Acceptable state, but still issues when a lot of moves arrive quickly on several...
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
910d631b
BA
3 input#modalChat.modal(
4 type="checkbox"
5 @click="resetChatColor()"
6 )
7 div#chatWrap(
8 role="dialog"
9 data-checkbox="modalChat"
10 )
a1c48034
BA
11 #chat.card
12 label.modal-close(for="modalChat")
ed06d9e9 13 #participants
ac8f441c 14 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
910d631b
BA
15 span(
16 v-for="p in Object.values(people)"
efdfb4c7 17 v-if="p.name"
910d631b 18 )
ed06d9e9 19 | {{ p.name }}
efdfb4c7 20 span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)")
ed06d9e9 21 | + @nonymous
910d631b
BA
22 Chat(
23 :players="game.players"
24 :pastChats="game.chats"
25 :newChat="newChat"
26 @mychat="processChat"
db1f1f9a 27 @chatcleared="clearChat"
910d631b 28 )
7aa548e7 29 .row
050ae3b5 30 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
2f258c37
BA
31 span.variant-cadence {{ game.cadence }}
32 span.variant-name {{ game.vname }}
910d631b 33 button#chatBtn(onClick="window.doClick('modalChat')") Chat
4f518610 34 #actions(v-if="game.score=='*'")
910d631b
BA
35 button(
36 @click="clickDraw()"
37 :class="{['draw-' + drawOffer]: true}"
38 )
602d6bef 39 | {{ st.tr["Draw"] }}
910d631b
BA
40 button(
41 v-if="!!game.mycolor"
42 @click="abortGame()"
43 )
44 | {{ st.tr["Abort"] }}
45 button(
46 v-if="!!game.mycolor"
47 @click="resign()"
48 )
49 | {{ st.tr["Resign"] }}
050ae3b5
BA
50 #playersInfo
51 p
5bcc9b31
BA
52 span.name(:class="{connected: isConnected(0)}")
53 | {{ game.players[0].name || "@nonymous" }}
050ae3b5
BA
54 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
55 span.split-names -
5bcc9b31
BA
56 span.name(:class="{connected: isConnected(1)}")
57 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 58 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
910d631b 59 BaseGame(
8477e53d 60 ref="basegame"
910d631b 61 :game="game"
910d631b
BA
62 @newmove="processMove"
63 @gameover="gameOver"
64 )
a6088c90
BA
65</template>
66
67<script>
46284a2f 68import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 69import Chat from "@/components/Chat.vue";
a6088c90 70import { store } from "@/store";
967a2686 71import { GameStorage } from "@/utils/gameStorage";
5b87454c 72import { ppt } from "@/utils/datetime";
23ecf008 73import { ajax } from "@/utils/ajax";
66d03f23 74import { extractTime } from "@/utils/timeControl";
51d87b52 75import { getRandString } from "@/utils/alea";
dcd68c41 76import { processModalClick } from "@/utils/modalClick";
e71161fb
BA
77import { getFullNotation } from "@/utils/notation";
78import { playMove, getFilteredMove } from "@/utils/playUndo";
77c50966 79import { getScoreMessage } from "@/utils/scoring";
1611a25f 80import { ArrayFun } from "@/utils/array";
8418f0d7 81import params from "@/parameters";
a6088c90 82export default {
6808d7a1 83 name: "my-game",
a6088c90
BA
84 components: {
85 BaseGame,
6808d7a1 86 Chat
a6088c90 87 },
f7121527 88 // gameRef: to find the game in (potentially remote) storage
a6088c90
BA
89 data: function() {
90 return {
91 st: store.state,
6808d7a1 92 gameRef: {
1611a25f 93 // rid = remote (socket) ID
4b0384fa
BA
94 id: "",
95 rid: ""
96 },
6808d7a1 97 game: {
1611a25f 98 // Passed to BaseGame
6808d7a1 99 players: [{ name: "" }, { name: "" }],
9a3049f3 100 chats: [],
6808d7a1 101 rendered: false
a0c41e7e 102 },
809ba2aa 103 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 104 vr: null, //"variant rules" object initialized from FEN
dcd68c41
BA
105 drawOffer: "",
106 people: {}, //players + observers
1611a25f 107 onMygames: [], //opponents (or me) on "MyGames" page
760adbce 108 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 109 repeat: {}, //detect position repetition
ac8f441c 110 newChat: "",
8418f0d7 111 conn: null,
f9c36b2d
BA
112 roomInitialized: false,
113 // If newmove has wrong index: ask fullgame again:
dcff8e82 114 gameIsLoading: false,
f9c36b2d
BA
115 // If asklastate got no reply, ask again:
116 gotLastate: false,
e5c1d0fb 117 gotMoveIdx: -1, //last move index received
f9c36b2d
BA
118 // If newmove got no pingback, send again:
119 opponentGotMove: false,
51d87b52
BA
120 connexionString: "",
121 // Related to (killing of) self multi-connects:
122 newConnect: {},
6808d7a1 123 killed: {}
a6088c90
BA
124 };
125 },
126 watch: {
6808d7a1 127 $route: function(to) {
5f131484
BA
128 this.gameRef.id = to.params["id"];
129 this.gameRef.rid = to.query["rid"];
130 this.loadGame();
6808d7a1 131 }
92a523d1 132 },
71468011 133 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 134 created: function() {
5f131484
BA
135 // Always add myself to players' list
136 const my = this.st.user;
6808d7a1 137 this.$set(this.people, my.sid, { id: my.id, name: my.name });
dc284d90
BA
138 this.gameRef.id = this.$route.params["id"];
139 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
8418f0d7 140 // Initialize connection
6808d7a1
BA
141 this.connexionString =
142 params.socketUrl +
143 "/?sid=" +
144 this.st.user.sid +
145 "&tmpId=" +
146 getRandString() +
147 "&page=" +
148 encodeURIComponent(this.$route.path);
51d87b52 149 this.conn = new WebSocket(this.connexionString);
8418f0d7 150 this.conn.onmessage = this.socketMessageListener;
51d87b52 151 this.conn.onclose = this.socketCloseListener;
760adbce 152 // Socket init required before loading remote game:
6808d7a1
BA
153 const socketInit = callback => {
154 if (!!this.conn && this.conn.readyState == 1)
8477e53d 155 // 1 == OPEN state
760adbce 156 callback();
1611a25f 157 else
8477e53d 158 // Socket not ready yet (initial loading)
7f36b53a
BA
159 // NOTE: it's important to call callback without arguments,
160 // otherwise first arg is Websocket object and loadGame fails.
1611a25f 161 this.conn.onopen = () => callback();
760adbce 162 };
6808d7a1 163 if (!this.gameRef.rid)
8477e53d 164 // Game stored locally or on server
760adbce 165 this.loadGame(null, () => socketInit(this.roomInit));
1611a25f 166 else
8477e53d 167 // Game stored remotely: need socket to retrieve it
760adbce
BA
168 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
169 // --> It will be given when receiving "fullgame" socket event.
760adbce 170 socketInit(this.loadGame);
cdb34c93 171 },
dcd68c41 172 mounted: function() {
6808d7a1
BA
173 document
174 .getElementById("chatWrap")
175 .addEventListener("click", processModalClick);
dcd68c41 176 },
8418f0d7 177 beforeDestroy: function() {
71468011 178 this.send("disconnect");
8418f0d7 179 },
cdb34c93 180 methods: {
760adbce 181 roomInit: function() {
f9c36b2d
BA
182 if (!this.roomInitialized) {
183 // Notify the room only now that I connected, because
184 // messages might be lost otherwise (if game loading is slow)
185 this.send("connect");
186 this.send("pollclients");
187 // We may ask fullgame several times if some moves are lost,
188 // but room should be init only once:
189 this.roomInitialized = true;
190 }
71468011
BA
191 },
192 send: function(code, obj) {
f9c36b2d 193 if (!!this.conn)
6808d7a1 194 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
5f131484 195 },
050ae3b5 196 isConnected: function(index) {
29ced362
BA
197 const player = this.game.players[index];
198 // Is it me ?
199 if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
050ae3b5 200 return true;
29ced362 201 // Try to find a match in people:
6808d7a1 202 return (
1611a25f
BA
203 (
204 player.sid &&
205 Object.keys(this.people).some(sid => sid == player.sid)
206 )
207 ||
208 (
209 player.uid &&
210 Object.values(this.people).some(p => p.id == player.uid)
211 )
6808d7a1 212 );
050ae3b5 213 },
db1f1f9a
BA
214 resetChatColor: function() {
215 // TODO: this is called twice, once on opening an once on closing
216 document.getElementById("chatBtn").classList.remove("somethingnew");
217 },
218 processChat: function(chat) {
219 this.send("newchat", { data: chat });
220 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
221 if (this.game.type == "corr" && this.st.user.id > 0)
222 GameStorage.update(this.gameRef.id, { chat: chat });
223 },
224 clearChat: function() {
225 // Nothing more to do if game is live (chats not recorded)
23ecf008 226 if (this.game.type == "corr") {
f9c36b2d 227 if (!!this.game.mycolor)
23ecf008 228 ajax("/chats", "DELETE", {gid: this.game.id});
dcff8e82 229 this.$set(this.game, "chats", []);
db1f1f9a
BA
230 }
231 },
1611a25f
BA
232 // Notify turn after a new move (to opponent and me on MyGames page)
233 notifyTurn: function(sid) {
234 const player = this.people[sid];
235 const colorIdx = this.game.players.findIndex(
236 p => p.sid == sid || p.id == player.id);
237 const color = ["w","b"][colorIdx];
dcff8e82 238 const movesCount = this.game.moves.length;
1611a25f 239 const yourTurn =
dcff8e82
BA
240 (color == "w" && movesCount % 2 == 0) ||
241 (color == "b" && movesCount % 2 == 1);
1611a25f
BA
242 this.send("turnchange", { target: sid, yourTurn: yourTurn });
243 },
cdb34c93 244 socketMessageListener: function(msg) {
6808d7a1 245 if (!this.conn) return;
a6088c90 246 const data = JSON.parse(msg.data);
6808d7a1 247 switch (data.code) {
5f131484 248 case "pollclients":
5f131484 249 data.sockIds.forEach(sid => {
dcff8e82 250 if (sid != this.st.user.sid)
6808d7a1 251 this.send("askidentity", { target: sid });
5f131484
BA
252 });
253 break;
71468011 254 case "connect":
efdfb4c7 255 if (!this.people[data.from]) {
51d87b52 256 this.newConnect[data.from] = true; //for self multi-connects tests
6808d7a1 257 this.send("askidentity", { target: data.from });
51d87b52 258 }
71468011
BA
259 break;
260 case "disconnect":
261 this.$delete(this.people, data.from);
262 break;
efdfb4c7 263 case "mconnect": {
1611a25f
BA
264 // TODO: from MyGames page : send mconnect message with the list of gid (live and corr)
265 // Either me (another tab) or opponent
266 const sid = data.from;
267 if (!this.onMygames.some(s => s == sid))
268 {
269 this.onMygames.push(sid);
270 this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity)
271 }
272 break;
273 if (!this.people[sid])
274 this.send("askidentity", { target: sid });
275 }
276 case "mdisconnect":
277 ArrayFun.remove(this.onMygames, sid => sid == data.from);
278 break;
51d87b52
BA
279 case "killed":
280 // I logged in elsewhere:
51d87b52 281 this.conn = null;
09d37571 282 alert(this.st.tr["New connexion detected: tab now offline"]);
51d87b52 283 break;
6808d7a1 284 case "askidentity": {
efdfb4c7 285 // Request for identification
51d87b52
BA
286 const me = {
287 // Decompose to avoid revealing email
288 name: this.st.user.name,
289 sid: this.st.user.sid,
6808d7a1 290 id: this.st.user.id
51d87b52 291 };
6808d7a1 292 this.send("identity", { data: me, target: data.from });
5f131484 293 break;
51d87b52 294 }
6808d7a1 295 case "identity": {
71468011 296 const user = data.data;
efdfb4c7 297 this.$set(this.people, user.sid, { name: user.name, id: user.id });
f9c36b2d
BA
298 // If I multi-connect, kill current connexion if no mark (I'm older)
299 if (this.newConnect[user.sid]) {
6808d7a1 300 if (
6808d7a1
BA
301 user.id > 0 &&
302 user.id == this.st.user.id &&
f9c36b2d
BA
303 user.sid != this.st.user.sid &&
304 !this.killed[this.st.user.sid]
6808d7a1 305 ) {
6808d7a1 306 this.send("killme", { sid: this.st.user.sid });
51d87b52 307 this.killed[this.st.user.sid] = true;
51d87b52 308 }
f9c36b2d 309 delete this.newConnect[user.sid];
a0c41e7e 310 }
dcff8e82
BA
311 if (!this.killed[this.st.user.sid]) {
312 // Ask potentially missed last state, if opponent and I play
313 if (
314 !!this.game.mycolor &&
315 this.game.type == "live" &&
316 this.game.score == "*" &&
317 this.game.players.some(p => p.sid == user.sid)
318 ) {
319 let self = this;
320 (function askLastate() {
321 self.send("asklastate", { target: user.sid });
322 setTimeout(
323 () => {
324 // Ask until we got a reply (or opponent disconnect):
325 if (!self.gotLastate && !!self.people[user.sid])
326 askLastate();
327 },
328 750
329 );
330 })();
331 }
332 }
a0c41e7e 333 break;
71468011
BA
334 }
335 case "askgame":
336 // Send current (live) game if not asked by any of the players
6808d7a1
BA
337 if (
338 this.game.type == "live" &&
339 this.game.players.every(p => p.sid != data.from[0])
340 ) {
71468011
BA
341 const myGame = {
342 id: this.game.id,
343 fen: this.game.fen,
344 players: this.game.players,
345 vid: this.game.vid,
346 cadence: this.game.cadence,
347 score: this.game.score,
6808d7a1 348 rid: this.st.user.sid //useful in Hall if I'm an observer
71468011 349 };
6808d7a1 350 this.send("game", { data: myGame, target: data.from });
71468011
BA
351 }
352 break;
353 case "askfullgame":
6808d7a1 354 this.send("fullgame", { data: this.game, target: data.from });
71468011
BA
355 break;
356 case "fullgame":
357 // Callback "roomInit" to poll clients only after game is loaded
dcff8e82 358 this.loadGame(data.data, this.roomInit);
71468011 359 break;
a0c41e7e 360 case "asklastate":
dcff8e82 361 // Sending informative last state if I played a move or score != "*"
6808d7a1
BA
362 if (
363 (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) ||
364 this.game.score != "*" ||
365 this.drawOffer == "sent"
366 ) {
f41ce580 367 // Send our "last state" informations to opponent
411d23cd 368 const L = this.game.moves.length;
6808d7a1 369 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
71468011 370 const myLastate = {
6808d7a1 371 lastMove: L > 0 ? this.game.moves[L - 1] : undefined,
dcff8e82 372 addTime: L > 0 ? this.game.addTimes[L - 1] : undefined,
71468011
BA
373 // Since we played a move (or abort or resign),
374 // only drawOffer=="sent" is possible
375 drawSent: this.drawOffer == "sent",
26f3a887 376 score: this.game.score,
71468011 377 movesCount: L,
6808d7a1 378 initime: this.game.initime[1 - myIdx] //relevant only if I played
5fd5fb22 379 };
6808d7a1 380 this.send("lastate", { data: myLastate, target: data.from });
dcff8e82
BA
381 } else {
382 this.send("lastate", { data: {nothing: true}, target: data.from });
5fd5fb22 383 }
c6788ecf 384 break;
dcff8e82
BA
385 case "lastate": {
386 // Got opponent infos about last move
387 this.gotLastate = true;
388 if (!data.data.nothing) {
389 this.lastate = data.data;
390 if (this.game.rendered)
391 // Game is rendered (Board component)
392 this.processLastate();
393 // Else: will be processed when game is ready
394 }
71468011 395 break;
dcff8e82 396 }
6808d7a1 397 case "newmove": {
dcff8e82
BA
398 const movePlus = data.data;
399 const movesCount = this.game.moves.length;
400 if (movePlus.index > movesCount) {
401 // This can only happen if I'm an observer and missed a move.
402 if (!this.gameIsLoading) {
403 this.gameIsLoading = true;
404 if (!this.gameRef.rid)
405 // This is my game: just reload.
406 this.loadGame();
407 else {
408 // Just ask fullgame again (once!), this is much simpler.
409 // If this fails, the user could just reload page :/
410 let self = this;
411 (function askIfPeerConnected() {
412 if (!!self.people[self.gameRef.rid])
413 self.send("askfullgame", { target: self.gameRef.rid });
414 else setTimeout(askIfPeerConnected, 1000);
415 })();
416 }
417 }
f9c36b2d
BA
418 } else {
419 if (
dcff8e82
BA
420 movePlus.index < movesCount ||
421 this.gotMoveIdx >= movePlus.index
f9c36b2d
BA
422 ) {
423 // Opponent re-send but we already have the move:
424 // (maybe he didn't receive our pingback...)
dcff8e82 425 this.send("gotmove", {data: movePlus.index, target: data.from});
f9c36b2d 426 } else {
dcff8e82
BA
427 this.gotMoveIdx = movePlus.index;
428 const receiveMyMove = (movePlus.color == this.game.mycolor);
f9c36b2d
BA
429 if (!receiveMyMove && !!this.game.mycolor)
430 // Notify opponent that I got the move:
dcff8e82
BA
431 this.send("gotmove", {data: movePlus.index, target: data.from});
432 if (movePlus.cancelDrawOffer) {
f9c36b2d
BA
433 // Opponent refuses draw
434 this.drawOffer = "";
435 // NOTE for corr games: drawOffer reset by player in turn
436 if (
437 this.game.type == "live" &&
438 !!this.game.mycolor &&
439 !receiveMyMove
440 ) {
441 GameStorage.update(this.gameRef.id, { drawOffer: "" });
442 }
443 }
444 this.$refs["basegame"].play(
dcff8e82 445 movePlus.move,
f9c36b2d
BA
446 "received",
447 null,
448 {
dcff8e82 449 addTime: movePlus.addTime,
f9c36b2d
BA
450 receiveMyMove: receiveMyMove
451 }
452 );
453 }
633959bf 454 }
a6088c90 455 break;
71468011 456 }
f9c36b2d
BA
457 case "gotmove": {
458 this.opponentGotMove = true;
459 break;
460 }
93d1d7a7 461 case "resign":
8477e53d
BA
462 const score = data.side == "b" ? "1-0" : "0-1";
463 const side = data.side == "w" ? "White" : "Black";
464 this.gameOver(score, side + " surrender");
93d1d7a7 465 break;
93d1d7a7 466 case "abort":
8477e53d 467 this.gameOver("?", "Stop");
93d1d7a7 468 break;
2cc10cdb 469 case "draw":
71468011 470 this.gameOver("1/2", data.data);
2cc10cdb
BA
471 break;
472 case "drawoffer":
41c80bb6
BA
473 // NOTE: observers don't know who offered draw
474 this.drawOffer = "received";
6d9f4315 475 break;
71468011 476 case "newchat":
bd76b456 477 this.newChat = data.data;
71468011 478 if (!document.getElementById("modalChat").checked)
2f258c37 479 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90
BA
480 break;
481 }
cdb34c93 482 },
51d87b52
BA
483 socketCloseListener: function() {
484 this.conn = new WebSocket(this.connexionString);
6808d7a1
BA
485 this.conn.addEventListener("message", this.socketMessageListener);
486 this.conn.addEventListener("close", this.socketCloseListener);
51d87b52 487 },
760adbce
BA
488 // lastate was received, but maybe game wasn't ready yet:
489 processLastate: function() {
490 const data = this.lastate;
491 this.lastate = undefined; //security...
492 const L = this.game.moves.length;
6808d7a1 493 if (data.movesCount > L) {
760adbce 494 // Just got last move from him
8477e53d 495 this.$refs["basegame"].play(
dcff8e82 496 data.lastMove,
e71161fb
BA
497 "received",
498 null,
dcff8e82
BA
499 {addTime: data.addTime, initime: data.initime}
500 );
a0c41e7e 501 }
6808d7a1
BA
502 if (data.drawSent) this.drawOffer = "received";
503 if (data.score != "*") {
a0c41e7e 504 this.drawOffer = "";
6808d7a1 505 if (this.game.score == "*") this.gameOver(data.score);
760adbce
BA
506 }
507 },
dcd68c41 508 clickDraw: function() {
6808d7a1
BA
509 if (!this.game.mycolor) return; //I'm just spectator
510 if (["received", "threerep"].includes(this.drawOffer)) {
511 if (!confirm(this.st.tr["Accept draw?"])) return;
512 const message =
513 this.drawOffer == "received"
514 ? "Mutual agreement"
515 : "Three repetitions";
516 this.send("draw", { data: message });
77c50966 517 this.gameOver("1/2", message);
6808d7a1 518 } else if (this.drawOffer == "") {
e71161fb 519 // No effect if drawOffer == "sent"
f9c36b2d 520 if (!!this.game.mycolor != this.vr.turn) {
6808d7a1 521 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 522 return;
6808d7a1
BA
523 }
524 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 525 this.drawOffer = "sent";
71468011 526 this.send("drawoffer");
6808d7a1 527 GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor });
a6088c90
BA
528 }
529 },
7f3484bd 530 abortGame: function() {
6808d7a1 531 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return;
8477e53d 532 this.gameOver("?", "Stop");
71468011 533 this.send("abort");
a6088c90 534 },
6808d7a1 535 resign: function() {
77c50966 536 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 537 return;
6808d7a1 538 this.send("resign", { data: this.game.mycolor });
8477e53d
BA
539 const score = this.game.mycolor == "w" ? "0-1" : "1-0";
540 const side = this.game.mycolor == "w" ? "White" : "Black";
541 this.gameOver(score, side + " surrender");
a6088c90 542 },
967a2686
BA
543 // 3 cases for loading a game:
544 // - from indexedDB (running or completed live game I play)
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545 // - from server (one correspondance game I play[ed] or not)
546 // - from remote peer (one live game I don't play, finished or not)
760adbce 547 loadGame: function(game, callback) {
6808d7a1 548 const afterRetrieval = async game => {
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549 const vModule = await import("@/variants/" + game.vname + ".js");
550 window.V = vModule.VariantRules;
551 this.vr = new V(game.fen);
6808d7a1 552 const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live";
71468011 553 const tc = extractTime(game.cadence);
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554 const myIdx = game.players.findIndex(p => {
555 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
556 });
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557 const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers
558 if (!game.chats) game.chats = []; //live games don't have chat history
559 if (gtype == "corr") {
560 if (game.players[0].color == "b") {
f41ce580 561 // Adopt the same convention for live and corr games: [0] = white
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562 [game.players[0], game.players[1]] = [
563 game.players[1],
564 game.players[0]
565 ];
f41ce580 566 }
7f3484bd 567 // NOTE: clocks in seconds, initime in milliseconds
6808d7a1 568 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
e71161fb 569 const L = game.moves.length;
6808d7a1 570 if (game.score == "*") {
e71161fb 571 // Set clocks + initime
92240cf0 572 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 573 game.initime = [0, 0];
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574 if (L >= 1) {
575 const gameLastupdate = game.moves[L-1].played;
576 game.initime[L % 2] = gameLastupdate;
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577 if (L >= 2) {
578 game.clocks[L % 2] =
579 tc.mainTime - (Date.now() - gameLastupdate) / 1000;
580 }
5f131484 581 }
92a523d1 582 }
9ef63965 583 // Sort chat messages from newest to oldest
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584 game.chats.sort((c1, c2) => {
585 return c2.added - c1.added;
586 });
0d329b05 587 if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) {
8477e53d 588 // Did a chat message arrive after my last move?
9ef63965 589 let dtLastMove = 0;
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590 if (L == 1 && myIdx == 0)
591 dtLastMove = game.moves[0].played;
592 else if (L >= 2) {
593 if (L % 2 == 0) {
594 // It's now white turn
595 dtLastMove = game.moves[L-1-(1-myIdx)].played;
596 } else {
597 // Black turn:
598 dtLastMove = game.moves[L-1-myIdx].played;
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599 }
600 }
601 if (dtLastMove < game.chats[0].added)
602 document.getElementById("chatBtn").classList.add("somethingnew");
603 }
604 // Now that we used idx and played, re-format moves as for live games
8477e53d 605 game.moves = game.moves.map(m => m.squares);
c0b27606 606 }
6808d7a1 607 if (gtype == "live" && game.clocks[0] < 0) {
8477e53d 608 // Game is unstarted
66d03f23 609 game.clocks = [tc.mainTime, tc.mainTime];
6808d7a1 610 if (game.score == "*") {
b7cbbda1 611 game.initime[0] = Date.now();
6808d7a1 612 if (myIdx >= 0) {
b7cbbda1 613 // I play in this live game; corr games don't have clocks+initime
6808d7a1 614 GameStorage.update(game.id, {
b7cbbda1 615 clocks: game.clocks,
6808d7a1 616 initime: game.initime
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617 });
618 }
22efa391 619 }
66d03f23 620 }
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621 if (game.drawOffer) {
622 if (game.drawOffer == "t")
8477e53d 623 // Three repetitions
77c50966 624 this.drawOffer = "threerep";
6808d7a1 625 else {
8477e53d 626 // Draw offered by any of the players:
6808d7a1 627 if (myIdx < 0) this.drawOffer = "received";
6808d7a1 628 else {
77c50966 629 // I play in this game:
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630 if (
631 (game.drawOffer == "w" && myIdx == 0) ||
632 (game.drawOffer == "b" && myIdx == 1)
633 )
77c50966 634 this.drawOffer = "sent";
6808d7a1 635 else this.drawOffer = "received";
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636 }
637 }
638 }
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639 this.repeat = {}; //reset: scan past moves' FEN:
640 let repIdx = 0;
725da57f 641 let vr_tmp = new V(game.fenStart);
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642 let curTurn = "n";
643 game.moves.forEach(m => {
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644 playMove(m, vr_tmp);
645 const fenIdx = vr_tmp.getFen().replace(/ /g, "_");
646 this.repeat[fenIdx] = this.repeat[fenIdx]
647 ? this.repeat[fenIdx] + 1
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648 : 1;
649 });
725da57f 650 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
6808d7a1 651 this.game = Object.assign(
cf742aaf 652 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 653 {
c0b27606 654 type: gtype,
66d03f23 655 increment: tc.increment,
9ef63965 656 mycolor: mycolor,
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657 // opponent sid not strictly required (or available), but easier
658 // at least oppsid or oppid is available anyway:
6808d7a1 659 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
725da57f 660 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid,
dcff8e82 661 addTimes: [], //used for live games
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662 },
663 game,
4b0384fa 664 );
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665 if (this.gameIsLoading)
666 // Re-load game because we missed some moves:
667 // artificially reset BaseGame (required if moves arrive too quickly)
668 this.$refs["basegame"].re_setVariables();
9ef63965 669 this.re_setClocks();
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670 this.$nextTick(() => {
671 this.game.rendered = true;
672 // Did lastate arrive before game was rendered?
6808d7a1 673 if (this.lastate) this.processLastate();
a0c41e7e 674 });
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675 this.gameIsLoading = false;
676 if (!!callback) callback();
967a2686 677 };
f9c36b2d 678 if (!!game) {
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679 afterRetrieval(game);
680 return;
967a2686 681 }
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682 if (this.gameRef.rid) {
683 // Remote live game: forgetting about callback func... (TODO: design)
684 this.send("askfullgame", { target: this.gameRef.rid });
685 } else {
f41ce580 686 // Local or corr game
8477e53d 687 // NOTE: afterRetrieval() is never called if game not found
11667c79 688 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 689 }
a6088c90 690 },
9ef63965 691 re_setClocks: function() {
dcff8e82 692 if (this.game.moves.length < 2 || this.game.score != "*") {
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693 // 1st move not completed yet, or game over: freeze time
694 this.virtualClocks = this.game.clocks.map(s => ppt(s));
695 return;
696 }
697 const currentTurn = this.vr.turn;
8477e53d 698 const currentMovesCount = this.game.moves.length;
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699 const colorIdx = ["w", "b"].indexOf(currentTurn);
700 let countdown =
701 this.game.clocks[colorIdx] -
702 (Date.now() - this.game.initime[colorIdx]) / 1000;
703 this.virtualClocks = [0, 1].map(i => {
704 const removeTime =
705 i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0;
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706 return ppt(this.game.clocks[i] - removeTime);
707 });
708 let clockUpdate = setInterval(() => {
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709 if (
710 countdown < 0 ||
8477e53d 711 this.game.moves.length > currentMovesCount ||
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712 this.game.score != "*"
713 ) {
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714 clearInterval(clockUpdate);
715 if (countdown < 0)
6808d7a1 716 this.gameOver(
8477e53d 717 currentTurn == "w" ? "0-1" : "1-0",
00c07ba3 718 "Time"
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719 );
720 } else
721 this.$set(
722 this.virtualClocks,
723 colorIdx,
724 ppt(Math.max(0, --countdown))
725 );
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726 }, 1000);
727 },
8477e53d 728 // Post-process a (potentially partial) move (which was just played in BaseGame)
e71161fb 729 processMove: function(move, data) {
e5c1d0fb 730 if (!data) data = {};
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731 const moveCol = this.vr.turn;
732 const doProcessMove = () => {
733 const colorIdx = ["w", "b"].indexOf(moveCol);
734 const nextIdx = 1 - colorIdx;
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735 const origMovescount = this.game.moves.length;
736 let addTime =
737 this.game.type == "live"
738 ? (data.addTime || 0)
739 : undefined;
f9c36b2d 740 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
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741 if (this.drawOffer == "received")
742 // I refuse draw
743 this.drawOffer = "";
dcff8e82 744 if (this.game.type == "live" && origMovescount >= 2) {
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745 const elapsed = Date.now() - this.game.initime[colorIdx];
746 // elapsed time is measured in milliseconds
747 addTime = this.game.increment - elapsed / 1000;
748 }
dce792f6 749 }
dcff8e82 750 // Update current game object:
e71161fb 751 playMove(move, this.vr);
f9c36b2d 752// TODO: notifyTurn: "changeturn" message
dcff8e82 753 this.game.moves.push(move);
e71161fb 754 // (add)Time indication: useful in case of lastate infos requested
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755 if (this.game.type == "live")
756 this.game.addTimes.push(addTime);
e71161fb 757 this.game.fen = this.vr.getFen();
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758 if (this.game.type == "live") this.game.clocks[colorIdx] += addTime;
759 // In corr games, just reset clock to mainTime:
760 else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime;
e71161fb 761 // data.initime is set only when I receive a "lastate" move from opponent
e5c1d0fb 762 this.game.initime[nextIdx] = data.initime || Date.now();
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763 this.re_setClocks();
764 // If repetition detected, consider that a draw offer was received:
f9c36b2d
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765 const fenObj = this.vr.getFenForRepeat();
766 this.repeat[fenObj] = this.repeat[fenObj] ? this.repeat[fenObj] + 1 : 1;
767 if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep";
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768 else if (this.drawOffer == "threerep") this.drawOffer = "";
769 // Since corr games are stored at only one location, update should be
770 // done only by one player for each move:
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771 if (!!this.game.mycolor && !data.receiveMyMove) {
772 // NOTE: 'var' to see that variable outside this block
773 var filtered_move = getFilteredMove(move);
774 }
e71161fb 775 if (
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776 !!this.game.mycolor &&
777 !data.receiveMyMove &&
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778 (this.game.type == "live" || moveCol == this.game.mycolor)
779 ) {
780 let drawCode = "";
781 switch (this.drawOffer) {
782 case "threerep":
783 drawCode = "t";
784 break;
785 case "sent":
786 drawCode = this.game.mycolor;
787 break;
788 case "received":
789 drawCode = V.GetOppCol(this.game.mycolor);
790 break;
791 }
792 if (this.game.type == "corr") {
793 GameStorage.update(this.gameRef.id, {
794 fen: this.game.fen,
795 move: {
796 squares: filtered_move,
797 played: Date.now(),
dcff8e82 798 idx: origMovescount
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799 },
800 // Code "n" for "None" to force reset (otherwise it's ignored)
801 drawOffer: drawCode || "n"
802 });
803 }
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804 else if (!document.hidden) {
805 // Live game: consider only the active tab
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806 GameStorage.update(this.gameRef.id, {
807 fen: this.game.fen,
808 move: filtered_move,
809 clocks: this.game.clocks,
810 initime: this.game.initime,
811 drawOffer: drawCode
812 });
813 }
e69f159d 814 }
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815 // Send move ("newmove" event) to people in the room (if our turn)
816 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
817 const sendMove = {
818 move: filtered_move,
819 index: origMovescount,
820 // color is required to check if this is my move (if several tabs opened)
821 color: moveCol,
822 addTime: addTime, //undefined for corr games
823 cancelDrawOffer: this.drawOffer == ""
824 };
825 this.opponentGotMove = false;
826 this.send("newmove", {data: sendMove});
827 // If the opponent doesn't reply gotmove soon enough, re-send move:
828 let retrySendmove = setInterval( () => {
829 if (this.opponentGotMove) {
830 clearInterval(retrySendmove);
831 return;
832 }
833 let oppsid = this.game.players[nextIdx].sid;
834 if (!oppsid) {
835 oppsid = Object.keys(this.people).find(
836 sid => this.people[sid].id == this.game.players[nextIdx].uid
837 );
838 }
839 if (!oppsid || !this.people[oppsid])
840 // Opponent is disconnected: he'll ask last state
841 clearInterval(retrySendmove);
842 else this.send("newmove", {data: sendMove, target: oppsid});
843 }, 750);
844 }
e71161fb 845 };
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BA
846 if (
847 this.game.type == "corr" &&
848 moveCol == this.game.mycolor &&
849 !data.receiveMyMove
850 ) {
e71161fb 851 setTimeout(() => {
f9c36b2d
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852 // TODO: remplacer cette confirm box par qqch de plus discret
853 // (et de même pour challenge accepté / refusé)
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854 if (
855 !confirm(
856 this.st.tr["Move played:"] +
857 " " +
858 getFullNotation(move) +
859 "\n" +
860 this.st.tr["Are you sure?"]
861 )
862 ) {
863 this.$refs["basegame"].cancelLastMove();
864 return;
865 }
866 doProcessMove();
867 // Let small time to finish drawing current move attempt:
868 }, 500);
6d68309a 869 }
e71161fb 870 else doProcessMove();
b4fb1612 871 },
430a2038 872 gameOver: function(score, scoreMsg) {
430a2038 873 this.game.score = score;
8477e53d 874 this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score));
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875 const myIdx = this.game.players.findIndex(p => {
876 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
877 });
6808d7a1 878 if (myIdx >= 0) {
8477e53d 879 // OK, I play in this game
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880 GameStorage.update(this.gameRef.id, {
881 score: score,
882 scoreMsg: scoreMsg
883 });
48ab808f 884 // Notify the score to main Hall. TODO: only one player (currently double send)
6808d7a1 885 this.send("result", { gid: this.game.id, score: score });
dcd68c41 886 }
6808d7a1
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887 }
888 }
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889};
890</script>
7e1a1fe9 891
41c80bb6 892<style lang="sass" scoped>
72ccbd67 893.connected
050ae3b5 894 background-color: lightgreen
72ccbd67 895
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896#participants
897 margin-left: 5px
898
899.anonymous
900 color: grey
901 font-style: italic
902
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903#playersInfo > p
904 margin: 0
905
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906@media screen and (min-width: 768px)
907 #actions
908 width: 300px
909@media screen and (max-width: 767px)
910 .game
911 width: 100%
72ccbd67 912
430a2038 913#actions
cf94b843 914 display: inline-block
1d6d7b1d 915 margin: 0
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916 button
917 display: inline-block
430a2038 918 margin: 0
a1c48034 919
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920@media screen and (max-width: 767px)
921 #aboveBoard
922 text-align: center
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923@media screen and (min-width: 768px)
924 #aboveBoard
925 margin-left: 30%
050ae3b5 926
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927.variant-cadence
928 padding-right: 10px
929
930.variant-name
8c5f5390 931 font-weight: bold
77c50966 932 padding-right: 10px
77c50966 933
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934.name
935 font-size: 1.5rem
936 padding: 1px
937
938.time
939 font-size: 2rem
940 display: inline-block
941 margin-left: 10px
942
943.split-names
944 display: inline-block
945 margin: 0 15px
946
430a2038 947#chat
a1c48034 948 padding-top: 20px
a154d45e 949 max-width: 767px
430a2038 950 border: none;
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951
952#chatBtn
953 margin: 0 10px 0 0
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954
955.draw-sent, .draw-sent:hover
956 background-color: lightyellow
957
958.draw-received, .draw-received:hover
959 background-color: lightgreen
960
961.draw-threerep, .draw-threerep:hover
962 background-color: #e4d1fc
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963
964.somethingnew
965 background-color: #c5fefe
7e1a1fe9 966</style>