Attempt to fix selected piece over smartphone menu
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
9ddaf8da 3 input#modalChat.modal(type="checkbox" @click="resetChatColor()")
a154d45e 4 div#chatWrap(role="dialog" data-checkbox="modalChat")
a1c48034
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5 #chat.card
6 label.modal-close(for="modalChat")
ed06d9e9 7 #participants
ac8f441c 8 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
ed06d9e9
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9 span(v-for="p in Object.values(people)" v-if="!!p.name")
10 | {{ p.name }}
11 span.anonymous(v-if="Object.values(people).some(p => !p.name)")
12 | + @nonymous
3837d4f7 13 Chat(:players="game.players" :pastChats="game.chats"
ac8f441c 14 :newChat="newChat" @mychat="processChat")
7aa548e7 15 .row
050ae3b5 16 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
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17 span.variant-cadence {{ game.cadence }}
18 span.variant-name {{ game.vname }}
cf94b843 19 button#chatBtn(onClick="doClick('modalChat')") Chat
4f518610 20 #actions(v-if="game.score=='*'")
9ddaf8da 21 button(@click="clickDraw()" :class="{['draw-' + drawOffer]: true}")
602d6bef 22 | {{ st.tr["Draw"] }}
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23 button(v-if="!!game.mycolor" @click="abortGame()") {{ st.tr["Abort"] }}
24 button(v-if="!!game.mycolor" @click="resign()") {{ st.tr["Resign"] }}
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25 #playersInfo
26 p
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27 span.name(:class="{connected: isConnected(0)}")
28 | {{ game.players[0].name || "@nonymous" }}
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29 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
30 span.split-names -
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31 span.name(:class="{connected: isConnected(1)}")
32 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 33 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
604b951e 34 BaseGame(:game="game" :vr="vr" @newmove="processMove" @gameover="gameOver")
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35</template>
36
37<script>
46284a2f 38import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 39import Chat from "@/components/Chat.vue";
a6088c90 40import { store } from "@/store";
967a2686 41import { GameStorage } from "@/utils/gameStorage";
5b87454c 42import { ppt } from "@/utils/datetime";
66d03f23 43import { extractTime } from "@/utils/timeControl";
51d87b52 44import { getRandString } from "@/utils/alea";
f41ce580 45import { ArrayFun } from "@/utils/array";
dcd68c41 46import { processModalClick } from "@/utils/modalClick";
77c50966 47import { getScoreMessage } from "@/utils/scoring";
8418f0d7 48import params from "@/parameters";
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49export default {
50 name: 'my-game',
51 components: {
52 BaseGame,
5c8e044f 53 Chat,
a6088c90 54 },
f7121527 55 // gameRef: to find the game in (potentially remote) storage
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56 data: function() {
57 return {
58 st: store.state,
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59 gameRef: { //given in URL (rid = remote ID)
60 id: "",
61 rid: ""
62 },
a0c41e7e
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63 game: { //passed to BaseGame
64 players:[{name:""},{name:""}],
9a3049f3 65 chats: [],
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66 rendered: false,
67 },
809ba2aa 68 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 69 vr: null, //"variant rules" object initialized from FEN
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BA
70 drawOffer: "",
71 people: {}, //players + observers
760adbce 72 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 73 repeat: {}, //detect position repetition
ac8f441c 74 newChat: "",
8418f0d7 75 conn: null,
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76 connexionString: "",
77 // Related to (killing of) self multi-connects:
78 newConnect: {},
79 killed: {},
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80 };
81 },
82 watch: {
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83 "$route": function(to, from) {
84 this.gameRef.id = to.params["id"];
85 this.gameRef.rid = to.query["rid"];
86 this.loadGame();
a6088c90 87 },
5b87454c 88 "game.clocks": function(newState) {
b7cbbda1 89 if (this.game.moves.length < 2 || this.game.score != "*")
dce792f6 90 {
b7cbbda1 91 // 1st move not completed yet, or game over: freeze time
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92 this.virtualClocks = newState.map(s => ppt(s));
93 return;
94 }
809ba2aa 95 const currentTurn = this.vr.turn;
6fba6e0c 96 const colorIdx = ["w","b"].indexOf(currentTurn);
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97 let countdown = newState[colorIdx] -
98 (Date.now() - this.game.initime[colorIdx])/1000;
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99 this.virtualClocks = [0,1].map(i => {
100 const removeTime = i == colorIdx
101 ? (Date.now() - this.game.initime[colorIdx])/1000
102 : 0;
103 return ppt(newState[i] - removeTime);
104 });
809ba2aa 105 let clockUpdate = setInterval(() => {
e69f159d 106 if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
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107 {
108 clearInterval(clockUpdate);
e69f159d 109 if (countdown < 0)
602d6bef 110 this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]);
809ba2aa 111 }
9aa229f3 112 else
9aa229f3 113 this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
809ba2aa 114 }, 1000);
5b87454c 115 },
92a523d1 116 },
71468011 117 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 118 created: function() {
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119 // Always add myself to players' list
120 const my = this.st.user;
dcd68c41 121 this.$set(this.people, my.sid, {id:my.id, name:my.name});
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122 this.gameRef.id = this.$route.params["id"];
123 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
8418f0d7 124 // Initialize connection
51d87b52 125 this.connexionString = params.socketUrl +
8418f0d7 126 "/?sid=" + this.st.user.sid +
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127 "&tmpId=" + getRandString() +
128 "&page=" + encodeURIComponent(this.$route.path);
51d87b52 129 this.conn = new WebSocket(this.connexionString);
8418f0d7 130 this.conn.onmessage = this.socketMessageListener;
51d87b52 131 this.conn.onclose = this.socketCloseListener;
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132 // Socket init required before loading remote game:
133 const socketInit = (callback) => {
8418f0d7 134 if (!!this.conn && this.conn.readyState == 1) //1 == OPEN state
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135 callback();
136 else //socket not ready yet (initial loading)
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137 {
138 // NOTE: it's important to call callback without arguments,
139 // otherwise first arg is Websocket object and loadGame fails.
140 this.conn.onopen = () => { return callback() };
141 }
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142 };
143 if (!this.gameRef.rid) //game stored locally or on server
144 this.loadGame(null, () => socketInit(this.roomInit));
145 else //game stored remotely: need socket to retrieve it
146 {
147 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
148 // --> It will be given when receiving "fullgame" socket event.
149 // A more general approach would be to store it somewhere.
150 socketInit(this.loadGame);
151 }
cdb34c93 152 },
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153 mounted: function() {
154 document.getElementById("chatWrap").addEventListener(
155 "click", processModalClick);
156 },
8418f0d7 157 beforeDestroy: function() {
71468011 158 this.send("disconnect");
8418f0d7 159 },
cdb34c93 160 methods: {
760adbce 161 roomInit: function() {
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162 // Notify the room only now that I connected, because
163 // messages might be lost otherwise (if game loading is slow)
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164 this.send("connect");
165 this.send("pollclients");
166 },
167 send: function(code, obj) {
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168 if (!!this.conn)
169 {
170 this.conn.send(JSON.stringify(
171 Object.assign(
172 {code: code},
173 obj,
174 )
175 ));
176 }
5f131484 177 },
050ae3b5 178 isConnected: function(index) {
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BA
179 const player = this.game.players[index];
180 // Is it me ?
181 if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
050ae3b5 182 return true;
29ced362
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183 // Try to find a match in people:
184 return Object.keys(this.people).some(sid => sid == player.sid) ||
185 Object.values(this.people).some(p => p.id == player.uid);
050ae3b5 186 },
cdb34c93 187 socketMessageListener: function(msg) {
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188 if (!this.conn)
189 return;
a6088c90 190 const data = JSON.parse(msg.data);
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191 switch (data.code)
192 {
5f131484 193 case "pollclients":
5f131484 194 data.sockIds.forEach(sid => {
dcd68c41 195 this.$set(this.people, sid, {id:0, name:""});
71468011 196 if (sid != this.st.user.sid)
51d87b52 197 {
71468011 198 this.send("askidentity", {target:sid});
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199 // Ask potentially missed last state, if opponent and I play
200 if (!!this.game.mycolor
201 && this.game.type == "live" && this.game.score == "*"
202 && this.game.players.some(p => p.sid == sid))
203 {
204 this.send("asklastate", {target:sid});
205 }
206 }
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207 });
208 break;
71468011 209 case "connect":
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210 if (!this.people[data.from])
211 this.$set(this.people, data.from, {name:"", id:0});
212 if (!this.people[data.from].name)
213 {
214 this.newConnect[data.from] = true; //for self multi-connects tests
215 this.send("askidentity", {target:data.from});
216 }
71468011
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217 break;
218 case "disconnect":
219 this.$delete(this.people, data.from);
220 break;
51d87b52
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221 case "killed":
222 // I logged in elsewhere:
223 alert(this.st.tr["New connexion detected: tab now offline"]);
224 // TODO: this fails. See https://github.com/websockets/ws/issues/489
225 //this.conn.removeEventListener("message", this.socketMessageListener);
226 //this.conn.removeEventListener("close", this.socketCloseListener);
227 //this.conn.close();
228 this.conn = null;
229 break;
5f131484 230 case "askidentity":
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BA
231 {
232 // Request for identification (TODO: anonymous shouldn't need to reply)
233 const me = {
234 // Decompose to avoid revealing email
235 name: this.st.user.name,
236 sid: this.st.user.sid,
237 id: this.st.user.id,
238 };
239 this.send("identity", {data:me, target:data.from});
5f131484 240 break;
51d87b52 241 }
5f131484 242 case "identity":
71468011
BA
243 {
244 const user = data.data;
51d87b52 245 if (!!user.name) //otherwise anonymous
a0c41e7e 246 {
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247 // If I multi-connect, kill current connexion if no mark (I'm older)
248 if (this.newConnect[user.sid] && user.id > 0
249 && user.id == this.st.user.id && user.sid != this.st.user.sid)
250 {
251 if (!this.killed[this.st.user.sid])
252 {
253 this.send("killme", {sid:this.st.user.sid});
254 this.killed[this.st.user.sid] = true;
255 }
256 }
257 if (user.sid != this.st.user.sid) //I already know my identity...
258 {
259 this.$set(this.people, user.sid,
260 {
261 id: user.id,
262 name: user.name,
263 });
264 }
a0c41e7e 265 }
51d87b52 266 delete this.newConnect[user.sid];
a0c41e7e 267 break;
71468011
BA
268 }
269 case "askgame":
270 // Send current (live) game if not asked by any of the players
271 if (this.game.type == "live"
272 && this.game.players.every(p => p.sid != data.from[0]))
273 {
274 const myGame = {
275 id: this.game.id,
276 fen: this.game.fen,
277 players: this.game.players,
278 vid: this.game.vid,
279 cadence: this.game.cadence,
280 score: this.game.score,
51d87b52 281 rid: this.st.user.sid, //useful in Hall if I'm an observer
71468011
BA
282 };
283 this.send("game", {data:myGame, target:data.from});
284 }
285 break;
286 case "askfullgame":
287 this.send("fullgame", {data:this.game, target:data.from});
288 break;
289 case "fullgame":
290 // Callback "roomInit" to poll clients only after game is loaded
291 this.loadGame(data.data, this.roomInit);
292 break;
a0c41e7e 293 case "asklastate":
a0c41e7e
BA
294 // Sending last state if I played a move or score != "*"
295 if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor)
633959bf 296 || this.game.score != "*" || this.drawOffer == "sent")
411d23cd 297 {
f41ce580 298 // Send our "last state" informations to opponent
411d23cd 299 const L = this.game.moves.length;
a0c41e7e 300 const myIdx = ["w","b"].indexOf(this.game.mycolor);
71468011
BA
301 const myLastate = {
302 // NOTE: lastMove (when defined) includes addTime
303 lastMove: (L>0 ? this.game.moves[L-1] : undefined),
304 // Since we played a move (or abort or resign),
305 // only drawOffer=="sent" is possible
306 drawSent: this.drawOffer == "sent",
26f3a887 307 score: this.game.score,
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BA
308 movesCount: L,
309 initime: this.game.initime[1-myIdx], //relevant only if I played
5fd5fb22 310 };
71468011 311 this.send("lastate", {data:myLastate, target:data.from});
5fd5fb22 312 }
c6788ecf 313 break;
71468011
BA
314 case "lastate": //got opponent infos about last move
315 this.lastate = data.data;
316 if (this.game.rendered) //game is rendered (Board component)
317 this.processLastate();
318 //else: will be processed when game is ready
319 break;
f41ce580 320 case "newmove":
71468011
BA
321 {
322 const move = data.data;
323 if (!!move.cancelDrawOffer) //opponent refuses draw
633959bf 324 {
77c50966 325 this.drawOffer = "";
c4f6d5a1
BA
326 // NOTE for corr games: drawOffer reset by player in turn
327 if (this.game.type == "live" && !!this.game.mycolor)
633959bf
BA
328 GameStorage.update(this.gameRef.id, {drawOffer: ""});
329 }
71468011 330 this.$set(this.game, "moveToPlay", move);
a6088c90 331 break;
71468011 332 }
93d1d7a7 333 case "resign":
77c50966 334 this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
93d1d7a7 335 break;
93d1d7a7 336 case "abort":
77c50966 337 this.gameOver("?", "Abort");
93d1d7a7 338 break;
2cc10cdb 339 case "draw":
71468011 340 this.gameOver("1/2", data.data);
2cc10cdb
BA
341 break;
342 case "drawoffer":
41c80bb6
BA
343 // NOTE: observers don't know who offered draw
344 this.drawOffer = "received";
6d9f4315 345 break;
71468011 346 case "newchat":
bd76b456 347 this.newChat = data.data;
71468011 348 if (!document.getElementById("modalChat").checked)
2f258c37 349 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90
BA
350 break;
351 }
cdb34c93 352 },
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353 socketCloseListener: function() {
354 this.conn = new WebSocket(this.connexionString);
355 this.conn.addEventListener('message', this.socketMessageListener);
356 this.conn.addEventListener('close', this.socketCloseListener);
357 },
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BA
358 // lastate was received, but maybe game wasn't ready yet:
359 processLastate: function() {
360 const data = this.lastate;
361 this.lastate = undefined; //security...
362 const L = this.game.moves.length;
363 if (data.movesCount > L)
364 {
365 // Just got last move from him
71468011 366 this.$set(this.game, "moveToPlay", Object.assign({initime: data.initime}, data.lastMove));
a0c41e7e 367 }
633959bf
BA
368 if (data.drawSent)
369 this.drawOffer = "received";
a0c41e7e
BA
370 if (data.score != "*")
371 {
372 this.drawOffer = "";
373 if (this.game.score == "*")
374 this.gameOver(data.score);
760adbce
BA
375 }
376 },
dcd68c41 377 clickDraw: function() {
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BA
378 if (!this.game.mycolor)
379 return; //I'm just spectator
a1c48034 380 if (["received","threerep"].includes(this.drawOffer))
6fba6e0c 381 {
602d6bef 382 if (!confirm(this.st.tr["Accept draw?"]))
6fba6e0c 383 return;
a1c48034
BA
384 const message = (this.drawOffer == "received"
385 ? "Mutual agreement"
386 : "Three repetitions");
71468011 387 this.send("draw", {data:message});
77c50966 388 this.gameOver("1/2", message);
2cc10cdb 389 }
41c80bb6 390 else if (this.drawOffer == "") //no effect if drawOffer == "sent"
6fba6e0c 391 {
dfeb96ea
BA
392 if (this.game.mycolor != this.vr.turn)
393 return alert(this.st.tr["Draw offer only in your turn"]);
602d6bef 394 if (!confirm(this.st.tr["Offer draw?"]))
6fba6e0c 395 return;
760adbce 396 this.drawOffer = "sent";
71468011 397 this.send("drawoffer");
dfeb96ea 398 GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor});
a6088c90
BA
399 }
400 },
7f3484bd 401 abortGame: function() {
77c50966 402 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
7f3484bd 403 return;
77c50966 404 this.gameOver("?", "Abort");
71468011 405 this.send("abort");
a6088c90
BA
406 },
407 resign: function(e) {
77c50966 408 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 409 return;
71468011 410 this.send("resign", {data:this.game.mycolor});
77c50966 411 this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
a6088c90 412 },
967a2686
BA
413 // 3 cases for loading a game:
414 // - from indexedDB (running or completed live game I play)
b196f8ea
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415 // - from server (one correspondance game I play[ed] or not)
416 // - from remote peer (one live game I don't play, finished or not)
760adbce 417 loadGame: function(game, callback) {
967a2686 418 const afterRetrieval = async (game) => {
f41ce580
BA
419 const vModule = await import("@/variants/" + game.vname + ".js");
420 window.V = vModule.VariantRules;
421 this.vr = new V(game.fen);
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BA
422 const gtype = (game.cadence.indexOf('d') >= 0 ? "corr" : "live");
423 const tc = extractTime(game.cadence);
9a3049f3
BA
424 if (!game.chats)
425 game.chats = []; //live games don't have chat history
c0b27606
BA
426 if (gtype == "corr")
427 {
f41ce580
BA
428 if (game.players[0].color == "b")
429 {
430 // Adopt the same convention for live and corr games: [0] = white
431 [ game.players[0], game.players[1] ] =
432 [ game.players[1], game.players[0] ];
433 }
c0b27606 434 // corr game: needs to compute the clocks + initime
7f3484bd 435 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 436 game.clocks = [tc.mainTime, tc.mainTime];
92b82def 437 game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of
b7cbbda1 438 if (game.score == "*") //otherwise no need to bother with time
92a523d1 439 {
b7cbbda1
BA
440 game.initime = [0, 0];
441 const L = game.moves.length;
442 if (L >= 3)
5f131484 443 {
b7cbbda1
BA
444 let addTime = [0, 0];
445 for (let i=2; i<L; i++)
446 {
447 addTime[i%2] += tc.increment -
448 (game.moves[i].played - game.moves[i-1].played) / 1000;
449 }
450 for (let i=0; i<=1; i++)
451 game.clocks[i] += addTime[i];
5f131484 452 }
b7cbbda1
BA
453 if (L >= 1)
454 game.initime[L%2] = game.moves[L-1].played;
92a523d1 455 }
92b82def 456 // Now that we used idx and played, re-format moves as for live games
6d68309a 457 game.moves = game.moves.map( (m) => {
92b82def 458 const s = m.squares;
6d68309a 459 return {
92b82def
BA
460 appear: s.appear,
461 vanish: s.vanish,
462 start: s.start,
463 end: s.end,
92b82def
BA
464 };
465 });
3837d4f7
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466 // Also sort chat messages (if any)
467 game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
c0b27606 468 }
f41ce580
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469 const myIdx = game.players.findIndex(p => {
470 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
471 });
92a523d1 472 if (gtype == "live" && game.clocks[0] < 0) //game unstarted
66d03f23
BA
473 {
474 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 475 if (game.score == "*")
22efa391 476 {
b7cbbda1
BA
477 game.initime[0] = Date.now();
478 if (myIdx >= 0)
22efa391 479 {
b7cbbda1
BA
480 // I play in this live game; corr games don't have clocks+initime
481 GameStorage.update(game.id,
482 {
483 clocks: game.clocks,
484 initime: game.initime,
485 });
486 }
22efa391 487 }
66d03f23 488 }
77c50966
BA
489 if (!!game.drawOffer)
490 {
491 if (game.drawOffer == "t") //three repetitions
492 this.drawOffer = "threerep";
493 else
494 {
495 if (myIdx < 0)
496 this.drawOffer = "received"; //by any of the players
497 else
498 {
499 // I play in this game:
500 if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1))
501 this.drawOffer = "sent";
502 else //all other cases
503 this.drawOffer = "received";
504 }
505 }
506 }
507 if (!!game.scoreMsg)
508 game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english
4b0384fa
BA
509 this.game = Object.assign({},
510 game,
cf742aaf 511 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 512 {
c0b27606 513 type: gtype,
66d03f23 514 increment: tc.increment,
6fba6e0c 515 mycolor: [undefined,"w","b"][myIdx+1],
5f131484
BA
516 // opponent sid not strictly required (or available), but easier
517 // at least oppsid or oppid is available anyway:
518 oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),
519 oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
6fba6e0c 520 }
4b0384fa 521 );
a0c41e7e
BA
522 this.$nextTick(() => {
523 this.game.rendered = true;
524 // Did lastate arrive before game was rendered?
525 if (!!this.lastate)
526 this.processLastate();
527 });
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528 this.repeat = {}; //reset: scan past moves' FEN:
529 let repIdx = 0;
530 // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame
531 let vr_tmp = new V(game.fenStart);
532 game.moves.forEach(m => {
533 vr_tmp.play(m);
534 const fenObj = V.ParseFen( vr_tmp.getFen() );
535 repIdx = fenObj.position + "_" + fenObj.turn;
536 if (!!fenObj.flags)
537 repIdx += "_" + fenObj.flags;
538 this.repeat[repIdx] = (!!this.repeat[repIdx]
539 ? this.repeat[repIdx]+1
540 : 1);
541 });
542 if (this.repeat[repIdx] >= 3)
543 this.drawOffer = "threerep";
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544 if (!!callback)
545 callback();
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546 };
547 if (!!game)
dc284d90 548 return afterRetrieval(game);
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549 if (!!this.gameRef.rid)
550 {
760adbce 551 // Remote live game: forgetting about callback func... (TODO: design)
71468011 552 this.send("askfullgame", {target:this.gameRef.rid});
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553 }
554 else
555 {
f41ce580 556 // Local or corr game
11667c79 557 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 558 }
a6088c90 559 },
89021f18 560 // Post-process a move (which was just played in BaseGame)
ce87ac6a 561 processMove: function(move) {
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562 if (this.game.type == "corr" && move.color == this.game.mycolor)
563 {
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564
565//TODO: if takeback, then time over occurs.
566
d8b1800b 567 if (!confirm(this.st.tr["Move played:"] + " " + move.notation + "\n" + this.st.tr["Are you sure?"]))
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568 return this.$set(this.game, "moveToUndo", move);
569 }
a1c48034 570 // Update storage (corr or live) if I play in the game
6fba6e0c 571 const colorIdx = ["w","b"].indexOf(move.color);
a0c41e7e 572 const nextIdx = ["w","b"].indexOf(this.vr.turn);
9d54ab89 573 // https://stackoverflow.com/a/38750895
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574 if (!!this.game.mycolor)
575 {
576 const allowed_fields = ["appear", "vanish", "start", "end"];
577 // NOTE: 'var' to see this variable outside this block
578 var filtered_move = Object.keys(move)
579 .filter(key => allowed_fields.includes(key))
580 .reduce((obj, key) => {
581 obj[key] = move[key];
582 return obj;
583 }, {});
584 }
dc284d90 585 // Send move ("newmove" event) to people in the room (if our turn)
dce792f6 586 let addTime = 0;
9d54ab89 587 if (move.color == this.game.mycolor)
b4fb1612 588 {
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589 if (this.drawOffer == "received") //I refuse draw
590 this.drawOffer = "";
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591 if (this.game.moves.length >= 2) //after first move
592 {
593 const elapsed = Date.now() - this.game.initime[colorIdx];
594 // elapsed time is measured in milliseconds
595 addTime = this.game.increment - elapsed/1000;
596 }
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597 const sendMove = Object.assign({},
598 filtered_move,
599 {
600 addTime: addTime,
601 cancelDrawOffer: this.drawOffer=="",
602 });
71468011 603 this.send("newmove", {data: sendMove});
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604 // (Add)Time indication: useful in case of lastate infos requested
605 move.addTime = addTime;
b4fb1612 606 }
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607 else
608 addTime = move.addTime; //supposed transmitted
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609 // Update current game object:
610 this.game.moves.push(move);
611 this.game.fen = move.fen;
612 this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
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613 // move.initime is set only when I receive a "lastate" move from opponent
614 this.game.initime[nextIdx] = move.initime || Date.now();
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615 // If repetition detected, consider that a draw offer was received:
616 const fenObj = V.ParseFen(move.fen);
617 let repIdx = fenObj.position + "_" + fenObj.turn;
618 if (!!fenObj.flags)
619 repIdx += "_" + fenObj.flags;
620 this.repeat[repIdx] = (!!this.repeat[repIdx]
621 ? this.repeat[repIdx]+1
622 : 1);
623 if (this.repeat[repIdx] >= 3)
624 this.drawOffer = "threerep";
625 else if (this.drawOffer == "threerep")
626 this.drawOffer = "";
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627 // Since corr games are stored at only one location, update should be
628 // done only by one player for each move:
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629 if (!!this.game.mycolor &&
630 (this.game.type == "live" || move.color == this.game.mycolor))
967a2686 631 {
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632 let drawCode = "";
633 switch (this.drawOffer)
634 {
635 case "threerep":
636 drawCode = "t";
637 break;
638 case "sent":
639 drawCode = this.game.mycolor;
640 break;
641 case "received":
642 drawCode = this.vr.turn;
643 break;
644 }
e69f159d 645 if (this.game.type == "corr")
f41ce580 646 {
e69f159d 647 GameStorage.update(this.gameRef.id,
6d68309a 648 {
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649 fen: move.fen,
650 move:
651 {
652 squares: filtered_move,
a0c41e7e 653 played: Date.now(),
77c50966 654 idx: this.game.moves.length - 1,
e69f159d 655 },
633959bf 656 drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored)
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657 });
658 }
659 else //live
660 {
661 GameStorage.update(this.gameRef.id,
662 {
663 fen: move.fen,
664 move: filtered_move,
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665 clocks: this.game.clocks,
666 initime: this.game.initime,
667 drawOffer: drawCode,
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668 });
669 }
6d68309a 670 }
b4fb1612 671 },
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672 resetChatColor: function() {
673 // TODO: this is called twice, once on opening an once on closing
2f258c37 674 document.getElementById("chatBtn").classList.remove("somethingnew");
a1c48034 675 },
ac8f441c 676 processChat: function(chat) {
71468011 677 this.send("newchat", {data:chat});
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678 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
679 if (this.game.type == "corr" && this.st.user.id > 0)
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680 GameStorage.update(this.gameRef.id, {chat: chat});
681 },
430a2038 682 gameOver: function(score, scoreMsg) {
430a2038 683 this.game.score = score;
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684 this.game.scoreMsg = this.st.tr[(!!scoreMsg
685 ? scoreMsg
686 : getScoreMessage(score))];
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687 const myIdx = this.game.players.findIndex(p => {
688 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
689 });
690 if (myIdx >= 0) //OK, I play in this game
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691 {
692 GameStorage.update(this.gameRef.id,
693 {score: score, scoreMsg: scoreMsg});
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694 // Notify the score to main Hall. TODO: only one player (currently double send)
695 this.send("result", {gid:this.game.id, score:score});
dcd68c41 696 }
ce87ac6a 697 },
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698 },
699};
700</script>
7e1a1fe9 701
41c80bb6 702<style lang="sass" scoped>
72ccbd67 703.connected
050ae3b5 704 background-color: lightgreen
72ccbd67 705
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706#participants
707 margin-left: 5px
708
709.anonymous
710 color: grey
711 font-style: italic
712
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713#playersInfo > p
714 margin: 0
715
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716@media screen and (min-width: 768px)
717 #actions
718 width: 300px
719@media screen and (max-width: 767px)
720 .game
721 width: 100%
72ccbd67 722
430a2038 723#actions
cf94b843 724 display: inline-block
1d6d7b1d 725 margin: 0
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726 button
727 display: inline-block
430a2038 728 margin: 0
a1c48034 729
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730@media screen and (max-width: 767px)
731 #aboveBoard
732 text-align: center
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733@media screen and (min-width: 768px)
734 #aboveBoard
735 margin-left: 30%
050ae3b5 736
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737.variant-cadence
738 padding-right: 10px
739
740.variant-name
8c5f5390 741 font-weight: bold
77c50966 742 padding-right: 10px
77c50966 743
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744.name
745 font-size: 1.5rem
746 padding: 1px
747
748.time
749 font-size: 2rem
750 display: inline-block
751 margin-left: 10px
752
753.split-names
754 display: inline-block
755 margin: 0 15px
756
430a2038 757#chat
a1c48034 758 padding-top: 20px
a154d45e 759 max-width: 767px
430a2038 760 border: none;
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761
762#chatBtn
763 margin: 0 10px 0 0
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764
765.draw-sent, .draw-sent:hover
766 background-color: lightyellow
767
768.draw-received, .draw-received:hover
769 background-color: lightgreen
770
771.draw-threerep, .draw-threerep:hover
772 background-color: #e4d1fc
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773
774.somethingnew
775 background-color: #c5fefe
7e1a1fe9 776</style>