Fix accumulation of socket.close code. Ready to finish Game.js and then the website
[vchess.git] / client / src / views / Hall.vue
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ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
5b020e73 11 fieldset
b4d619d1 12 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 13 input#timeControl(type="text" v-model="newchallenge.timeControl"
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14 placeholder="3m+2s, 1h+30s, 7d+1d ...")
15 fieldset(v-if="st.user.id > 0")
9d58ef95 16 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
6fba6e0c 17 input#selectPlayers(type="text" v-model="newchallenge.to")
b4d619d1 18 fieldset(v-if="st.user.id > 0")
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19 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
20 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 21 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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22 .row
23 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
24 button(onClick="doClick('modalNewgame')") New game
25 .row
1efe1d79 26 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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27 .collapse
28 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
29 label(for="challengeSection" aria-hidden="true") Challenges
30 div
31 .button-group
32 button(@click="cdisplay='live'") Live Challenges
33 button(@click="cdisplay='corr'") Correspondance challenges
34 ChallengeList(v-show="cdisplay=='live'"
35 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
36 ChallengeList(v-show="cdisplay=='corr'"
37 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 38 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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39 label(for="peopleSection" aria-hidden="true") People
40 div
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41 .button-group
42 button(@click="pdisplay='players'") Players
43 button(@click="pdisplay='chat'") Chat
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44 #players(v-show="pdisplay=='players'")
45 h3 Online players
46 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
47 :class="{anonymous: !!p.count}"
48 )
49 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
50 #chat(v-show="pdisplay=='chat'")
51 h3 Chat (TODO)
1efe1d79 52 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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53 label(for="gameSection" aria-hidden="true") Games
54 div
55 .button-group
56 button(@click="gdisplay='live'") Live games
57 button(@click="gdisplay='corr'") Correspondance games
58 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
59 @show-game="showGame")
60 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
61 @show-game="showGame")
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62</template>
63
64<script>
5b020e73 65import { store } from "@/store";
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66import { checkChallenge } from "@/data/challengeCheck";
67import { ArrayFun } from "@/utils/array";
03608482 68import { ajax } from "@/utils/ajax";
4b0384fa 69import { getRandString, shuffle } from "@/utils/alea";
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70import GameList from "@/components/GameList.vue";
71import ChallengeList from "@/components/ChallengeList.vue";
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72import { GameStorage } from "@/utils/gameStorage";
73import { extractTime } from "@/utils/timeControl";
625022fd 74export default {
cf2343ce 75 name: "my-hall",
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76 components: {
77 GameList,
78 ChallengeList,
79 },
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80 data: function () {
81 return {
5b020e73 82 st: store.state,
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83 cdisplay: "live", //or corr
84 pdisplay: "players", //or chat
fb54f098 85 gdisplay: "live",
6855163c 86 games: [],
b4d619d1 87 challenges: [],
6fba6e0c 88 people: [], //(all) online players
9d58ef95 89 newchallenge: {
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90 fen: "",
91 vid: 0,
6fba6e0c 92 to: "", //name of challenged player (if any)
6faa92f2 93 timeControl: "", //"2m+2s" ...etc
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94 },
95 };
96 },
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97 computed: {
98 uniquePlayers: function() {
6855163c 99 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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100 let anonymous = {id:0, name:"@nonymous", count:0};
101 let playerList = [];
6fba6e0c 102 this.people.forEach(p => {
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103 if (p.id > 0)
104 playerList.push(p);
105 else
4d64881e 106 anonymous.count++;
b4d619d1 107 });
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108 if (anonymous.count > 0)
109 playerList.push(anonymous);
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110 return playerList;
111 },
112 },
9d58ef95 113 created: function() {
4d64881e 114 // Always add myself to players' list
6fba6e0c 115 this.people.push(this.st.user);
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116 // Retrieve live challenge (not older than 30 minute) if any:
117 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
118 if (!!chall)
119 {
120 if ((Date.now() - chall.added)/1000 <= 30*60)
121 this.challenges.push(chall);
122 else
123 localStorage.removeItem("challenge");
124 }
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125 if (this.st.user.id > 0)
126 {
127 // Ask server for current corr games (all but mines)
128// ajax(
129// "/games",
130// "GET",
131// {excluded: this.st.user.id},
132// response => {
133// this.games = this.games.concat(response.games);
134// }
135// );
136 // Also ask for corr challenges (open + sent to me)
137 ajax(
138 "/challenges",
139 "GET",
140 {uid: this.st.user.id},
141 response => {
142 console.log(response.challenges);
143 // TODO: post-treatment on challenges ?
40477190 144 Array.prototype.push.apply(this.challenges, response.challenges);
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145 }
146 );
147 }
2ada153c 148 // 0.1] Ask server for room composition:
7b01e447 149 const funcPollClients = () => {
81d9ce72 150 this.st.conn.send(JSON.stringify({code:"pollclients"}));
4d64881e 151 };
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152 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
153 funcPollClients();
154 else //socket not ready yet (initial loading)
3cb412e9 155 this.st.conn.onopen = funcPollClients;
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156 this.st.conn.onmessage = this.socketMessageListener;
157 const socketCloseListener = () => {
cdb34c93 158 store.socketCloseListener(); //reinitialize connexion (in store.js)
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159 this.st.conn.addEventListener('message', this.socketMessageListener);
160 this.st.conn.addEventListener('close', socketCloseListener);
161 };
162 this.st.conn.onclose = socketCloseListener;
9d58ef95 163 },
fb54f098 164 methods: {
a6bddfc6 165 // Helpers:
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166 filterChallenges: function(type) {
167 return this.challenges.filter(c => c.type == type);
168 },
169 filterGames: function(type) {
170 return this.games.filter(c => c.type == type);
171 },
2ada153c 172 classifyObject: function(o) { //challenge or game
6855163c 173 // Heuristic: should work for most cases... (TODO)
2ada153c 174 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
6855163c 175 },
2ada153c 176 showGame: function(g) {
5bd05dba 177 // NOTE: we are an observer, since only games I don't play are shown here
2ada153c 178 // ==> Moves sent by connected remote player(s) if live game
d9b86b16 179 let url = "/game/" + g.id;
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180 if (g.type == "live")
181 {
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182 const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid));
183 const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2));
184 url += "?rid=" + remotes[rIdx].sid;
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185 }
186 this.$router.push(url);
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187 },
188 getVname: function(vid) {
189 const vIdx = this.st.variants.findIndex(v => v.id == vid);
190 return this.st.variants[vIdx].name;
191 },
192 getSid: function(pname) {
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193 const pIdx = this.people.findIndex(pl => pl.name == pname);
194 return (pIdx === -1 ? null : this.people[pIdx].sid);
a6bddfc6 195 },
5bd05dba 196 getPname: function(sid) {
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197 const pIdx = this.people.findIndex(pl => pl.sid == sid);
198 return (pIdx === -1 ? null : this.people[pIdx].name);
5bd05dba 199 },
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200 sendSomethingTo: function(to, code, obj, warnDisconnected) {
201 const doSend = (code, obj, sid) => {
202 this.st.conn.send(JSON.stringify(Object.assign(
203 {},
204 {code: code},
205 obj,
206 {target: sid}
207 )));
208 };
c9695cb1 209 if (!!to)
a6bddfc6 210 {
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211 // Challenge with targeted players
212 const targetSid = this.getSid(to);
213 if (!targetSid)
214 {
215 if (!!warnDisconnected)
216 alert("Warning: " + pname + " is not connected");
217 }
218 else
219 doSend(code, obj, targetSid);
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220 }
221 else
222 {
223 // Open challenge: send to all connected players (except us)
6fba6e0c 224 this.people.forEach(p => {
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225 if (p.sid != this.st.user.sid) //only sid is always set
226 doSend(code, obj, p.sid);
227 });
228 }
229 },
230 // Messaging center:
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231 socketMessageListener: function(msg) {
232 const data = JSON.parse(msg.data);
233 switch (data.code)
234 {
f4f4c03c 235 // 0.2] Receive clients list (just socket IDs)
81d9ce72 236 case "pollclients":
1efe1d79 237 {
5a3da968 238 data.sockIds.forEach(sid => {
6fba6e0c 239 this.people.push({sid:sid, id:0, name:""});
81d9ce72 240 // Ask identity, challenges and game(s)
5a3da968 241 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
2ada153c 242 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
81d9ce72 243 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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244 });
245 break;
1efe1d79 246 }
81d9ce72 247 case "askidentity":
1efe1d79 248 {
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249 // Request for identification: reply if I'm not anonymous
250 if (this.st.user.id > 0)
251 {
252 this.st.conn.send(JSON.stringify(
253 {code:"identity", user:this.st.user, target:data.from}));
254 }
5a3da968 255 break;
1efe1d79 256 }
dd75774d 257 case "askchallenge":
1efe1d79 258 {
6855163c 259 // Send my current live challenge (if any)
dd75774d 260 const cIdx = this.challenges
6855163c 261 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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262 if (cIdx >= 0)
263 {
264 const c = this.challenges[cIdx];
265 const myChallenge =
266 {
81d9ce72 267 // Minimal challenge informations: (from not required)
2ada153c 268 id: c.id,
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269 to: c.to,
270 fen: c.fen,
271 vid: c.vid,
272 timeControl: c.timeControl
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273 };
274 this.st.conn.send(JSON.stringify({code:"challenge",
42c15a75 275 chall:myChallenge, target:data.from}));
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276 }
277 break;
1efe1d79 278 }
81d9ce72 279 case "askgame":
1efe1d79 280 {
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281 // Send my current live game (if any)
282 GameStorage.getCurrent((game) => {
283 if (!!game)
284 {
285 const myGame =
286 {
287 // Minimal game informations:
288 id: game.id,
289 players: game.players.map(p => p.name),
290 vname: game.vname,
291 timeControl: game.timeControl,
292 };
293 this.st.conn.send(JSON.stringify({code:"game",
294 game:myGame, target:data.from}));
295 }
296 });
81d9ce72 297 break;
1efe1d79 298 }
5a3da968 299 case "identity":
1efe1d79 300 {
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301 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
302 this.people[pIdx].id = data.user.id;
303 this.people[pIdx].name = data.user.name;
5a3da968 304 break;
1efe1d79 305 }
dd75774d 306 case "challenge":
1efe1d79 307 {
dd75774d 308 // Receive challenge from some player (+sid)
6855163c 309 let newChall = data.chall;
2ada153c 310 newChall.type = this.classifyObject(data.chall);
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311 const pIdx = this.people.findIndex(p => p.sid == data.from);
312 newChall.from = this.people[pIdx]; //may be anonymous
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313 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
314 newChall.vname = this.getVname(newChall.vid); //TODO: just send vname?
6855163c 315 this.challenges.push(newChall);
81d9ce72 316 break;
1efe1d79 317 }
dd75774d 318 case "game":
1efe1d79 319 {
6855163c 320 // Receive game from some player (+sid)
6855163c 321 // NOTE: it may be correspondance (if newgame while we are connected)
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322 if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
323 {
324 let newGame = data.game;
325 newGame.type = this.classifyObject(data.game);
326 newGame.rid = data.from;
327 newGame.score = "*";
328 this.games.push(newGame);
329 }
81d9ce72 330 break;
1efe1d79 331 }
9d58ef95 332 case "newgame":
1efe1d79 333 {
5bd05dba 334 // New game just started: data contain all informations
42c15a75 335 this.startNewGame(data.gameInfo);
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336 // TODO: if live, redirect to game
337 // if corr, notify with link but do not redirect
9d58ef95 338 break;
1efe1d79 339 }
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340 case "refusechallenge":
341 {
485fccd5 342 alert(this.getPname(data.from) + " declined your challenge");
5bd05dba 343 ArrayFun.remove(this.challenges, c => c.id == data.cid);
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344 break;
345 }
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346 case "deletechallenge":
347 {
1ba761c8 348 // NOTE: the challenge may be already removed
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349 ArrayFun.remove(this.challenges, c => c.id == data.cid);
350 break;
1efe1d79 351 }
b4d619d1 352 case "connect":
1efe1d79 353 {
6fba6e0c 354 this.people.push({name:"", id:0, sid:data.sid});
5a3da968 355 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
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356 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
357 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
9d58ef95 358 break;
1efe1d79 359 }
b4d619d1 360 case "disconnect":
1efe1d79 361 {
6fba6e0c 362 ArrayFun.remove(this.people, p => p.sid == data.sid);
a6bddfc6 363 // Also remove all challenges sent by this player:
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364 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
365 // And all live games where he plays and no other opponent is online
366 ArrayFun.remove(this.games, g =>
367 g.type == "live" && (g.players.every(p => p.sid == data.sid
6fba6e0c 368 || !this.people.some(pl => pl.sid == p.sid))), "all");
9d58ef95 369 break;
1efe1d79 370 }
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371 }
372 },
a6bddfc6 373 // Challenge lifecycle:
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374 tryChallenge: function(player) {
375 if (player.id == 0)
376 return; //anonymous players cannot be challenged
81d9ce72 377 this.newchallenge.to[0] = player.name;
b4d619d1 378 doClick("modalNewgame");
fb54f098 379 },
9d58ef95 380 newChallenge: async function() {
bb7dd7db 381 const vname = this.getVname(this.newchallenge.vid);
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382 const vModule = await import("@/variants/" + vname + ".js");
383 window.V = vModule.VariantRules;
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384 const error = checkChallenge(this.newchallenge);
385 if (!!error)
386 return alert(error);
2ada153c 387 const ctype = this.classifyObject(this.newchallenge);
bb7dd7db 388 // NOTE: "from" information is not required here
1efe1d79 389 let chall =
dd75774d 390 {
a6bddfc6 391 fen: this.newchallenge.fen,
6fba6e0c 392 to: this.newchallenge.to,
5578a7bf 393 timeControl: this.newchallenge.timeControl,
1efe1d79 394 vid: this.newchallenge.vid,
5578a7bf 395 };
2ada153c 396 const finishAddChallenge = (cid,warnDisconnected) => {
1efe1d79 397 chall.id = cid || "c" + getRandString();
2ada153c 398 // Send challenge to peers (if connected)
c9695cb1 399 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
1efe1d79 400 chall.added = Date.now();
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401 chall.type = ctype;
402 chall.vname = vname;
403 chall.from = this.st.user;
1efe1d79 404 this.challenges.push(chall);
f6f2bef1 405 localStorage.setItem("challenge", JSON.stringify(chall));
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406 document.getElementById("modalNewgame").checked = false;
407 };
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408 const cIdx = this.challenges.findIndex(
409 c => c.from.sid == this.st.user.sid && c.type == ctype);
410 if (cIdx >= 0)
b4d619d1 411 {
1efe1d79 412 // Delete current challenge (will be replaced now)
bb7dd7db 413 this.sendSomethingTo(this.challenges[cIdx].to,
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414 "deletechallenge", {cid:this.challenges[cIdx].id});
415 if (ctype == "corr")
416 {
417 ajax(
418 "/challenges",
419 "DELETE",
420 {id: this.challenges[cIdx].id}
421 );
422 }
423 this.challenges.splice(cIdx, 1);
424 }
425 if (ctype == "live")
426 {
427 // Live challenges have a random ID
2ada153c 428 finishAddChallenge(null, "warnDisconnected");
03608482 429 }
b4d619d1 430 else
03608482 431 {
b4d619d1 432 // Correspondance game: send challenge to server
03608482 433 ajax(
1efe1d79 434 "/challenges",
03608482 435 "POST",
052d17ea 436 chall,
1efe1d79 437 response => { finishAddChallenge(response.cid); }
03608482 438 );
9d58ef95 439 }
fb54f098 440 },
a6bddfc6 441 clickChallenge: function(c) {
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442 const myChallenge = (c.from.sid == this.st.user.sid //live
443 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
444 if (!myChallenge)
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445 {
446 c.accepted = true;
485fccd5 447 if (!!c.to) //c.to == this.st.user.name (connected)
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448 {
449 // TODO: if special FEN, show diagram after loading variant
450 c.accepted = confirm("Accept challenge?");
451 }
485fccd5 452 if (c.accepted)
36093eba 453 {
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454 c.seat = this.st.user;
455 this.launchGame(c);
456 }
457 else
458 {
459 this.st.conn.send(JSON.stringify({
460 code: "refusechallenge",
461 cid: c.id, target: c.from.sid}));
36093eba 462 }
a6bddfc6 463 }
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464 else
465 localStorage.removeItem("challenge");
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466 // In all cases, the challenge is consumed:
467 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
468 // NOTE: deletechallenge event might be redundant (but it's easier this way)
469 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
470 if (c.type == "corr")
471 {
472 ajax(
473 "/challenges",
474 "DELETE",
475 {id: this.challenges[cIdx].id}
476 );
477 }
a6bddfc6 478 },
485fccd5 479 // NOTE: when launching game, the challenge is already deleted
36093eba 480 launchGame: async function(c) {
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481 const vname = this.getVname(c.vid);
482 const vModule = await import("@/variants/" + vname + ".js");
483 window.V = vModule.VariantRules;
6fba6e0c 484 let players = [c.from, c.seat];
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485 // These game informations will be sent to other players
486 const gameInfo =
a6bddfc6 487 {
4b0384fa 488 gameId: getRandString(),
a6bddfc6 489 fen: c.fen || V.GenRandInitFen(),
5bd05dba 490 // Players' names may be required if game start when a player is offline
485fccd5 491 // Shuffle players order (white then black).
4b0384fa 492 players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })),
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493 vid: c.vid,
494 timeControl: c.timeControl,
495 };
6fba6e0c 496 this.st.conn.send(JSON.stringify({code:"newgame",
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497 gameInfo:gameInfo, target:c.seat.sid}));
498 if (c.type == "live")
499 this.startNewGame(gameInfo);
500 else //corr: game only on server
501 {
502 ajax(
503 "/games",
504 "POST",
505 {gameInfo: gameInfo}
506 );
507 }
fb54f098 508 },
7b626bdd 509 // NOTE: for live games only (corr games are launched on server)
42c15a75 510 startNewGame: function(gameInfo) {
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511 // Extract times (in [milli]seconds), set clocks
512 const tc = extractTime(gameInfo.timeControl);
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513 let initime = [...Array(gameInfo.players.length)];
514 initime[0] = Date.now();
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515 const game =
516 {
517 // Game infos: constant
4b0384fa 518 gameId: gameInfo.gameId,
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519 vname: this.getVname(gameInfo.vid),
520 fenStart: gameInfo.fen,
521 players: gameInfo.players,
522 timeControl: gameInfo.timeControl,
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523 increment: tc.increment,
524 mode: "live", //function for live games only
525 // Game state: will be updated
526 fen: gameInfo.fen,
527 moves: [],
528 clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime),
809ba2aa 529 initime: initime,
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530 score: "*",
531 };
532 GameStorage.add(game);
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BA
533 if (this.st.settings.sound >= 1)
534 new Audio("/sounds/newgame.mp3").play().catch(err => {});
a6088c90 535 // TODO: redirect to game
1efe1d79 536 },
fb54f098 537 },
85e5b5c1 538};
ccd4a2b7 539</script>
85e5b5c1
BA
540
541<style lang="sass">
542// TODO
543</style>