Modifs to send current live game
[vchess.git] / client / src / views / Hall.vue
CommitLineData
ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
5b020e73 11 fieldset
b4d619d1 12 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 13 input#timeControl(type="text" v-model="newchallenge.timeControl"
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14 placeholder="3m+2s, 1h+30s, 7d+1d ...")
15 fieldset(v-if="st.user.id > 0")
9d58ef95 16 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
6fba6e0c 17 input#selectPlayers(type="text" v-model="newchallenge.to")
b4d619d1 18 fieldset(v-if="st.user.id > 0")
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19 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
20 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 21 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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22 .row
23 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
24 button(onClick="doClick('modalNewgame')") New game
25 .row
1efe1d79 26 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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27 .collapse
28 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
29 label(for="challengeSection" aria-hidden="true") Challenges
30 div
31 .button-group
32 button(@click="cdisplay='live'") Live Challenges
33 button(@click="cdisplay='corr'") Correspondance challenges
34 ChallengeList(v-show="cdisplay=='live'"
35 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
36 ChallengeList(v-show="cdisplay=='corr'"
37 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 38 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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39 label(for="peopleSection" aria-hidden="true") People
40 div
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41 .button-group
42 button(@click="pdisplay='players'") Players
43 button(@click="pdisplay='chat'") Chat
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44 #players(v-show="pdisplay=='players'")
45 h3 Online players
46 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
47 :class="{anonymous: !!p.count}"
48 )
49 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
50 #chat(v-show="pdisplay=='chat'")
51 h3 Chat (TODO)
1efe1d79 52 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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53 label(for="gameSection" aria-hidden="true") Games
54 div
55 .button-group
56 button(@click="gdisplay='live'") Live games
57 button(@click="gdisplay='corr'") Correspondance games
58 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
59 @show-game="showGame")
60 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
61 @show-game="showGame")
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62</template>
63
64<script>
5b020e73 65import { store } from "@/store";
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66import { checkChallenge } from "@/data/challengeCheck";
67import { ArrayFun } from "@/utils/array";
03608482 68import { ajax } from "@/utils/ajax";
4b0384fa 69import { getRandString, shuffle } from "@/utils/alea";
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70import GameList from "@/components/GameList.vue";
71import ChallengeList from "@/components/ChallengeList.vue";
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72import { GameStorage } from "@/utils/gameStorage";
73import { extractTime } from "@/utils/timeControl";
625022fd 74export default {
cf2343ce 75 name: "my-hall",
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76 components: {
77 GameList,
78 ChallengeList,
79 },
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80 data: function () {
81 return {
5b020e73 82 st: store.state,
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83 cdisplay: "live", //or corr
84 pdisplay: "players", //or chat
fb54f098 85 gdisplay: "live",
6855163c 86 games: [],
b4d619d1 87 challenges: [],
6fba6e0c 88 people: [], //(all) online players
9d58ef95 89 newchallenge: {
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90 fen: "",
91 vid: 0,
6fba6e0c 92 to: "", //name of challenged player (if any)
6faa92f2 93 timeControl: "", //"2m+2s" ...etc
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94 },
95 };
96 },
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97 computed: {
98 uniquePlayers: function() {
6855163c 99 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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100 let anonymous = {id:0, name:"@nonymous", count:0};
101 let playerList = [];
6fba6e0c 102 this.people.forEach(p => {
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103 if (p.id > 0)
104 playerList.push(p);
105 else
4d64881e 106 anonymous.count++;
b4d619d1 107 });
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108 if (anonymous.count > 0)
109 playerList.push(anonymous);
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110 return playerList;
111 },
112 },
9d58ef95 113 created: function() {
4d64881e 114 // Always add myself to players' list
6fba6e0c 115 this.people.push(this.st.user);
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116 // Retrieve live challenge (not older than 30 minute) if any:
117 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
118 if (!!chall)
119 {
120 if ((Date.now() - chall.added)/1000 <= 30*60)
121 this.challenges.push(chall);
122 else
123 localStorage.removeItem("challenge");
124 }
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125 if (this.st.user.id > 0)
126 {
127 // Ask server for current corr games (all but mines)
128// ajax(
129// "/games",
130// "GET",
131// {excluded: this.st.user.id},
132// response => {
133// this.games = this.games.concat(response.games);
134// }
135// );
136 // Also ask for corr challenges (open + sent to me)
137 ajax(
138 "/challenges",
139 "GET",
140 {uid: this.st.user.id},
141 response => {
142 console.log(response.challenges);
143 // TODO: post-treatment on challenges ?
144 this.challenges = this.challenges.concat(response.challenges);
145 }
146 );
147 }
2ada153c 148 // 0.1] Ask server for room composition:
4d64881e 149 const socketOpenListener = () => {
81d9ce72 150 this.st.conn.send(JSON.stringify({code:"pollclients"}));
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151 };
152 this.st.conn.onopen = socketOpenListener;
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153 // TODO: is this required here?
154 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
4d64881e 155 this.st.conn.onmessage = this.socketMessageListener;
052d17ea 156 const oldOnclose = this.st.conn.onclose;
4d64881e 157 const socketCloseListener = () => {
052d17ea 158 oldOnclose(); //reinitialize connexion (in store.js)
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159 this.st.conn.addEventListener('message', this.socketMessageListener);
160 this.st.conn.addEventListener('close', socketCloseListener);
161 };
162 this.st.conn.onclose = socketCloseListener;
9d58ef95 163 },
fb54f098 164 methods: {
a6bddfc6 165 // Helpers:
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166 filterChallenges: function(type) {
167 return this.challenges.filter(c => c.type == type);
168 },
169 filterGames: function(type) {
170 return this.games.filter(c => c.type == type);
171 },
2ada153c 172 classifyObject: function(o) { //challenge or game
6855163c 173 // Heuristic: should work for most cases... (TODO)
2ada153c 174 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
6855163c 175 },
2ada153c 176 showGame: function(g) {
5bd05dba 177 // NOTE: we are an observer, since only games I don't play are shown here
2ada153c 178 // ==> Moves sent by connected remote player(s) if live game
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179
180// TODO: this doesn't work: choose a SID at random
181
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182 let url = "/" + g.id;
183 if (g.type == "live")
184 {
185 const sids = g.players.map(p => p.sid).join(",");
186 url += "?sids=" + sids;
187 }
188 this.$router.push(url);
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189 },
190 getVname: function(vid) {
191 const vIdx = this.st.variants.findIndex(v => v.id == vid);
192 return this.st.variants[vIdx].name;
193 },
194 getSid: function(pname) {
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195 const pIdx = this.people.findIndex(pl => pl.name == pname);
196 return (pIdx === -1 ? null : this.people[pIdx].sid);
a6bddfc6 197 },
5bd05dba 198 getPname: function(sid) {
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199 const pIdx = this.people.findIndex(pl => pl.sid == sid);
200 return (pIdx === -1 ? null : this.people[pIdx].name);
5bd05dba 201 },
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202 sendSomethingTo: function(to, code, obj, warnDisconnected) {
203 const doSend = (code, obj, sid) => {
204 this.st.conn.send(JSON.stringify(Object.assign(
205 {},
206 {code: code},
207 obj,
208 {target: sid}
209 )));
210 };
c9695cb1 211 if (!!to)
a6bddfc6 212 {
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213 // Challenge with targeted players
214 const targetSid = this.getSid(to);
215 if (!targetSid)
216 {
217 if (!!warnDisconnected)
218 alert("Warning: " + pname + " is not connected");
219 }
220 else
221 doSend(code, obj, targetSid);
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222 }
223 else
224 {
225 // Open challenge: send to all connected players (except us)
6fba6e0c 226 this.people.forEach(p => {
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227 if (p.sid != this.st.user.sid) //only sid is always set
228 doSend(code, obj, p.sid);
229 });
230 }
231 },
232 // Messaging center:
9d58ef95 233 socketMessageListener: function(msg) {
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234 // Save and call current st.conn.onmessage if one was already defined
235 // --> also needed in future Game.vue (also in Chat.vue component)
052d17ea 236 this.oldOnmessage(msg);
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237 const data = JSON.parse(msg.data);
238 switch (data.code)
239 {
f4f4c03c 240 // 0.2] Receive clients list (just socket IDs)
81d9ce72 241 case "pollclients":
1efe1d79 242 {
5a3da968 243 data.sockIds.forEach(sid => {
6fba6e0c 244 this.people.push({sid:sid, id:0, name:""});
81d9ce72 245 // Ask identity, challenges and game(s)
5a3da968 246 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
2ada153c 247 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
81d9ce72 248 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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249 });
250 break;
1efe1d79 251 }
81d9ce72 252 case "askidentity":
1efe1d79 253 {
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254 // Request for identification: reply if I'm not anonymous
255 if (this.st.user.id > 0)
256 {
257 this.st.conn.send(JSON.stringify(
258 {code:"identity", user:this.st.user, target:data.from}));
259 }
5a3da968 260 break;
1efe1d79 261 }
dd75774d 262 case "askchallenge":
1efe1d79 263 {
6855163c 264 // Send my current live challenge (if any)
dd75774d 265 const cIdx = this.challenges
6855163c 266 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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267 if (cIdx >= 0)
268 {
269 const c = this.challenges[cIdx];
270 const myChallenge =
271 {
81d9ce72 272 // Minimal challenge informations: (from not required)
2ada153c 273 id: c.id,
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274 to: c.to,
275 fen: c.fen,
276 vid: c.vid,
277 timeControl: c.timeControl
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278 };
279 this.st.conn.send(JSON.stringify({code:"challenge",
42c15a75 280 chall:myChallenge, target:data.from}));
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281 }
282 break;
1efe1d79 283 }
81d9ce72 284 case "askgame":
1efe1d79 285 {
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286 // Send my current live game (if any)
287 GameStorage.getCurrent((game) => {
288 if (!!game)
289 {
290 const myGame =
291 {
292 // Minimal game informations:
293 id: game.id,
294 players: game.players.map(p => p.name),
295 vname: game.vname,
296 timeControl: game.timeControl,
297 };
298 this.st.conn.send(JSON.stringify({code:"game",
299 game:myGame, target:data.from}));
300 }
301 });
81d9ce72 302 break;
1efe1d79 303 }
5a3da968 304 case "identity":
1efe1d79 305 {
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306 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
307 this.people[pIdx].id = data.user.id;
308 this.people[pIdx].name = data.user.name;
5a3da968 309 break;
1efe1d79 310 }
dd75774d 311 case "challenge":
1efe1d79 312 {
dd75774d 313 // Receive challenge from some player (+sid)
6855163c 314 let newChall = data.chall;
2ada153c 315 newChall.type = this.classifyObject(data.chall);
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316 const pIdx = this.people.findIndex(p => p.sid == data.from);
317 newChall.from = this.people[pIdx]; //may be anonymous
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318 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
319 newChall.vname = this.getVname(newChall.vid); //TODO: just send vname?
6855163c 320 this.challenges.push(newChall);
81d9ce72 321 break;
1efe1d79 322 }
dd75774d 323 case "game":
1efe1d79 324 {
6855163c 325 // Receive game from some player (+sid)
6855163c 326 // NOTE: it may be correspondance (if newgame while we are connected)
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327 let newGame = data.game;
328 newGame.type = this.classifyObject(data.game);
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329 newGame.rid = data.from;
330 newGame.score = "*";
2ada153c 331 this.games.push(newGame);
81d9ce72 332 break;
1efe1d79 333 }
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334// * - receive "new game": if live, store locally + redirect to game
335// * If corr: notify "new game has started", give link, but do not redirect
9d58ef95 336 case "newgame":
1efe1d79 337 {
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338 // Delete corresponding challenge:
339 ArrayFun.remove(this.challenges, c => c.id == data.cid);
340 // New game just started: data contain all informations
42c15a75 341 this.startNewGame(data.gameInfo);
b4d619d1 342 break;
1efe1d79 343 }
6fba6e0c 344// * - receive "accept/cancel challenge": apply action to challenges list
a6bddfc6 345 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
9d58ef95 346 case "acceptchallenge":
1efe1d79 347 {
bb7dd7db 348 // Someone accept an open (or targeted) challenge
1efe1d79 349 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
a6bddfc6 350 let c = this.challenges[cIdx];
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351 const pIdx = this.people.findIndex(p => p.sid == data.from);
352 c.seat = this.people[pIdx];
353 this.launchGame(c);
9d58ef95 354 break;
1efe1d79 355 }
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356 case "refusechallenge":
357 {
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358 alert(this.getPname(data.from) + " refused your challenge");
359 ArrayFun.remove(this.challenges, c => c.id == data.cid);
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360 break;
361 }
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362 case "deletechallenge":
363 {
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364 ArrayFun.remove(this.challenges, c => c.id == data.cid);
365 break;
1efe1d79 366 }
b4d619d1 367 case "connect":
1efe1d79 368 {
6fba6e0c 369 this.people.push({name:"", id:0, sid:data.sid});
5a3da968 370 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
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371 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
372 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
9d58ef95 373 break;
1efe1d79 374 }
b4d619d1 375 case "disconnect":
1efe1d79 376 {
6fba6e0c 377 ArrayFun.remove(this.people, p => p.sid == data.sid);
a6bddfc6 378 // Also remove all challenges sent by this player:
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379 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
380 // And all live games where he plays and no other opponent is online
381 ArrayFun.remove(this.games, g =>
382 g.type == "live" && (g.players.every(p => p.sid == data.sid
6fba6e0c 383 || !this.people.some(pl => pl.sid == p.sid))), "all");
9d58ef95 384 break;
1efe1d79 385 }
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386 }
387 },
a6bddfc6 388 // Challenge lifecycle:
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389 tryChallenge: function(player) {
390 if (player.id == 0)
391 return; //anonymous players cannot be challenged
81d9ce72 392 this.newchallenge.to[0] = player.name;
b4d619d1 393 doClick("modalNewgame");
fb54f098 394 },
9d58ef95 395 newChallenge: async function() {
bb7dd7db 396 const vname = this.getVname(this.newchallenge.vid);
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397 const vModule = await import("@/variants/" + vname + ".js");
398 window.V = vModule.VariantRules;
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399 const error = checkChallenge(this.newchallenge);
400 if (!!error)
401 return alert(error);
2ada153c 402 const ctype = this.classifyObject(this.newchallenge);
bb7dd7db 403 // NOTE: "from" information is not required here
1efe1d79 404 let chall =
dd75774d 405 {
a6bddfc6 406 fen: this.newchallenge.fen,
6fba6e0c 407 to: this.newchallenge.to,
5578a7bf 408 timeControl: this.newchallenge.timeControl,
1efe1d79 409 vid: this.newchallenge.vid,
5578a7bf 410 };
2ada153c 411 const finishAddChallenge = (cid,warnDisconnected) => {
1efe1d79 412 chall.id = cid || "c" + getRandString();
2ada153c 413 // Send challenge to peers (if connected)
c9695cb1 414 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
1efe1d79 415 chall.added = Date.now();
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416 chall.type = ctype;
417 chall.vname = vname;
418 chall.from = this.st.user;
1efe1d79 419 this.challenges.push(chall);
f6f2bef1 420 localStorage.setItem("challenge", JSON.stringify(chall));
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421 document.getElementById("modalNewgame").checked = false;
422 };
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423 const cIdx = this.challenges.findIndex(
424 c => c.from.sid == this.st.user.sid && c.type == ctype);
425 if (cIdx >= 0)
b4d619d1 426 {
1efe1d79 427 // Delete current challenge (will be replaced now)
bb7dd7db 428 this.sendSomethingTo(this.challenges[cIdx].to,
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429 "deletechallenge", {cid:this.challenges[cIdx].id});
430 if (ctype == "corr")
431 {
432 ajax(
433 "/challenges",
434 "DELETE",
435 {id: this.challenges[cIdx].id}
436 );
437 }
438 this.challenges.splice(cIdx, 1);
439 }
440 if (ctype == "live")
441 {
442 // Live challenges have a random ID
2ada153c 443 finishAddChallenge(null, "warnDisconnected");
03608482 444 }
b4d619d1 445 else
03608482 446 {
b4d619d1 447 // Correspondance game: send challenge to server
03608482 448 ajax(
1efe1d79 449 "/challenges",
03608482 450 "POST",
052d17ea 451 chall,
1efe1d79 452 response => { finishAddChallenge(response.cid); }
03608482 453 );
9d58ef95 454 }
fb54f098 455 },
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456// * - accept challenge (corr or live) --> send info to challenge creator
457// * - cancel challenge (click on sent challenge) --> send info to all concerned players
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458// * --> send info to challenge creator
459// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
460// * - prepare and start new game (if challenge is full after acceptation)
461// * --> include challenge ID (so that opponents can delete the challenge too)
462 clickChallenge: function(c) {
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463
464 console.log("click challenge");
d7371164 465 console.log(c);
98f48579 466
2cc10cdb 467 if (c.from.sid == this.st.user.sid
36093eba 468 || (this.st.user.id > 0 && c.from.id == this.st.user.id))
a6bddfc6 469 {
36093eba 470 // It's my challenge: cancel it
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471 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
472 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
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473 if (c.type == "corr")
474 {
475 ajax(
476 "/challenges",
477 "DELETE",
478 {id: this.challenges[cIdx].id}
479 );
480 }
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481 }
482 else //accept (or refuse) a challenge
483 {
484 c.accepted = true;
485 if (!!c.to[0])
486 {
487 // TODO: if special FEN, show diagram after loading variant
488 c.accepted = confirm("Accept challenge?");
489 }
490 this.st.conn.send(JSON.stringify({
4edfed6c 491 code: (c.accepted ? "accept" : "refuse") + "challenge",
a6bddfc6 492 cid: c.id, target: c.from.sid}));
4edfed6c 493 if (c.type == "corr" && c.accepted)
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494 {
495 ajax(
496 "/challenges",
497 "PUT",
6fba6e0c 498 {id: this.challenges[cIdx].id}
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499 );
500 }
a6bddfc6 501 if (!c.accepted)
36093eba 502 {
a6bddfc6 503 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
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504 if (c.type == "corr")
505 {
506 ajax(
507 "/challenges",
508 "DELETE",
509 {id: this.challenges[cIdx].id}
510 );
511 }
512 }
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513 }
514 },
f05815d7 515 // NOTE: for live games only (corr games are launched on server)
36093eba 516 launchGame: async function(c) {
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517 // Just assign colors and pass the message
518 const vname = this.getVname(c.vid);
519 const vModule = await import("@/variants/" + vname + ".js");
520 window.V = vModule.VariantRules;
6fba6e0c 521 let players = [c.from, c.seat];
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522 // These game informations will be sent to other players
523 const gameInfo =
a6bddfc6 524 {
4b0384fa 525 gameId: getRandString(),
a6bddfc6 526 fen: c.fen || V.GenRandInitFen(),
5bd05dba 527 // Players' names may be required if game start when a player is offline
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528 // Shuffle players order (white then black then other colors).
529 players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })),
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530 vid: c.vid,
531 timeControl: c.timeControl,
532 };
6fba6e0c
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533 // NOTE: cid required to remove challenge
534 this.st.conn.send(JSON.stringify({code:"newgame",
535 gameInfo:gameInfo, cid:c.id, target:c.seat.sid}));
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536 // Delete corresponding challenge:
537 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
42c15a75 538 this.startNewGame(gameInfo); //also!
fb54f098 539 },
7b626bdd 540 // NOTE: for live games only (corr games are launched on server)
42c15a75 541 startNewGame: function(gameInfo) {
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542 // Extract times (in [milli]seconds), set clocks
543 const tc = extractTime(gameInfo.timeControl);
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544 let initime = [...Array(gameInfo.players.length)];
545 initime[0] = Date.now();
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546 const game =
547 {
548 // Game infos: constant
4b0384fa 549 gameId: gameInfo.gameId,
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550 vname: this.getVname(gameInfo.vid),
551 fenStart: gameInfo.fen,
552 players: gameInfo.players,
553 timeControl: gameInfo.timeControl,
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554 increment: tc.increment,
555 mode: "live", //function for live games only
556 // Game state: will be updated
557 fen: gameInfo.fen,
558 moves: [],
559 clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime),
809ba2aa 560 initime: initime,
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561 score: "*",
562 };
563 GameStorage.add(game);
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564 if (this.st.settings.sound >= 1)
565 new Audio("/sounds/newgame.mp3").play().catch(err => {});
a6088c90 566 // TODO: redirect to game
1efe1d79 567 },
fb54f098 568 },
85e5b5c1 569};
ccd4a2b7 570</script>
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571
572<style lang="sass">
573// TODO
574</style>
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575
576<!--
577// TODO:
578// Remove duplicates if several players of one game send their game info (Hall)
579// When click on it, assign a random rid among online players (max. 4).
580-->