Fix ajax calls after whoami request; TODO: finish challenges system + laucnh games
[vchess.git] / client / src / views / Hall.vue
CommitLineData
ccd4a2b7 1<template lang="pug">
9d58ef95 2main
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3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
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11 fieldset
12 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
9d58ef95 13 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
81d9ce72 14 option(v-show="possibleNbplayers(2)" value="2" selected) 2
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15 option(v-show="possibleNbplayers(3)" value="3") 3
16 option(v-show="possibleNbplayers(4)" value="4") 4
17 fieldset
b4d619d1 18 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 19 input#timeControl(type="text" v-model="newchallenge.timeControl"
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20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
9d58ef95 22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
5b020e73 23 #selectPlayers
81d9ce72 24 input(type="text" v-model="newchallenge.to[0]")
9d58ef95 25 input(v-show="newchallenge.nbPlayers>=3" type="text"
81d9ce72 26 v-model="newchallenge.to[1]")
9d58ef95 27 input(v-show="newchallenge.nbPlayers==4" type="text"
81d9ce72 28 v-model="newchallenge.to[2]")
b4d619d1 29 fieldset(v-if="st.user.id > 0")
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30 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
31 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 32 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
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33 .row
34 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
35 button(onClick="doClick('modalNewgame')") New game
36 .row
1efe1d79 37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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38 .collapse
39 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
40 label(for="challengeSection" aria-hidden="true") Challenges
41 div
42 .button-group
43 button(@click="cdisplay='live'") Live Challenges
44 button(@click="cdisplay='corr'") Correspondance challenges
45 ChallengeList(v-show="cdisplay=='live'"
46 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
47 ChallengeList(v-show="cdisplay=='corr'"
48 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 49 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
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50 label(for="peopleSection" aria-hidden="true") People
51 div
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52 .button-group
53 button(@click="pdisplay='players'") Players
54 button(@click="pdisplay='chat'") Chat
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55 #players(v-show="pdisplay=='players'")
56 h3 Online players
57 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
58 :class="{anonymous: !!p.count}"
59 )
60 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
61 #chat(v-show="pdisplay=='chat'")
62 h3 Chat (TODO)
1efe1d79 63 input#gameSection(type="radio" aria-hidden="true" name="accordion")
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64 label(for="gameSection" aria-hidden="true") Games
65 div
66 .button-group
67 button(@click="gdisplay='live'") Live games
68 button(@click="gdisplay='corr'") Correspondance games
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
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73</template>
74
75<script>
5b020e73 76import { store } from "@/store";
85e5b5c1 77import { NbPlayers } from "@/data/nbPlayers";
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78import { checkChallenge } from "@/data/challengeCheck";
79import { ArrayFun } from "@/utils/array";
03608482 80import { ajax } from "@/utils/ajax";
a6bddfc6 81import { getRandString, shuffle } from "@/utils/alea";
5bd05dba 82import { extractTime } from "@/utils/timeControl";
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83import GameList from "@/components/GameList.vue";
84import ChallengeList from "@/components/ChallengeList.vue";
625022fd 85export default {
cf2343ce 86 name: "my-hall",
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87 components: {
88 GameList,
89 ChallengeList,
90 },
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91 data: function () {
92 return {
5b020e73 93 st: store.state,
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94 cdisplay: "live", //or corr
95 pdisplay: "players", //or chat
fb54f098 96 gdisplay: "live",
6855163c 97 games: [],
b4d619d1 98 challenges: [],
1efe1d79 99 players: [], //online players (rename into "people" ?)
9d58ef95 100 newchallenge: {
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101 fen: "",
102 vid: 0,
103 nbPlayers: 0,
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104 to: ["", "", ""], //name of challenged players
105 timeControl: "", //"2m+2s" ...etc
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106 },
107 };
108 },
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109 computed: {
110 uniquePlayers: function() {
6855163c 111 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
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112 let anonymous = {id:0, name:"@nonymous", count:0};
113 let playerList = [];
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114 this.players.forEach(p => {
115 if (p.id > 0)
116 playerList.push(p);
117 else
4d64881e 118 anonymous.count++;
b4d619d1 119 });
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120 if (anonymous.count > 0)
121 playerList.push(anonymous);
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122 return playerList;
123 },
124 },
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125 watch: {
126 // Watch event "user infos retrieved" (through /whoami)
127 "st.user.id": function(newId) {
128 if (newId > 0) //should always be the case
129 {
130 // Ask server for current corr games (all but mines)
131 // ajax(
132 // "/games",
133 // "GET",
134 // {excluded: this.st.user.id},
135 // response => {
136 // this.games = this.games.concat(response.games);
137 // }
138 // );
139 // Also ask for corr challenges (open + sent to me)
140 ajax(
141 "/challenges",
142 "GET",
143 {uid: this.st.user.id},
144 response => {
145 console.log(response.challenges);
146 // TODO: post-treatment on challenges ?
147 this.challenges = this.challenges.concat(response.challenges);
148 }
149 );
150 }
151 },
152 },
9d58ef95 153 created: function() {
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154 // Always add myself to players' list
155 this.players.push(this.st.user);
2ada153c 156 // 0.1] Ask server for room composition:
4d64881e 157 const socketOpenListener = () => {
81d9ce72 158 this.st.conn.send(JSON.stringify({code:"pollclients"}));
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159 };
160 this.st.conn.onopen = socketOpenListener;
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161 // TODO: is this required here?
162 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
4d64881e 163 this.st.conn.onmessage = this.socketMessageListener;
052d17ea 164 const oldOnclose = this.st.conn.onclose;
4d64881e 165 const socketCloseListener = () => {
052d17ea 166 oldOnclose(); //reinitialize connexion (in store.js)
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167 this.st.conn.addEventListener('message', this.socketMessageListener);
168 this.st.conn.addEventListener('close', socketCloseListener);
169 };
170 this.st.conn.onclose = socketCloseListener;
9d58ef95 171 },
fb54f098 172 methods: {
a6bddfc6 173 // Helpers:
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174 filterChallenges: function(type) {
175 return this.challenges.filter(c => c.type == type);
176 },
177 filterGames: function(type) {
178 return this.games.filter(c => c.type == type);
179 },
2ada153c 180 classifyObject: function(o) { //challenge or game
6855163c 181 // Heuristic: should work for most cases... (TODO)
2ada153c 182 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
6855163c 183 },
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184 possibleNbplayers: function(nbp) {
185 if (this.newchallenge.vid == 0)
186 return false;
187 const idxInVariants =
188 this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
189 return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
190 },
2ada153c 191 showGame: function(g) {
5bd05dba 192 // NOTE: we are an observer, since only games I don't play are shown here
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193 // ==> Moves sent by connected remote player(s) if live game
194 let url = "/" + g.id;
195 if (g.type == "live")
196 {
197 const sids = g.players.map(p => p.sid).join(",");
198 url += "?sids=" + sids;
199 }
200 this.$router.push(url);
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201 },
202 getVname: function(vid) {
203 const vIdx = this.st.variants.findIndex(v => v.id == vid);
204 return this.st.variants[vIdx].name;
205 },
206 getSid: function(pname) {
207 const pIdx = this.players.findIndex(pl => pl.name == pname);
208 return (pIdx === -1 ? null : this.players[pIdx].sid);
209 },
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210 getPname: function(sid) {
211 const pIdx = this.players.findIndex(pl => pl.sid == sid);
212 return (pIdx === -1 ? null : this.players[pIdx].name);
213 },
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214 sendSomethingTo: function(to, code, obj, warnDisconnected) {
215 const doSend = (code, obj, sid) => {
216 this.st.conn.send(JSON.stringify(Object.assign(
217 {},
218 {code: code},
219 obj,
220 {target: sid}
221 )));
222 };
36093eba 223 if (!!to[0])
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224 {
225 to.forEach(pname => {
226 // Challenge with targeted players
227 const targetSid = this.getSid(pname);
228 if (!targetSid)
229 {
230 if (!!warnDisconnected)
231 alert("Warning: " + pname + " is not connected");
232 }
233 else
234 doSend(code, obj, targetSid);
235 });
236 }
237 else
238 {
239 // Open challenge: send to all connected players (except us)
240 this.players.forEach(p => {
241 if (p.sid != this.st.user.sid) //only sid is always set
242 doSend(code, obj, p.sid);
243 });
244 }
245 },
246 // Messaging center:
9d58ef95 247 socketMessageListener: function(msg) {
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248 // Save and call current st.conn.onmessage if one was already defined
249 // --> also needed in future Game.vue (also in Chat.vue component)
052d17ea 250 this.oldOnmessage(msg);
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251 const data = JSON.parse(msg.data);
252 switch (data.code)
253 {
f4f4c03c 254 // 0.2] Receive clients list (just socket IDs)
81d9ce72 255 case "pollclients":
1efe1d79 256 {
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257 data.sockIds.forEach(sid => {
258 this.players.push({sid:sid, id:0, name:""});
81d9ce72 259 // Ask identity, challenges and game(s)
5a3da968 260 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
2ada153c 261 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
81d9ce72 262 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
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263 });
264 break;
1efe1d79 265 }
81d9ce72 266 case "askidentity":
1efe1d79 267 {
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268 // Request for identification: reply if I'm not anonymous
269 if (this.st.user.id > 0)
270 {
271 this.st.conn.send(JSON.stringify(
272 {code:"identity", user:this.st.user, target:data.from}));
273 }
5a3da968 274 break;
1efe1d79 275 }
dd75774d 276 case "askchallenge":
1efe1d79 277 {
6855163c 278 // Send my current live challenge (if any)
dd75774d 279 const cIdx = this.challenges
6855163c 280 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
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281 if (cIdx >= 0)
282 {
283 const c = this.challenges[cIdx];
284 const myChallenge =
285 {
81d9ce72 286 // Minimal challenge informations: (from not required)
2ada153c 287 id: c.id,
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288 to: c.to,
289 fen: c.fen,
290 vid: c.vid,
291 timeControl: c.timeControl
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292 };
293 this.st.conn.send(JSON.stringify({code:"challenge",
1efe1d79 294 challenge:myChallenge, target:data.from}));
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295 }
296 break;
1efe1d79 297 }
81d9ce72 298 case "askgame":
1efe1d79 299 {
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300 // Send my current live game (if any)
301 if (!!localStorage["gid"])
302 {
303 const myGame =
304 {
305 // Minimal game informations: (fen+clock not required)
306 id: localStorage["gid"],
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307 players: JSON.parse(localStorage["players"]), //array sid+id+name
308 vname: localStorage["vname"],
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309 timeControl: localStorage["timeControl"],
310 };
311 this.st.conn.send(JSON.stringify({code:"game",
312 game:myGame, target:data.from}));
313 }
81d9ce72 314 break;
1efe1d79 315 }
5a3da968 316 case "identity":
1efe1d79 317 {
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318 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
319 this.players[pIdx].id = data.user.id;
320 this.players[pIdx].name = data.user.name;
5a3da968 321 break;
1efe1d79 322 }
dd75774d 323 case "challenge":
1efe1d79 324 {
dd75774d 325 // Receive challenge from some player (+sid)
6855163c 326 let newChall = data.chall;
2ada153c 327 newChall.type = this.classifyObject(data.chall);
bb7dd7db 328 const pIdx = this.players.findIndex(p => p.sid == data.from);
6855163c 329 newChall.from = this.players[pIdx]; //may be anonymous
1efe1d79 330 newChall.added = Date.now();
bb7dd7db 331 newChall.vname = this.getVname(newChall.vid);
6855163c 332 this.challenges.push(newChall);
81d9ce72 333 break;
1efe1d79 334 }
dd75774d 335 case "game":
1efe1d79 336 {
6855163c 337 // Receive game from some player (+sid)
6855163c 338 // NOTE: it may be correspondance (if newgame while we are connected)
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339 let newGame = data.game;
340 newGame.type = this.classifyObject(data.game);
7b626bdd 341 newGame.vname = newGame.vname;
2ada153c 342 this.games.push(newGame);
81d9ce72 343 break;
1efe1d79 344 }
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345// * - receive "new game": if live, store locally + redirect to game
346// * If corr: notify "new game has started", give link, but do not redirect
9d58ef95 347 case "newgame":
1efe1d79 348 {
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349 // Delete corresponding challenge:
350 ArrayFun.remove(this.challenges, c => c.id == data.cid);
351 // New game just started: data contain all informations
352 this.newGame(data.gameInfo);
b4d619d1 353 break;
1efe1d79 354 }
b4d619d1 355// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
a6bddfc6 356 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
9d58ef95 357 case "acceptchallenge":
1efe1d79 358 {
bb7dd7db 359 // Someone accept an open (or targeted) challenge
1efe1d79 360 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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361 let c = this.challenges[cIdx];
362 if (!c.seats)
363 c.seats = [...Array(c.to.length)];
bb7dd7db 364 const pIdx = this.players.findIndex(p => p.sid == data.from);
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365 // Put this player in the first empty seat we find:
366 let sIdx = 0;
367 for (; sIdx<c.seats.length; sIdx++)
1efe1d79 368 {
a6bddfc6 369 if (!c.seats[sIdx])
1efe1d79 370 {
a6bddfc6 371 c.seats[sIdx] = this.players[pIdx];
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372 break;
373 }
374 }
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375 if (sIdx == c.seats.length - 1)
376 {
377 // All seats are taken: game can start
378 this.launchGame(c);
379 }
9d58ef95 380 break;
1efe1d79 381 }
9d58ef95 382 case "withdrawchallenge":
1efe1d79 383 {
9d58ef95 384 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
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385 let seats = this.challenges[cIdx].seats;
386 const sIdx = seats.findIndex(s => s.sid == data.sid);
387 seats[sIdx] = undefined;
9d58ef95 388 break;
1efe1d79 389 }
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390 case "refusechallenge":
391 {
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392 alert(this.getPname(data.from) + " refused your challenge");
393 ArrayFun.remove(this.challenges, c => c.id == data.cid);
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394 break;
395 }
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396 case "deletechallenge":
397 {
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398 ArrayFun.remove(this.challenges, c => c.id == data.cid);
399 break;
1efe1d79 400 }
b4d619d1 401 case "connect":
1efe1d79 402 {
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403 this.players.push({name:"", id:0, sid:data.sid});
404 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
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405 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
406 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
9d58ef95 407 break;
1efe1d79 408 }
b4d619d1 409 case "disconnect":
1efe1d79 410 {
5a3da968 411 ArrayFun.remove(this.players, p => p.sid == data.sid);
a6bddfc6 412 // Also remove all challenges sent by this player:
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413 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
414 // And all live games where he plays and no other opponent is online
415 ArrayFun.remove(this.games, g =>
416 g.type == "live" && (g.players.every(p => p.sid == data.sid
417 || !this.players.some(pl => pl.sid == p.sid))), "all");
9d58ef95 418 break;
1efe1d79 419 }
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420 }
421 },
a6bddfc6 422 // Challenge lifecycle:
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423 tryChallenge: function(player) {
424 if (player.id == 0)
425 return; //anonymous players cannot be challenged
81d9ce72 426 this.newchallenge.to[0] = player.name;
b4d619d1 427 doClick("modalNewgame");
fb54f098 428 },
9d58ef95 429 newChallenge: async function() {
bb7dd7db 430 const vname = this.getVname(this.newchallenge.vid);
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431 const vModule = await import("@/variants/" + vname + ".js");
432 window.V = vModule.VariantRules;
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433 const error = checkChallenge(this.newchallenge);
434 if (!!error)
435 return alert(error);
2ada153c 436 const ctype = this.classifyObject(this.newchallenge);
1efe1d79 437 const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
bb7dd7db 438 // NOTE: "from" information is not required here
1efe1d79 439 let chall =
dd75774d 440 {
a6bddfc6 441 fen: this.newchallenge.fen,
1efe1d79 442 to: cto,
5578a7bf 443 timeControl: this.newchallenge.timeControl,
1efe1d79 444 vid: this.newchallenge.vid,
5578a7bf 445 };
2ada153c 446 const finishAddChallenge = (cid,warnDisconnected) => {
1efe1d79 447 chall.id = cid || "c" + getRandString();
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448 // Send challenge to peers (if connected)
449 this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected);
1efe1d79 450 chall.added = Date.now();
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451 chall.type = ctype;
452 chall.vname = vname;
453 chall.from = this.st.user;
1efe1d79 454 this.challenges.push(chall);
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455 document.getElementById("modalNewgame").checked = false;
456 };
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457 const cIdx = this.challenges.findIndex(
458 c => c.from.sid == this.st.user.sid && c.type == ctype);
459 if (cIdx >= 0)
b4d619d1 460 {
1efe1d79 461 // Delete current challenge (will be replaced now)
bb7dd7db 462 this.sendSomethingTo(this.challenges[cIdx].to,
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463 "deletechallenge", {cid:this.challenges[cIdx].id});
464 if (ctype == "corr")
465 {
466 ajax(
467 "/challenges",
468 "DELETE",
469 {id: this.challenges[cIdx].id}
470 );
471 }
472 this.challenges.splice(cIdx, 1);
473 }
474 if (ctype == "live")
475 {
476 // Live challenges have a random ID
2ada153c 477 finishAddChallenge(null, "warnDisconnected");
03608482 478 }
b4d619d1 479 else
03608482 480 {
b4d619d1 481 // Correspondance game: send challenge to server
03608482 482 ajax(
1efe1d79 483 "/challenges",
03608482 484 "POST",
052d17ea 485 chall,
1efe1d79 486 response => { finishAddChallenge(response.cid); }
03608482 487 );
9d58ef95 488 }
fb54f098 489 },
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490// * - accept challenge (corr or live) --> send info to challenge creator
491// * - cancel challenge (click on sent challenge) --> send info to all concerned players
492// * - withdraw from challenge (if >= 3 players and previously accepted)
493// * --> send info to challenge creator
494// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
495// * - prepare and start new game (if challenge is full after acceptation)
496// * --> include challenge ID (so that opponents can delete the challenge too)
497 clickChallenge: function(c) {
36093eba 498 if (!!c.accepted)
2ada153c 499 {
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500 this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
501 cid: c.id, target: c.from.sid}));
502 if (c.type == "corr")
503 {
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504 ajax(
505 "/challenges",
506 "PUT",
507 {action:"withdraw", id: this.challenges[cIdx].id}
508 );
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509 }
510 c.accepted = false;
a6bddfc6 511 }
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512 else if (c.from.sid == this.st.user.sid
513 || (this.st.user.id > 0 && c.from.id == this.st.user.id))
a6bddfc6 514 {
36093eba 515 // It's my challenge: cancel it
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516 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
517 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
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518 if (c.type == "corr")
519 {
520 ajax(
521 "/challenges",
522 "DELETE",
523 {id: this.challenges[cIdx].id}
524 );
525 }
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526 }
527 else //accept (or refuse) a challenge
528 {
529 c.accepted = true;
530 if (!!c.to[0])
531 {
532 // TODO: if special FEN, show diagram after loading variant
533 c.accepted = confirm("Accept challenge?");
534 }
535 this.st.conn.send(JSON.stringify({
4edfed6c 536 code: (c.accepted ? "accept" : "refuse") + "challenge",
a6bddfc6 537 cid: c.id, target: c.from.sid}));
4edfed6c 538 if (c.type == "corr" && c.accepted)
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539 {
540 ajax(
541 "/challenges",
542 "PUT",
4edfed6c 543 {action: "accept", id: this.challenges[cIdx].id}
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544 );
545 }
a6bddfc6 546 if (!c.accepted)
36093eba 547 {
a6bddfc6 548 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
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549 if (c.type == "corr")
550 {
551 ajax(
552 "/challenges",
553 "DELETE",
554 {id: this.challenges[cIdx].id}
555 );
556 }
557 }
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558 }
559 },
f05815d7 560 // NOTE: for live games only (corr games are launched on server)
36093eba 561 launchGame: async function(c) {
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562 // Just assign colors and pass the message
563 const vname = this.getVname(c.vid);
564 const vModule = await import("@/variants/" + vname + ".js");
565 window.V = vModule.VariantRules;
566 let players = [c.from];
567 Array.prototype.push.apply(players, c.seats);
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568 let gameInfo =
569 {
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570 fen: c.fen || V.GenRandInitFen(),
571 // Shuffle players order (white then black then other colors).
5bd05dba 572 // Players' names may be required if game start when a player is offline
36093eba 573 players: shuffle(players).map(p => { return {name:p.name, sid:p.sid} }),
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574 vid: c.vid,
575 timeControl: c.timeControl,
576 };
577 c.seats.forEach(s => {
5bd05dba 578 // NOTE: cid required to remove challenge
a6bddfc6 579 this.st.conn.send(JSON.stringify({code:"newgame",
5bd05dba 580 gameInfo:gameInfo, cid:c.id, target:s.sid}));
a6bddfc6 581 });
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582 // Delete corresponding challenge:
583 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
a6bddfc6 584 this.newGame(gameInfo); //also!
fb54f098 585 },
7b626bdd 586 // NOTE: for live games only (corr games are launched on server)
a6bddfc6 587 newGame: function(gameInfo) {
7b626bdd 588 localStorage["gid"] = getRandString();
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589 // Extract times (in [milli]seconds), set clocks, store in localStorage
590 const tc = extractTime(gameInfo.timeControl);
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591 localStorage["timeControl"] = gameInfo.timeControl;
592 localStorage["clocks"] = JSON.stringify(
593 [...Array(gameInfo.players.length)].fill(tc.mainTime));
594 localStorage["increment"] = tc.increment;
595 localStorage["started"] = JSON.stringify(
596 [...Array(gameInfo.players.length)].fill(false));
597 localStorage["mysid"] = this.st.user.sid;
598 localStorage["vname"] = this.getVname(gameInfo.vid);
599 localStorage["fenInit"] = gameInfo.fen;
600 localStorage["players"] = JSON.stringify(gameInfo.players);
601 if (this.st.settings.sound >= 1)
602 new Audio("/sounds/newgame.mp3").play().catch(err => {});
1efe1d79 603 },
fb54f098 604 },
85e5b5c1 605};
ccd4a2b7 606</script>
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607
608<style lang="sass">
609// TODO
610</style>