.added = Date.now();
bb7dd7db 295 newChall.vname = this.getVname(newChall.vid);
6855163c 296 this.challenges.push(newChall);
81d9ce72 297 break;
1efe1d79 298 }
dd75774d 299 case "game":
1efe1d79 300 {
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301 // Receive game from some player (+sid)
302 // TODO: receive game summary (update, count moves)
303 // (just players names, time control, and ID + player ID)
304 // NOTE: it may be correspondance (if newgame while we are connected)
81d9ce72 305 break;
1efe1d79 306 }
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307// * - receive "new game": if live, store locally + redirect to game
308// * If corr: notify "new game has started", give link, but do not redirect
9d58ef95 309 case "newgame":
1efe1d79 310 {
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311 // TODO: new game just started: data contain all informations
312 // (id, players, time control, fenStart ...)
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313 // + cid to remove challenge from list
314 break;
1efe1d79 315 }
b4d619d1 316// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
a6bddfc6 317 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
9d58ef95 318 case "acceptchallenge":
1efe1d79 319 {
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320 // Someone accept an open (or targeted) challenge
321 // TODO: keep SIDs, since we need them to notify newgame after chall is complete
1efe1d79 322 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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323 let c = this.challenges[cIdx];
324 if (!c.seats)
325 c.seats = [...Array(c.to.length)];
bb7dd7db 326 const pIdx = this.players.findIndex(p => p.sid == data.from);
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327 // Put this player in the first empty seat we find:
328 let sIdx = 0;
329 for (; sIdx<c.seats.length; sIdx++)
1efe1d79 330 {
a6bddfc6 331 if (!c.seats[sIdx])
1efe1d79 332 {
a6bddfc6 333 c.seats[sIdx] = this.players[pIdx];
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334 break;
335 }
336 }
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337 if (sIdx == c.seats.length - 1)
338 {
339 // All seats are taken: game can start
340 this.launchGame(c);
341 }
9d58ef95 342 break;
1efe1d79 343 }
9d58ef95 344 case "withdrawchallenge":
1efe1d79 345 {
9d58ef95 346 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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347 let seats = this.challenges[cIdx].seats;
348 const sIdx = seats.findIndex(s => s.sid == data.sid);
349 seats[sIdx] = undefined;
9d58ef95 350 break;
1efe1d79 351 }
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352 case "refusechallenge":
353 {
354 // TODO: show "player XXX refused challenge", and
355 // remove challenge from list.
356 break;
357 }
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358 case "deletechallenge":
359 {
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360 ArrayFun.remove(this.challenges, c => c.id == data.cid);
361 break;
1efe1d79 362 }
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363 // TODO: distinguish hallConnect and gameConnect?
364 // Or (better) global variable players + game variable: "observers"
b4d619d1 365 case "connect":
6855163c 366// * - receive "player connect": send our current challenge (to him or global)
b4d619d1 367// * Also send all our games (live - max 1 - and corr) [in web worker ?]
1efe1d79 368 {
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369 this.players.push({name:"", id:0, sid:data.sid});
370 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
9d58ef95 371 break;
1efe1d79 372 }
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373// * - receive "player disconnect": remove from players list
374 case "disconnect":
1efe1d79 375 {
5a3da968 376 ArrayFun.remove(this.players, p => p.sid == data.sid);
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377 // Also remove all challenges sent by this player:
378 for (let cIdx = this.challenges.length-1; cIdx >= 0; cIdx--)
379 {
380 if (this.challenges[cIdx].from.sid == data.sid)
381 this.challenges.splice(cIdx, 1);
382 }
03608482 383 // and all live games where he plays and no other opponent is online
a6bddfc6 384 // TODO
9d58ef95 385 break;
1efe1d79 386 }
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387 }
388 },
a6bddfc6 389 // Challenge lifecycle:
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390 tryChallenge: function(player) {
391 if (player.id == 0)
392 return; //anonymous players cannot be challenged
81d9ce72 393 this.newchallenge.to[0] = player.name;
b4d619d1 394 doClick("modalNewgame");
fb54f098 395 },
9d58ef95 396 newChallenge: async function() {
bb7dd7db 397 const vname = this.getVname(this.newchallenge.vid);
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398 const vModule = await import("@/variants/" + vname + ".js");
399 window.V = vModule.VariantRules;
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400 const error = checkChallenge(this.newchallenge);
401 if (!!error)
402 return alert(error);
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403 const ctype = this.classifyChallenge(this.newchallenge);
404 const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
bb7dd7db 405 // NOTE: "from" information is not required here
1efe1d79 406 let chall =
dd75774d 407 {
a6bddfc6 408 fen: this.newchallenge.fen,
1efe1d79 409 to: cto,
5578a7bf 410 timeControl: this.newchallenge.timeControl,
1efe1d79 411 vid: this.newchallenge.vid,
5578a7bf 412 };
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413 const finishAddChallenge = (cid) => {
414 chall.id = cid || "c" + getRandString();
415 // Send challenge to peers
bb7dd7db 416 this.sendSomethingTo(cto, "challenge", {chall:chall}, "warnDisconnected");
1efe1d79 417 chall.added = Date.now();
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418 chall.type = ctype;
419 chall.vname = vname;
420 chall.from = this.st.user;
1efe1d79 421 this.challenges.push(chall);
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422 document.getElementById("modalNewgame").checked = false;
423 };
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424 const cIdx = this.challenges.findIndex(
425 c => c.from.sid == this.st.user.sid && c.type == ctype);
426 if (cIdx >= 0)
b4d619d1 427 {
1efe1d79 428 // Delete current challenge (will be replaced now)
bb7dd7db 429 this.sendSomethingTo(this.challenges[cIdx].to,
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430 "deletechallenge", {cid:this.challenges[cIdx].id});
431 if (ctype == "corr")
432 {
433 ajax(
434 "/challenges",
435 "DELETE",
436 {id: this.challenges[cIdx].id}
437 );
438 }
439 this.challenges.splice(cIdx, 1);
440 }
441 if (ctype == "live")
442 {
443 // Live challenges have a random ID
5578a7bf 444 finishAddChallenge();
03608482 445 }
b4d619d1 446 else
03608482 447 {
b4d619d1 448 // Correspondance game: send challenge to server
03608482 449 ajax(
1efe1d79 450 "/challenges",
03608482 451 "POST",
052d17ea 452 chall,
1efe1d79 453 response => { finishAddChallenge(response.cid); }
03608482 454 );
9d58ef95 455 }
fb54f098 456 },
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457// * - accept challenge (corr or live) --> send info to challenge creator
458// * - cancel challenge (click on sent challenge) --> send info to all concerned players
459// * - withdraw from challenge (if >= 3 players and previously accepted)
460// * --> send info to challenge creator
461// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
462// * - prepare and start new game (if challenge is full after acceptation)
463// * --> include challenge ID (so that opponents can delete the challenge too)
464 clickChallenge: function(c) {
465 // TODO: also correspondance case (send to server)
466 if (!!c.accepted)
467 {
468 // It's a multiplayer challenge I accepted: withdraw
469 this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
470 cid: c.id, target: c.from.sid}));
471 c.accepted = false;
472 }
473 else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it
474 {
475 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
476 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
477 }
478 else //accept (or refuse) a challenge
479 {
480 c.accepted = true;
481 if (!!c.to[0])
482 {
483 // TODO: if special FEN, show diagram after loading variant
484 c.accepted = confirm("Accept challenge?");
485 }
486 this.st.conn.send(JSON.stringify({
487 code: (c.accepted ? "accept" : "refuse") + "challenge",
488 cid: c.id, target: c.from.sid}));
489 if (!c.accepted)
490 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
491 }
492 },
493 launchGame: function(c) {
494 // Just assign colors and pass the message
495 const vname = this.getVname(c.vid);
496 const vModule = await import("@/variants/" + vname + ".js");
497 window.V = vModule.VariantRules;
498 let players = [c.from];
499 Array.prototype.push.apply(players, c.seats);
500 c.type == corr alors use id...sinon sid (figés)
501 let gameInfo =
502 {
503 cid: c.id, //required to remove challenge
504 fen: c.fen || V.GenRandInitFen(),
505 // Shuffle players order (white then black then other colors).
506 // Players' names are not required
507 players: shuffle(players).map(p => {id:p.id, sid:p.sid},
508 vid: c.vid,
509 timeControl: c.timeControl,
510 };
511 c.seats.forEach(s => {
512 this.st.conn.send(JSON.stringify({code:"newgame",
513 gameInfo:gameInfo, target:s.sid}));
514 });
515 this.newGame(gameInfo); //also!
fb54f098 516 },
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517 newGame: function(gameInfo) {
518 // Extract times (in [milli?]seconds), set clocks,
519 // store in localStorage if live (on server otherwise)
520// const fen = chall.fen || V.GenRandInitFen();
521// const game = {}; //TODO: fen, players, time ...
522// //setStorage(game); //TODO
523// game.players.forEach(p => { //...even if game is by corr (could be played live, why not...)
524// this.conn.send(
525// JSON.stringify({code:"newgame", oppid:p.id, game:game}));
526// });
527// if (this.settings.sound >= 1)
528// new Audio("/sounds/newgame.mp3").play().catch(err => {});
1efe1d79 529 },
fb54f098 530 },
85e5b5c1 531};
ccd4a2b7 532</script>
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533
534<style lang="sass">
535// TODO
536</style>