Finished. Now some last styling
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
a1c48034 3 input#modalChat.modal(type="checkbox" @change="toggleChat")
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4 div#chatWrap(role="dialog" data-checkbox="modalChat"
5 aria-labelledby="inputChat")
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6 #chat.card
7 label.modal-close(for="modalChat")
3837d4f7 8 Chat(:players="game.players" :pastChats="game.chats"
a1c48034 9 @newchat-sent="finishSendChat" @newchat-received="processChat")
7aa548e7 10 .row
050ae3b5 11 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
cf94b843 12 button#chatBtn(onClick="doClick('modalChat')") Chat
430a2038 13 #actions(v-if="game.mode!='analyze' && game.score=='*'")
dcd68c41 14 button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") Draw
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15 button(@click="abortGame") Abort
16 button(@click="resign") Resign
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17 #playersInfo
18 p
19 span.name(:class="{connected: isConnected(0)}") {{ game.players[0].name }}
20 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
21 span.split-names -
22 span.name(:class="{connected: isConnected(1)}") {{ game.players[1].name }}
23 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
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24 BaseGame(:game="game" :vr="vr" ref="basegame"
25 @newmove="processMove" @gameover="gameOver")
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26</template>
27
28<script>
46284a2f 29import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 30import Chat from "@/components/Chat.vue";
a6088c90 31import { store } from "@/store";
967a2686 32import { GameStorage } from "@/utils/gameStorage";
5b87454c 33import { ppt } from "@/utils/datetime";
66d03f23 34import { extractTime } from "@/utils/timeControl";
f41ce580 35import { ArrayFun } from "@/utils/array";
dcd68c41 36import { processModalClick } from "@/utils/modalClick";
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37
38export default {
39 name: 'my-game',
40 components: {
41 BaseGame,
5c8e044f 42 Chat,
a6088c90 43 },
f7121527 44 // gameRef: to find the game in (potentially remote) storage
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45 data: function() {
46 return {
47 st: store.state,
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48 gameRef: { //given in URL (rid = remote ID)
49 id: "",
50 rid: ""
51 },
f41ce580 52 game: {players:[{name:""},{name:""}]}, //passed to BaseGame
809ba2aa 53 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 54 vr: null, //"variant rules" object initialized from FEN
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55 drawOffer: "",
56 people: {}, //players + observers
760adbce 57 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 58 repeat: {}, //detect position repetition
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59 };
60 },
61 watch: {
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62 "$route": function(to, from) {
63 this.gameRef.id = to.params["id"];
64 this.gameRef.rid = to.query["rid"];
65 this.loadGame();
a6088c90 66 },
5b87454c 67 "game.clocks": function(newState) {
b7cbbda1 68 if (this.game.moves.length < 2 || this.game.score != "*")
dce792f6 69 {
b7cbbda1 70 // 1st move not completed yet, or game over: freeze time
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71 this.virtualClocks = newState.map(s => ppt(s));
72 return;
73 }
809ba2aa 74 const currentTurn = this.vr.turn;
6fba6e0c 75 const colorIdx = ["w","b"].indexOf(currentTurn);
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76 let countdown = newState[colorIdx] -
77 (Date.now() - this.game.initime[colorIdx])/1000;
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78 this.virtualClocks = [0,1].map(i => {
79 const removeTime = i == colorIdx
80 ? (Date.now() - this.game.initime[colorIdx])/1000
81 : 0;
82 return ppt(newState[i] - removeTime);
83 });
809ba2aa 84 let clockUpdate = setInterval(() => {
e69f159d 85 if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
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86 {
87 clearInterval(clockUpdate);
e69f159d 88 if (countdown < 0)
430a2038 89 this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", "Time");
809ba2aa 90 }
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91 else
92 {
93 // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown)
94 this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
95 }
809ba2aa 96 }, 1000);
5b87454c 97 },
92a523d1 98 },
dcd68c41 99 // NOTE: some redundant code with Hall.vue (related to people array)
a6088c90 100 created: function() {
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101 // Always add myself to players' list
102 const my = this.st.user;
dcd68c41 103 this.$set(this.people, my.sid, {id:my.id, name:my.name});
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104 this.gameRef.id = this.$route.params["id"];
105 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
760adbce 106 // Define socket .onmessage() and .onclose() events:
5f131484 107 this.st.conn.onmessage = this.socketMessageListener;
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108 const socketCloseListener = () => {
109 store.socketCloseListener(); //reinitialize connexion (in store.js)
a9b131f1 110 this.st.conn.addEventListener('message', this.socketMessageListener);
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111 this.st.conn.addEventListener('close', socketCloseListener);
112 };
cdb34c93 113 this.st.conn.onclose = socketCloseListener;
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114 // Socket init required before loading remote game:
115 const socketInit = (callback) => {
116 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
117 callback();
118 else //socket not ready yet (initial loading)
119 this.st.conn.onopen = callback;
120 };
121 if (!this.gameRef.rid) //game stored locally or on server
122 this.loadGame(null, () => socketInit(this.roomInit));
123 else //game stored remotely: need socket to retrieve it
124 {
125 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
126 // --> It will be given when receiving "fullgame" socket event.
127 // A more general approach would be to store it somewhere.
128 socketInit(this.loadGame);
129 }
cdb34c93 130 },
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131 mounted: function() {
132 document.getElementById("chatWrap").addEventListener(
133 "click", processModalClick);
134 },
cdb34c93 135 methods: {
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136 // O.1] Ask server for room composition:
137 roomInit: function() {
138 this.st.conn.send(JSON.stringify({code:"pollclients"}));
5f131484 139 },
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140 isConnected: function(index) {
141 const name = this.game.players[index].name;
142 if (this.st.user.name == name)
143 return true;
dcd68c41 144 return Object.values(this.people).some(p => p.name == name);
050ae3b5 145 },
cdb34c93 146 socketMessageListener: function(msg) {
a6088c90 147 const data = JSON.parse(msg.data);
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148 switch (data.code)
149 {
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150 case "duplicate":
151 alert("Warning: duplicate 'offline' connection");
152 break;
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153 // 0.2] Receive clients list (just socket IDs)
154 case "pollclients":
155 {
156 data.sockIds.forEach(sid => {
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157 // TODO: understand clearly what happens here, problems when a
158 // game is quit, and then launch a new game from hall.
159 if (!!this.people[sid])
160 return;
161 this.$set(this.people, sid, {id:0, name:""});
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162 // Ask only identity
163 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
164 });
165 break;
166 }
167 case "askidentity":
168 {
169 // Request for identification: reply if I'm not anonymous
170 if (this.st.user.id > 0)
171 {
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172 this.st.conn.send(JSON.stringify({code:"identity",
173 user: {
174 // NOTE: decompose to avoid revealing email
175 name: this.st.user.name,
176 sid: this.st.user.sid,
177 id: this.st.user.id,
178 },
179 target:data.from}));
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180 }
181 break;
182 }
183 case "identity":
184 {
dcd68c41 185 let player = this.people[data.user.sid];
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186 // NOTE: sometimes player.id fails because player is undefined...
187 // Probably because the event was meant for Hall?
188 if (!player)
189 return;
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190 player.id = data.user.id;
191 player.name = data.user.name;
192 // Sending last state only for live games: corr games are complete
dcd68c41 193 if (this.game.type == "live" && this.game.oppsid == data.user.sid)
411d23cd 194 {
f41ce580 195 // Send our "last state" informations to opponent
411d23cd 196 const L = this.game.moves.length;
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197 let lastMove = (L>0 ? this.game.moves[L-1] : undefined);
198 if (!!lastMove && this.drawOffer == "sent")
199 lastMove.draw = true;
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200 this.st.conn.send(JSON.stringify({
201 code: "lastate",
dcd68c41 202 target: data.user.sid,
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203 state:
204 {
6d9f4315 205 lastMove: lastMove,
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206 score: this.game.score,
207 movesCount: L,
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208 clocks: this.game.clocks,
209 }
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210 }));
211 }
a6088c90 212 break;
6fba6e0c 213 }
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214 case "askgame":
215 // Send current (live) game
216 const myGame =
217 {
218 // Minimal game informations:
219 id: this.game.id,
ab6f48ea 220 players: this.game.players.map(p => { return {name:p.name}; }),
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221 vid: this.game.vid,
222 timeControl: this.game.timeControl,
223 };
224 this.st.conn.send(JSON.stringify({code:"game",
225 game:myGame, target:data.from}));
226 break;
f41ce580 227 case "newmove":
06e79b07 228 this.$set(this.game, "moveToPlay", data.move); //TODO: Vue3...
f41ce580 229 break;
a6088c90 230 case "lastate": //got opponent infos about last move
6fba6e0c 231 {
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232 this.lastate = data;
233 if (!!this.game.type) //game is loaded
234 this.processLastate();
235 //else: will be processed when game is ready
a6088c90 236 break;
6fba6e0c 237 }
93d1d7a7 238 case "resign":
430a2038 239 this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
93d1d7a7 240 break;
93d1d7a7 241 case "abort":
430a2038 242 this.gameOver("?", "Abort");
93d1d7a7 243 break;
2cc10cdb 244 case "draw":
dcd68c41 245 this.gameOver("1/2", data.message);
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BA
246 break;
247 case "drawoffer":
760adbce 248 this.drawOffer = "received"; //TODO: observers don't know who offered draw
6d9f4315 249 break;
7e1a1fe9 250 case "askfullgame":
dc284d90 251 this.st.conn.send(JSON.stringify({code:"fullgame", game:this.game, target:data.from}));
7e1a1fe9 252 break;
5f131484 253 case "fullgame":
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254 // Callback "roomInit" to poll clients only after game is loaded
255 this.loadGame(data.game, this.roomInit);
5f131484 256 break;
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257 case "connect":
258 {
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259 // TODO: next condition is probably not required. See note line 150
260 if (!this.people[data.from])
261 {
262 this.$set(this.people, data.from, {name:"", id:0});
263 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
264 }
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265 break;
266 }
267 case "disconnect":
dcd68c41 268 this.$delete(this.people, data.from);
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269 break;
270 }
cdb34c93 271 },
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272 // lastate was received, but maybe game wasn't ready yet:
273 processLastate: function() {
274 const data = this.lastate;
275 this.lastate = undefined; //security...
276 const L = this.game.moves.length;
277 if (data.movesCount > L)
278 {
279 // Just got last move from him
06e79b07 280 this.$set(this.game, "moveToPlay", data.lastMove);
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BA
281 if (data.score != "*" && this.game.score == "*")
282 {
283 // Opponent resigned or aborted game, or accepted draw offer
284 // (this is not a stalemate or checkmate)
430a2038 285 this.gameOver(data.score, "Opponent action");
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BA
286 }
287 this.game.clocks = data.clocks; //TODO: check this?
288 if (!!data.lastMove.draw)
289 this.drawOffer = "received";
290 }
291 },
dcd68c41 292 clickDraw: function() {
a1c48034 293 if (["received","threerep"].includes(this.drawOffer))
6fba6e0c 294 {
2cc10cdb 295 if (!confirm("Accept draw?"))
6fba6e0c 296 return;
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297 const message = (this.drawOffer == "received"
298 ? "Mutual agreement"
299 : "Three repetitions");
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300 Object.keys(this.people).forEach(sid => {
301 if (sid != this.st.user.sid)
302 {
303 this.st.conn.send(JSON.stringify({code:"draw",
304 message:message, target:sid}));
305 }
306 });
a1c48034 307 this.gameOver("1/2", message);
2cc10cdb 308 }
6fba6e0c 309 else if (this.drawOffer == "sent")
b7cbbda1 310 {
6fba6e0c 311 this.drawOffer = "";
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BA
312 if (this.game.type == "corr")
313 GameStorage.update(this.gameRef.id, {drawOffer: false});
314 }
6fba6e0c
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315 else
316 {
317 if (!confirm("Offer draw?"))
318 return;
760adbce 319 this.drawOffer = "sent";
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320 Object.keys(this.people).forEach(sid => {
321 if (sid != this.st.user.sid)
322 this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
760adbce 323 });
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324 if (this.game.type == "corr")
325 GameStorage.update(this.gameRef.id, {drawOffer: true});
a6088c90
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326 }
327 },
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328 abortGame: function() {
329 if (!confirm(this.st.tr["Terminate game?"]))
330 return;
430a2038 331 this.gameOver("?", "Abort");
dcd68c41
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332 Object.keys(this.people).forEach(sid => {
333 if (sid != this.st.user.sid)
5f131484
BA
334 {
335 this.st.conn.send(JSON.stringify({
336 code: "abort",
dcd68c41 337 target: sid,
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338 }));
339 }
7f3484bd 340 });
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341 },
342 resign: function(e) {
343 if (!confirm("Resign the game?"))
344 return;
dcd68c41
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345 Object.keys(this.people).forEach(sid => {
346 if (sid != this.st.user.sid)
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347 {
348 this.st.conn.send(JSON.stringify({code:"resign",
dcd68c41 349 side:this.game.mycolor, target:sid}));
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350 }
351 });
430a2038 352 this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
a6088c90 353 },
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354 // 3 cases for loading a game:
355 // - from indexedDB (running or completed live game I play)
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356 // - from server (one correspondance game I play[ed] or not)
357 // - from remote peer (one live game I don't play, finished or not)
760adbce 358 loadGame: function(game, callback) {
967a2686 359 const afterRetrieval = async (game) => {
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360 const vModule = await import("@/variants/" + game.vname + ".js");
361 window.V = vModule.VariantRules;
362 this.vr = new V(game.fen);
c0b27606 363 const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live");
92a523d1 364 const tc = extractTime(game.timeControl);
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BA
365 if (gtype == "corr")
366 {
f41ce580
BA
367 if (game.players[0].color == "b")
368 {
369 // Adopt the same convention for live and corr games: [0] = white
370 [ game.players[0], game.players[1] ] =
371 [ game.players[1], game.players[0] ];
372 }
c0b27606 373 // corr game: needs to compute the clocks + initime
7f3484bd 374 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 375 game.clocks = [tc.mainTime, tc.mainTime];
92b82def 376 game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of
b7cbbda1 377 if (game.score == "*") //otherwise no need to bother with time
92a523d1 378 {
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379 game.initime = [0, 0];
380 const L = game.moves.length;
381 if (L >= 3)
5f131484 382 {
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BA
383 let addTime = [0, 0];
384 for (let i=2; i<L; i++)
385 {
386 addTime[i%2] += tc.increment -
387 (game.moves[i].played - game.moves[i-1].played) / 1000;
388 }
389 for (let i=0; i<=1; i++)
390 game.clocks[i] += addTime[i];
5f131484 391 }
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BA
392 if (L >= 1)
393 game.initime[L%2] = game.moves[L-1].played;
394 if (game.drawOffer)
395 this.drawOffer = "received";
92a523d1 396 }
92b82def 397 // Now that we used idx and played, re-format moves as for live games
6d68309a 398 game.moves = game.moves.map( (m) => {
92b82def 399 const s = m.squares;
6d68309a 400 return {
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BA
401 appear: s.appear,
402 vanish: s.vanish,
403 start: s.start,
404 end: s.end,
92b82def
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405 };
406 });
3837d4f7
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407 // Also sort chat messages (if any)
408 game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
c0b27606 409 }
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410 const myIdx = game.players.findIndex(p => {
411 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
412 });
92a523d1 413 if (gtype == "live" && game.clocks[0] < 0) //game unstarted
66d03f23
BA
414 {
415 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 416 if (game.score == "*")
22efa391 417 {
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418 game.initime[0] = Date.now();
419 if (myIdx >= 0)
22efa391 420 {
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421 // I play in this live game; corr games don't have clocks+initime
422 GameStorage.update(game.id,
423 {
424 clocks: game.clocks,
425 initime: game.initime,
426 });
427 }
22efa391 428 }
66d03f23 429 }
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430 this.game = Object.assign({},
431 game,
cf742aaf 432 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 433 {
c0b27606 434 type: gtype,
66d03f23 435 increment: tc.increment,
6fba6e0c 436 mycolor: [undefined,"w","b"][myIdx+1],
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437 // opponent sid not strictly required (or available), but easier
438 // at least oppsid or oppid is available anyway:
439 oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),
440 oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
6fba6e0c 441 }
4b0384fa 442 );
72ccbd67 443 this.repeat = {}; //reset
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444 if (!!this.lastate) //lastate arrived before game was loaded:
445 this.processLastate();
446 callback();
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447 };
448 if (!!game)
dc284d90 449 return afterRetrieval(game);
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450 if (!!this.gameRef.rid)
451 {
760adbce 452 // Remote live game: forgetting about callback func... (TODO: design)
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453 this.st.conn.send(JSON.stringify(
454 {code:"askfullgame", target:this.gameRef.rid}));
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455 }
456 else
457 {
f41ce580 458 // Local or corr game
11667c79 459 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 460 }
a6088c90 461 },
9d54ab89 462 // Post-process a move (which was just played)
ce87ac6a 463 processMove: function(move) {
a1c48034 464 // Update storage (corr or live) if I play in the game
6fba6e0c 465 const colorIdx = ["w","b"].indexOf(move.color);
9d54ab89 466 // https://stackoverflow.com/a/38750895
a1c48034
BA
467 if (!!this.game.mycolor)
468 {
469 const allowed_fields = ["appear", "vanish", "start", "end"];
470 // NOTE: 'var' to see this variable outside this block
471 var filtered_move = Object.keys(move)
472 .filter(key => allowed_fields.includes(key))
473 .reduce((obj, key) => {
474 obj[key] = move[key];
475 return obj;
476 }, {});
477 }
dc284d90 478 // Send move ("newmove" event) to people in the room (if our turn)
dce792f6 479 let addTime = 0;
9d54ab89 480 if (move.color == this.game.mycolor)
b4fb1612 481 {
dce792f6
BA
482 if (this.game.moves.length >= 2) //after first move
483 {
484 const elapsed = Date.now() - this.game.initime[colorIdx];
485 // elapsed time is measured in milliseconds
486 addTime = this.game.increment - elapsed/1000;
487 }
6d68309a 488 let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
dcd68c41
BA
489 Object.keys(this.people).forEach(sid => {
490 if (sid != this.st.user.sid)
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BA
491 {
492 this.st.conn.send(JSON.stringify({
493 code: "newmove",
dcd68c41 494 target: sid,
dc284d90
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495 move: sendMove,
496 }));
497 }
498 });
b4fb1612 499 }
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BA
500 else
501 addTime = move.addTime; //supposed transmitted
6fba6e0c 502 const nextIdx = ["w","b"].indexOf(this.vr.turn);
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503 // Since corr games are stored at only one location, update should be
504 // done only by one player for each move:
a1c48034
BA
505 if (!!this.game.mycolor &&
506 (this.game.type == "live" || move.color == this.game.mycolor))
967a2686 507 {
e69f159d 508 if (this.game.type == "corr")
f41ce580 509 {
e69f159d 510 GameStorage.update(this.gameRef.id,
6d68309a 511 {
e69f159d
BA
512 fen: move.fen,
513 move:
514 {
515 squares: filtered_move,
e69f159d
BA
516 played: Date.now(), //TODO: on server?
517 idx: this.game.moves.length,
518 },
519 });
520 }
521 else //live
522 {
523 GameStorage.update(this.gameRef.id,
524 {
525 fen: move.fen,
526 move: filtered_move,
527 clocks: this.game.clocks.map((t,i) => i==colorIdx
528 ? this.game.clocks[i] + addTime
529 : this.game.clocks[i]),
530 initime: this.game.initime.map((t,i) => i==nextIdx
531 ? Date.now()
532 : this.game.initime[i]),
533 });
534 }
6d68309a 535 }
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BA
536 // Also update current game object:
537 this.game.moves.push(move);
538 this.game.fen = move.fen;
760adbce 539 //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime;
66d03f23 540 this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
809ba2aa 541 this.game.initime[nextIdx] = Date.now();
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542 // If repetition detected, consider that a draw offer was received:
543 const fenObj = V.ParseFen(move.fen);
544 let repIdx = fenObj.position + "_" + fenObj.turn;
545 if (!!fenObj.flags)
546 repIdx += "_" + fenObj.flags;
547 this.repeat[repIdx] = (!!this.repeat[repIdx]
548 ? this.repeat[repIdx]+1
549 : 1);
550 if (this.repeat[repIdx] >= 3)
a1c48034 551 this.drawOffer = "threerep";
b4fb1612 552 },
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553 toggleChat: function() {
554 document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
555 },
556 finishSendChat: function(chat) {
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557 if (this.game.type == "corr")
558 GameStorage.update(this.gameRef.id, {chat: chat});
559 },
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560 processChat: function() {
561 if (!document.getElementById("inputChat").checked)
562 document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
563 },
430a2038 564 gameOver: function(score, scoreMsg) {
93d1d7a7 565 this.game.mode = "analyze";
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566 this.game.score = score;
567 this.game.scoreMsg = scoreMsg;
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568 const myIdx = this.game.players.findIndex(p => {
569 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
570 });
571 if (myIdx >= 0) //OK, I play in this game
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572 {
573 GameStorage.update(this.gameRef.id,
574 {score: score, scoreMsg: scoreMsg});
575 }
ce87ac6a 576 },
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577 },
578};
579</script>
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580
581<style lang="sass">
72ccbd67 582.connected
050ae3b5 583 background-color: lightgreen
72ccbd67 584
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585@media screen and (min-width: 768px)
586 #actions
587 width: 300px
588@media screen and (max-width: 767px)
589 .game
590 width: 100%
72ccbd67 591
430a2038 592#actions
cf94b843 593 display: inline-block
430a2038 594 margin-top: 10px
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595 button
596 display: inline-block
597 width: 33%
598 margin: 0
a1c48034 599
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600@media screen and (max-width: 767px)
601 #aboveBoard
602 text-align: center
603
604.name
605 font-size: 1.5rem
606 padding: 1px
607
608.time
609 font-size: 2rem
610 display: inline-block
611 margin-left: 10px
612
613.split-names
614 display: inline-block
615 margin: 0 15px
616
430a2038 617#chat
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618 padding-top: 20px
619 max-width: 600px
430a2038 620 border: none;
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621
622#chatBtn
623 margin: 0 10px 0 0
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624
625.draw-sent, .draw-sent:hover
626 background-color: lightyellow
627
628.draw-received, .draw-received:hover
629 background-color: lightgreen
630
631.draw-threerep, .draw-threerep:hover
632 background-color: #e4d1fc
7e1a1fe9 633</style>