Show 'resize board' button even in no-information variants
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
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3 input#modalChat.modal(
4 type="checkbox"
5 @click="resetChatColor()"
6 )
7 div#chatWrap(
8 role="dialog"
9 data-checkbox="modalChat"
10 )
a1c48034
BA
11 #chat.card
12 label.modal-close(for="modalChat")
ed06d9e9 13 #participants
ac8f441c 14 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
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15 span(
16 v-for="p in Object.values(people)"
17 v-if="!!p.name"
18 )
ed06d9e9
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19 | {{ p.name }}
20 span.anonymous(v-if="Object.values(people).some(p => !p.name)")
21 | + @nonymous
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22 Chat(
23 :players="game.players"
24 :pastChats="game.chats"
25 :newChat="newChat"
26 @mychat="processChat"
db1f1f9a 27 @chatcleared="clearChat"
910d631b 28 )
7aa548e7 29 .row
050ae3b5 30 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
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31 span.variant-cadence {{ game.cadence }}
32 span.variant-name {{ game.vname }}
910d631b 33 button#chatBtn(onClick="window.doClick('modalChat')") Chat
4f518610 34 #actions(v-if="game.score=='*'")
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35 button(
36 @click="clickDraw()"
37 :class="{['draw-' + drawOffer]: true}"
38 )
602d6bef 39 | {{ st.tr["Draw"] }}
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40 button(
41 v-if="!!game.mycolor"
42 @click="abortGame()"
43 )
44 | {{ st.tr["Abort"] }}
45 button(
46 v-if="!!game.mycolor"
47 @click="resign()"
48 )
49 | {{ st.tr["Resign"] }}
050ae3b5
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50 #playersInfo
51 p
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52 span.name(:class="{connected: isConnected(0)}")
53 | {{ game.players[0].name || "@nonymous" }}
050ae3b5
BA
54 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
55 span.split-names -
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56 span.name(:class="{connected: isConnected(1)}")
57 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 58 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
910d631b 59 BaseGame(
8477e53d 60 ref="basegame"
910d631b 61 :game="game"
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62 @newmove="processMove"
63 @gameover="gameOver"
64 )
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65</template>
66
67<script>
46284a2f 68import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 69import Chat from "@/components/Chat.vue";
a6088c90 70import { store } from "@/store";
967a2686 71import { GameStorage } from "@/utils/gameStorage";
5b87454c 72import { ppt } from "@/utils/datetime";
23ecf008 73import { ajax } from "@/utils/ajax";
66d03f23 74import { extractTime } from "@/utils/timeControl";
51d87b52 75import { getRandString } from "@/utils/alea";
dcd68c41 76import { processModalClick } from "@/utils/modalClick";
e71161fb
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77import { getFullNotation } from "@/utils/notation";
78import { playMove, getFilteredMove } from "@/utils/playUndo";
77c50966 79import { getScoreMessage } from "@/utils/scoring";
8418f0d7 80import params from "@/parameters";
a6088c90 81export default {
6808d7a1 82 name: "my-game",
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83 components: {
84 BaseGame,
6808d7a1 85 Chat
a6088c90 86 },
f7121527 87 // gameRef: to find the game in (potentially remote) storage
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88 data: function() {
89 return {
90 st: store.state,
6808d7a1
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91 gameRef: {
92 //given in URL (rid = remote ID)
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93 id: "",
94 rid: ""
95 },
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96 game: {
97 //passed to BaseGame
98 players: [{ name: "" }, { name: "" }],
9a3049f3 99 chats: [],
6808d7a1 100 rendered: false
a0c41e7e 101 },
809ba2aa 102 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 103 vr: null, //"variant rules" object initialized from FEN
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BA
104 drawOffer: "",
105 people: {}, //players + observers
760adbce 106 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 107 repeat: {}, //detect position repetition
ac8f441c 108 newChat: "",
8418f0d7 109 conn: null,
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110 connexionString: "",
111 // Related to (killing of) self multi-connects:
112 newConnect: {},
6808d7a1 113 killed: {}
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114 };
115 },
116 watch: {
6808d7a1 117 $route: function(to) {
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118 this.gameRef.id = to.params["id"];
119 this.gameRef.rid = to.query["rid"];
120 this.loadGame();
6808d7a1 121 }
92a523d1 122 },
71468011 123 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 124 created: function() {
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125 // Always add myself to players' list
126 const my = this.st.user;
6808d7a1 127 this.$set(this.people, my.sid, { id: my.id, name: my.name });
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128 this.gameRef.id = this.$route.params["id"];
129 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
8418f0d7 130 // Initialize connection
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131 this.connexionString =
132 params.socketUrl +
133 "/?sid=" +
134 this.st.user.sid +
135 "&tmpId=" +
136 getRandString() +
137 "&page=" +
138 encodeURIComponent(this.$route.path);
51d87b52 139 this.conn = new WebSocket(this.connexionString);
8418f0d7 140 this.conn.onmessage = this.socketMessageListener;
51d87b52 141 this.conn.onclose = this.socketCloseListener;
760adbce 142 // Socket init required before loading remote game:
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143 const socketInit = callback => {
144 if (!!this.conn && this.conn.readyState == 1)
8477e53d 145 // 1 == OPEN state
760adbce 146 callback();
6808d7a1 147 else {
8477e53d 148 // Socket not ready yet (initial loading)
7f36b53a
BA
149 // NOTE: it's important to call callback without arguments,
150 // otherwise first arg is Websocket object and loadGame fails.
6808d7a1
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151 this.conn.onopen = () => {
152 return callback();
153 };
7f36b53a 154 }
760adbce 155 };
6808d7a1 156 if (!this.gameRef.rid)
8477e53d 157 // Game stored locally or on server
760adbce 158 this.loadGame(null, () => socketInit(this.roomInit));
6808d7a1 159 else {
8477e53d 160 // Game stored remotely: need socket to retrieve it
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BA
161 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
162 // --> It will be given when receiving "fullgame" socket event.
163 // A more general approach would be to store it somewhere.
164 socketInit(this.loadGame);
165 }
cdb34c93 166 },
dcd68c41 167 mounted: function() {
6808d7a1
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168 document
169 .getElementById("chatWrap")
170 .addEventListener("click", processModalClick);
dcd68c41 171 },
8418f0d7 172 beforeDestroy: function() {
71468011 173 this.send("disconnect");
8418f0d7 174 },
cdb34c93 175 methods: {
760adbce 176 roomInit: function() {
41c80bb6
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177 // Notify the room only now that I connected, because
178 // messages might be lost otherwise (if game loading is slow)
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179 this.send("connect");
180 this.send("pollclients");
181 },
182 send: function(code, obj) {
6808d7a1
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183 if (this.conn) {
184 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
51d87b52 185 }
5f131484 186 },
050ae3b5 187 isConnected: function(index) {
29ced362
BA
188 const player = this.game.players[index];
189 // Is it me ?
190 if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
050ae3b5 191 return true;
29ced362 192 // Try to find a match in people:
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193 return (
194 Object.keys(this.people).some(sid => sid == player.sid) ||
195 Object.values(this.people).some(p => p.id == player.uid)
196 );
050ae3b5 197 },
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198 resetChatColor: function() {
199 // TODO: this is called twice, once on opening an once on closing
200 document.getElementById("chatBtn").classList.remove("somethingnew");
201 },
202 processChat: function(chat) {
203 this.send("newchat", { data: chat });
204 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
205 if (this.game.type == "corr" && this.st.user.id > 0)
206 GameStorage.update(this.gameRef.id, { chat: chat });
207 },
208 clearChat: function() {
209 // Nothing more to do if game is live (chats not recorded)
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BA
210 if (this.game.type == "corr") {
211 if (this.game.mycolor)
212 ajax("/chats", "DELETE", {gid: this.game.id});
213 // TODO: this.game.chats = [] could be enough here?
214 this.$set(this.game, "chats", []);
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215 }
216 },
cdb34c93 217 socketMessageListener: function(msg) {
6808d7a1 218 if (!this.conn) return;
a6088c90 219 const data = JSON.parse(msg.data);
6808d7a1 220 switch (data.code) {
5f131484 221 case "pollclients":
5f131484 222 data.sockIds.forEach(sid => {
6808d7a1
BA
223 this.$set(this.people, sid, { id: 0, name: "" });
224 if (sid != this.st.user.sid) {
225 this.send("askidentity", { target: sid });
51d87b52 226 // Ask potentially missed last state, if opponent and I play
6808d7a1
BA
227 if (
228 !!this.game.mycolor &&
229 this.game.type == "live" &&
230 this.game.score == "*" &&
231 this.game.players.some(p => p.sid == sid)
232 ) {
233 this.send("asklastate", { target: sid });
51d87b52
BA
234 }
235 }
5f131484
BA
236 });
237 break;
71468011 238 case "connect":
51d87b52 239 if (!this.people[data.from])
6808d7a1
BA
240 this.$set(this.people, data.from, { name: "", id: 0 });
241 if (!this.people[data.from].name) {
51d87b52 242 this.newConnect[data.from] = true; //for self multi-connects tests
6808d7a1 243 this.send("askidentity", { target: data.from });
51d87b52 244 }
71468011
BA
245 break;
246 case "disconnect":
247 this.$delete(this.people, data.from);
248 break;
51d87b52
BA
249 case "killed":
250 // I logged in elsewhere:
51d87b52
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251 // TODO: this fails. See https://github.com/websockets/ws/issues/489
252 //this.conn.removeEventListener("message", this.socketMessageListener);
253 //this.conn.removeEventListener("close", this.socketCloseListener);
254 //this.conn.close();
255 this.conn = null;
09d37571 256 alert(this.st.tr["New connexion detected: tab now offline"]);
51d87b52 257 break;
6808d7a1 258 case "askidentity": {
51d87b52
BA
259 // Request for identification (TODO: anonymous shouldn't need to reply)
260 const me = {
261 // Decompose to avoid revealing email
262 name: this.st.user.name,
263 sid: this.st.user.sid,
6808d7a1 264 id: this.st.user.id
51d87b52 265 };
6808d7a1 266 this.send("identity", { data: me, target: data.from });
5f131484 267 break;
51d87b52 268 }
6808d7a1 269 case "identity": {
71468011 270 const user = data.data;
6808d7a1 271 if (user.name) {
51d87b52 272 // If I multi-connect, kill current connexion if no mark (I'm older)
6808d7a1
BA
273 if (
274 this.newConnect[user.sid] &&
275 user.id > 0 &&
276 user.id == this.st.user.id &&
277 user.sid != this.st.user.sid
278 ) {
279 if (!this.killed[this.st.user.sid]) {
280 this.send("killme", { sid: this.st.user.sid });
51d87b52
BA
281 this.killed[this.st.user.sid] = true;
282 }
283 }
6808d7a1
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284 if (user.sid != this.st.user.sid) {
285 //I already know my identity...
286 this.$set(this.people, user.sid, {
287 id: user.id,
288 name: user.name
289 });
51d87b52 290 }
a0c41e7e 291 }
51d87b52 292 delete this.newConnect[user.sid];
a0c41e7e 293 break;
71468011
BA
294 }
295 case "askgame":
296 // Send current (live) game if not asked by any of the players
6808d7a1
BA
297 if (
298 this.game.type == "live" &&
299 this.game.players.every(p => p.sid != data.from[0])
300 ) {
71468011
BA
301 const myGame = {
302 id: this.game.id,
303 fen: this.game.fen,
304 players: this.game.players,
305 vid: this.game.vid,
306 cadence: this.game.cadence,
307 score: this.game.score,
6808d7a1 308 rid: this.st.user.sid //useful in Hall if I'm an observer
71468011 309 };
6808d7a1 310 this.send("game", { data: myGame, target: data.from });
71468011
BA
311 }
312 break;
313 case "askfullgame":
6808d7a1 314 this.send("fullgame", { data: this.game, target: data.from });
71468011
BA
315 break;
316 case "fullgame":
317 // Callback "roomInit" to poll clients only after game is loaded
d1be8046
BA
318 let game = data.data;
319 // Move format isn't the same in storage and in browser,
320 // because of the 'addTime' field.
321 game.moves = game.moves.map(m => { return m.move || m; });
322 this.loadGame(game, this.roomInit);
71468011 323 break;
a0c41e7e 324 case "asklastate":
a0c41e7e 325 // Sending last state if I played a move or score != "*"
6808d7a1
BA
326 if (
327 (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) ||
328 this.game.score != "*" ||
329 this.drawOffer == "sent"
330 ) {
f41ce580 331 // Send our "last state" informations to opponent
411d23cd 332 const L = this.game.moves.length;
6808d7a1 333 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
71468011
BA
334 const myLastate = {
335 // NOTE: lastMove (when defined) includes addTime
6808d7a1 336 lastMove: L > 0 ? this.game.moves[L - 1] : undefined,
71468011
BA
337 // Since we played a move (or abort or resign),
338 // only drawOffer=="sent" is possible
339 drawSent: this.drawOffer == "sent",
26f3a887 340 score: this.game.score,
71468011 341 movesCount: L,
6808d7a1 342 initime: this.game.initime[1 - myIdx] //relevant only if I played
5fd5fb22 343 };
6808d7a1 344 this.send("lastate", { data: myLastate, target: data.from });
5fd5fb22 345 }
c6788ecf 346 break;
71468011
BA
347 case "lastate": //got opponent infos about last move
348 this.lastate = data.data;
6808d7a1 349 if (this.game.rendered)
e71161fb 350 // Game is rendered (Board component)
71468011 351 this.processLastate();
e71161fb 352 // Else: will be processed when game is ready
71468011 353 break;
6808d7a1 354 case "newmove": {
71468011 355 const move = data.data;
6808d7a1 356 if (move.cancelDrawOffer) {
e71161fb 357 // Opponent refuses draw
77c50966 358 this.drawOffer = "";
c4f6d5a1
BA
359 // NOTE for corr games: drawOffer reset by player in turn
360 if (this.game.type == "live" && !!this.game.mycolor)
6808d7a1 361 GameStorage.update(this.gameRef.id, { drawOffer: "" });
633959bf 362 }
e71161fb
BA
363 this.$refs["basegame"].play(
364 move.move,
365 "received",
366 null,
367 {addTime:move.addTime});
a6088c90 368 break;
71468011 369 }
93d1d7a7 370 case "resign":
8477e53d
BA
371 const score = data.side == "b" ? "1-0" : "0-1";
372 const side = data.side == "w" ? "White" : "Black";
373 this.gameOver(score, side + " surrender");
93d1d7a7 374 break;
93d1d7a7 375 case "abort":
8477e53d 376 this.gameOver("?", "Stop");
93d1d7a7 377 break;
2cc10cdb 378 case "draw":
71468011 379 this.gameOver("1/2", data.data);
2cc10cdb
BA
380 break;
381 case "drawoffer":
41c80bb6
BA
382 // NOTE: observers don't know who offered draw
383 this.drawOffer = "received";
6d9f4315 384 break;
71468011 385 case "newchat":
bd76b456 386 this.newChat = data.data;
71468011 387 if (!document.getElementById("modalChat").checked)
2f258c37 388 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90
BA
389 break;
390 }
cdb34c93 391 },
51d87b52
BA
392 socketCloseListener: function() {
393 this.conn = new WebSocket(this.connexionString);
6808d7a1
BA
394 this.conn.addEventListener("message", this.socketMessageListener);
395 this.conn.addEventListener("close", this.socketCloseListener);
51d87b52 396 },
760adbce
BA
397 // lastate was received, but maybe game wasn't ready yet:
398 processLastate: function() {
399 const data = this.lastate;
400 this.lastate = undefined; //security...
401 const L = this.game.moves.length;
6808d7a1 402 if (data.movesCount > L) {
760adbce 403 // Just got last move from him
8477e53d 404 this.$refs["basegame"].play(
e71161fb
BA
405 data.lastMove.move,
406 "received",
407 null,
408 {addTime:data.lastMove.addTime, initime:data.initime});
a0c41e7e 409 }
6808d7a1
BA
410 if (data.drawSent) this.drawOffer = "received";
411 if (data.score != "*") {
a0c41e7e 412 this.drawOffer = "";
6808d7a1 413 if (this.game.score == "*") this.gameOver(data.score);
760adbce
BA
414 }
415 },
dcd68c41 416 clickDraw: function() {
6808d7a1
BA
417 if (!this.game.mycolor) return; //I'm just spectator
418 if (["received", "threerep"].includes(this.drawOffer)) {
419 if (!confirm(this.st.tr["Accept draw?"])) return;
420 const message =
421 this.drawOffer == "received"
422 ? "Mutual agreement"
423 : "Three repetitions";
424 this.send("draw", { data: message });
77c50966 425 this.gameOver("1/2", message);
6808d7a1 426 } else if (this.drawOffer == "") {
e71161fb 427 // No effect if drawOffer == "sent"
6808d7a1
BA
428 if (this.game.mycolor != this.vr.turn) {
429 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 430 return;
6808d7a1
BA
431 }
432 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 433 this.drawOffer = "sent";
71468011 434 this.send("drawoffer");
6808d7a1 435 GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor });
a6088c90
BA
436 }
437 },
7f3484bd 438 abortGame: function() {
6808d7a1 439 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return;
8477e53d 440 this.gameOver("?", "Stop");
71468011 441 this.send("abort");
a6088c90 442 },
6808d7a1 443 resign: function() {
77c50966 444 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 445 return;
6808d7a1 446 this.send("resign", { data: this.game.mycolor });
8477e53d
BA
447 const score = this.game.mycolor == "w" ? "0-1" : "1-0";
448 const side = this.game.mycolor == "w" ? "White" : "Black";
449 this.gameOver(score, side + " surrender");
a6088c90 450 },
967a2686
BA
451 // 3 cases for loading a game:
452 // - from indexedDB (running or completed live game I play)
b196f8ea
BA
453 // - from server (one correspondance game I play[ed] or not)
454 // - from remote peer (one live game I don't play, finished or not)
760adbce 455 loadGame: function(game, callback) {
6808d7a1 456 const afterRetrieval = async game => {
f41ce580
BA
457 const vModule = await import("@/variants/" + game.vname + ".js");
458 window.V = vModule.VariantRules;
459 this.vr = new V(game.fen);
6808d7a1 460 const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live";
71468011 461 const tc = extractTime(game.cadence);
9ef63965
BA
462 const myIdx = game.players.findIndex(p => {
463 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
464 });
6808d7a1
BA
465 const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers
466 if (!game.chats) game.chats = []; //live games don't have chat history
467 if (gtype == "corr") {
468 if (game.players[0].color == "b") {
f41ce580 469 // Adopt the same convention for live and corr games: [0] = white
6808d7a1
BA
470 [game.players[0], game.players[1]] = [
471 game.players[1],
472 game.players[0]
473 ];
f41ce580 474 }
8477e53d 475 // corr game: need to compute the clocks + initime
7f3484bd 476 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 477 game.clocks = [tc.mainTime, tc.mainTime];
6808d7a1 478 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
e71161fb 479 const L = game.moves.length;
6808d7a1 480 if (game.score == "*") {
e71161fb 481 // Set clocks + initime
b7cbbda1 482 game.initime = [0, 0];
6808d7a1 483 if (L >= 3) {
b7cbbda1 484 let addTime = [0, 0];
6808d7a1
BA
485 for (let i = 2; i < L; i++) {
486 addTime[i % 2] +=
487 tc.increment -
488 (game.moves[i].played - game.moves[i - 1].played) / 1000;
b7cbbda1 489 }
6808d7a1 490 for (let i = 0; i <= 1; i++) game.clocks[i] += addTime[i];
5f131484 491 }
6808d7a1 492 if (L >= 1) game.initime[L % 2] = game.moves[L - 1].played;
92a523d1 493 }
9ef63965 494 // Sort chat messages from newest to oldest
6808d7a1
BA
495 game.chats.sort((c1, c2) => {
496 return c2.added - c1.added;
497 });
0d329b05 498 if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) {
8477e53d 499 // Did a chat message arrive after my last move?
9ef63965 500 let dtLastMove = 0;
e71161fb
BA
501 if (L == 1 && myIdx == 0)
502 dtLastMove = game.moves[0].played;
503 else if (L >= 2) {
504 if (L % 2 == 0) {
505 // It's now white turn
506 dtLastMove = game.moves[L-1-(1-myIdx)].played;
507 } else {
508 // Black turn:
509 dtLastMove = game.moves[L-1-myIdx].played;
9ef63965
BA
510 }
511 }
512 if (dtLastMove < game.chats[0].added)
513 document.getElementById("chatBtn").classList.add("somethingnew");
514 }
515 // Now that we used idx and played, re-format moves as for live games
8477e53d 516 game.moves = game.moves.map(m => m.squares);
c0b27606 517 }
6808d7a1 518 if (gtype == "live" && game.clocks[0] < 0) {
8477e53d 519 // Game is unstarted
66d03f23 520 game.clocks = [tc.mainTime, tc.mainTime];
6808d7a1 521 if (game.score == "*") {
b7cbbda1 522 game.initime[0] = Date.now();
6808d7a1 523 if (myIdx >= 0) {
b7cbbda1 524 // I play in this live game; corr games don't have clocks+initime
6808d7a1 525 GameStorage.update(game.id, {
b7cbbda1 526 clocks: game.clocks,
6808d7a1 527 initime: game.initime
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528 });
529 }
22efa391 530 }
66d03f23 531 }
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532 if (game.drawOffer) {
533 if (game.drawOffer == "t")
8477e53d 534 // Three repetitions
77c50966 535 this.drawOffer = "threerep";
6808d7a1 536 else {
8477e53d 537 // Draw offered by any of the players:
6808d7a1 538 if (myIdx < 0) this.drawOffer = "received";
6808d7a1 539 else {
77c50966 540 // I play in this game:
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541 if (
542 (game.drawOffer == "w" && myIdx == 0) ||
543 (game.drawOffer == "b" && myIdx == 1)
544 )
77c50966 545 this.drawOffer = "sent";
6808d7a1 546 else this.drawOffer = "received";
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547 }
548 }
549 }
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550 this.repeat = {}; //reset: scan past moves' FEN:
551 let repIdx = 0;
725da57f 552 let vr_tmp = new V(game.fenStart);
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553 let curTurn = "n";
554 game.moves.forEach(m => {
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555 playMove(m, vr_tmp);
556 const fenIdx = vr_tmp.getFen().replace(/ /g, "_");
557 this.repeat[fenIdx] = this.repeat[fenIdx]
558 ? this.repeat[fenIdx] + 1
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559 : 1;
560 });
725da57f 561 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
6808d7a1 562 this.game = Object.assign(
cf742aaf 563 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 564 {
c0b27606 565 type: gtype,
66d03f23 566 increment: tc.increment,
9ef63965 567 mycolor: mycolor,
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568 // opponent sid not strictly required (or available), but easier
569 // at least oppsid or oppid is available anyway:
6808d7a1 570 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
725da57f 571 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid,
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572 movesCount: game.moves.length
573 },
574 game,
4b0384fa 575 );
9ef63965 576 this.re_setClocks();
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577 this.$nextTick(() => {
578 this.game.rendered = true;
579 // Did lastate arrive before game was rendered?
6808d7a1 580 if (this.lastate) this.processLastate();
a0c41e7e 581 });
6808d7a1 582 if (callback) callback();
967a2686 583 };
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584 if (game) {
585 afterRetrieval(game);
586 return;
967a2686 587 }
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588 if (this.gameRef.rid) {
589 // Remote live game: forgetting about callback func... (TODO: design)
590 this.send("askfullgame", { target: this.gameRef.rid });
591 } else {
f41ce580 592 // Local or corr game
8477e53d 593 // NOTE: afterRetrieval() is never called if game not found
11667c79 594 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 595 }
a6088c90 596 },
9ef63965 597 re_setClocks: function() {
725da57f 598 if (this.game.movesCount < 2 || this.game.score != "*") {
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599 // 1st move not completed yet, or game over: freeze time
600 this.virtualClocks = this.game.clocks.map(s => ppt(s));
601 return;
602 }
603 const currentTurn = this.vr.turn;
8477e53d 604 const currentMovesCount = this.game.moves.length;
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605 const colorIdx = ["w", "b"].indexOf(currentTurn);
606 let countdown =
607 this.game.clocks[colorIdx] -
608 (Date.now() - this.game.initime[colorIdx]) / 1000;
609 this.virtualClocks = [0, 1].map(i => {
610 const removeTime =
611 i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0;
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612 return ppt(this.game.clocks[i] - removeTime);
613 });
614 let clockUpdate = setInterval(() => {
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615 if (
616 countdown < 0 ||
8477e53d 617 this.game.moves.length > currentMovesCount ||
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618 this.game.score != "*"
619 ) {
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620 clearInterval(clockUpdate);
621 if (countdown < 0)
6808d7a1 622 this.gameOver(
8477e53d 623 currentTurn == "w" ? "0-1" : "1-0",
00c07ba3 624 "Time"
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BA
625 );
626 } else
627 this.$set(
628 this.virtualClocks,
629 colorIdx,
630 ppt(Math.max(0, --countdown))
631 );
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BA
632 }, 1000);
633 },
8477e53d 634 // Post-process a (potentially partial) move (which was just played in BaseGame)
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635 processMove: function(move, data) {
636 const moveCol = this.vr.turn;
637 const doProcessMove = () => {
638 const colorIdx = ["w", "b"].indexOf(moveCol);
639 const nextIdx = 1 - colorIdx;
640 if (this.game.mycolor) {
641 // NOTE: 'var' to see that variable outside this block
642 var filtered_move = getFilteredMove(move);
9ef63965 643 }
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644 // Send move ("newmove" event) to people in the room (if our turn)
645 let addTime = data ? data.addTime : 0;
646 if (moveCol == this.game.mycolor) {
647 if (this.drawOffer == "received")
648 // I refuse draw
649 this.drawOffer = "";
650 if (this.game.movesCount >= 2) {
651 const elapsed = Date.now() - this.game.initime[colorIdx];
652 // elapsed time is measured in milliseconds
653 addTime = this.game.increment - elapsed / 1000;
654 }
655 const sendMove = {
656 move: filtered_move,
657 addTime: addTime,
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658 cancelDrawOffer: this.drawOffer == "",
659 // Players' SID required for /mygames page
660 // TODO: precompute and add this field to game object?
661 players: this.game.players.map(p => p.sid)
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BA
662 };
663 this.send("newmove", { data: sendMove });
dce792f6 664 }
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665 // Update current game object (no need for moves stack):
666 playMove(move, this.vr);
725da57f 667 this.game.movesCount++;
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668 // (add)Time indication: useful in case of lastate infos requested
669 this.game.moves.push({move:move, addTime:addTime});
670 this.game.fen = this.vr.getFen();
671 this.game.clocks[colorIdx] += addTime;
672 // data.initime is set only when I receive a "lastate" move from opponent
673 this.game.initime[nextIdx] = (data && data.initime) ? data.initime : Date.now();
674 this.re_setClocks();
675 // If repetition detected, consider that a draw offer was received:
676 const fenObj = V.ParseFen(this.game.fen);
677 let repIdx = fenObj.position + "_" + fenObj.turn;
678 if (fenObj.flags) repIdx += "_" + fenObj.flags;
679 this.repeat[repIdx] = this.repeat[repIdx] ? this.repeat[repIdx] + 1 : 1;
680 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
681 else if (this.drawOffer == "threerep") this.drawOffer = "";
682 // Since corr games are stored at only one location, update should be
683 // done only by one player for each move:
684 if (
685 this.game.mycolor &&
686 (this.game.type == "live" || moveCol == this.game.mycolor)
687 ) {
688 let drawCode = "";
689 switch (this.drawOffer) {
690 case "threerep":
691 drawCode = "t";
692 break;
693 case "sent":
694 drawCode = this.game.mycolor;
695 break;
696 case "received":
697 drawCode = V.GetOppCol(this.game.mycolor);
698 break;
699 }
700 if (this.game.type == "corr") {
701 GameStorage.update(this.gameRef.id, {
702 fen: this.game.fen,
703 move: {
704 squares: filtered_move,
705 played: Date.now(),
706 idx: this.game.moves.length - 1
707 },
708 // Code "n" for "None" to force reset (otherwise it's ignored)
709 drawOffer: drawCode || "n"
710 });
711 }
712 else {
713 // Live game:
714 GameStorage.update(this.gameRef.id, {
715 fen: this.game.fen,
716 move: filtered_move,
717 clocks: this.game.clocks,
718 initime: this.game.initime,
719 drawOffer: drawCode
720 });
721 }
e69f159d 722 }
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723 };
724 if (this.game.type == "corr" && moveCol == this.game.mycolor) {
725 setTimeout(() => {
726 if (
727 !confirm(
728 this.st.tr["Move played:"] +
729 " " +
730 getFullNotation(move) +
731 "\n" +
732 this.st.tr["Are you sure?"]
733 )
734 ) {
735 this.$refs["basegame"].cancelLastMove();
736 return;
737 }
738 doProcessMove();
739 // Let small time to finish drawing current move attempt:
740 }, 500);
6d68309a 741 }
e71161fb 742 else doProcessMove();
b4fb1612 743 },
430a2038 744 gameOver: function(score, scoreMsg) {
430a2038 745 this.game.score = score;
8477e53d 746 this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score));
ab6f48ea
BA
747 const myIdx = this.game.players.findIndex(p => {
748 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
749 });
6808d7a1 750 if (myIdx >= 0) {
8477e53d 751 // OK, I play in this game
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752 GameStorage.update(this.gameRef.id, {
753 score: score,
754 scoreMsg: scoreMsg
755 });
48ab808f 756 // Notify the score to main Hall. TODO: only one player (currently double send)
6808d7a1 757 this.send("result", { gid: this.game.id, score: score });
dcd68c41 758 }
6808d7a1
BA
759 }
760 }
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761};
762</script>
7e1a1fe9 763
41c80bb6 764<style lang="sass" scoped>
72ccbd67 765.connected
050ae3b5 766 background-color: lightgreen
72ccbd67 767
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768#participants
769 margin-left: 5px
770
771.anonymous
772 color: grey
773 font-style: italic
774
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775#playersInfo > p
776 margin: 0
777
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778@media screen and (min-width: 768px)
779 #actions
780 width: 300px
781@media screen and (max-width: 767px)
782 .game
783 width: 100%
72ccbd67 784
430a2038 785#actions
cf94b843 786 display: inline-block
1d6d7b1d 787 margin: 0
430a2038
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788 button
789 display: inline-block
430a2038 790 margin: 0
a1c48034 791
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792@media screen and (max-width: 767px)
793 #aboveBoard
794 text-align: center
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795@media screen and (min-width: 768px)
796 #aboveBoard
797 margin-left: 30%
050ae3b5 798
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799.variant-cadence
800 padding-right: 10px
801
802.variant-name
8c5f5390 803 font-weight: bold
77c50966 804 padding-right: 10px
77c50966 805
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806.name
807 font-size: 1.5rem
808 padding: 1px
809
810.time
811 font-size: 2rem
812 display: inline-block
813 margin-left: 10px
814
815.split-names
816 display: inline-block
817 margin: 0 15px
818
430a2038 819#chat
a1c48034 820 padding-top: 20px
a154d45e 821 max-width: 767px
430a2038 822 border: none;
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823
824#chatBtn
825 margin: 0 10px 0 0
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826
827.draw-sent, .draw-sent:hover
828 background-color: lightyellow
829
830.draw-received, .draw-received:hover
831 background-color: lightgreen
832
833.draw-threerep, .draw-threerep:hover
834 background-color: #e4d1fc
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835
836.somethingnew
837 background-color: #c5fefe
7e1a1fe9 838</style>