Add temporary patch for preset challenges
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
07052665
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3 input#modalRules.modal(type="checkbox")
4 div#rulesDiv(
5 role="dialog"
6 data-checkbox="modalRules"
7 )
8 .card
9 label.modal-close(for="modalRules")
eaa5ad3e 10 a#variantNameInGame(:href="'/#/variants/'+game.vname") {{ game.vdisp }}
07052665 11 div(v-html="rulesContent")
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12 input#modalScore.modal(type="checkbox")
13 div#scoreDiv(
c292ebb2 14 role="dialog"
3ca0ef9e 15 data-checkbox="modalScore"
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16 )
17 .card.text-center
3ca0ef9e 18 label.modal-close(for="modalScore")
af34341d 19 p.score-section
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20 span.score {{ game.score }}
21 | &nbsp;:&nbsp;
22 span.score-msg {{ st.tr[game.scoreMsg] }}
23 input#modalRematch.modal(type="checkbox")
24 div#rematchDiv(
25 role="dialog"
26 data-checkbox="modalRematch"
27 )
28 .card.text-center
29 label.modal-close(for="modalRematch")
f14572c4
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30 a(
31 :href="'#/game/' + rematchId"
3ca0ef9e 32 onClick="document.getElementById('modalRematch').checked=false"
f14572c4
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33 )
34 | {{ st.tr["Rematch in progress"] }}
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35 input#modalChat.modal(
36 type="checkbox"
8be8238c 37 @click="toggleChat()"
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38 )
39 div#chatWrap(
40 role="dialog"
41 data-checkbox="modalChat"
42 )
5b4de147 43 .card
a1c48034 44 label.modal-close(for="modalChat")
ed06d9e9 45 #participants
afde7666 46 span {{ st.tr["Participant(s):"] }}
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47 span(
48 v-for="p in Object.values(people)"
964eda04 49 v-if="!!p.name"
910d631b 50 )
ed06d9e9 51 | {{ p.name }}
7ebc0408 52 span.anonymous(v-if="someAnonymousPresent()") + @nonymous
910d631b 53 Chat(
aae89b49 54 ref="chatcomp"
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55 :players="game.players"
56 :pastChats="game.chats"
910d631b 57 @mychat="processChat"
db1f1f9a 58 @chatcleared="clearChat"
910d631b 59 )
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60 input#modalConfirm.modal(type="checkbox")
61 div#confirmDiv(role="dialog")
62 .card
a17ae317
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63 .diagram(
64 v-if="!!vr && ['all','byrow'].includes(vr.showMoves)"
65 v-html="curDiag"
66 )
67 p.text-center(v-else)
68 span {{ st.tr["Move played:"] + " " }}
69 span.bold {{ moveNotation }}
70 br
71 span {{ st.tr["Are you sure?"] }}
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72 .button-group#buttonsConfirm
73 // onClick for acceptBtn: set dynamically
74 button.acceptBtn
75 span {{ st.tr["Validate"] }}
76 button.refuseBtn(@click="cancelMove()")
77 span {{ st.tr["Cancel"] }}
7aa548e7 78 .row
07052665 79 #aboveBoard.col-sm-12
1ef65040 80 span.variant-cadence(v-if="game.type!='import'") {{ game.cadence }}
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81 span.variant-name
82 | {{ game.vname }}
83 | -
84 | {{ vr.constructor.AbbreviateOptions(game.options) }}
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85 span#nextGame(
86 v-if="nextIds.length > 0"
87 @click="showNextGame()"
88 )
89 | {{ st.tr["Next_g"] }}
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90 button#chatBtn(
91 :class="btnTooltipClass()"
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92 onClick="window.doClick('modalChat')"
93 aria-label="Chat"
94 )
95 img(src="/images/icons/chat.svg")
f296c3d4 96 #actions(v-if="game.score=='*'")
1e02d16d 97 button(
910d631b 98 @click="clickDraw()"
1e02d16d 99 :class="btnTooltipClass('draw')"
feaf1bf7 100 :aria-label="st.tr['Draw']"
910d631b 101 )
feaf1bf7 102 img(src="/images/icons/draw.svg")
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103 button(
104 v-if="!!game.mycolor"
105 :class="btnTooltipClass()"
910d631b 106 @click="abortGame()"
feaf1bf7 107 :aria-label="st.tr['Abort']"
910d631b 108 )
feaf1bf7 109 img(src="/images/icons/abort.svg")
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110 button(
111 v-if="!!game.mycolor"
112 :class="btnTooltipClass()"
910d631b 113 @click="resign()"
feaf1bf7 114 :aria-label="st.tr['Resign']"
910d631b 115 )
feaf1bf7 116 img(src="/images/icons/resign.svg")
1e02d16d 117 button(
f296c3d4 118 v-else
1e02d16d 119 :class="btnTooltipClass('rematch')"
c292ebb2 120 @click="clickRematch()"
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121 :aria-label="st.tr['Rematch']"
122 )
123 img(src="/images/icons/rematch.svg")
050ae3b5 124 #playersInfo
847ba842 125 div(v-if="isLargeScreen()")
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126 UserBio.user-bio(
127 :class="{connected: isConnected(0)}"
128 :uid="game.players[0].id"
129 :uname="game.players[0].name"
130 )
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131 span.time(
132 v-if="game.score=='*'"
133 :class="{yourturn: !!vr && vr.turn == 'w'}"
134 )
135 span.time-left {{ virtualClocks[0][0] }}
136 span.time-separator(v-if="!!virtualClocks[0][1]") :
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137 span.time-right(v-if="!!virtualClocks[0][1]")
138 | {{ virtualClocks[0][1] }}
050ae3b5 139 span.split-names -
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140 UserBio.user-bio(
141 :class="{connected: isConnected(1)}"
142 :uid="game.players[1].id"
143 :uname="game.players[1].name"
144 )
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145 span.time(
146 v-if="game.score=='*'"
147 :class="{yourturn: !!vr && vr.turn == 'b'}"
148 )
149 span.time-left {{ virtualClocks[1][0] }}
150 span.time-separator(v-if="!!virtualClocks[1][1]") :
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151 span.time-right(v-if="!!virtualClocks[1][1]")
152 | {{ virtualClocks[1][1] }}
847ba842 153 div(v-else)
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154 UserBio.user-bio(
155 :class="{connected: isConnected(0)}"
156 :uid="game.players[0].id"
157 :uname="game.players[0].name"
158 )
49dad261 159 span.split-names -
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160 UserBio.user-bio(
161 :class="{connected: isConnected(1)}"
162 :uid="game.players[1].id"
163 :uname="game.players[1].name"
164 )
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165 div(v-if="game.score=='*'")
166 span.time(:class="{yourturn: !!vr && vr.turn == 'w'}")
167 span.time-left {{ virtualClocks[0][0] }}
168 span.time-separator(v-if="!!virtualClocks[0][1]") :
169 span.time-right(v-if="!!virtualClocks[0][1]")
170 | {{ virtualClocks[0][1] }}
171 span.separator
172 span.time(:class="{yourturn: !!vr && vr.turn == 'b'}")
173 span.time-left {{ virtualClocks[1][0] }}
174 span.time-separator(v-if="!!virtualClocks[1][1]") :
175 span.time-right(v-if="!!virtualClocks[1][1]")
176 | {{ virtualClocks[1][1] }}
910d631b 177 BaseGame(
8477e53d 178 ref="basegame"
910d631b 179 :game="game"
910d631b 180 @newmove="processMove"
910d631b 181 )
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182</template>
183
184<script>
46284a2f 185import BaseGame from "@/components/BaseGame.vue";
80b38d46 186import UserBio from "@/components/UserBio.vue";
f21cd6d9 187import Chat from "@/components/Chat.vue";
a6088c90 188import { store } from "@/store";
967a2686 189import { GameStorage } from "@/utils/gameStorage";
5f918a27 190import { ImportgameStorage } from "@/utils/importgameStorage";
5b87454c 191import { ppt } from "@/utils/datetime";
f5768809 192import { notify } from "@/utils/notifications";
23ecf008 193import { ajax } from "@/utils/ajax";
66d03f23 194import { extractTime } from "@/utils/timeControl";
51d87b52 195import { getRandString } from "@/utils/alea";
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196import { getScoreMessage } from "@/utils/scoring";
197import { getFullNotation } from "@/utils/notation";
07052665 198import { getDiagram, replaceByDiag } from "@/utils/printDiagram";
dcd68c41 199import { processModalClick } from "@/utils/modalClick";
e71161fb 200import { playMove, getFilteredMove } from "@/utils/playUndo";
1611a25f 201import { ArrayFun } from "@/utils/array";
70c9745d 202import afterRawLoad from "@/utils/afterRawLoad";
8418f0d7 203import params from "@/parameters";
a6088c90 204export default {
6808d7a1 205 name: "my-game",
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206 components: {
207 BaseGame,
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208 Chat,
209 UserBio
a6088c90 210 },
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211 data: function() {
212 return {
213 st: store.state,
f54f4c26
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214 // gameRef can point to a corr game, local game or remote live game
215 gameRef: "",
feaf1bf7 216 nextIds: [],
aae89b49 217 game: {}, //passed to BaseGame
1a3cfdc0 218 focus: !document.hidden, //will not always work... TODO
aae89b49 219 // virtualClocks will be initialized from true game.clocks
d060d8cb 220 // TODO: clock update triggers re-rendering. Should be out of Vue
aae89b49 221 virtualClocks: [],
6dd02928 222 vr: null, //"variant rules" object initialized from FEN
07052665 223 rulesContent: "",
dcd68c41 224 drawOffer: "",
585d0955 225 rematchId: "",
c292ebb2 226 rematchOffer: "",
584f81b9 227 lastateAsked: false,
dcd68c41 228 people: {}, //players + observers
760adbce 229 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 230 repeat: {}, //detect position repetition
5b4de147 231 curDiag: "", //for corr moves confirmation
8418f0d7 232 conn: null,
f9c36b2d 233 roomInitialized: false,
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234 // If asklastate got no reply, ask again:
235 gotLastate: false,
e5c1d0fb 236 gotMoveIdx: -1, //last move index received
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237 // If newmove got no pingback, send again:
238 opponentGotMove: false,
51d87b52 239 connexionString: "",
882ec6fe 240 socketCloseListener: 0,
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241 // Incomplete info games: show move played
242 moveNotation: "",
aae89b49 243 // Intervals from setInterval():
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244 askLastate: null,
245 retrySendmove: null,
246 clockUpdate: null,
51d87b52 247 // Related to (killing of) self multi-connects:
49dad261 248 newConnect: {}
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249 };
250 },
251 watch: {
aae89b49 252 $route: function(to, from) {
7ebc0408 253 if (to.path.length < 6 || to.path.substr(0, 6) != "/game/")
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254 // Page change
255 this.cleanBeforeDestroy();
256 else if (from.params["id"] != to.params["id"]) {
aae89b49
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257 // Change everything:
258 this.cleanBeforeDestroy();
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259 let boardDiv = document.querySelector(".game");
260 if (!!boardDiv)
261 // In case of incomplete information variant:
262 boardDiv.style.visibility = "hidden";
aae89b49 263 this.atCreation();
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264 }
265 else
aae89b49 266 // Same game ID
aae89b49 267 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
6808d7a1 268 }
92a523d1 269 },
71468011 270 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 271 created: function() {
aae89b49 272 this.atCreation();
cdb34c93 273 },
dcd68c41 274 mounted: function() {
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275 document.getElementById("chatWrap")
276 .addEventListener("click", (e) => {
277 processModalClick(e, () => {
278 this.toggleChat("close")
279 });
280 });
07052665 281 ["rulesDiv", "rematchDiv", "scoreDiv"].forEach(
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282 (eltName) => {
283 document.getElementById(eltName)
284 .addEventListener("click", processModalClick);
285 }
286 );
dcd68c41 287 },
8418f0d7 288 beforeDestroy: function() {
aae89b49 289 this.cleanBeforeDestroy();
8418f0d7 290 },
cdb34c93 291 methods: {
1112f1fd 292 cleanBeforeDestroy: function() {
882ec6fe 293 clearInterval(this.socketCloseListener);
1112f1fd 294 document.removeEventListener('visibilitychange', this.visibilityChange);
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295 window.removeEventListener('focus', this.onFocus);
296 window.removeEventListener('blur', this.onBlur);
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297 if (!!this.askLastate) clearInterval(this.askLastate);
298 if (!!this.retrySendmove) clearInterval(this.retrySendmove);
299 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
68e3aa8c 300 this.conn.removeEventListener("message", this.socketMessageListener);
1112f1fd 301 this.send("disconnect");
68e3aa8c 302 this.conn = null;
1112f1fd 303 },
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304 visibilityChange: function() {
305 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
f5768809 306 this.focus = (document.visibilityState == "visible");
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307 this.send(this.focus ? "getfocus" : "losefocus");
308 },
309 onFocus: function() {
310 this.focus = true;
311 this.send("getfocus");
312 },
313 onBlur: function() {
314 this.focus = false;
f5768809 315 this.send("losefocus");
a041d5d8 316 },
5d4a9ad4 317 isLargeScreen: function() {
847ba842 318 return window.innerWidth >= 768;
5d4a9ad4 319 },
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320 btnTooltipClass: function(thing) {
321 let append = {};
322 if (!!thing) append = { [thing + "-" + this[thing + "Offer"]]: true };
323 return (
324 Object.assign(
325 { tooltip: !("ontouchstart" in window) },
326 append
327 )
328 );
329 },
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330 someAnonymousPresent: function() {
331 return (
332 Object.values(this.people).some(p =>
333 !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus)
334 )
335 );
336 },
aae89b49 337 atCreation: function() {
1112f1fd 338 document.addEventListener('visibilitychange', this.visibilityChange);
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339 window.addEventListener('focus', this.onFocus);
340 window.addEventListener('blur', this.onBlur);
aae89b49 341 // 0] (Re)Set variables
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342 this.gameRef = this.$route.params["id"];
343 // next = next corr games IDs to navigate faster (if applicable)
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344 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
345 // Always add myself to players' list
346 const my = this.st.user;
7ebc0408 347 const tmpId = getRandString();
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348 this.$set(
349 this.people,
350 my.sid,
351 {
352 id: my.id,
353 name: my.name,
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354 tmpIds: {
355 tmpId: { focus: true }
356 }
a041d5d8
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357 }
358 );
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359 this.game = {
360 players: [{ name: "" }, { name: "" }],
361 chats: [],
362 rendered: false
363 };
364 let chatComp = this.$refs["chatcomp"];
365 if (!!chatComp) chatComp.chats = [];
366 this.virtualClocks = [[0,0], [0,0]];
367 this.vr = null;
07052665 368 this.rulesContent = "";
aae89b49 369 this.drawOffer = "";
584f81b9 370 this.lastateAsked = false;
c292ebb2 371 this.rematchOffer = "";
aae89b49 372 this.lastate = undefined;
aae89b49 373 this.roomInitialized = false;
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374 this.gotLastate = false;
375 this.gotMoveIdx = -1;
376 this.opponentGotMove = false;
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377 this.askLastate = null;
378 this.retrySendmove = null;
379 this.clockUpdate = null;
380 this.newConnect = {};
aae89b49
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381 // 1] Initialize connection
382 this.connexionString =
383 params.socketUrl +
7ebc0408
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384 "/?sid=" + this.st.user.sid +
385 "&id=" + this.st.user.id +
386 "&tmpId=" + tmpId +
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387 "&page=" +
388 // Discard potential "/?next=[...]" for page indication:
389 encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]);
390 this.conn = new WebSocket(this.connexionString);
3f22c2c3 391 this.conn.addEventListener("message", this.socketMessageListener);
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392 this.socketCloseListener = setInterval(
393 () => {
394 if (this.conn.readyState == 3) {
2c5d7b20
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395 this.conn.removeEventListener(
396 "message", this.socketMessageListener);
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397 this.conn = new WebSocket(this.connexionString);
398 this.conn.addEventListener("message", this.socketMessageListener);
399 }
400 },
401 1000
402 );
aae89b49
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403 // Socket init required before loading remote game:
404 const socketInit = callback => {
3f22c2c3 405 if (this.conn.readyState == 1)
aae89b49
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406 // 1 == OPEN state
407 callback();
408 else
409 // Socket not ready yet (initial loading)
f54f4c26 410 // NOTE: first arg is Websocket object, unused here:
aae89b49
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411 this.conn.onopen = () => callback();
412 };
f54f4c26 413 this.fetchGame((game) => {
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414 if (!!game) {
415 if (!game.options) {
416 // Patch for retro-compatibility (TODO: remove it)
417 game.options = { randomness: game.randomness };
418 delete game["randomness"];
419 }
420 else game.options = JSON.parse(game.options);
f54f4c26 421 this.loadVariantThenGame(game, () => socketInit(this.roomInit));
eb2d61de 422 }
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423 else
424 // Live game stored remotely: need socket to retrieve it
2c5d7b20 425 // NOTE: the callback "roomInit" will be lost, so it's not provided.
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426 // --> It will be given when receiving "fullgame" socket event.
427 socketInit(() => { this.send("askfullgame"); });
428 });
aae89b49 429 },
760adbce 430 roomInit: function() {
f9c36b2d
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431 if (!this.roomInitialized) {
432 // Notify the room only now that I connected, because
433 // messages might be lost otherwise (if game loading is slow)
434 this.send("connect");
435 this.send("pollclients");
436 // We may ask fullgame several times if some moves are lost,
437 // but room should be init only once:
438 this.roomInitialized = true;
439 }
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440 },
441 send: function(code, obj) {
5a187b07 442 if (!!this.conn && this.conn.readyState == 1)
6808d7a1 443 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
5f131484 444 },
050ae3b5 445 isConnected: function(index) {
29ced362 446 const player = this.game.players[index];
a041d5d8 447 // Is it me ? In this case no need to bother with focus
751d7ca4
BA
448 if (
449 this.st.user.sid == player.sid ||
450 (!!player.name && this.st.user.id == player.id)
451 ) {
0a17525e
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452 // Still have to check for name (because of potential multi-accounts
453 // on same browser, although this should be rare...)
454 return (!this.st.user.name || this.st.user.name == player.name);
751d7ca4 455 }
29ced362 456 // Try to find a match in people:
6808d7a1 457 return (
1611a25f 458 (
a041d5d8 459 !!player.sid &&
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460 Object.keys(this.people).some(sid => {
461 return (
462 sid == player.sid &&
463 Object.values(this.people[sid].tmpIds).some(v => v.focus)
464 );
465 })
1611a25f
BA
466 )
467 ||
468 (
751d7ca4 469 player.id > 0 &&
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470 Object.values(this.people).some(p => {
471 return (
472 p.id == player.id &&
473 Object.values(p.tmpIds).some(v => v.focus)
474 );
475 })
1611a25f 476 )
6808d7a1 477 );
050ae3b5 478 },
c292ebb2
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479 getOppsid: function() {
480 let oppsid = this.game.oppsid;
481 if (!oppsid) {
482 oppsid = Object.keys(this.people).find(
483 sid => this.people[sid].id == this.game.oppid
484 );
485 }
486 // oppsid is useful only if opponent is online:
487 if (!!oppsid && !!this.people[oppsid]) return oppsid;
488 return null;
489 },
1ef65040
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490 // NOTE: action if provided is always a closing action
491 toggleChat: function(action) {
492 if (!action && document.getElementById("modalChat").checked)
8be8238c
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493 // Entering chat
494 document.getElementById("inputChat").focus();
1ef65040
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495 else {
496 document.getElementById("chatBtn").classList.remove("somethingnew");
497 if (!!this.game.mycolor) {
498 // Update "chatRead" variable either on server or locally
499 if (this.game.type == "corr")
500 this.updateCorrGame({ chatRead: this.game.mycolor });
501 else if (this.game.type == "live")
502 GameStorage.update(this.gameRef, { chatRead: true });
503 }
504 }
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505 },
506 processChat: function(chat) {
507 this.send("newchat", { data: chat });
508 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
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509 if (!!this.game.mycolor) {
510 if (this.game.type == "corr")
511 this.updateCorrGame({ chat: chat });
512 else {
513 // Live game
514 chat.added = Date.now();
515 GameStorage.update(this.gameRef, { chat: chat });
516 }
1a021529 517 }
db1f1f9a
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518 },
519 clearChat: function() {
1a021529
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520 if (!!this.game.mycolor) {
521 if (this.game.type == "corr") {
e57c4de4
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522 ajax(
523 "/chats",
524 "DELETE",
525 { data: { gid: this.game.id } }
526 );
4a209313
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527 }
528 else {
1a021529
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529 // Live game
530 GameStorage.update(this.gameRef, { delchat: true });
e57c4de4 531 }
dcff8e82 532 this.$set(this.game, "chats", []);
db1f1f9a
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533 }
534 },
584f81b9 535 getGameType: function(game) {
a8ed3182 536 if (!!game.id.toString().match(/^i/)) return "import";
50330595 537 return (game.cadence.indexOf("d") >= 0 ? "corr" : "live");
584f81b9 538 },
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539 // Notify something after a new move (to opponent and me on MyGames page)
540 notifyMyGames: function(thing, data) {
541 this.send(
542 "notify" + thing,
543 {
544 data: data,
545 targets: this.game.players.map(p => {
0234201f 546 return { sid: p.sid, id: p.id };
cafe0166
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547 })
548 }
549 );
1611a25f 550 },
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551 showNextGame: function() {
552 // Did I play in current game? If not, add it to nextIds list
553 if (this.game.score == "*" && this.vr.turn == this.game.mycolor)
554 this.nextIds.unshift(this.game.id);
555 const nextGid = this.nextIds.pop();
556 this.$router.push(
557 "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds));
558 },
cdb34c93 559 socketMessageListener: function(msg) {
6808d7a1 560 if (!this.conn) return;
a6088c90 561 const data = JSON.parse(msg.data);
6808d7a1 562 switch (data.code) {
5f131484 563 case "pollclients":
7ebc0408
BA
564 // TODO: shuffling and random filtering on server,
565 // if the room is really crowded.
566 Object.keys(data.sockIds).forEach(sid => {
a041d5d8 567 if (sid != this.st.user.sid) {
6808d7a1 568 this.send("askidentity", { target: sid });
0d5335de 569 this.people[sid] = { tmpIds: data.sockIds[sid] };
3d65195b
BA
570 }
571 else {
0d5335de
BA
572 // Complete my tmpIds:
573 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
a041d5d8 574 }
5f131484
BA
575 });
576 break;
71468011 577 case "connect":
7ebc0408
BA
578 if (!this.people[data.from[0]]) {
579 // focus depends on the tmpId (e.g. tab)
580 this.$set(
581 this.people,
582 data.from[0],
583 {
584 tmpIds: {
585 [data.from[1]]: { focus: true }
586 }
587 }
588 );
49dad261
BA
589 // For self multi-connects tests:
590 this.newConnect[data.from[0]] = true;
7ebc0408 591 this.send("askidentity", { target: data.from[0] });
4a209313
BA
592 }
593 else {
7ebc0408 594 this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true };
a2bd587a 595 this.$forceUpdate(); //TODO: shouldn't be required
51d87b52 596 }
71468011
BA
597 break;
598 case "disconnect":
7ebc0408
BA
599 if (!this.people[data.from[0]]) return;
600 delete this.people[data.from[0]].tmpIds[data.from[1]];
601 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
602 this.$delete(this.people, data.from[0]);
603 else this.$forceUpdate(); //TODO: shouldn't be required
71468011 604 break;
a041d5d8 605 case "getfocus": {
7ebc0408 606 let player = this.people[data.from[0]];
a041d5d8 607 if (!!player) {
7ebc0408 608 player.tmpIds[data.from[1]].focus = true;
a041d5d8
BA
609 this.$forceUpdate(); //TODO: shouldn't be required
610 }
611 break;
612 }
613 case "losefocus": {
7ebc0408 614 let player = this.people[data.from[0]];
a041d5d8 615 if (!!player) {
7ebc0408 616 player.tmpIds[data.from[1]].focus = false;
a041d5d8
BA
617 this.$forceUpdate(); //TODO: shouldn't be required
618 }
619 break;
620 }
6808d7a1 621 case "askidentity": {
efdfb4c7 622 // Request for identification
51d87b52
BA
623 const me = {
624 // Decompose to avoid revealing email
625 name: this.st.user.name,
626 sid: this.st.user.sid,
6808d7a1 627 id: this.st.user.id
51d87b52 628 };
6808d7a1 629 this.send("identity", { data: me, target: data.from });
5f131484 630 break;
51d87b52 631 }
6808d7a1 632 case "identity": {
71468011 633 const user = data.data;
a041d5d8 634 let player = this.people[user.sid];
7ebc0408 635 // player.tmpIds is already set
a041d5d8
BA
636 player.name = user.name;
637 player.id = user.id;
3d65195b
BA
638 if (this.game.type == "live") {
639 const myGidx =
640 this.game.players.findIndex(p => p.sid == this.st.user.sid);
641 // Sometimes a player name isn't stored yet (TODO: why?)
642 if (
643 myGidx >= 0 &&
644 !this.game.players[1 - myGidx].name &&
645 this.game.players[1 - myGidx].sid == user.sid &&
646 !!user.name
647 ) {
648 this.game.players[1-myGidx].name = user.name;
649 GameStorage.update(
650 this.gameRef,
651 { playerName: { idx: 1 - myGidx, name: user.name } }
652 );
653 }
654 }
a041d5d8 655 this.$forceUpdate(); //TODO: shouldn't be required
f9c36b2d
BA
656 // If I multi-connect, kill current connexion if no mark (I'm older)
657 if (this.newConnect[user.sid]) {
49dad261 658 delete this.newConnect[user.sid];
6808d7a1 659 if (
6808d7a1
BA
660 user.id > 0 &&
661 user.id == this.st.user.id &&
49dad261 662 user.sid != this.st.user.sid
6808d7a1 663 ) {
49dad261
BA
664 this.cleanBeforeDestroy();
665 alert(this.st.tr["New connexion detected: tab now offline"]);
666 break;
51d87b52 667 }
a0c41e7e 668 }
49dad261
BA
669 // Ask potentially missed last state, if opponent and I play
670 if (
671 !this.gotLastate &&
672 !!this.game.mycolor &&
673 this.game.type == "live" &&
49dad261
BA
674 this.game.players.some(p => p.sid == user.sid)
675 ) {
676 this.send("asklastate", { target: user.sid });
677 let counter = 1;
678 this.askLastate = setInterval(
679 () => {
680 // Ask at most 3 times:
681 // if no reply after that there should be a network issue.
682 if (
683 counter < 3 &&
684 !this.gotLastate &&
685 !!this.people[user.sid]
686 ) {
687 this.send("asklastate", { target: user.sid });
688 counter++;
49dad261 689 }
4a209313 690 else clearInterval(this.askLastate);
49dad261
BA
691 },
692 1500
693 );
dcff8e82 694 }
a0c41e7e 695 break;
71468011
BA
696 }
697 case "askgame":
1ef65040
BA
698 // Send current (live or import) game,
699 // if not asked by any of the players
6808d7a1 700 if (
1ef65040 701 this.game.type != "corr" &&
6808d7a1
BA
702 this.game.players.every(p => p.sid != data.from[0])
703 ) {
71468011
BA
704 const myGame = {
705 id: this.game.id,
1ef65040 706 // FEN is current position, unused for now
71468011
BA
707 fen: this.game.fen,
708 players: this.game.players,
709 vid: this.game.vid,
710 cadence: this.game.cadence,
f54f4c26 711 score: this.game.score
71468011 712 };
6808d7a1 713 this.send("game", { data: myGame, target: data.from });
71468011
BA
714 }
715 break;
716 case "askfullgame":
e8da204a
BA
717 const gameToSend = Object.keys(this.game)
718 .filter(k =>
719 [
eb2d61de 720 "id","fen","players","vid","cadence","fenStart","options",
3f22c2c3 721 "moves","clocks","score","drawOffer","rematchOffer"
e8da204a
BA
722 ].includes(k))
723 .reduce(
724 (obj, k) => {
725 obj[k] = this.game[k];
726 return obj;
727 },
728 {}
729 );
730 this.send("fullgame", { data: gameToSend, target: data.from });
71468011
BA
731 break;
732 case "fullgame":
c7550017
BA
733 if (!!data.data.empty) {
734 alert(this.st.tr["The game should be in another tab"]);
735 this.$router.go(-1);
736 }
737 else
738 // Callback "roomInit" to poll clients only after game is loaded
739 this.loadVariantThenGame(data.data, this.roomInit);
71468011 740 break;
a0c41e7e 741 case "asklastate":
dcff8e82 742 // Sending informative last state if I played a move or score != "*"
584f81b9 743 // If the game or moves aren't loaded yet, delay the sending:
2c5d7b20 744 // TODO: socket init after game load, so the game is supposedly ready
584f81b9
BA
745 if (!this.game || !this.game.moves) this.lastateAsked = true;
746 else this.sendLastate(data.from);
c6788ecf 747 break;
4f524197
BA
748 // TODO: possible bad scenario: reload page while oppponent sends a
749 // move => get both lastate and newmove, process both, add move twice.
750 // Confirm scenario? Fix?
dcff8e82
BA
751 case "lastate": {
752 // Got opponent infos about last move
753 this.gotLastate = true;
3f22c2c3 754 this.lastate = data.data;
b9ce3d0f
BA
755 if (this.lastate.movesCount - 1 > this.gotMoveIdx)
756 this.gotMoveIdx = this.lastate.movesCount - 1;
3f22c2c3
BA
757 if (this.game.rendered)
758 // Game is rendered (Board component)
759 this.processLastate();
760 // Else: will be processed when game is ready
71468011 761 break;
dcff8e82 762 }
6808d7a1 763 case "newmove": {
a6363ac1
BA
764
765// DEBUG:
50330595
BA
766//console.log("Receive move");
767//console.log(data.data);
768//moveslist not updated when receiving a move? (see in BaseGame)
a6363ac1 769
dcff8e82
BA
770 const movePlus = data.data;
771 const movesCount = this.game.moves.length;
ad030c7d
BA
772 if (
773 movePlus.index < movesCount ||
774 this.gotMoveIdx >= movePlus.index
775 ) {
776 // Opponent re-send but we already have the move:
777 // (maybe he didn't receive our pingback...)
778 this.send("gotmove", {data: movePlus.index, target: data.from});
d6f08e56
BA
779 }
780 else {
ad030c7d
BA
781 this.gotMoveIdx = movePlus.index;
782 const receiveMyMove = (movePlus.color == this.game.mycolor);
783 const moveColIdx = ["w", "b"].indexOf(movePlus.color);
784 if (!receiveMyMove && !!this.game.mycolor) {
785 // Notify opponent that I got the move:
786 this.send(
787 "gotmove",
788 { data: movePlus.index, target: data.from }
789 );
790 // And myself if I'm elsewhere:
791 if (!this.focus) {
792 notify(
793 "New move",
794 {
795 body:
796 (this.game.players[moveColIdx].name || "@nonymous") +
797 " just played."
798 }
2c5d7b20 799 );
f5768809 800 }
ad030c7d
BA
801 }
802 if (movePlus.cancelDrawOffer) {
803 // Opponent refuses draw
804 this.drawOffer = "";
805 // NOTE for corr games: drawOffer reset by player in turn
806 if (
807 this.game.type == "live" &&
808 !!this.game.mycolor &&
809 !receiveMyMove
810 ) {
811 GameStorage.update(this.gameRef, { drawOffer: "" });
f9c36b2d 812 }
f9c36b2d 813 }
ad030c7d
BA
814 this.$refs["basegame"].play(movePlus.move, "received");
815 // Freeze time while the move is being play
816 // (TODO: a callback would be cleaner here)
817 clearInterval(this.clockUpdate);
818 this.clockUpdate = null;
819 const freezeDuration = ["all", "highlight"].includes(V.ShowMoves)
820 // 250 = length of animation, 500 = delay between sub-moves
821 ? 250 + 750 *
822 (Array.isArray(movePlus.move) ? movePlus.move.length - 1 : 0)
823 // Incomplete information: no move animation
824 : 0;
825 setTimeout(
826 () => {
827 this.game.clocks[moveColIdx] = movePlus.clock;
828 this.processMove(
829 movePlus.move,
830 { receiveMyMove: receiveMyMove }
831 );
832 },
833 freezeDuration
834 );
633959bf 835 }
a6088c90 836 break;
71468011 837 }
f9c36b2d
BA
838 case "gotmove": {
839 this.opponentGotMove = true;
3f22c2c3 840 // Now his clock starts running on my side:
e01e086d 841 const oppIdx = ['w','b'].indexOf(this.vr.turn);
7ebc0408
BA
842 // NOTE: next line to avoid multi-resetClocks when several tabs
843 // on same game, resulting in a faster countdown.
844 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
e01e086d 845 this.re_setClocks();
f9c36b2d
BA
846 break;
847 }
93d1d7a7 848 case "resign":
059228c9
BA
849 const score = (data.data == "b" ? "1-0" : "0-1");
850 const side = (data.data == "w" ? "White" : "Black");
8477e53d 851 this.gameOver(score, side + " surrender");
93d1d7a7 852 break;
93d1d7a7 853 case "abort":
8477e53d 854 this.gameOver("?", "Stop");
93d1d7a7 855 break;
2cc10cdb 856 case "draw":
71468011 857 this.gameOver("1/2", data.data);
2cc10cdb
BA
858 break;
859 case "drawoffer":
41c80bb6
BA
860 // NOTE: observers don't know who offered draw
861 this.drawOffer = "received";
1ef65040 862 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
863 GameStorage.update(
864 this.gameRef,
865 { drawOffer: V.GetOppCol(this.game.mycolor) }
866 );
867 }
6d9f4315 868 break;
c292ebb2
BA
869 case "rematchoffer":
870 // NOTE: observers don't know who offered rematch
871 this.rematchOffer = data.data ? "received" : "";
1ef65040 872 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
873 GameStorage.update(
874 this.gameRef,
9eccb8aa 875 { rematchOffer: data.data ? V.GetOppCol(this.game.mycolor) : "" }
f54f4c26
BA
876 );
877 }
c292ebb2
BA
878 break;
879 case "newgame": {
880 // A game started, redirect if I'm playing in
881 const gameInfo = data.data;
584f81b9 882 const gameType = this.getGameType(gameInfo);
c292ebb2 883 if (
584f81b9
BA
884 gameType == "live" &&
885 gameInfo.players.some(p => p.sid == this.st.user.sid)
886 ) {
887 this.addAndGotoLiveGame(gameInfo);
4a209313
BA
888 }
889 else if (
584f81b9 890 gameType == "corr" &&
751d7ca4 891 this.st.user.id > 0 &&
0234201f 892 gameInfo.players.some(p => p.id == this.st.user.id)
c292ebb2
BA
893 ) {
894 this.$router.push("/game/" + gameInfo.id);
4a209313
BA
895 }
896 else {
f54f4c26 897 this.rematchId = gameInfo.id;
5b18515f
BA
898 document.getElementById("modalRules").checked = false;
899 document.getElementById("modalScore").checked = false;
3ca0ef9e 900 document.getElementById("modalRematch").checked = true;
c292ebb2
BA
901 }
902 break;
903 }
1a021529
BA
904 case "newchat": {
905 let chat = data.data;
906 this.$refs["chatcomp"].newChat(chat);
907 if (this.game.type == "live") {
908 chat.added = Date.now();
1ef65040
BA
909 if (!!this.game.mycolor)
910 GameStorage.update(this.gameRef, { chat: chat });
1a021529 911 }
71468011 912 if (!document.getElementById("modalChat").checked)
2f258c37 913 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90 914 break;
1a021529 915 }
a6088c90 916 }
cdb34c93 917 },
5aa14a21 918 updateCorrGame: function(obj, callback) {
aae89b49
BA
919 ajax(
920 "/games",
921 "PUT",
922 {
e57c4de4 923 data: {
f54f4c26 924 gid: this.gameRef,
e57c4de4
BA
925 newObj: obj
926 },
927 success: () => {
928 if (!!callback) callback();
929 }
aae89b49
BA
930 }
931 );
932 },
584f81b9 933 sendLastate: function(target) {
3f22c2c3
BA
934 // Send our "last state" informations to opponent
935 const L = this.game.moves.length;
936 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
937 const myLastate = {
938 lastMove:
939 (L > 0 && this.vr.turn != this.game.mycolor)
940 ? this.game.moves[L - 1]
941 : undefined,
942 clock: this.game.clocks[myIdx],
943 // Since we played a move (or abort or resign),
944 // only drawOffer=="sent" is possible
9eccb8aa
BA
945 drawSent: this.drawOffer == "sent" ? true : undefined,
946 rematchSent: this.rematchOffer == "sent" ? true : undefined,
3f22c2c3
BA
947 score: this.game.score != "*" ? this.game.score : undefined,
948 scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined,
949 movesCount: L
950 };
951 this.send("lastate", { data: myLastate, target: target });
584f81b9 952 },
760adbce
BA
953 // lastate was received, but maybe game wasn't ready yet:
954 processLastate: function() {
955 const data = this.lastate;
956 this.lastate = undefined; //security...
3f22c2c3 957 if (!!data.score) {
9eccb8aa
BA
958 const oppCol = V.GetOppCol(this.game.mycolor);
959 if (!!data.rematchSent) {
960 if (this.game.rematchOffer != oppCol) {
961 // Opponent sended rematch offer while we were offline:
962 this.rematchOffer = "received";
963 GameStorage.update(
964 this.gameRef,
965 { rematchOffer: oppCol }
966 );
967 }
968 }
969 else {
970 if (this.game.rematchOffer == oppCol) {
971 // Opponent cancelled rematch offer while we were offline:
972 this.rematchOffer = "";
973 GameStorage.update(
974 this.gameRef,
975 { rematchOffer: "" }
976 );
977 }
978 }
979 }
980 else {
981 const L = this.game.moves.length;
982 const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor);
983 this.game.clocks[oppIdx] = data.clock;
984 if (data.movesCount > L) {
985 // Just got last move from him
986 this.$refs["basegame"].play(data.lastMove, "received");
987 this.processMove(data.lastMove);
4a209313
BA
988 }
989 else {
9eccb8aa
BA
990 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
991 this.re_setClocks();
992 }
993 if (!!data.drawSent) this.drawOffer = "received";
994 if (!!data.score) {
995 this.drawOffer = "";
996 if (this.game.score == "*")
997 this.gameOver(data.score, data.scoreMsg);
998 }
760adbce
BA
999 }
1000 },
dcd68c41 1001 clickDraw: function() {
1ef65040 1002 if (!this.game.mycolor || this.game.type == "import") return;
6808d7a1
BA
1003 if (["received", "threerep"].includes(this.drawOffer)) {
1004 if (!confirm(this.st.tr["Accept draw?"])) return;
1005 const message =
1006 this.drawOffer == "received"
1007 ? "Mutual agreement"
1008 : "Three repetitions";
1009 this.send("draw", { data: message });
77c50966 1010 this.gameOver("1/2", message);
4a209313
BA
1011 }
1012 else if (this.drawOffer == "") {
e71161fb 1013 // No effect if drawOffer == "sent"
9ee2826a 1014 if (this.game.mycolor != this.vr.turn) {
6808d7a1 1015 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 1016 return;
6808d7a1
BA
1017 }
1018 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 1019 this.drawOffer = "sent";
71468011 1020 this.send("drawoffer");
aae89b49
BA
1021 if (this.game.type == "live") {
1022 GameStorage.update(
f54f4c26 1023 this.gameRef,
aae89b49
BA
1024 { drawOffer: this.game.mycolor }
1025 );
4a209313
BA
1026 }
1027 else this.updateCorrGame({ drawOffer: this.game.mycolor });
a6088c90
BA
1028 }
1029 },
584f81b9
BA
1030 addAndGotoLiveGame: function(gameInfo, callback) {
1031 const game = Object.assign(
1032 {},
1033 gameInfo,
1034 {
1035 // (other) Game infos: constant
1036 fenStart: gameInfo.fen,
584f81b9
BA
1037 created: Date.now(),
1038 // Game state (including FEN): will be updated
1039 moves: [],
1040 clocks: [-1, -1], //-1 = unstarted
978fa11c 1041 chats: [],
584f81b9
BA
1042 score: "*"
1043 }
1044 );
1045 GameStorage.add(game, (err) => {
1046 // No error expected.
1047 if (!err) {
1048 if (this.st.settings.sound)
1049 new Audio("/sounds/newgame.flac").play().catch(() => {});
585d0955 1050 if (!!callback) callback();
584f81b9
BA
1051 this.$router.push("/game/" + gameInfo.id);
1052 }
1053 });
1054 },
c292ebb2 1055 clickRematch: function() {
1ef65040 1056 if (!this.game.mycolor || this.game.type == "import") return;
c292ebb2
BA
1057 if (this.rematchOffer == "received") {
1058 // Start a new game!
1059 let gameInfo = {
1060 id: getRandString(), //ignored if corr
eb2d61de
BA
1061 fen: V.GenRandInitFen(this.game.options),
1062 options: this.game.options,
b4f2488a 1063 players: [this.game.players[1], this.game.players[0]],
c292ebb2
BA
1064 vid: this.game.vid,
1065 cadence: this.game.cadence
1066 };
584f81b9 1067 const notifyNewGame = () => {
9f9e9a05 1068 this.send("rnewgame", { data: gameInfo });
f14572c4
BA
1069 // To main Hall if corr game:
1070 if (this.game.type == "corr")
7ebc0408 1071 this.send("newgame", { data: gameInfo, page: "/" });
cafe0166
BA
1072 // Also to MyGames page:
1073 this.notifyMyGames("newgame", gameInfo);
584f81b9 1074 };
af4a532a 1075 if (this.game.type == "live") {
9f9e9a05
BA
1076 GameStorage.update(
1077 this.gameRef,
1078 { rematchOffer: "" }
1079 );
af4a532a
BA
1080 // Increment game stats counter in DB
1081 ajax(
1082 "/gamestat",
1083 "POST",
1084 { data: { vid: gameInfo.vid } }
1085 );
584f81b9 1086 this.addAndGotoLiveGame(gameInfo, notifyNewGame);
af4a532a 1087 }
c292ebb2
BA
1088 else {
1089 // corr game
9f9e9a05 1090 this.updateCorrGame({ rematchOffer: 'n' });
c292ebb2
BA
1091 ajax(
1092 "/games",
1093 "POST",
1094 {
eb2d61de
BA
1095 data: Object.assign(
1096 {},
1097 gameInfo,
1098 { options: JSON.stringify(this.game.options) }
1099 ),
c292ebb2 1100 success: (response) => {
9f9e9a05 1101 gameInfo.id = response.id;
584f81b9 1102 notifyNewGame();
9f9e9a05 1103 this.$router.push("/game/" + response.id);
c292ebb2
BA
1104 }
1105 }
1106 );
1107 }
4a209313
BA
1108 }
1109 else if (this.rematchOffer == "") {
c292ebb2
BA
1110 this.rematchOffer = "sent";
1111 this.send("rematchoffer", { data: true });
1112 if (this.game.type == "live") {
1113 GameStorage.update(
f54f4c26 1114 this.gameRef,
c292ebb2
BA
1115 { rematchOffer: this.game.mycolor }
1116 );
4a209313
BA
1117 }
1118 else this.updateCorrGame({ rematchOffer: this.game.mycolor });
1119 }
1120 else if (this.rematchOffer == "sent") {
c292ebb2
BA
1121 // Toggle rematch offer (on --> off)
1122 this.rematchOffer = "";
1123 this.send("rematchoffer", { data: false });
1124 if (this.game.type == "live") {
1125 GameStorage.update(
f54f4c26 1126 this.gameRef,
c292ebb2
BA
1127 { rematchOffer: '' }
1128 );
4a209313
BA
1129 }
1130 else this.updateCorrGame({ rematchOffer: 'n' });
c292ebb2
BA
1131 }
1132 },
7f3484bd 1133 abortGame: function() {
2c5d7b20
BA
1134 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
1135 return;
8477e53d 1136 this.gameOver("?", "Stop");
71468011 1137 this.send("abort");
a6088c90 1138 },
6808d7a1 1139 resign: function() {
77c50966 1140 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 1141 return;
6808d7a1 1142 this.send("resign", { data: this.game.mycolor });
059228c9
BA
1143 const score = (this.game.mycolor == "w" ? "0-1" : "1-0");
1144 const side = (this.game.mycolor == "w" ? "White" : "Black");
8477e53d 1145 this.gameOver(score, side + " surrender");
a6088c90 1146 },
760adbce 1147 loadGame: function(game, callback) {
1ef65040 1148 const gtype = game.type || this.getGameType(game);
32f6285e
BA
1149 const tc = extractTime(game.cadence);
1150 const myIdx = game.players.findIndex(p => {
751d7ca4
BA
1151 return (
1152 p.sid == this.st.user.sid ||
1153 (!!p.name && p.id == this.st.user.id)
1154 );
32f6285e 1155 });
3d65195b
BA
1156 // Sometimes the name isn't stored yet (TODO: why?)
1157 if (
1158 myIdx >= 0 &&
1159 gtype == "live" &&
1160 !game.players[myIdx].name &&
1161 !!this.st.user.name
1162 ) {
1163 game.players[myIdx].name = this.st.user.name;
1164 GameStorage.update(
1165 game.id,
1166 { playerName: { idx: myIdx, name: this.st.user.name } }
1167 );
1168 }
2c5d7b20
BA
1169 // "mycolor" is undefined for observers
1170 const mycolor = [undefined, "w", "b"][myIdx + 1];
32f6285e 1171 if (gtype == "corr") {
1ef65040
BA
1172 if (mycolor == 'w') game.chatRead = game.chatReadWhite;
1173 else if (mycolor == 'b') game.chatRead = game.chatReadBlack;
3f22c2c3 1174 // NOTE: clocks in seconds
32f6285e
BA
1175 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
1176 game.clocks = [tc.mainTime, tc.mainTime];
1177 const L = game.moves.length;
1178 if (game.score == "*") {
3f22c2c3
BA
1179 // Adjust clocks
1180 if (L >= 2) {
1181 game.clocks[L % 2] -=
1182 (Date.now() - game.moves[L-1].played) / 1000;
1183 }
66d03f23 1184 }
32f6285e
BA
1185 // Now that we used idx and played, re-format moves as for live games
1186 game.moves = game.moves.map(m => m.squares);
1187 }
1ef65040 1188 else if (gtype == "live") {
3f22c2c3
BA
1189 if (game.clocks[0] < 0) {
1190 // Game is unstarted. clock is ignored until move 2
1191 game.clocks = [tc.mainTime, tc.mainTime];
1192 if (myIdx >= 0) {
1193 // I play in this live game
3d65195b
BA
1194 GameStorage.update(
1195 game.id,
1196 { clocks: game.clocks }
1197 );
3f22c2c3 1198 }
77c50966 1199 }
4a209313
BA
1200 else if (!!game.initime)
1201 // It's my turn: clocks not updated yet
1202 game.clocks[myIdx] -= (Date.now() - game.initime) / 1000;
32f6285e 1203 }
1ef65040
BA
1204 else
1205 // gtype == "import"
1206 game.clocks = [tc.mainTime, tc.mainTime];
1207 // Live games before 26/03/2020 don't have chat history:
1208 if (!game.chats) game.chats = []; //TODO: remove line
1209 // Sort chat messages from newest to oldest
1210 game.chats.sort((c1, c2) => c2.added - c1.added);
1211 if (
1212 myIdx >= 0 &&
1213 game.chats.length > 0 &&
1214 (!game.chatRead || game.chatRead < game.chats[0].added)
1215 ) {
1216 // A chat message arrived since my last reading:
1217 document.getElementById("chatBtn").classList.add("somethingnew");
1218 }
32f6285e
BA
1219 // TODO: merge next 2 "if" conditions
1220 if (!!game.drawOffer) {
1221 if (game.drawOffer == "t")
1222 // Three repetitions
1223 this.drawOffer = "threerep";
1224 else {
1225 // Draw offered by any of the players:
1226 if (myIdx < 0) this.drawOffer = "received";
c292ebb2
BA
1227 else {
1228 // I play in this game:
1229 if (
32f6285e
BA
1230 (game.drawOffer == "w" && myIdx == 0) ||
1231 (game.drawOffer == "b" && myIdx == 1)
c292ebb2 1232 )
32f6285e
BA
1233 this.drawOffer = "sent";
1234 else this.drawOffer = "received";
c292ebb2
BA
1235 }
1236 }
32f6285e
BA
1237 }
1238 if (!!game.rematchOffer) {
1239 if (myIdx < 0) this.rematchOffer = "received";
1240 else {
1241 // I play in this game:
1242 if (
1243 (game.rematchOffer == "w" && myIdx == 0) ||
1244 (game.rematchOffer == "b" && myIdx == 1)
9eccb8aa 1245 ) {
32f6285e 1246 this.rematchOffer = "sent";
9eccb8aa 1247 }
32f6285e 1248 else this.rematchOffer = "received";
5aa14a21 1249 }
32f6285e
BA
1250 }
1251 this.repeat = {}; //reset: scan past moves' FEN:
1252 let repIdx = 0;
1ef65040 1253 this.vr = new V(game.fenStart);
32f6285e
BA
1254 let curTurn = "n";
1255 game.moves.forEach(m => {
1ef65040
BA
1256 playMove(m, this.vr);
1257 const fenIdx = this.vr.getFenForRepeat();
32f6285e
BA
1258 this.repeat[fenIdx] = this.repeat[fenIdx]
1259 ? this.repeat[fenIdx] + 1
1260 : 1;
1261 });
1ef65040
BA
1262 // Imported games don't have current FEN
1263 if (!game.fen) game.fen = this.vr.getFen();
32f6285e
BA
1264 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
1265 this.game = Object.assign(
1266 // NOTE: assign mycolor here, since BaseGame could also be VS computer
1267 {
1268 type: gtype,
1269 increment: tc.increment,
1270 mycolor: mycolor,
1271 // opponent sid not strictly required (or available), but easier
1272 // at least oppsid or oppid is available anyway:
1273 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
1274 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id
1275 },
1276 game
1277 );
1278 this.$refs["basegame"].re_setVariables(this.game);
ad030c7d
BA
1279 // Initial loading:
1280 this.gotMoveIdx = game.moves.length - 1;
1281 // If we arrive here after 'nextGame' action, the board might be hidden
1282 let boardDiv = document.querySelector(".game");
1283 if (!!boardDiv && boardDiv.style.visibility == "hidden")
1284 boardDiv.style.visibility = "visible";
32f6285e
BA
1285 this.re_setClocks();
1286 this.$nextTick(() => {
1287 this.game.rendered = true;
1288 // Did lastate arrive before game was rendered?
b9ce3d0f 1289 if (!!this.lastate) this.processLastate();
32f6285e
BA
1290 });
1291 if (this.lastateAsked) {
1292 this.lastateAsked = false;
1293 this.sendLastate(game.oppsid);
1294 }
32f6285e
BA
1295 if (!!callback) callback();
1296 },
f54f4c26 1297 loadVariantThenGame: async function(game, callback) {
eaa5ad3e
BA
1298 const afterSetVname = async () => {
1299 await import("@/variants/" + game.vname + ".js")
1300 .then((vModule) => {
1301 window.V = vModule[game.vname + "Rules"];
1302 this.loadGame(game, callback);
1303 });
1304 this.rulesContent =
1305 afterRawLoad(
1306 require(
1307 "raw-loader!@/translations/rules/" +
1308 game.vname + "/" + this.st.lang + ".pug"
1309 ).default
1310 ).replace(/(fen:)([^:]*):/g, replaceByDiag);
1311 };
1312 let variant = undefined;
1313 const trySetVname = setInterval(
1314 () => {
1315 // this.st.variants might be uninitialized (variant == null)
1316 variant = this.st.variants.find(v => v.id == game.vid);
1317 if (!!variant) {
1318 clearInterval(trySetVname);
1319 game.vname = variant.name;
1320 game.vdisp = variant.display;
1321 afterSetVname();
1322 }
1323 }, 500
1324 );
f54f4c26
BA
1325 },
1326 // 3 cases for loading a game:
1327 // - from indexedDB (running or completed live game I play)
1328 // - from server (one correspondance game I play[ed] or not)
1329 // - from remote peer (one live game I don't play, finished or not)
1330 fetchGame: function(callback) {
e50a8025
BA
1331 if (
1332 Number.isInteger(this.gameRef) ||
1333 !isNaN(parseInt(this.gameRef, 10))
1334 ) {
f54f4c26
BA
1335 // corr games identifiers are integers
1336 ajax(
1337 "/games",
1338 "GET",
1339 {
1340 data: { gid: this.gameRef },
1341 success: (res) => {
1342 res.game.moves.forEach(m => {
1343 m.squares = JSON.parse(m.squares);
1344 });
1345 callback(res.game);
e57c4de4 1346 }
f54f4c26
BA
1347 }
1348 );
5f918a27 1349 }
1ef65040 1350 else if (!!this.gameRef.match(/^i/))
5f918a27
BA
1351 // Game import (maybe remote)
1352 ImportgameStorage.get(this.gameRef, callback);
1353 else
1354 // Local live game (or remote)
f54f4c26 1355 GameStorage.get(this.gameRef, callback);
a6088c90 1356 },
9ef63965 1357 re_setClocks: function() {
3f22c2c3 1358 this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':'));
dcff8e82 1359 if (this.game.moves.length < 2 || this.game.score != "*") {
9ef63965 1360 // 1st move not completed yet, or game over: freeze time
9ef63965
BA
1361 return;
1362 }
1363 const currentTurn = this.vr.turn;
8477e53d 1364 const currentMovesCount = this.game.moves.length;
6808d7a1 1365 const colorIdx = ["w", "b"].indexOf(currentTurn);
e01e086d
BA
1366 this.clockUpdate = setInterval(
1367 () => {
1368 if (
3f22c2c3 1369 this.game.clocks[colorIdx] < 0 ||
e01e086d
BA
1370 this.game.moves.length > currentMovesCount ||
1371 this.game.score != "*"
1372 ) {
1373 clearInterval(this.clockUpdate);
7ebc0408 1374 this.clockUpdate = null;
3f22c2c3 1375 if (this.game.clocks[colorIdx] < 0)
e01e086d
BA
1376 this.gameOver(
1377 currentTurn == "w" ? "0-1" : "1-0",
1378 "Time"
1379 );
4a209313
BA
1380 }
1381 else {
e01e086d
BA
1382 this.$set(
1383 this.virtualClocks,
1384 colorIdx,
3f22c2c3 1385 ppt(Math.max(0, --this.game.clocks[colorIdx])).split(':')
6808d7a1 1386 );
3f22c2c3 1387 }
e01e086d
BA
1388 },
1389 1000
1390 );
9ef63965 1391 },
57eb158f 1392 // Update variables and storage after a move:
e71161fb 1393 processMove: function(move, data) {
1ef65040
BA
1394 if (this.game.type == "import")
1395 // Shouldn't receive any messages in this mode:
1396 return;
e5c1d0fb 1397 if (!data) data = {};
e71161fb 1398 const moveCol = this.vr.turn;
8f16069a
BA
1399 const colorIdx = ["w", "b"].indexOf(moveCol);
1400 const nextIdx = 1 - colorIdx;
e71161fb 1401 const doProcessMove = () => {
dcff8e82 1402 const origMovescount = this.game.moves.length;
3f22c2c3
BA
1403 // The move is (about to be) played: stop clock
1404 clearInterval(this.clockUpdate);
7ebc0408 1405 this.clockUpdate = null;
f9c36b2d 1406 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e71161fb
BA
1407 if (this.drawOffer == "received")
1408 // I refuse draw
1409 this.drawOffer = "";
dcff8e82 1410 if (this.game.type == "live" && origMovescount >= 2) {
3f22c2c3
BA
1411 this.game.clocks[colorIdx] += this.game.increment;
1412 // For a correct display in casqe of disconnected opponent:
1413 this.$set(
1414 this.virtualClocks,
1415 colorIdx,
1416 ppt(this.game.clocks[colorIdx]).split(':')
1417 );
1418 GameStorage.update(this.gameRef, {
1419 // It's not my turn anymore:
1420 initime: null
1421 });
e71161fb 1422 }
dce792f6 1423 }
dcff8e82 1424 // Update current game object:
e71161fb 1425 playMove(move, this.vr);
f54f4c26
BA
1426 if (!data.score)
1427 // Received move, score is computed in BaseGame, but maybe not yet.
1428 // ==> Compute it here, although this is redundant (TODO)
1429 data.score = this.vr.getCurrentScore();
1430 if (data.score != "*") this.gameOver(data.score);
dcff8e82 1431 this.game.moves.push(move);
e71161fb 1432 this.game.fen = this.vr.getFen();
3f22c2c3 1433 if (this.game.type == "corr") {
8be8238c 1434 // In corr games, just reset clock to mainTime:
e01e086d
BA
1435 this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime;
1436 }
f0a812b7
BA
1437 if (!V.IgnoreRepetition) {
1438 // If repetition detected, consider that a draw offer was received:
1439 const fenObj = this.vr.getFenForRepeat();
1440 this.repeat[fenObj] =
1441 !!this.repeat[fenObj]
1442 ? this.repeat[fenObj] + 1
1443 : 1;
1444 if (this.repeat[fenObj] >= 3) {
809ab1a8 1445 if (this.vr.loseOnRepetition())
f0a812b7
BA
1446 this.gameOver(moveCol == "w" ? "0-1" : "1-0", "Repetition");
1447 else this.drawOffer = "threerep";
1448 }
1449 else if (this.drawOffer == "threerep") this.drawOffer = "";
9a1e3abe 1450 }
dcff8e82
BA
1451 if (!!this.game.mycolor && !data.receiveMyMove) {
1452 // NOTE: 'var' to see that variable outside this block
1453 var filtered_move = getFilteredMove(move);
1454 }
cafe0166
BA
1455 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
1456 // Notify turn on MyGames page:
1457 this.notifyMyGames(
1458 "turn",
1459 {
f54f4c26 1460 gid: this.gameRef,
cafe0166
BA
1461 turn: this.vr.turn
1462 }
1463 );
1464 }
aae89b49
BA
1465 // Since corr games are stored at only one location, update should be
1466 // done only by one player for each move:
3f22c2c3
BA
1467 if (
1468 this.game.type == "live" &&
1469 !!this.game.mycolor &&
1470 moveCol != this.game.mycolor &&
1471 this.game.moves.length >= 2
1472 ) {
1473 // Receive a move: update initime
1474 this.game.initime = Date.now();
1475 GameStorage.update(this.gameRef, {
1476 // It's my turn now!
1477 initime: this.game.initime
1478 });
1479 }
e71161fb 1480 if (
f9c36b2d
BA
1481 !!this.game.mycolor &&
1482 !data.receiveMyMove &&
e71161fb
BA
1483 (this.game.type == "live" || moveCol == this.game.mycolor)
1484 ) {
1485 let drawCode = "";
1486 switch (this.drawOffer) {
1487 case "threerep":
1488 drawCode = "t";
1489 break;
1490 case "sent":
1491 drawCode = this.game.mycolor;
1492 break;
1493 case "received":
1494 drawCode = V.GetOppCol(this.game.mycolor);
1495 break;
1496 }
1497 if (this.game.type == "corr") {
aae89b49
BA
1498 // corr: only move, fen and score
1499 this.updateCorrGame({
e71161fb
BA
1500 fen: this.game.fen,
1501 move: {
1502 squares: filtered_move,
dcff8e82 1503 idx: origMovescount
e71161fb
BA
1504 },
1505 // Code "n" for "None" to force reset (otherwise it's ignored)
1506 drawOffer: drawCode || "n"
1507 });
1508 }
57eb158f
BA
1509 else {
1510 const updateStorage = () => {
f54f4c26 1511 GameStorage.update(this.gameRef, {
57eb158f
BA
1512 fen: this.game.fen,
1513 move: filtered_move,
1514 moveIdx: origMovescount,
1515 clocks: this.game.clocks,
57eb158f
BA
1516 drawOffer: drawCode
1517 });
1518 };
1519 // The active tab can update storage immediately
f5768809 1520 if (this.focus) updateStorage();
57eb158f
BA
1521 // Small random delay otherwise
1522 else setTimeout(updateStorage, 500 + 1000 * Math.random());
e71161fb 1523 }
e69f159d 1524 }
dcff8e82
BA
1525 // Send move ("newmove" event) to people in the room (if our turn)
1526 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e01e086d 1527 let sendMove = {
dcff8e82
BA
1528 move: filtered_move,
1529 index: origMovescount,
2c5d7b20
BA
1530 // color is required to check if this is my move
1531 // (if several tabs opened)
dcff8e82 1532 color: moveCol,
dcff8e82
BA
1533 cancelDrawOffer: this.drawOffer == ""
1534 };
e01e086d
BA
1535 if (this.game.type == "live")
1536 sendMove["clock"] = this.game.clocks[colorIdx];
8f16069a 1537 // (Live) Clocks will re-start when the opponent pingback arrive
dcff8e82
BA
1538 this.opponentGotMove = false;
1539 this.send("newmove", {data: sendMove});
1540 // If the opponent doesn't reply gotmove soon enough, re-send move:
ad030c7d 1541 // Do this at most 2 times, because more would mean network issues,
e01e086d
BA
1542 // opponent would then be expected to disconnect/reconnect.
1543 let counter = 1;
1544 const currentUrl = document.location.href;
aae89b49 1545 this.retrySendmove = setInterval(
57eb158f 1546 () => {
e01e086d
BA
1547 if (
1548 counter >= 3 ||
1549 this.opponentGotMove ||
1550 document.location.href != currentUrl //page change
1551 ) {
aae89b49 1552 clearInterval(this.retrySendmove);
57eb158f
BA
1553 return;
1554 }
c292ebb2
BA
1555 const oppsid = this.getOppsid();
1556 if (!oppsid)
57eb158f 1557 // Opponent is disconnected: he'll ask last state
aae89b49 1558 clearInterval(this.retrySendmove);
e01e086d
BA
1559 else {
1560 this.send("newmove", { data: sendMove, target: oppsid });
1561 counter++;
1562 }
57eb158f 1563 },
e01e086d 1564 1500
57eb158f 1565 );
dcff8e82 1566 }
e01e086d
BA
1567 else
1568 // Not my move or I'm an observer: just start other player's clock
1569 this.re_setClocks();
e71161fb 1570 };
f9c36b2d
BA
1571 if (
1572 this.game.type == "corr" &&
1573 moveCol == this.game.mycolor &&
1574 !data.receiveMyMove
1575 ) {
a17ae317 1576 let boardDiv = document.querySelector(".game");
5aa14a21
BA
1577 const afterSetScore = () => {
1578 doProcessMove();
1579 if (this.st.settings.gotonext && this.nextIds.length > 0)
1580 this.showNextGame();
1581 else {
5aa14a21 1582 // The board might have been hidden:
5aa14a21
BA
1583 if (boardDiv.style.visibility == "hidden")
1584 boardDiv.style.visibility = "visible";
3f22c2c3 1585 if (data.score == "*") this.re_setClocks();
e71161fb 1586 }
5aa14a21 1587 };
f4221ff1
BA
1588 if (!V.CorrConfirm) {
1589 afterSetScore();
1590 return;
1591 }
a17ae317
BA
1592 let el = document.querySelector("#buttonsConfirm > .acceptBtn");
1593 // We may play several moves in a row: in case of, remove listener:
1594 let elClone = el.cloneNode(true);
1595 el.parentNode.replaceChild(elClone, el);
1596 elClone.addEventListener(
1597 "click",
1598 () => {
1599 document.getElementById("modalConfirm").checked = false;
1600 if (!!data.score && data.score != "*")
1601 // Set score first
1602 this.gameOver(data.score, null, afterSetScore);
1603 else afterSetScore();
1604 }
1605 );
1606 // PlayOnBoard is enough, and more appropriate for Synchrone Chess
12d38d0f
BA
1607 const arMove = (Array.isArray(move) ? move : [move]);
1608 for (let i = 0; i < arMove.length; i++)
1609 V.PlayOnBoard(this.vr.board, arMove[i]);
a17ae317 1610 const position = this.vr.getBaseFen();
12d38d0f
BA
1611 for (let i = arMove.length - 1; i >= 0; i--)
1612 V.UndoOnBoard(this.vr.board, arMove[i]);
5aa14a21 1613 if (["all","byrow"].includes(V.ShowMoves)) {
5aa14a21
BA
1614 this.curDiag = getDiagram({
1615 position: position,
1616 orientation: V.CanFlip ? this.game.mycolor : "w"
1617 });
f3fe29d8
BA
1618 document.querySelector("#confirmDiv > .card").style.width =
1619 boardDiv.offsetWidth + "px";
ad030c7d
BA
1620 }
1621 else {
5aa14a21 1622 // Incomplete information: just ask confirmation
a17ae317 1623 // Hide the board, because otherwise it could reveal infos
5aa14a21 1624 boardDiv.style.visibility = "hidden";
a17ae317 1625 this.moveNotation = getFullNotation(move);
5aa14a21 1626 }
a17ae317 1627 document.getElementById("modalConfirm").checked = true;
6d68309a 1628 }
aae89b49 1629 else {
5aa14a21 1630 // Normal situation
5aa14a21 1631 if (!!data.score && data.score != "*")
e01e086d
BA
1632 this.gameOver(data.score, null, doProcessMove);
1633 else doProcessMove();
aae89b49 1634 }
b4fb1612 1635 },
5b4de147 1636 cancelMove: function() {
a17ae317
BA
1637 let boardDiv = document.querySelector(".game");
1638 if (boardDiv.style.visibility == "hidden")
1639 boardDiv.style.visibility = "visible";
5b4de147
BA
1640 document.getElementById("modalConfirm").checked = false;
1641 this.$refs["basegame"].cancelLastMove();
1642 },
5aa14a21
BA
1643 // In corr games, callback to change page only after score is set:
1644 gameOver: function(score, scoreMsg, callback) {
430a2038 1645 this.game.score = score;
c11afcdf 1646 if (!scoreMsg) scoreMsg = getScoreMessage(score, V.ReverseColors);
a17ae317 1647 this.game.scoreMsg = scoreMsg;
5b18515f 1648 document.getElementById("modalRules").checked = false;
3ca0ef9e
BA
1649 // Display result in a un-missable way:
1650 document.getElementById("modalScore").checked = true;
5aa14a21 1651 this.$set(this.game, "scoreMsg", scoreMsg);
ab6f48ea 1652 const myIdx = this.game.players.findIndex(p => {
751d7ca4
BA
1653 return (
1654 p.sid == this.st.user.sid ||
1655 (!!p.name && p.id == this.st.user.id)
1656 );
ab6f48ea 1657 });
6808d7a1 1658 if (myIdx >= 0) {
8477e53d 1659 // OK, I play in this game
aae89b49 1660 const scoreObj = {
6808d7a1
BA
1661 score: score,
1662 scoreMsg: scoreMsg
aae89b49 1663 };
5aa14a21 1664 if (this.game.type == "live") {
f54f4c26 1665 GameStorage.update(this.gameRef, scoreObj);
f5768809
BA
1666 // Notify myself locally if I'm elsewhere:
1667 if (!this.focus) {
1668 notify(
1669 "Game over",
1670 { body: score + " : " + scoreMsg }
1671 );
1672 }
5aa14a21
BA
1673 if (!!callback) callback();
1674 }
1675 else this.updateCorrGame(scoreObj, callback);
2c5d7b20
BA
1676 // Notify the score to main Hall.
1677 // TODO: only one player (currently double send)
6808d7a1 1678 this.send("result", { gid: this.game.id, score: score });
cafe0166
BA
1679 // Also to MyGames page (TODO: doubled as well...)
1680 this.notifyMyGames(
1681 "score",
1682 {
f54f4c26 1683 gid: this.gameRef,
cafe0166
BA
1684 score: score
1685 }
1686 );
dcd68c41 1687 }
5aa14a21 1688 else if (!!callback) callback();
6808d7a1
BA
1689 }
1690 }
a6088c90
BA
1691};
1692</script>
7e1a1fe9 1693
41c80bb6 1694<style lang="sass" scoped>
3ca0ef9e 1695#scoreDiv > .card, #rematchDiv > .card
a06fc4ba 1696 padding: 10px 0
c292ebb2
BA
1697 max-width: 430px
1698
07052665
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1699#rulesDiv > .card
1700 padding: 5px 0
26d8a01a 1701 max-width: 50%
07052665 1702 max-height: 100%
26d8a01a
BA
1703 @media screen and (max-width: 1500px)
1704 max-width: 67%
07052665
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1705 @media screen and (max-width: 1024px)
1706 max-width: 85%
1707 @media screen and (max-width: 767px)
1708 max-width: 100%
1709
af34341d 1710p.score-section
a06fc4ba 1711 margin: 0
af34341d
BA
1712 font-size: 1.3em
1713 span.score
1714 font-weight: bold
3ca0ef9e 1715
72ccbd67 1716.connected
050ae3b5 1717 background-color: lightgreen
72ccbd67 1718
ed06d9e9
BA
1719#participants
1720 margin-left: 5px
1721
1722.anonymous
1723 color: grey
1724 font-style: italic
1725
ec905cbc
BA
1726#playersInfo > p
1727 margin: 0
1728
430a2038
BA
1729@media screen and (max-width: 767px)
1730 .game
1731 width: 100%
72ccbd67 1732
430a2038 1733#actions
cf94b843 1734 display: inline-block
1d6d7b1d 1735 margin: 0
feaf1bf7
BA
1736
1737button
1738 display: inline-block
1739 margin: 0
1740 display: inline-flex
1741 img
54ec15eb 1742 height: 22px
feaf1bf7
BA
1743 display: flex
1744 @media screen and (max-width: 767px)
1745 height: 18px
a1c48034 1746
07052665
BA
1747#aboveBoard
1748 text-align: center
050ae3b5 1749
80b38d46
BA
1750.user-bio
1751 display: inline
1752 font-size: 1.5rem
1753 @media screen and (max-width: 767px)
1754 font-size: 1.2rem
1755 padding: 0 3px
1756
2f258c37
BA
1757.variant-cadence
1758 padding-right: 10px
1759
1760.variant-name
8c5f5390 1761 font-weight: bold
77c50966 1762 padding-right: 10px
77c50966 1763
feaf1bf7
BA
1764span#nextGame
1765 background-color: #edda99
1766 cursor: pointer
1767 display: inline-block
1768 margin-right: 10px
1769
07052665
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1770span.separator
1771 display: inline-block
1772 margin: 0
1773 padding: 0
1774 width: 10px
1775
57eb158f 1776span.time
050ae3b5 1777 font-size: 2rem
847ba842
BA
1778 @media screen and (max-width: 767px)
1779 font-size: 1.5rem
050ae3b5 1780 display: inline-block
57eb158f
BA
1781 .time-left
1782 margin-left: 10px
1783 .time-right
1784 margin-left: 5px
1785 .time-separator
1786 margin-left: 5px
1787 position: relative
1788 top: -1px
1789
1790span.yourturn
1791 color: #831B1B
1792 .time-separator
1793 animation: blink-animation 2s steps(3, start) infinite
1794@keyframes blink-animation
1795 to
1796 visibility: hidden
050ae3b5
BA
1797
1798.split-names
1799 display: inline-block
1800 margin: 0 15px
1801
5b4de147 1802#chatWrap > .card
a1c48034 1803 padding-top: 20px
a154d45e 1804 max-width: 767px
5b4de147
BA
1805 border: none
1806
1807#confirmDiv > .card
1808 max-width: 767px
1809 max-height: 100%
cf94b843 1810
dcd68c41
BA
1811.draw-sent, .draw-sent:hover
1812 background-color: lightyellow
1813
1814.draw-received, .draw-received:hover
5b3d4006 1815 background-color: #73C6B6
dcd68c41
BA
1816
1817.draw-threerep, .draw-threerep:hover
659a9bd2 1818 background-color: #D2B4DE
2f258c37 1819
c292ebb2
BA
1820.rematch-sent, .rematch-sent:hover
1821 background-color: lightyellow
1822
1823.rematch-received, .rematch-received:hover
659a9bd2 1824 background-color: #48C9B0
c292ebb2 1825
2f258c37 1826.somethingnew
659a9bd2 1827 background-color: #D2B4DE
5b4de147
BA
1828
1829.diagram
1830 margin: 0 auto
5b4de147
BA
1831 width: 100%
1832
1833#buttonsConfirm
1834 margin: 0
1835 & > button > span
1836 width: 100%
1837 text-align: center
1838
1839button.acceptBtn
1840 background-color: lightgreen
1841button.refuseBtn
1842 background-color: red
07052665 1843
1c15969e
BA
1844a#variantNameInGame
1845 color: var(--card-fore-color)
07052665 1846 text-align: center
07052665 1847 font-weight: bold
1c15969e
BA
1848 font-size: calc(1rem * var(--heading-ratio))
1849 line-height: 1.2
1850 margin: calc(1.5 * var(--universal-margin))
07052665
BA
1851</style>
1852
1853<style lang="sass">
26d8a01a
BA
1854@import "@/styles/_rules.sass"
1855@import "@/styles/_board_squares_img.sass"
7e1a1fe9 1856</style>