Everything implemented. A lot still untested
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
bfe9a135 3 input#modalChat.modal(type="checkbox" @click="resetChatColor")
602d6bef 4 div#chatWrap(role="dialog" data-checkbox="modalChat" aria-labelledby="inputChat")
a1c48034
BA
5 #chat.card
6 label.modal-close(for="modalChat")
ed06d9e9 7 #participants
602d6bef 8 span {{ Object.keys(people).length }} st.tr["participant(s):"]
ed06d9e9
BA
9 span(v-for="p in Object.values(people)" v-if="!!p.name")
10 | {{ p.name }}
11 span.anonymous(v-if="Object.values(people).some(p => !p.name)")
12 | + @nonymous
3837d4f7 13 Chat(:players="game.players" :pastChats="game.chats"
a1c48034 14 @newchat-sent="finishSendChat" @newchat-received="processChat")
7aa548e7 15 .row
050ae3b5 16 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
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17 span.variant-info
18 | {{ st.tr["Variant:"] + " " }}
19 span.vname {{ game.vname }}
cf94b843 20 button#chatBtn(onClick="doClick('modalChat')") Chat
4f518610 21 #actions(v-if="game.score=='*'")
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22 button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}")
23 | {{ st.tr["Draw"] }}
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24 button(v-if="!!game.mycolor" @click="abortGame") {{ st.tr["Abort"] }}
25 button(v-if="!!game.mycolor" @click="resign") {{ st.tr["Resign"] }}
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26 #playersInfo
27 p
5bcc9b31
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28 span.name(:class="{connected: isConnected(0)}")
29 | {{ game.players[0].name || "@nonymous" }}
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30 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
31 span.split-names -
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32 span.name(:class="{connected: isConnected(1)}")
33 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 34 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
430a2038
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35 BaseGame(:game="game" :vr="vr" ref="basegame"
36 @newmove="processMove" @gameover="gameOver")
a6088c90
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37</template>
38
39<script>
46284a2f 40import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 41import Chat from "@/components/Chat.vue";
a6088c90 42import { store } from "@/store";
967a2686 43import { GameStorage } from "@/utils/gameStorage";
5b87454c 44import { ppt } from "@/utils/datetime";
66d03f23 45import { extractTime } from "@/utils/timeControl";
f41ce580 46import { ArrayFun } from "@/utils/array";
dcd68c41 47import { processModalClick } from "@/utils/modalClick";
77c50966 48import { getScoreMessage } from "@/utils/scoring";
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49
50export default {
51 name: 'my-game',
52 components: {
53 BaseGame,
5c8e044f 54 Chat,
a6088c90 55 },
f7121527 56 // gameRef: to find the game in (potentially remote) storage
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57 data: function() {
58 return {
59 st: store.state,
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60 gameRef: { //given in URL (rid = remote ID)
61 id: "",
62 rid: ""
63 },
f41ce580 64 game: {players:[{name:""},{name:""}]}, //passed to BaseGame
809ba2aa 65 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 66 vr: null, //"variant rules" object initialized from FEN
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BA
67 drawOffer: "",
68 people: {}, //players + observers
760adbce 69 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 70 repeat: {}, //detect position repetition
a6088c90
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71 };
72 },
73 watch: {
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74 "$route": function(to, from) {
75 this.gameRef.id = to.params["id"];
76 this.gameRef.rid = to.query["rid"];
77 this.loadGame();
a6088c90 78 },
5b87454c 79 "game.clocks": function(newState) {
b7cbbda1 80 if (this.game.moves.length < 2 || this.game.score != "*")
dce792f6 81 {
b7cbbda1 82 // 1st move not completed yet, or game over: freeze time
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BA
83 this.virtualClocks = newState.map(s => ppt(s));
84 return;
85 }
809ba2aa 86 const currentTurn = this.vr.turn;
6fba6e0c 87 const colorIdx = ["w","b"].indexOf(currentTurn);
809ba2aa
BA
88 let countdown = newState[colorIdx] -
89 (Date.now() - this.game.initime[colorIdx])/1000;
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90 this.virtualClocks = [0,1].map(i => {
91 const removeTime = i == colorIdx
92 ? (Date.now() - this.game.initime[colorIdx])/1000
93 : 0;
94 return ppt(newState[i] - removeTime);
95 });
809ba2aa 96 let clockUpdate = setInterval(() => {
e69f159d 97 if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
809ba2aa
BA
98 {
99 clearInterval(clockUpdate);
e69f159d 100 if (countdown < 0)
602d6bef 101 this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]);
809ba2aa 102 }
9aa229f3 103 else
9aa229f3 104 this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
809ba2aa 105 }, 1000);
5b87454c 106 },
92a523d1 107 },
dcd68c41 108 // NOTE: some redundant code with Hall.vue (related to people array)
a6088c90 109 created: function() {
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110 // Always add myself to players' list
111 const my = this.st.user;
dcd68c41 112 this.$set(this.people, my.sid, {id:my.id, name:my.name});
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113 this.gameRef.id = this.$route.params["id"];
114 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
760adbce 115 // Define socket .onmessage() and .onclose() events:
5f131484 116 this.st.conn.onmessage = this.socketMessageListener;
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117 const socketCloseListener = () => {
118 store.socketCloseListener(); //reinitialize connexion (in store.js)
a9b131f1 119 this.st.conn.addEventListener('message', this.socketMessageListener);
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BA
120 this.st.conn.addEventListener('close', socketCloseListener);
121 };
cdb34c93 122 this.st.conn.onclose = socketCloseListener;
760adbce
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123 // Socket init required before loading remote game:
124 const socketInit = (callback) => {
125 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
126 callback();
127 else //socket not ready yet (initial loading)
128 this.st.conn.onopen = callback;
129 };
130 if (!this.gameRef.rid) //game stored locally or on server
131 this.loadGame(null, () => socketInit(this.roomInit));
132 else //game stored remotely: need socket to retrieve it
133 {
134 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
135 // --> It will be given when receiving "fullgame" socket event.
136 // A more general approach would be to store it somewhere.
137 socketInit(this.loadGame);
138 }
cdb34c93 139 },
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140 mounted: function() {
141 document.getElementById("chatWrap").addEventListener(
142 "click", processModalClick);
143 },
cdb34c93 144 methods: {
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145 // O.1] Ask server for room composition:
146 roomInit: function() {
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147 // Notify the room only now that I connected, because
148 // messages might be lost otherwise (if game loading is slow)
149 this.st.conn.send(JSON.stringify({code:"connect"}));
760adbce 150 this.st.conn.send(JSON.stringify({code:"pollclients"}));
5f131484 151 },
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152 isConnected: function(index) {
153 const name = this.game.players[index].name;
154 if (this.st.user.name == name)
155 return true;
dcd68c41 156 return Object.values(this.people).some(p => p.name == name);
050ae3b5 157 },
cdb34c93 158 socketMessageListener: function(msg) {
a6088c90 159 const data = JSON.parse(msg.data);
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160 switch (data.code)
161 {
6d9f4315 162 case "duplicate":
602d6bef 163 alert(this.st.tr["Warning: multi-tabs not supported"]);
6d9f4315 164 break;
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165 // 0.2] Receive clients list (just socket IDs)
166 case "pollclients":
167 {
168 data.sockIds.forEach(sid => {
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169 if (!!this.people[sid])
170 return;
171 this.$set(this.people, sid, {id:0, name:""});
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172 // Ask only identity
173 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
174 });
175 break;
176 }
177 case "askidentity":
178 {
179 // Request for identification: reply if I'm not anonymous
180 if (this.st.user.id > 0)
181 {
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182 this.st.conn.send(JSON.stringify({code:"identity",
183 user: {
184 // NOTE: decompose to avoid revealing email
185 name: this.st.user.name,
186 sid: this.st.user.sid,
187 id: this.st.user.id,
188 },
189 target:data.from}));
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190 }
191 break;
192 }
193 case "identity":
194 {
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195 // NOTE: sometimes player.id fails because player is undefined...
196 // Probably because the event was meant for Hall?
41c80bb6 197 if (!this.people[data.user.sid])
cd0d7743 198 return;
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BA
199 this.$set(this.people, data.user.sid,
200 {id: data.user.id, name: data.user.name});
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201 // Sending last state only for live games: corr games are complete,
202 // only if I played a move (otherwise opponent has all)
203 if (!!this.game.mycolor && this.game.type == "live"
204 && this.game.oppsid == data.user.sid
205 && this.game.moves.length > 0 && this.vr.turn != this.game.mycolor)
411d23cd 206 {
f41ce580 207 // Send our "last state" informations to opponent
411d23cd
BA
208 const L = this.game.moves.length;
209 this.st.conn.send(JSON.stringify({
210 code: "lastate",
dcd68c41 211 target: data.user.sid,
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212 state:
213 {
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214 lastMove: this.game.moves[L-1],
215 // Since we played a move, only drawOffer=="sent" is possible
216 drawSent: this.drawOffer == "sent",
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217 score: this.game.score,
218 movesCount: L,
f41ce580
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219 clocks: this.game.clocks,
220 }
411d23cd
BA
221 }));
222 }
a6088c90 223 break;
6fba6e0c 224 }
c6788ecf 225 case "askgame":
5bcc9b31
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226 // Send current (live) game if not asked by opponent (!)
227 if (this.game.players.some(p => p.sid == data.from))
228 return;
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229 const myGame =
230 {
231 // Minimal game informations:
232 id: this.game.id,
b1ea2149 233 players: this.game.players,
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234 vid: this.game.vid,
235 timeControl: this.game.timeControl,
236 };
237 this.st.conn.send(JSON.stringify({code:"game",
238 game:myGame, target:data.from}));
239 break;
f41ce580 240 case "newmove":
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241 if (!!data.move.cancelDrawOffer) //opponent refuses draw
242 this.drawOffer = "";
41c80bb6 243 this.$set(this.game, "moveToPlay", data.move);
f41ce580 244 break;
a6088c90 245 case "lastate": //got opponent infos about last move
6fba6e0c 246 {
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BA
247 this.lastate = data;
248 if (!!this.game.type) //game is loaded
249 this.processLastate();
250 //else: will be processed when game is ready
a6088c90 251 break;
6fba6e0c 252 }
93d1d7a7 253 case "resign":
77c50966 254 this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
93d1d7a7 255 break;
93d1d7a7 256 case "abort":
77c50966 257 this.gameOver("?", "Abort");
93d1d7a7 258 break;
2cc10cdb 259 case "draw":
77c50966 260 this.gameOver("1/2", data.message);
2cc10cdb
BA
261 break;
262 case "drawoffer":
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263 // NOTE: observers don't know who offered draw
264 this.drawOffer = "received";
6d9f4315 265 break;
7e1a1fe9 266 case "askfullgame":
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267 this.st.conn.send(JSON.stringify({code:"fullgame",
268 game:this.game, target:data.from}));
7e1a1fe9 269 break;
5f131484 270 case "fullgame":
760adbce
BA
271 // Callback "roomInit" to poll clients only after game is loaded
272 this.loadGame(data.game, this.roomInit);
5f131484 273 break;
5f131484
BA
274 case "connect":
275 {
dcd68c41
BA
276 // TODO: next condition is probably not required. See note line 150
277 if (!this.people[data.from])
278 {
279 this.$set(this.people, data.from, {name:"", id:0});
280 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
281 }
5f131484
BA
282 break;
283 }
284 case "disconnect":
dcd68c41 285 this.$delete(this.people, data.from);
a6088c90
BA
286 break;
287 }
cdb34c93 288 },
760adbce
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289 // lastate was received, but maybe game wasn't ready yet:
290 processLastate: function() {
291 const data = this.lastate;
292 this.lastate = undefined; //security...
293 const L = this.game.moves.length;
294 if (data.movesCount > L)
295 {
296 // Just got last move from him
760adbce 297 if (data.score != "*" && this.game.score == "*")
77c50966 298 this.gameOver(data.score);
760adbce 299 this.game.clocks = data.clocks; //TODO: check this?
77c50966 300 if (!!data.drawSent)
760adbce 301 this.drawOffer = "received";
77c50966 302 this.$set(this.game, "moveToPlay", data.lastMove);
760adbce
BA
303 }
304 },
dcd68c41 305 clickDraw: function() {
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306 if (!this.game.mycolor)
307 return; //I'm just spectator
a1c48034 308 if (["received","threerep"].includes(this.drawOffer))
6fba6e0c 309 {
602d6bef 310 if (!confirm(this.st.tr["Accept draw?"]))
6fba6e0c 311 return;
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312 const message = (this.drawOffer == "received"
313 ? "Mutual agreement"
314 : "Three repetitions");
dcd68c41
BA
315 Object.keys(this.people).forEach(sid => {
316 if (sid != this.st.user.sid)
317 {
318 this.st.conn.send(JSON.stringify({code:"draw",
319 message:message, target:sid}));
320 }
321 });
77c50966 322 this.gameOver("1/2", message);
2cc10cdb 323 }
41c80bb6 324 else if (this.drawOffer == "") //no effect if drawOffer == "sent"
6fba6e0c 325 {
dfeb96ea
BA
326 if (this.game.mycolor != this.vr.turn)
327 return alert(this.st.tr["Draw offer only in your turn"]);
602d6bef 328 if (!confirm(this.st.tr["Offer draw?"]))
6fba6e0c 329 return;
760adbce 330 this.drawOffer = "sent";
dcd68c41
BA
331 Object.keys(this.people).forEach(sid => {
332 if (sid != this.st.user.sid)
333 this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
760adbce 334 });
dfeb96ea 335 GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor});
a6088c90
BA
336 }
337 },
7f3484bd 338 abortGame: function() {
77c50966 339 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
7f3484bd 340 return;
77c50966 341 this.gameOver("?", "Abort");
dcd68c41
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342 Object.keys(this.people).forEach(sid => {
343 if (sid != this.st.user.sid)
5f131484
BA
344 {
345 this.st.conn.send(JSON.stringify({
346 code: "abort",
dcd68c41 347 target: sid,
5f131484
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348 }));
349 }
7f3484bd 350 });
a6088c90
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351 },
352 resign: function(e) {
77c50966 353 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 354 return;
dcd68c41
BA
355 Object.keys(this.people).forEach(sid => {
356 if (sid != this.st.user.sid)
760adbce
BA
357 {
358 this.st.conn.send(JSON.stringify({code:"resign",
dcd68c41 359 side:this.game.mycolor, target:sid}));
760adbce
BA
360 }
361 });
77c50966 362 this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
a6088c90 363 },
967a2686
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364 // 3 cases for loading a game:
365 // - from indexedDB (running or completed live game I play)
b196f8ea
BA
366 // - from server (one correspondance game I play[ed] or not)
367 // - from remote peer (one live game I don't play, finished or not)
760adbce 368 loadGame: function(game, callback) {
967a2686 369 const afterRetrieval = async (game) => {
f41ce580
BA
370 const vModule = await import("@/variants/" + game.vname + ".js");
371 window.V = vModule.VariantRules;
372 this.vr = new V(game.fen);
c0b27606 373 const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live");
92a523d1 374 const tc = extractTime(game.timeControl);
c0b27606
BA
375 if (gtype == "corr")
376 {
f41ce580
BA
377 if (game.players[0].color == "b")
378 {
379 // Adopt the same convention for live and corr games: [0] = white
380 [ game.players[0], game.players[1] ] =
381 [ game.players[1], game.players[0] ];
382 }
c0b27606 383 // corr game: needs to compute the clocks + initime
7f3484bd 384 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 385 game.clocks = [tc.mainTime, tc.mainTime];
92b82def 386 game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of
b7cbbda1 387 if (game.score == "*") //otherwise no need to bother with time
92a523d1 388 {
b7cbbda1
BA
389 game.initime = [0, 0];
390 const L = game.moves.length;
391 if (L >= 3)
5f131484 392 {
b7cbbda1
BA
393 let addTime = [0, 0];
394 for (let i=2; i<L; i++)
395 {
396 addTime[i%2] += tc.increment -
397 (game.moves[i].played - game.moves[i-1].played) / 1000;
398 }
399 for (let i=0; i<=1; i++)
400 game.clocks[i] += addTime[i];
5f131484 401 }
b7cbbda1
BA
402 if (L >= 1)
403 game.initime[L%2] = game.moves[L-1].played;
92a523d1 404 }
92b82def 405 // Now that we used idx and played, re-format moves as for live games
6d68309a 406 game.moves = game.moves.map( (m) => {
92b82def 407 const s = m.squares;
6d68309a 408 return {
92b82def
BA
409 appear: s.appear,
410 vanish: s.vanish,
411 start: s.start,
412 end: s.end,
92b82def
BA
413 };
414 });
3837d4f7
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415 // Also sort chat messages (if any)
416 game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
c0b27606 417 }
f41ce580
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418 const myIdx = game.players.findIndex(p => {
419 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
420 });
92a523d1 421 if (gtype == "live" && game.clocks[0] < 0) //game unstarted
66d03f23
BA
422 {
423 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 424 if (game.score == "*")
22efa391 425 {
b7cbbda1
BA
426 game.initime[0] = Date.now();
427 if (myIdx >= 0)
22efa391 428 {
b7cbbda1
BA
429 // I play in this live game; corr games don't have clocks+initime
430 GameStorage.update(game.id,
431 {
432 clocks: game.clocks,
433 initime: game.initime,
434 });
435 }
22efa391 436 }
66d03f23 437 }
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BA
438 if (!!game.drawOffer)
439 {
440 if (game.drawOffer == "t") //three repetitions
441 this.drawOffer = "threerep";
442 else
443 {
444 if (myIdx < 0)
445 this.drawOffer = "received"; //by any of the players
446 else
447 {
448 // I play in this game:
449 if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1))
450 this.drawOffer = "sent";
451 else //all other cases
452 this.drawOffer = "received";
453 }
454 }
455 }
456 if (!!game.scoreMsg)
457 game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english
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458 this.game = Object.assign({},
459 game,
cf742aaf 460 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 461 {
c0b27606 462 type: gtype,
66d03f23 463 increment: tc.increment,
6fba6e0c 464 mycolor: [undefined,"w","b"][myIdx+1],
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465 // opponent sid not strictly required (or available), but easier
466 // at least oppsid or oppid is available anyway:
467 oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),
468 oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
6fba6e0c 469 }
4b0384fa 470 );
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471 this.repeat = {}; //reset: scan past moves' FEN:
472 let repIdx = 0;
473 // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame
474 let vr_tmp = new V(game.fenStart);
475 game.moves.forEach(m => {
476 vr_tmp.play(m);
477 const fenObj = V.ParseFen( vr_tmp.getFen() );
478 repIdx = fenObj.position + "_" + fenObj.turn;
479 if (!!fenObj.flags)
480 repIdx += "_" + fenObj.flags;
481 this.repeat[repIdx] = (!!this.repeat[repIdx]
482 ? this.repeat[repIdx]+1
483 : 1);
484 });
485 if (this.repeat[repIdx] >= 3)
486 this.drawOffer = "threerep";
760adbce
BA
487 if (!!this.lastate) //lastate arrived before game was loaded:
488 this.processLastate();
489 callback();
967a2686
BA
490 };
491 if (!!game)
dc284d90 492 return afterRetrieval(game);
967a2686
BA
493 if (!!this.gameRef.rid)
494 {
760adbce 495 // Remote live game: forgetting about callback func... (TODO: design)
5f131484
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496 this.st.conn.send(JSON.stringify(
497 {code:"askfullgame", target:this.gameRef.rid}));
967a2686
BA
498 }
499 else
500 {
f41ce580 501 // Local or corr game
11667c79 502 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 503 }
a6088c90 504 },
9d54ab89 505 // Post-process a move (which was just played)
ce87ac6a 506 processMove: function(move) {
a1c48034 507 // Update storage (corr or live) if I play in the game
6fba6e0c 508 const colorIdx = ["w","b"].indexOf(move.color);
9d54ab89 509 // https://stackoverflow.com/a/38750895
a1c48034
BA
510 if (!!this.game.mycolor)
511 {
512 const allowed_fields = ["appear", "vanish", "start", "end"];
513 // NOTE: 'var' to see this variable outside this block
514 var filtered_move = Object.keys(move)
515 .filter(key => allowed_fields.includes(key))
516 .reduce((obj, key) => {
517 obj[key] = move[key];
518 return obj;
519 }, {});
520 }
dc284d90 521 // Send move ("newmove" event) to people in the room (if our turn)
dce792f6 522 let addTime = 0;
9d54ab89 523 if (move.color == this.game.mycolor)
b4fb1612 524 {
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525 if (this.drawOffer == "received") //I refuse draw
526 this.drawOffer = "";
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527 if (this.game.moves.length >= 2) //after first move
528 {
529 const elapsed = Date.now() - this.game.initime[colorIdx];
530 // elapsed time is measured in milliseconds
531 addTime = this.game.increment - elapsed/1000;
532 }
6d68309a 533 let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
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534 Object.keys(this.people).forEach(sid => {
535 if (sid != this.st.user.sid)
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536 {
537 this.st.conn.send(JSON.stringify({
538 code: "newmove",
dcd68c41 539 target: sid,
dc284d90 540 move: sendMove,
77c50966 541 cancelDrawOffer: this.drawOffer=="",
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542 }));
543 }
544 });
b4fb1612 545 }
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546 else
547 addTime = move.addTime; //supposed transmitted
6fba6e0c 548 const nextIdx = ["w","b"].indexOf(this.vr.turn);
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549 // Update current game object:
550 this.game.moves.push(move);
551 this.game.fen = move.fen;
552 this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
553 this.game.initime[nextIdx] = Date.now();
554 // If repetition detected, consider that a draw offer was received:
555 const fenObj = V.ParseFen(move.fen);
556 let repIdx = fenObj.position + "_" + fenObj.turn;
557 if (!!fenObj.flags)
558 repIdx += "_" + fenObj.flags;
559 this.repeat[repIdx] = (!!this.repeat[repIdx]
560 ? this.repeat[repIdx]+1
561 : 1);
562 if (this.repeat[repIdx] >= 3)
563 this.drawOffer = "threerep";
564 else if (this.drawOffer == "threerep")
565 this.drawOffer = "";
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566 // Since corr games are stored at only one location, update should be
567 // done only by one player for each move:
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568 if (!!this.game.mycolor &&
569 (this.game.type == "live" || move.color == this.game.mycolor))
967a2686 570 {
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571 let drawCode = "";
572 switch (this.drawOffer)
573 {
574 case "threerep":
575 drawCode = "t";
576 break;
577 case "sent":
578 drawCode = this.game.mycolor;
579 break;
580 case "received":
581 drawCode = this.vr.turn;
582 break;
583 }
e69f159d 584 if (this.game.type == "corr")
f41ce580 585 {
e69f159d 586 GameStorage.update(this.gameRef.id,
6d68309a 587 {
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588 fen: move.fen,
589 move:
590 {
591 squares: filtered_move,
e69f159d 592 played: Date.now(), //TODO: on server?
77c50966 593 idx: this.game.moves.length - 1,
e69f159d 594 },
77c50966 595 drawOffer: drawCode,
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596 });
597 }
598 else //live
599 {
600 GameStorage.update(this.gameRef.id,
601 {
602 fen: move.fen,
603 move: filtered_move,
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604 clocks: this.game.clocks,
605 initime: this.game.initime,
606 drawOffer: drawCode,
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607 });
608 }
6d68309a 609 }
b4fb1612 610 },
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611 resetChatColor: function() {
612 // TODO: this is called twice, once on opening an once on closing
613 document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
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614 },
615 finishSendChat: function(chat) {
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616 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
617 if (this.game.type == "corr" && this.st.user.id > 0)
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618 GameStorage.update(this.gameRef.id, {chat: chat});
619 },
a1c48034 620 processChat: function() {
ed06d9e9 621 if (!document.getElementById("modalChat").checked)
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622 document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
623 },
430a2038 624 gameOver: function(score, scoreMsg) {
430a2038 625 this.game.score = score;
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626 this.game.scoreMsg = this.st.tr[(!!scoreMsg
627 ? scoreMsg
628 : getScoreMessage(score))];
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629 const myIdx = this.game.players.findIndex(p => {
630 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
631 });
632 if (myIdx >= 0) //OK, I play in this game
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633 {
634 GameStorage.update(this.gameRef.id,
635 {score: score, scoreMsg: scoreMsg});
636 }
ce87ac6a 637 },
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638 },
639};
640</script>
7e1a1fe9 641
41c80bb6 642<style lang="sass" scoped>
72ccbd67 643.connected
050ae3b5 644 background-color: lightgreen
72ccbd67 645
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646#participants
647 margin-left: 5px
648
649.anonymous
650 color: grey
651 font-style: italic
652
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653@media screen and (min-width: 768px)
654 #actions
655 width: 300px
656@media screen and (max-width: 767px)
657 .game
658 width: 100%
72ccbd67 659
430a2038 660#actions
cf94b843 661 display: inline-block
430a2038 662 margin-top: 10px
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663 button
664 display: inline-block
665 width: 33%
666 margin: 0
a1c48034 667
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668@media screen and (max-width: 767px)
669 #aboveBoard
670 text-align: center
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671@media screen and (min-width: 768px)
672 #aboveBoard
673 margin-left: 30%
050ae3b5 674
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675.variant-info
676 padding-right: 10px
677 .vname
678 font-weight: bold
679
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680.name
681 font-size: 1.5rem
682 padding: 1px
683
684.time
685 font-size: 2rem
686 display: inline-block
687 margin-left: 10px
688
689.split-names
690 display: inline-block
691 margin: 0 15px
692
430a2038 693#chat
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694 padding-top: 20px
695 max-width: 600px
430a2038 696 border: none;
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697
698#chatBtn
699 margin: 0 10px 0 0
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700
701.draw-sent, .draw-sent:hover
702 background-color: lightyellow
703
704.draw-received, .draw-received:hover
705 background-color: lightgreen
706
707.draw-threerep, .draw-threerep:hover
708 background-color: #e4d1fc
7e1a1fe9 709</style>