Fix computer play for Absorption variant
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
07052665
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3 input#modalRules.modal(type="checkbox")
4 div#rulesDiv(
5 role="dialog"
6 data-checkbox="modalRules"
7 )
8 .card
9 label.modal-close(for="modalRules")
1c15969e 10 a#variantNameInGame(:href="'/#/variants/'+game.vname") {{ game.vname }}
07052665 11 div(v-html="rulesContent")
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12 input#modalScore.modal(type="checkbox")
13 div#scoreDiv(
c292ebb2 14 role="dialog"
3ca0ef9e 15 data-checkbox="modalScore"
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16 )
17 .card.text-center
3ca0ef9e 18 label.modal-close(for="modalScore")
af34341d 19 p.score-section
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20 span.score {{ game.score }}
21 | &nbsp;:&nbsp;
22 span.score-msg {{ st.tr[game.scoreMsg] }}
23 input#modalRematch.modal(type="checkbox")
24 div#rematchDiv(
25 role="dialog"
26 data-checkbox="modalRematch"
27 )
28 .card.text-center
29 label.modal-close(for="modalRematch")
f14572c4
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30 a(
31 :href="'#/game/' + rematchId"
3ca0ef9e 32 onClick="document.getElementById('modalRematch').checked=false"
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33 )
34 | {{ st.tr["Rematch in progress"] }}
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35 input#modalChat.modal(
36 type="checkbox"
8be8238c 37 @click="toggleChat()"
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38 )
39 div#chatWrap(
40 role="dialog"
41 data-checkbox="modalChat"
42 )
5b4de147 43 .card
a1c48034 44 label.modal-close(for="modalChat")
ed06d9e9 45 #participants
afde7666 46 span {{ st.tr["Participant(s):"] }}
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47 span(
48 v-for="p in Object.values(people)"
7ebc0408 49 v-if="participateInChat(p)"
910d631b 50 )
ed06d9e9 51 | {{ p.name }}
7ebc0408 52 span.anonymous(v-if="someAnonymousPresent()") + @nonymous
910d631b 53 Chat(
aae89b49 54 ref="chatcomp"
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55 :players="game.players"
56 :pastChats="game.chats"
910d631b 57 @mychat="processChat"
db1f1f9a 58 @chatcleared="clearChat"
910d631b 59 )
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60 input#modalConfirm.modal(type="checkbox")
61 div#confirmDiv(role="dialog")
62 .card
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63 .diagram(
64 v-if="!!vr && ['all','byrow'].includes(vr.showMoves)"
65 v-html="curDiag"
66 )
67 p.text-center(v-else)
68 span {{ st.tr["Move played:"] + " " }}
69 span.bold {{ moveNotation }}
70 br
71 span {{ st.tr["Are you sure?"] }}
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72 .button-group#buttonsConfirm
73 // onClick for acceptBtn: set dynamically
74 button.acceptBtn
75 span {{ st.tr["Validate"] }}
76 button.refuseBtn(@click="cancelMove()")
77 span {{ st.tr["Cancel"] }}
7aa548e7 78 .row
07052665 79 #aboveBoard.col-sm-12
1ef65040 80 span.variant-cadence(v-if="game.type!='import'") {{ game.cadence }}
2f258c37 81 span.variant-name {{ game.vname }}
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82 span#nextGame(
83 v-if="nextIds.length > 0"
84 @click="showNextGame()"
85 )
86 | {{ st.tr["Next_g"] }}
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87 button#chatBtn(
88 :class="btnTooltipClass()"
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89 onClick="window.doClick('modalChat')"
90 aria-label="Chat"
91 )
92 img(src="/images/icons/chat.svg")
f296c3d4 93 #actions(v-if="game.score=='*'")
1e02d16d 94 button(
910d631b 95 @click="clickDraw()"
1e02d16d 96 :class="btnTooltipClass('draw')"
feaf1bf7 97 :aria-label="st.tr['Draw']"
910d631b 98 )
feaf1bf7 99 img(src="/images/icons/draw.svg")
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100 button(
101 v-if="!!game.mycolor"
102 :class="btnTooltipClass()"
910d631b 103 @click="abortGame()"
feaf1bf7 104 :aria-label="st.tr['Abort']"
910d631b 105 )
feaf1bf7 106 img(src="/images/icons/abort.svg")
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107 button(
108 v-if="!!game.mycolor"
109 :class="btnTooltipClass()"
910d631b 110 @click="resign()"
feaf1bf7 111 :aria-label="st.tr['Resign']"
910d631b 112 )
feaf1bf7 113 img(src="/images/icons/resign.svg")
1e02d16d 114 button(
f296c3d4 115 v-else
1e02d16d 116 :class="btnTooltipClass('rematch')"
c292ebb2 117 @click="clickRematch()"
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118 :aria-label="st.tr['Rematch']"
119 )
120 img(src="/images/icons/rematch.svg")
050ae3b5 121 #playersInfo
847ba842 122 div(v-if="isLargeScreen()")
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123 span.name(:class="{connected: isConnected(0)}")
124 | {{ game.players[0].name || "@nonymous" }}
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125 span.time(
126 v-if="game.score=='*'"
127 :class="{yourturn: !!vr && vr.turn == 'w'}"
128 )
129 span.time-left {{ virtualClocks[0][0] }}
130 span.time-separator(v-if="!!virtualClocks[0][1]") :
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131 span.time-right(v-if="!!virtualClocks[0][1]")
132 | {{ virtualClocks[0][1] }}
050ae3b5 133 span.split-names -
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134 span.name(:class="{connected: isConnected(1)}")
135 | {{ game.players[1].name || "@nonymous" }}
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136 span.time(
137 v-if="game.score=='*'"
138 :class="{yourturn: !!vr && vr.turn == 'b'}"
139 )
140 span.time-left {{ virtualClocks[1][0] }}
141 span.time-separator(v-if="!!virtualClocks[1][1]") :
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142 span.time-right(v-if="!!virtualClocks[1][1]")
143 | {{ virtualClocks[1][1] }}
847ba842 144 div(v-else)
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145 span.name(:class="{connected: isConnected(0)}")
146 | {{ game.players[0].name || "@nonymous" }}
147 span.split-names -
148 span.name(:class="{connected: isConnected(1)}")
149 | {{ game.players[1].name || "@nonymous" }}
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150 div(v-if="game.score=='*'")
151 span.time(:class="{yourturn: !!vr && vr.turn == 'w'}")
152 span.time-left {{ virtualClocks[0][0] }}
153 span.time-separator(v-if="!!virtualClocks[0][1]") :
154 span.time-right(v-if="!!virtualClocks[0][1]")
155 | {{ virtualClocks[0][1] }}
156 span.separator
157 span.time(:class="{yourturn: !!vr && vr.turn == 'b'}")
158 span.time-left {{ virtualClocks[1][0] }}
159 span.time-separator(v-if="!!virtualClocks[1][1]") :
160 span.time-right(v-if="!!virtualClocks[1][1]")
161 | {{ virtualClocks[1][1] }}
910d631b 162 BaseGame(
8477e53d 163 ref="basegame"
910d631b 164 :game="game"
910d631b 165 @newmove="processMove"
910d631b 166 )
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167</template>
168
169<script>
46284a2f 170import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 171import Chat from "@/components/Chat.vue";
a6088c90 172import { store } from "@/store";
967a2686 173import { GameStorage } from "@/utils/gameStorage";
5f918a27 174import { ImportgameStorage } from "@/utils/importgameStorage";
5b87454c 175import { ppt } from "@/utils/datetime";
f5768809 176import { notify } from "@/utils/notifications";
23ecf008 177import { ajax } from "@/utils/ajax";
66d03f23 178import { extractTime } from "@/utils/timeControl";
51d87b52 179import { getRandString } from "@/utils/alea";
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180import { getScoreMessage } from "@/utils/scoring";
181import { getFullNotation } from "@/utils/notation";
07052665 182import { getDiagram, replaceByDiag } from "@/utils/printDiagram";
dcd68c41 183import { processModalClick } from "@/utils/modalClick";
e71161fb 184import { playMove, getFilteredMove } from "@/utils/playUndo";
1611a25f 185import { ArrayFun } from "@/utils/array";
8418f0d7 186import params from "@/parameters";
a6088c90 187export default {
6808d7a1 188 name: "my-game",
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189 components: {
190 BaseGame,
6808d7a1 191 Chat
a6088c90 192 },
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193 data: function() {
194 return {
195 st: store.state,
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196 // gameRef can point to a corr game, local game or remote live game
197 gameRef: "",
feaf1bf7 198 nextIds: [],
aae89b49 199 game: {}, //passed to BaseGame
1a3cfdc0 200 focus: !document.hidden, //will not always work... TODO
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201 // virtualClocks will be initialized from true game.clocks
202 virtualClocks: [],
6dd02928 203 vr: null, //"variant rules" object initialized from FEN
07052665 204 rulesContent: "",
dcd68c41 205 drawOffer: "",
585d0955 206 rematchId: "",
c292ebb2 207 rematchOffer: "",
584f81b9 208 lastateAsked: false,
dcd68c41 209 people: {}, //players + observers
760adbce 210 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 211 repeat: {}, //detect position repetition
5b4de147 212 curDiag: "", //for corr moves confirmation
8418f0d7 213 conn: null,
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214 roomInitialized: false,
215 // If newmove has wrong index: ask fullgame again:
57eb158f 216 askGameTime: 0,
dcff8e82 217 gameIsLoading: false,
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218 // If asklastate got no reply, ask again:
219 gotLastate: false,
e5c1d0fb 220 gotMoveIdx: -1, //last move index received
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221 // If newmove got no pingback, send again:
222 opponentGotMove: false,
51d87b52 223 connexionString: "",
882ec6fe 224 socketCloseListener: 0,
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225 // Incomplete info games: show move played
226 moveNotation: "",
aae89b49 227 // Intervals from setInterval():
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228 askLastate: null,
229 retrySendmove: null,
230 clockUpdate: null,
51d87b52 231 // Related to (killing of) self multi-connects:
49dad261 232 newConnect: {}
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233 };
234 },
235 watch: {
aae89b49 236 $route: function(to, from) {
7ebc0408 237 if (to.path.length < 6 || to.path.substr(0, 6) != "/game/")
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238 // Page change
239 this.cleanBeforeDestroy();
240 else if (from.params["id"] != to.params["id"]) {
aae89b49
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241 // Change everything:
242 this.cleanBeforeDestroy();
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243 let boardDiv = document.querySelector(".game");
244 if (!!boardDiv)
245 // In case of incomplete information variant:
246 boardDiv.style.visibility = "hidden";
aae89b49 247 this.atCreation();
8f16069a 248 } else
aae89b49 249 // Same game ID
aae89b49 250 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
6808d7a1 251 }
92a523d1 252 },
71468011 253 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 254 created: function() {
aae89b49 255 this.atCreation();
cdb34c93 256 },
dcd68c41 257 mounted: function() {
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258 document.getElementById("chatWrap")
259 .addEventListener("click", (e) => {
260 processModalClick(e, () => {
261 this.toggleChat("close")
262 });
263 });
07052665 264 ["rulesDiv", "rematchDiv", "scoreDiv"].forEach(
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265 (eltName) => {
266 document.getElementById(eltName)
267 .addEventListener("click", processModalClick);
268 }
269 );
dcd68c41 270 },
8418f0d7 271 beforeDestroy: function() {
aae89b49 272 this.cleanBeforeDestroy();
8418f0d7 273 },
cdb34c93 274 methods: {
1112f1fd 275 cleanBeforeDestroy: function() {
882ec6fe 276 clearInterval(this.socketCloseListener);
1112f1fd 277 document.removeEventListener('visibilitychange', this.visibilityChange);
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278 window.removeEventListener('focus', this.onFocus);
279 window.removeEventListener('blur', this.onBlur);
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280 if (!!this.askLastate) clearInterval(this.askLastate);
281 if (!!this.retrySendmove) clearInterval(this.retrySendmove);
282 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
68e3aa8c 283 this.conn.removeEventListener("message", this.socketMessageListener);
1112f1fd 284 this.send("disconnect");
68e3aa8c 285 this.conn = null;
1112f1fd 286 },
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287 visibilityChange: function() {
288 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
f5768809 289 this.focus = (document.visibilityState == "visible");
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290 this.send(this.focus ? "getfocus" : "losefocus");
291 },
292 onFocus: function() {
293 this.focus = true;
294 this.send("getfocus");
295 },
296 onBlur: function() {
297 this.focus = false;
f5768809 298 this.send("losefocus");
a041d5d8 299 },
5d4a9ad4 300 isLargeScreen: function() {
847ba842 301 return window.innerWidth >= 768;
5d4a9ad4 302 },
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303 btnTooltipClass: function(thing) {
304 let append = {};
305 if (!!thing) append = { [thing + "-" + this[thing + "Offer"]]: true };
306 return (
307 Object.assign(
308 { tooltip: !("ontouchstart" in window) },
309 append
310 )
311 );
312 },
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313 participateInChat: function(p) {
314 return Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) && !!p.name;
315 },
316 someAnonymousPresent: function() {
317 return (
318 Object.values(this.people).some(p =>
319 !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus)
320 )
321 );
322 },
aae89b49 323 atCreation: function() {
1112f1fd 324 document.addEventListener('visibilitychange', this.visibilityChange);
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325 window.addEventListener('focus', this.onFocus);
326 window.addEventListener('blur', this.onBlur);
aae89b49 327 // 0] (Re)Set variables
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328 this.gameRef = this.$route.params["id"];
329 // next = next corr games IDs to navigate faster (if applicable)
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330 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
331 // Always add myself to players' list
332 const my = this.st.user;
7ebc0408 333 const tmpId = getRandString();
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334 this.$set(
335 this.people,
336 my.sid,
337 {
338 id: my.id,
339 name: my.name,
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340 tmpIds: {
341 tmpId: { focus: true }
342 }
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343 }
344 );
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345 this.game = {
346 players: [{ name: "" }, { name: "" }],
347 chats: [],
348 rendered: false
349 };
350 let chatComp = this.$refs["chatcomp"];
351 if (!!chatComp) chatComp.chats = [];
352 this.virtualClocks = [[0,0], [0,0]];
353 this.vr = null;
07052665 354 this.rulesContent = "";
aae89b49 355 this.drawOffer = "";
584f81b9 356 this.lastateAsked = false;
c292ebb2 357 this.rematchOffer = "";
aae89b49 358 this.lastate = undefined;
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359 this.roomInitialized = false;
360 this.askGameTime = 0;
361 this.gameIsLoading = false;
362 this.gotLastate = false;
363 this.gotMoveIdx = -1;
364 this.opponentGotMove = false;
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365 this.askLastate = null;
366 this.retrySendmove = null;
367 this.clockUpdate = null;
368 this.newConnect = {};
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369 // 1] Initialize connection
370 this.connexionString =
371 params.socketUrl +
7ebc0408
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372 "/?sid=" + this.st.user.sid +
373 "&id=" + this.st.user.id +
374 "&tmpId=" + tmpId +
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375 "&page=" +
376 // Discard potential "/?next=[...]" for page indication:
377 encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]);
378 this.conn = new WebSocket(this.connexionString);
3f22c2c3 379 this.conn.addEventListener("message", this.socketMessageListener);
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380 this.socketCloseListener = setInterval(
381 () => {
382 if (this.conn.readyState == 3) {
2c5d7b20
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383 this.conn.removeEventListener(
384 "message", this.socketMessageListener);
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385 this.conn = new WebSocket(this.connexionString);
386 this.conn.addEventListener("message", this.socketMessageListener);
387 }
388 },
389 1000
390 );
aae89b49
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391 // Socket init required before loading remote game:
392 const socketInit = callback => {
3f22c2c3 393 if (this.conn.readyState == 1)
aae89b49
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394 // 1 == OPEN state
395 callback();
396 else
397 // Socket not ready yet (initial loading)
f54f4c26 398 // NOTE: first arg is Websocket object, unused here:
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399 this.conn.onopen = () => callback();
400 };
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401 this.fetchGame((game) => {
402 if (!!game)
403 this.loadVariantThenGame(game, () => socketInit(this.roomInit));
404 else
405 // Live game stored remotely: need socket to retrieve it
2c5d7b20 406 // NOTE: the callback "roomInit" will be lost, so it's not provided.
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407 // --> It will be given when receiving "fullgame" socket event.
408 socketInit(() => { this.send("askfullgame"); });
409 });
aae89b49 410 },
760adbce 411 roomInit: function() {
f9c36b2d
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412 if (!this.roomInitialized) {
413 // Notify the room only now that I connected, because
414 // messages might be lost otherwise (if game loading is slow)
415 this.send("connect");
416 this.send("pollclients");
417 // We may ask fullgame several times if some moves are lost,
418 // but room should be init only once:
419 this.roomInitialized = true;
420 }
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421 },
422 send: function(code, obj) {
5a187b07 423 if (!!this.conn && this.conn.readyState == 1)
6808d7a1 424 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
5f131484 425 },
050ae3b5 426 isConnected: function(index) {
29ced362 427 const player = this.game.players[index];
a041d5d8 428 // Is it me ? In this case no need to bother with focus
751d7ca4
BA
429 if (
430 this.st.user.sid == player.sid ||
431 (!!player.name && this.st.user.id == player.id)
432 ) {
0a17525e
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433 // Still have to check for name (because of potential multi-accounts
434 // on same browser, although this should be rare...)
435 return (!this.st.user.name || this.st.user.name == player.name);
751d7ca4 436 }
29ced362 437 // Try to find a match in people:
6808d7a1 438 return (
1611a25f 439 (
a041d5d8 440 !!player.sid &&
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441 Object.keys(this.people).some(sid => {
442 return (
443 sid == player.sid &&
444 Object.values(this.people[sid].tmpIds).some(v => v.focus)
445 );
446 })
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447 )
448 ||
449 (
751d7ca4 450 player.id > 0 &&
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451 Object.values(this.people).some(p => {
452 return (
453 p.id == player.id &&
454 Object.values(p.tmpIds).some(v => v.focus)
455 );
456 })
1611a25f 457 )
6808d7a1 458 );
050ae3b5 459 },
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460 getOppsid: function() {
461 let oppsid = this.game.oppsid;
462 if (!oppsid) {
463 oppsid = Object.keys(this.people).find(
464 sid => this.people[sid].id == this.game.oppid
465 );
466 }
467 // oppsid is useful only if opponent is online:
468 if (!!oppsid && !!this.people[oppsid]) return oppsid;
469 return null;
470 },
1ef65040
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471 // NOTE: action if provided is always a closing action
472 toggleChat: function(action) {
473 if (!action && document.getElementById("modalChat").checked)
8be8238c
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474 // Entering chat
475 document.getElementById("inputChat").focus();
1ef65040
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476 else {
477 document.getElementById("chatBtn").classList.remove("somethingnew");
478 if (!!this.game.mycolor) {
479 // Update "chatRead" variable either on server or locally
480 if (this.game.type == "corr")
481 this.updateCorrGame({ chatRead: this.game.mycolor });
482 else if (this.game.type == "live")
483 GameStorage.update(this.gameRef, { chatRead: true });
484 }
485 }
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486 },
487 processChat: function(chat) {
488 this.send("newchat", { data: chat });
489 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
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490 if (!!this.game.mycolor) {
491 if (this.game.type == "corr")
492 this.updateCorrGame({ chat: chat });
493 else {
494 // Live game
495 chat.added = Date.now();
496 GameStorage.update(this.gameRef, { chat: chat });
497 }
1a021529 498 }
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499 },
500 clearChat: function() {
1a021529
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501 if (!!this.game.mycolor) {
502 if (this.game.type == "corr") {
e57c4de4
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503 ajax(
504 "/chats",
505 "DELETE",
506 { data: { gid: this.game.id } }
507 );
1a021529
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508 } else {
509 // Live game
510 GameStorage.update(this.gameRef, { delchat: true });
e57c4de4 511 }
dcff8e82 512 this.$set(this.game, "chats", []);
db1f1f9a
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513 }
514 },
584f81b9 515 getGameType: function(game) {
a8ed3182 516 if (!!game.id.toString().match(/^i/)) return "import";
584f81b9
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517 return game.cadence.indexOf("d") >= 0 ? "corr" : "live";
518 },
cafe0166
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519 // Notify something after a new move (to opponent and me on MyGames page)
520 notifyMyGames: function(thing, data) {
521 this.send(
522 "notify" + thing,
523 {
524 data: data,
525 targets: this.game.players.map(p => {
0234201f 526 return { sid: p.sid, id: p.id };
cafe0166
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527 })
528 }
529 );
1611a25f 530 },
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531 showNextGame: function() {
532 // Did I play in current game? If not, add it to nextIds list
533 if (this.game.score == "*" && this.vr.turn == this.game.mycolor)
534 this.nextIds.unshift(this.game.id);
535 const nextGid = this.nextIds.pop();
536 this.$router.push(
537 "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds));
538 },
d6f08e56
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539 askGameAgain: function() {
540 this.gameIsLoading = true;
aae89b49 541 const currentUrl = document.location.href;
57eb158f 542 const doAskGame = () => {
e01e086d 543 if (document.location.href != currentUrl) return; //page change
f54f4c26
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544 this.fetchGame((game) => {
545 if (!!game)
546 // This is my game: just reload.
547 this.loadGame(game);
548 else
549 // Just ask fullgame again (once!), this is much simpler.
550 // If this fails, the user could just reload page :/
551 this.send("askfullgame");
552 });
57eb158f
BA
553 };
554 // Delay of at least 2s between two game requests
555 const now = Date.now();
556 const delay = Math.max(2000 - (now - this.askGameTime), 0);
557 this.askGameTime = now;
558 setTimeout(doAskGame, delay);
d6f08e56 559 },
cdb34c93 560 socketMessageListener: function(msg) {
6808d7a1 561 if (!this.conn) return;
a6088c90 562 const data = JSON.parse(msg.data);
6808d7a1 563 switch (data.code) {
5f131484 564 case "pollclients":
7ebc0408
BA
565 // TODO: shuffling and random filtering on server,
566 // if the room is really crowded.
567 Object.keys(data.sockIds).forEach(sid => {
a041d5d8 568 if (sid != this.st.user.sid) {
6808d7a1 569 this.send("askidentity", { target: sid });
0d5335de 570 this.people[sid] = { tmpIds: data.sockIds[sid] };
3d65195b
BA
571 }
572 else {
0d5335de
BA
573 // Complete my tmpIds:
574 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
a041d5d8 575 }
5f131484
BA
576 });
577 break;
71468011 578 case "connect":
7ebc0408
BA
579 if (!this.people[data.from[0]]) {
580 // focus depends on the tmpId (e.g. tab)
581 this.$set(
582 this.people,
583 data.from[0],
584 {
585 tmpIds: {
586 [data.from[1]]: { focus: true }
587 }
588 }
589 );
49dad261
BA
590 // For self multi-connects tests:
591 this.newConnect[data.from[0]] = true;
7ebc0408
BA
592 this.send("askidentity", { target: data.from[0] });
593 } else {
594 this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true };
a2bd587a 595 this.$forceUpdate(); //TODO: shouldn't be required
51d87b52 596 }
71468011
BA
597 break;
598 case "disconnect":
7ebc0408
BA
599 if (!this.people[data.from[0]]) return;
600 delete this.people[data.from[0]].tmpIds[data.from[1]];
601 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
602 this.$delete(this.people, data.from[0]);
603 else this.$forceUpdate(); //TODO: shouldn't be required
71468011 604 break;
a041d5d8 605 case "getfocus": {
7ebc0408 606 let player = this.people[data.from[0]];
a041d5d8 607 if (!!player) {
7ebc0408 608 player.tmpIds[data.from[1]].focus = true;
a041d5d8
BA
609 this.$forceUpdate(); //TODO: shouldn't be required
610 }
611 break;
612 }
613 case "losefocus": {
7ebc0408 614 let player = this.people[data.from[0]];
a041d5d8 615 if (!!player) {
7ebc0408 616 player.tmpIds[data.from[1]].focus = false;
a041d5d8
BA
617 this.$forceUpdate(); //TODO: shouldn't be required
618 }
619 break;
620 }
6808d7a1 621 case "askidentity": {
efdfb4c7 622 // Request for identification
51d87b52
BA
623 const me = {
624 // Decompose to avoid revealing email
625 name: this.st.user.name,
626 sid: this.st.user.sid,
6808d7a1 627 id: this.st.user.id
51d87b52 628 };
6808d7a1 629 this.send("identity", { data: me, target: data.from });
5f131484 630 break;
51d87b52 631 }
6808d7a1 632 case "identity": {
71468011 633 const user = data.data;
a041d5d8 634 let player = this.people[user.sid];
7ebc0408 635 // player.tmpIds is already set
a041d5d8
BA
636 player.name = user.name;
637 player.id = user.id;
3d65195b
BA
638 if (this.game.type == "live") {
639 const myGidx =
640 this.game.players.findIndex(p => p.sid == this.st.user.sid);
641 // Sometimes a player name isn't stored yet (TODO: why?)
642 if (
643 myGidx >= 0 &&
644 !this.game.players[1 - myGidx].name &&
645 this.game.players[1 - myGidx].sid == user.sid &&
646 !!user.name
647 ) {
648 this.game.players[1-myGidx].name = user.name;
649 GameStorage.update(
650 this.gameRef,
651 { playerName: { idx: 1 - myGidx, name: user.name } }
652 );
653 }
654 }
a041d5d8 655 this.$forceUpdate(); //TODO: shouldn't be required
f9c36b2d
BA
656 // If I multi-connect, kill current connexion if no mark (I'm older)
657 if (this.newConnect[user.sid]) {
49dad261 658 delete this.newConnect[user.sid];
6808d7a1 659 if (
6808d7a1
BA
660 user.id > 0 &&
661 user.id == this.st.user.id &&
49dad261 662 user.sid != this.st.user.sid
6808d7a1 663 ) {
49dad261
BA
664 this.cleanBeforeDestroy();
665 alert(this.st.tr["New connexion detected: tab now offline"]);
666 break;
51d87b52 667 }
a0c41e7e 668 }
49dad261
BA
669 // Ask potentially missed last state, if opponent and I play
670 if (
671 !this.gotLastate &&
672 !!this.game.mycolor &&
673 this.game.type == "live" &&
49dad261
BA
674 this.game.players.some(p => p.sid == user.sid)
675 ) {
676 this.send("asklastate", { target: user.sid });
677 let counter = 1;
678 this.askLastate = setInterval(
679 () => {
680 // Ask at most 3 times:
681 // if no reply after that there should be a network issue.
682 if (
683 counter < 3 &&
684 !this.gotLastate &&
685 !!this.people[user.sid]
686 ) {
687 this.send("asklastate", { target: user.sid });
688 counter++;
689 } else {
690 clearInterval(this.askLastate);
691 }
692 },
693 1500
694 );
dcff8e82 695 }
a0c41e7e 696 break;
71468011
BA
697 }
698 case "askgame":
1ef65040
BA
699 // Send current (live or import) game,
700 // if not asked by any of the players
6808d7a1 701 if (
1ef65040 702 this.game.type != "corr" &&
6808d7a1
BA
703 this.game.players.every(p => p.sid != data.from[0])
704 ) {
71468011
BA
705 const myGame = {
706 id: this.game.id,
1ef65040 707 // FEN is current position, unused for now
71468011
BA
708 fen: this.game.fen,
709 players: this.game.players,
710 vid: this.game.vid,
711 cadence: this.game.cadence,
f54f4c26 712 score: this.game.score
71468011 713 };
6808d7a1 714 this.send("game", { data: myGame, target: data.from });
71468011
BA
715 }
716 break;
717 case "askfullgame":
e8da204a
BA
718 const gameToSend = Object.keys(this.game)
719 .filter(k =>
720 [
721 "id","fen","players","vid","cadence","fenStart","vname",
3f22c2c3 722 "moves","clocks","score","drawOffer","rematchOffer"
e8da204a
BA
723 ].includes(k))
724 .reduce(
725 (obj, k) => {
726 obj[k] = this.game[k];
727 return obj;
728 },
729 {}
730 );
731 this.send("fullgame", { data: gameToSend, target: data.from });
71468011
BA
732 break;
733 case "fullgame":
c7550017
BA
734 if (!!data.data.empty) {
735 alert(this.st.tr["The game should be in another tab"]);
736 this.$router.go(-1);
737 }
738 else
739 // Callback "roomInit" to poll clients only after game is loaded
740 this.loadVariantThenGame(data.data, this.roomInit);
71468011 741 break;
a0c41e7e 742 case "asklastate":
dcff8e82 743 // Sending informative last state if I played a move or score != "*"
584f81b9 744 // If the game or moves aren't loaded yet, delay the sending:
2c5d7b20 745 // TODO: socket init after game load, so the game is supposedly ready
584f81b9
BA
746 if (!this.game || !this.game.moves) this.lastateAsked = true;
747 else this.sendLastate(data.from);
c6788ecf 748 break;
4f524197
BA
749 // TODO: possible bad scenario: reload page while oppponent sends a
750 // move => get both lastate and newmove, process both, add move twice.
751 // Confirm scenario? Fix?
dcff8e82
BA
752 case "lastate": {
753 // Got opponent infos about last move
754 this.gotLastate = true;
3f22c2c3 755 this.lastate = data.data;
a6363ac1
BA
756 if (this.lastate.movesCount > this.gotMoveIdx)
757 this.gotMoveIdx = this.lastate.movesCount;
3f22c2c3
BA
758 if (this.game.rendered)
759 // Game is rendered (Board component)
760 this.processLastate();
761 // Else: will be processed when game is ready
71468011 762 break;
dcff8e82 763 }
6808d7a1 764 case "newmove": {
a6363ac1
BA
765
766// DEBUG:
767console.log("Receive move");
768console.log(data.data);
769//moveslist not updated when receiving a move? (see in baseGame)
770
dcff8e82
BA
771 const movePlus = data.data;
772 const movesCount = this.game.moves.length;
773 if (movePlus.index > movesCount) {
774 // This can only happen if I'm an observer and missed a move.
57eb158f
BA
775 if (this.gotMoveIdx < movePlus.index)
776 this.gotMoveIdx = movePlus.index;
d6f08e56
BA
777 if (!this.gameIsLoading) this.askGameAgain();
778 }
779 else {
f9c36b2d 780 if (
dcff8e82
BA
781 movePlus.index < movesCount ||
782 this.gotMoveIdx >= movePlus.index
f9c36b2d
BA
783 ) {
784 // Opponent re-send but we already have the move:
785 // (maybe he didn't receive our pingback...)
dcff8e82 786 this.send("gotmove", {data: movePlus.index, target: data.from});
f9c36b2d 787 } else {
dcff8e82
BA
788 this.gotMoveIdx = movePlus.index;
789 const receiveMyMove = (movePlus.color == this.game.mycolor);
f5768809
BA
790 const moveColIdx = ["w", "b"].indexOf(movePlus.color);
791 if (!receiveMyMove && !!this.game.mycolor) {
f9c36b2d 792 // Notify opponent that I got the move:
2c5d7b20
BA
793 this.send(
794 "gotmove",
795 { data: movePlus.index, target: data.from }
796 );
f5768809
BA
797 // And myself if I'm elsewhere:
798 if (!this.focus) {
799 notify(
800 "New move",
801 {
802 body:
803 (this.game.players[moveColIdx].name || "@nonymous") +
804 " just played."
805 }
806 );
807 }
808 }
dcff8e82 809 if (movePlus.cancelDrawOffer) {
f9c36b2d
BA
810 // Opponent refuses draw
811 this.drawOffer = "";
812 // NOTE for corr games: drawOffer reset by player in turn
813 if (
814 this.game.type == "live" &&
815 !!this.game.mycolor &&
816 !receiveMyMove
817 ) {
f54f4c26 818 GameStorage.update(this.gameRef, { drawOffer: "" });
f9c36b2d
BA
819 }
820 }
5b18515f 821 this.$refs["basegame"].play(movePlus.move, "received");
5e38a642
BA
822 // Freeze time while the move is being play
823 // (TODO: a callback would be cleaner here)
824 clearInterval(this.clockUpdate);
825 this.clockUpdate = null;
826 const freezeDuration = ["all", "highlight"].includes(V.ShowMoves)
827 // 250 = length of animation, 500 = delay between sub-moves
828 ? 250 + 750 *
829 (Array.isArray(movePlus.move) ? movePlus.move.length - 1 : 0)
830 // Incomplete information: no move animation
831 : 0;
832 setTimeout(
833 () => {
834 this.game.clocks[moveColIdx] = movePlus.clock;
835 this.processMove(
836 movePlus.move,
837 { receiveMyMove: receiveMyMove }
838 );
839 },
840 freezeDuration
f9c36b2d
BA
841 );
842 }
633959bf 843 }
a6088c90 844 break;
71468011 845 }
f9c36b2d
BA
846 case "gotmove": {
847 this.opponentGotMove = true;
3f22c2c3 848 // Now his clock starts running on my side:
e01e086d 849 const oppIdx = ['w','b'].indexOf(this.vr.turn);
7ebc0408
BA
850 // NOTE: next line to avoid multi-resetClocks when several tabs
851 // on same game, resulting in a faster countdown.
852 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
e01e086d 853 this.re_setClocks();
f9c36b2d
BA
854 break;
855 }
93d1d7a7 856 case "resign":
059228c9
BA
857 const score = (data.data == "b" ? "1-0" : "0-1");
858 const side = (data.data == "w" ? "White" : "Black");
8477e53d 859 this.gameOver(score, side + " surrender");
93d1d7a7 860 break;
93d1d7a7 861 case "abort":
8477e53d 862 this.gameOver("?", "Stop");
93d1d7a7 863 break;
2cc10cdb 864 case "draw":
71468011 865 this.gameOver("1/2", data.data);
2cc10cdb
BA
866 break;
867 case "drawoffer":
41c80bb6
BA
868 // NOTE: observers don't know who offered draw
869 this.drawOffer = "received";
1ef65040 870 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
871 GameStorage.update(
872 this.gameRef,
873 { drawOffer: V.GetOppCol(this.game.mycolor) }
874 );
875 }
6d9f4315 876 break;
c292ebb2
BA
877 case "rematchoffer":
878 // NOTE: observers don't know who offered rematch
879 this.rematchOffer = data.data ? "received" : "";
1ef65040 880 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
881 GameStorage.update(
882 this.gameRef,
9eccb8aa 883 { rematchOffer: data.data ? V.GetOppCol(this.game.mycolor) : "" }
f54f4c26
BA
884 );
885 }
c292ebb2
BA
886 break;
887 case "newgame": {
888 // A game started, redirect if I'm playing in
889 const gameInfo = data.data;
584f81b9 890 const gameType = this.getGameType(gameInfo);
c292ebb2 891 if (
584f81b9
BA
892 gameType == "live" &&
893 gameInfo.players.some(p => p.sid == this.st.user.sid)
894 ) {
895 this.addAndGotoLiveGame(gameInfo);
896 } else if (
897 gameType == "corr" &&
751d7ca4 898 this.st.user.id > 0 &&
0234201f 899 gameInfo.players.some(p => p.id == this.st.user.id)
c292ebb2
BA
900 ) {
901 this.$router.push("/game/" + gameInfo.id);
902 } else {
f54f4c26 903 this.rematchId = gameInfo.id;
5b18515f
BA
904 document.getElementById("modalRules").checked = false;
905 document.getElementById("modalScore").checked = false;
3ca0ef9e 906 document.getElementById("modalRematch").checked = true;
c292ebb2
BA
907 }
908 break;
909 }
1a021529
BA
910 case "newchat": {
911 let chat = data.data;
912 this.$refs["chatcomp"].newChat(chat);
913 if (this.game.type == "live") {
914 chat.added = Date.now();
1ef65040
BA
915 if (!!this.game.mycolor)
916 GameStorage.update(this.gameRef, { chat: chat });
1a021529 917 }
71468011 918 if (!document.getElementById("modalChat").checked)
2f258c37 919 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90 920 break;
1a021529 921 }
a6088c90 922 }
cdb34c93 923 },
5aa14a21 924 updateCorrGame: function(obj, callback) {
aae89b49
BA
925 ajax(
926 "/games",
927 "PUT",
928 {
e57c4de4 929 data: {
f54f4c26 930 gid: this.gameRef,
e57c4de4
BA
931 newObj: obj
932 },
933 success: () => {
934 if (!!callback) callback();
935 }
aae89b49
BA
936 }
937 );
938 },
584f81b9 939 sendLastate: function(target) {
3f22c2c3
BA
940 // Send our "last state" informations to opponent
941 const L = this.game.moves.length;
942 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
943 const myLastate = {
944 lastMove:
945 (L > 0 && this.vr.turn != this.game.mycolor)
946 ? this.game.moves[L - 1]
947 : undefined,
948 clock: this.game.clocks[myIdx],
949 // Since we played a move (or abort or resign),
950 // only drawOffer=="sent" is possible
9eccb8aa
BA
951 drawSent: this.drawOffer == "sent" ? true : undefined,
952 rematchSent: this.rematchOffer == "sent" ? true : undefined,
3f22c2c3
BA
953 score: this.game.score != "*" ? this.game.score : undefined,
954 scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined,
955 movesCount: L
956 };
957 this.send("lastate", { data: myLastate, target: target });
584f81b9 958 },
760adbce
BA
959 // lastate was received, but maybe game wasn't ready yet:
960 processLastate: function() {
961 const data = this.lastate;
962 this.lastate = undefined; //security...
3f22c2c3 963 if (!!data.score) {
9eccb8aa
BA
964 const oppCol = V.GetOppCol(this.game.mycolor);
965 if (!!data.rematchSent) {
966 if (this.game.rematchOffer != oppCol) {
967 // Opponent sended rematch offer while we were offline:
968 this.rematchOffer = "received";
969 GameStorage.update(
970 this.gameRef,
971 { rematchOffer: oppCol }
972 );
973 }
974 }
975 else {
976 if (this.game.rematchOffer == oppCol) {
977 // Opponent cancelled rematch offer while we were offline:
978 this.rematchOffer = "";
979 GameStorage.update(
980 this.gameRef,
981 { rematchOffer: "" }
982 );
983 }
984 }
985 }
986 else {
987 const L = this.game.moves.length;
988 const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor);
989 this.game.clocks[oppIdx] = data.clock;
990 if (data.movesCount > L) {
991 // Just got last move from him
992 this.$refs["basegame"].play(data.lastMove, "received");
993 this.processMove(data.lastMove);
994 } else {
995 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
996 this.re_setClocks();
997 }
998 if (!!data.drawSent) this.drawOffer = "received";
999 if (!!data.score) {
1000 this.drawOffer = "";
1001 if (this.game.score == "*")
1002 this.gameOver(data.score, data.scoreMsg);
1003 }
760adbce
BA
1004 }
1005 },
dcd68c41 1006 clickDraw: function() {
1ef65040 1007 if (!this.game.mycolor || this.game.type == "import") return;
6808d7a1
BA
1008 if (["received", "threerep"].includes(this.drawOffer)) {
1009 if (!confirm(this.st.tr["Accept draw?"])) return;
1010 const message =
1011 this.drawOffer == "received"
1012 ? "Mutual agreement"
1013 : "Three repetitions";
1014 this.send("draw", { data: message });
77c50966 1015 this.gameOver("1/2", message);
6808d7a1 1016 } else if (this.drawOffer == "") {
e71161fb 1017 // No effect if drawOffer == "sent"
9ee2826a 1018 if (this.game.mycolor != this.vr.turn) {
6808d7a1 1019 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 1020 return;
6808d7a1
BA
1021 }
1022 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 1023 this.drawOffer = "sent";
71468011 1024 this.send("drawoffer");
aae89b49
BA
1025 if (this.game.type == "live") {
1026 GameStorage.update(
f54f4c26 1027 this.gameRef,
aae89b49
BA
1028 { drawOffer: this.game.mycolor }
1029 );
1030 } else this.updateCorrGame({ drawOffer: this.game.mycolor });
a6088c90
BA
1031 }
1032 },
584f81b9
BA
1033 addAndGotoLiveGame: function(gameInfo, callback) {
1034 const game = Object.assign(
1035 {},
1036 gameInfo,
1037 {
1038 // (other) Game infos: constant
1039 fenStart: gameInfo.fen,
1040 vname: this.game.vname,
1041 created: Date.now(),
1042 // Game state (including FEN): will be updated
1043 moves: [],
1044 clocks: [-1, -1], //-1 = unstarted
584f81b9
BA
1045 score: "*"
1046 }
1047 );
1048 GameStorage.add(game, (err) => {
1049 // No error expected.
1050 if (!err) {
1051 if (this.st.settings.sound)
1052 new Audio("/sounds/newgame.flac").play().catch(() => {});
585d0955 1053 if (!!callback) callback();
584f81b9
BA
1054 this.$router.push("/game/" + gameInfo.id);
1055 }
1056 });
1057 },
c292ebb2 1058 clickRematch: function() {
1ef65040 1059 if (!this.game.mycolor || this.game.type == "import") return;
c292ebb2
BA
1060 if (this.rematchOffer == "received") {
1061 // Start a new game!
1062 let gameInfo = {
1063 id: getRandString(), //ignored if corr
1064 fen: V.GenRandInitFen(this.game.randomness),
b4f2488a 1065 players: [this.game.players[1], this.game.players[0]],
c292ebb2
BA
1066 vid: this.game.vid,
1067 cadence: this.game.cadence
1068 };
584f81b9 1069 const notifyNewGame = () => {
f14572c4 1070 const oppsid = this.getOppsid(); //may be null
584f81b9 1071 this.send("rnewgame", { data: gameInfo, oppsid: oppsid });
f14572c4
BA
1072 // To main Hall if corr game:
1073 if (this.game.type == "corr")
7ebc0408 1074 this.send("newgame", { data: gameInfo, page: "/" });
cafe0166
BA
1075 // Also to MyGames page:
1076 this.notifyMyGames("newgame", gameInfo);
584f81b9
BA
1077 };
1078 if (this.game.type == "live")
1079 this.addAndGotoLiveGame(gameInfo, notifyNewGame);
c292ebb2
BA
1080 else {
1081 // corr game
1082 ajax(
1083 "/games",
1084 "POST",
1085 {
1086 // cid is useful to delete the challenge:
1087 data: { gameInfo: gameInfo },
1088 success: (response) => {
1089 gameInfo.id = response.gameId;
584f81b9 1090 notifyNewGame();
c292ebb2
BA
1091 this.$router.push("/game/" + response.gameId);
1092 }
1093 }
1094 );
1095 }
1096 } else if (this.rematchOffer == "") {
1097 this.rematchOffer = "sent";
1098 this.send("rematchoffer", { data: true });
1099 if (this.game.type == "live") {
1100 GameStorage.update(
f54f4c26 1101 this.gameRef,
c292ebb2
BA
1102 { rematchOffer: this.game.mycolor }
1103 );
1104 } else this.updateCorrGame({ rematchOffer: this.game.mycolor });
1105 } else if (this.rematchOffer == "sent") {
1106 // Toggle rematch offer (on --> off)
1107 this.rematchOffer = "";
1108 this.send("rematchoffer", { data: false });
1109 if (this.game.type == "live") {
1110 GameStorage.update(
f54f4c26 1111 this.gameRef,
c292ebb2
BA
1112 { rematchOffer: '' }
1113 );
1114 } else this.updateCorrGame({ rematchOffer: 'n' });
1115 }
1116 },
7f3484bd 1117 abortGame: function() {
2c5d7b20
BA
1118 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
1119 return;
8477e53d 1120 this.gameOver("?", "Stop");
71468011 1121 this.send("abort");
a6088c90 1122 },
6808d7a1 1123 resign: function() {
77c50966 1124 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 1125 return;
6808d7a1 1126 this.send("resign", { data: this.game.mycolor });
059228c9
BA
1127 const score = (this.game.mycolor == "w" ? "0-1" : "1-0");
1128 const side = (this.game.mycolor == "w" ? "White" : "Black");
8477e53d 1129 this.gameOver(score, side + " surrender");
a6088c90 1130 },
760adbce 1131 loadGame: function(game, callback) {
1ef65040 1132 const gtype = game.type || this.getGameType(game);
32f6285e
BA
1133 const tc = extractTime(game.cadence);
1134 const myIdx = game.players.findIndex(p => {
751d7ca4
BA
1135 return (
1136 p.sid == this.st.user.sid ||
1137 (!!p.name && p.id == this.st.user.id)
1138 );
32f6285e 1139 });
3d65195b
BA
1140 // Sometimes the name isn't stored yet (TODO: why?)
1141 if (
1142 myIdx >= 0 &&
1143 gtype == "live" &&
1144 !game.players[myIdx].name &&
1145 !!this.st.user.name
1146 ) {
1147 game.players[myIdx].name = this.st.user.name;
1148 GameStorage.update(
1149 game.id,
1150 { playerName: { idx: myIdx, name: this.st.user.name } }
1151 );
1152 }
2c5d7b20
BA
1153 // "mycolor" is undefined for observers
1154 const mycolor = [undefined, "w", "b"][myIdx + 1];
32f6285e 1155 if (gtype == "corr") {
1ef65040
BA
1156 if (mycolor == 'w') game.chatRead = game.chatReadWhite;
1157 else if (mycolor == 'b') game.chatRead = game.chatReadBlack;
3f22c2c3 1158 // NOTE: clocks in seconds
32f6285e
BA
1159 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
1160 game.clocks = [tc.mainTime, tc.mainTime];
1161 const L = game.moves.length;
1162 if (game.score == "*") {
3f22c2c3
BA
1163 // Adjust clocks
1164 if (L >= 2) {
1165 game.clocks[L % 2] -=
1166 (Date.now() - game.moves[L-1].played) / 1000;
1167 }
66d03f23 1168 }
32f6285e
BA
1169 // Now that we used idx and played, re-format moves as for live games
1170 game.moves = game.moves.map(m => m.squares);
1171 }
1ef65040 1172 else if (gtype == "live") {
3f22c2c3
BA
1173 if (game.clocks[0] < 0) {
1174 // Game is unstarted. clock is ignored until move 2
1175 game.clocks = [tc.mainTime, tc.mainTime];
1176 if (myIdx >= 0) {
1177 // I play in this live game
3d65195b
BA
1178 GameStorage.update(
1179 game.id,
1180 { clocks: game.clocks }
1181 );
3f22c2c3
BA
1182 }
1183 } else {
1184 if (!!game.initime)
1185 // It's my turn: clocks not updated yet
1186 game.clocks[myIdx] -= (Date.now() - game.initime) / 1000;
77c50966 1187 }
32f6285e 1188 }
1ef65040
BA
1189 else
1190 // gtype == "import"
1191 game.clocks = [tc.mainTime, tc.mainTime];
1192 // Live games before 26/03/2020 don't have chat history:
1193 if (!game.chats) game.chats = []; //TODO: remove line
1194 // Sort chat messages from newest to oldest
1195 game.chats.sort((c1, c2) => c2.added - c1.added);
1196 if (
1197 myIdx >= 0 &&
1198 game.chats.length > 0 &&
1199 (!game.chatRead || game.chatRead < game.chats[0].added)
1200 ) {
1201 // A chat message arrived since my last reading:
1202 document.getElementById("chatBtn").classList.add("somethingnew");
1203 }
32f6285e
BA
1204 // TODO: merge next 2 "if" conditions
1205 if (!!game.drawOffer) {
1206 if (game.drawOffer == "t")
1207 // Three repetitions
1208 this.drawOffer = "threerep";
1209 else {
1210 // Draw offered by any of the players:
1211 if (myIdx < 0) this.drawOffer = "received";
c292ebb2
BA
1212 else {
1213 // I play in this game:
1214 if (
32f6285e
BA
1215 (game.drawOffer == "w" && myIdx == 0) ||
1216 (game.drawOffer == "b" && myIdx == 1)
c292ebb2 1217 )
32f6285e
BA
1218 this.drawOffer = "sent";
1219 else this.drawOffer = "received";
c292ebb2
BA
1220 }
1221 }
32f6285e
BA
1222 }
1223 if (!!game.rematchOffer) {
1224 if (myIdx < 0) this.rematchOffer = "received";
1225 else {
1226 // I play in this game:
1227 if (
1228 (game.rematchOffer == "w" && myIdx == 0) ||
1229 (game.rematchOffer == "b" && myIdx == 1)
9eccb8aa 1230 ) {
32f6285e 1231 this.rematchOffer = "sent";
9eccb8aa 1232 }
32f6285e 1233 else this.rematchOffer = "received";
5aa14a21 1234 }
32f6285e
BA
1235 }
1236 this.repeat = {}; //reset: scan past moves' FEN:
1237 let repIdx = 0;
1ef65040 1238 this.vr = new V(game.fenStart);
32f6285e
BA
1239 let curTurn = "n";
1240 game.moves.forEach(m => {
1ef65040
BA
1241 playMove(m, this.vr);
1242 const fenIdx = this.vr.getFenForRepeat();
32f6285e
BA
1243 this.repeat[fenIdx] = this.repeat[fenIdx]
1244 ? this.repeat[fenIdx] + 1
1245 : 1;
1246 });
1ef65040
BA
1247 // Imported games don't have current FEN
1248 if (!game.fen) game.fen = this.vr.getFen();
32f6285e
BA
1249 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
1250 this.game = Object.assign(
1251 // NOTE: assign mycolor here, since BaseGame could also be VS computer
1252 {
1253 type: gtype,
1254 increment: tc.increment,
1255 mycolor: mycolor,
1256 // opponent sid not strictly required (or available), but easier
1257 // at least oppsid or oppid is available anyway:
1258 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
1259 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id
1260 },
1261 game
1262 );
1263 this.$refs["basegame"].re_setVariables(this.game);
1264 if (!this.gameIsLoading) {
1265 // Initial loading:
1266 this.gotMoveIdx = game.moves.length - 1;
1267 // If we arrive here after 'nextGame' action, the board might be hidden
1268 let boardDiv = document.querySelector(".game");
1269 if (!!boardDiv && boardDiv.style.visibility == "hidden")
1270 boardDiv.style.visibility = "visible";
1271 }
1272 this.re_setClocks();
1273 this.$nextTick(() => {
1274 this.game.rendered = true;
1275 // Did lastate arrive before game was rendered?
1276 if (this.lastate) this.processLastate();
1277 });
1278 if (this.lastateAsked) {
1279 this.lastateAsked = false;
1280 this.sendLastate(game.oppsid);
1281 }
1282 if (this.gameIsLoading) {
1283 this.gameIsLoading = false;
1284 if (this.gotMoveIdx >= game.moves.length)
1285 // Some moves arrived meanwhile...
1286 this.askGameAgain();
1287 }
1288 if (!!callback) callback();
1289 },
f54f4c26
BA
1290 loadVariantThenGame: async function(game, callback) {
1291 await import("@/variants/" + game.vname + ".js")
1292 .then((vModule) => {
1293 window.V = vModule[game.vname + "Rules"];
1294 this.loadGame(game, callback);
1295 });
26d8a01a
BA
1296 // (AJAX) Request to get rules content (plain text, HTML)
1297 this.rulesContent =
1298 require(
1299 "raw-loader!@/translations/rules/" +
1300 game.vname + "/" +
1301 this.st.lang + ".pug"
1302 )
1303 // Next two lines fix a weird issue after last update (2019-11)
1304 .replace(/\\n/g, " ")
1305 .replace(/\\"/g, '"')
1306 .replace('module.exports = "', "")
1307 .replace(/"$/, "")
1308 .replace(/(fen:)([^:]*):/g, replaceByDiag);
f54f4c26
BA
1309 },
1310 // 3 cases for loading a game:
1311 // - from indexedDB (running or completed live game I play)
1312 // - from server (one correspondance game I play[ed] or not)
1313 // - from remote peer (one live game I don't play, finished or not)
1314 fetchGame: function(callback) {
1315 if (Number.isInteger(this.gameRef) || !isNaN(parseInt(this.gameRef))) {
1316 // corr games identifiers are integers
1317 ajax(
1318 "/games",
1319 "GET",
1320 {
1321 data: { gid: this.gameRef },
1322 success: (res) => {
1323 res.game.moves.forEach(m => {
1324 m.squares = JSON.parse(m.squares);
1325 });
1326 callback(res.game);
e57c4de4 1327 }
f54f4c26
BA
1328 }
1329 );
5f918a27 1330 }
1ef65040 1331 else if (!!this.gameRef.match(/^i/))
5f918a27
BA
1332 // Game import (maybe remote)
1333 ImportgameStorage.get(this.gameRef, callback);
1334 else
1335 // Local live game (or remote)
f54f4c26 1336 GameStorage.get(this.gameRef, callback);
a6088c90 1337 },
9ef63965 1338 re_setClocks: function() {
3f22c2c3 1339 this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':'));
dcff8e82 1340 if (this.game.moves.length < 2 || this.game.score != "*") {
9ef63965 1341 // 1st move not completed yet, or game over: freeze time
9ef63965
BA
1342 return;
1343 }
1344 const currentTurn = this.vr.turn;
8477e53d 1345 const currentMovesCount = this.game.moves.length;
6808d7a1 1346 const colorIdx = ["w", "b"].indexOf(currentTurn);
e01e086d
BA
1347 this.clockUpdate = setInterval(
1348 () => {
1349 if (
3f22c2c3 1350 this.game.clocks[colorIdx] < 0 ||
e01e086d
BA
1351 this.game.moves.length > currentMovesCount ||
1352 this.game.score != "*"
1353 ) {
1354 clearInterval(this.clockUpdate);
7ebc0408 1355 this.clockUpdate = null;
3f22c2c3 1356 if (this.game.clocks[colorIdx] < 0)
e01e086d
BA
1357 this.gameOver(
1358 currentTurn == "w" ? "0-1" : "1-0",
1359 "Time"
1360 );
3f22c2c3 1361 } else {
e01e086d
BA
1362 this.$set(
1363 this.virtualClocks,
1364 colorIdx,
3f22c2c3 1365 ppt(Math.max(0, --this.game.clocks[colorIdx])).split(':')
6808d7a1 1366 );
3f22c2c3 1367 }
e01e086d
BA
1368 },
1369 1000
1370 );
9ef63965 1371 },
57eb158f 1372 // Update variables and storage after a move:
e71161fb 1373 processMove: function(move, data) {
1ef65040
BA
1374 if (this.game.type == "import")
1375 // Shouldn't receive any messages in this mode:
1376 return;
e5c1d0fb 1377 if (!data) data = {};
e71161fb 1378 const moveCol = this.vr.turn;
8f16069a
BA
1379 const colorIdx = ["w", "b"].indexOf(moveCol);
1380 const nextIdx = 1 - colorIdx;
e71161fb 1381 const doProcessMove = () => {
dcff8e82 1382 const origMovescount = this.game.moves.length;
3f22c2c3
BA
1383 // The move is (about to be) played: stop clock
1384 clearInterval(this.clockUpdate);
7ebc0408 1385 this.clockUpdate = null;
f9c36b2d 1386 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e71161fb
BA
1387 if (this.drawOffer == "received")
1388 // I refuse draw
1389 this.drawOffer = "";
dcff8e82 1390 if (this.game.type == "live" && origMovescount >= 2) {
3f22c2c3
BA
1391 this.game.clocks[colorIdx] += this.game.increment;
1392 // For a correct display in casqe of disconnected opponent:
1393 this.$set(
1394 this.virtualClocks,
1395 colorIdx,
1396 ppt(this.game.clocks[colorIdx]).split(':')
1397 );
1398 GameStorage.update(this.gameRef, {
1399 // It's not my turn anymore:
1400 initime: null
1401 });
e71161fb 1402 }
dce792f6 1403 }
dcff8e82 1404 // Update current game object:
e71161fb 1405 playMove(move, this.vr);
f54f4c26
BA
1406 if (!data.score)
1407 // Received move, score is computed in BaseGame, but maybe not yet.
1408 // ==> Compute it here, although this is redundant (TODO)
1409 data.score = this.vr.getCurrentScore();
1410 if (data.score != "*") this.gameOver(data.score);
dcff8e82 1411 this.game.moves.push(move);
e71161fb 1412 this.game.fen = this.vr.getFen();
3f22c2c3 1413 if (this.game.type == "corr") {
8be8238c 1414 // In corr games, just reset clock to mainTime:
e01e086d
BA
1415 this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime;
1416 }
e71161fb 1417 // If repetition detected, consider that a draw offer was received:
f9c36b2d 1418 const fenObj = this.vr.getFenForRepeat();
e01e086d
BA
1419 this.repeat[fenObj] =
1420 !!this.repeat[fenObj]
1421 ? this.repeat[fenObj] + 1
1422 : 1;
f9c36b2d 1423 if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep";
e71161fb 1424 else if (this.drawOffer == "threerep") this.drawOffer = "";
dcff8e82
BA
1425 if (!!this.game.mycolor && !data.receiveMyMove) {
1426 // NOTE: 'var' to see that variable outside this block
1427 var filtered_move = getFilteredMove(move);
1428 }
cafe0166
BA
1429 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
1430 // Notify turn on MyGames page:
1431 this.notifyMyGames(
1432 "turn",
1433 {
f54f4c26 1434 gid: this.gameRef,
cafe0166
BA
1435 turn: this.vr.turn
1436 }
1437 );
1438 }
aae89b49
BA
1439 // Since corr games are stored at only one location, update should be
1440 // done only by one player for each move:
3f22c2c3
BA
1441 if (
1442 this.game.type == "live" &&
1443 !!this.game.mycolor &&
1444 moveCol != this.game.mycolor &&
1445 this.game.moves.length >= 2
1446 ) {
1447 // Receive a move: update initime
1448 this.game.initime = Date.now();
1449 GameStorage.update(this.gameRef, {
1450 // It's my turn now!
1451 initime: this.game.initime
1452 });
1453 }
e71161fb 1454 if (
f9c36b2d
BA
1455 !!this.game.mycolor &&
1456 !data.receiveMyMove &&
e71161fb
BA
1457 (this.game.type == "live" || moveCol == this.game.mycolor)
1458 ) {
1459 let drawCode = "";
1460 switch (this.drawOffer) {
1461 case "threerep":
1462 drawCode = "t";
1463 break;
1464 case "sent":
1465 drawCode = this.game.mycolor;
1466 break;
1467 case "received":
1468 drawCode = V.GetOppCol(this.game.mycolor);
1469 break;
1470 }
1471 if (this.game.type == "corr") {
aae89b49
BA
1472 // corr: only move, fen and score
1473 this.updateCorrGame({
e71161fb
BA
1474 fen: this.game.fen,
1475 move: {
1476 squares: filtered_move,
dcff8e82 1477 idx: origMovescount
e71161fb
BA
1478 },
1479 // Code "n" for "None" to force reset (otherwise it's ignored)
1480 drawOffer: drawCode || "n"
1481 });
1482 }
57eb158f
BA
1483 else {
1484 const updateStorage = () => {
f54f4c26 1485 GameStorage.update(this.gameRef, {
57eb158f
BA
1486 fen: this.game.fen,
1487 move: filtered_move,
1488 moveIdx: origMovescount,
1489 clocks: this.game.clocks,
57eb158f
BA
1490 drawOffer: drawCode
1491 });
1492 };
1493 // The active tab can update storage immediately
f5768809 1494 if (this.focus) updateStorage();
57eb158f
BA
1495 // Small random delay otherwise
1496 else setTimeout(updateStorage, 500 + 1000 * Math.random());
e71161fb 1497 }
e69f159d 1498 }
dcff8e82
BA
1499 // Send move ("newmove" event) to people in the room (if our turn)
1500 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e01e086d 1501 let sendMove = {
dcff8e82
BA
1502 move: filtered_move,
1503 index: origMovescount,
2c5d7b20
BA
1504 // color is required to check if this is my move
1505 // (if several tabs opened)
dcff8e82 1506 color: moveCol,
dcff8e82
BA
1507 cancelDrawOffer: this.drawOffer == ""
1508 };
e01e086d
BA
1509 if (this.game.type == "live")
1510 sendMove["clock"] = this.game.clocks[colorIdx];
8f16069a 1511 // (Live) Clocks will re-start when the opponent pingback arrive
dcff8e82
BA
1512 this.opponentGotMove = false;
1513 this.send("newmove", {data: sendMove});
1514 // If the opponent doesn't reply gotmove soon enough, re-send move:
e01e086d
BA
1515 // Do this at most 2 times, because mpore would mean network issues,
1516 // opponent would then be expected to disconnect/reconnect.
1517 let counter = 1;
1518 const currentUrl = document.location.href;
aae89b49 1519 this.retrySendmove = setInterval(
57eb158f 1520 () => {
e01e086d
BA
1521 if (
1522 counter >= 3 ||
1523 this.opponentGotMove ||
1524 document.location.href != currentUrl //page change
1525 ) {
aae89b49 1526 clearInterval(this.retrySendmove);
57eb158f
BA
1527 return;
1528 }
c292ebb2
BA
1529 const oppsid = this.getOppsid();
1530 if (!oppsid)
57eb158f 1531 // Opponent is disconnected: he'll ask last state
aae89b49 1532 clearInterval(this.retrySendmove);
e01e086d
BA
1533 else {
1534 this.send("newmove", { data: sendMove, target: oppsid });
1535 counter++;
1536 }
57eb158f 1537 },
e01e086d 1538 1500
57eb158f 1539 );
dcff8e82 1540 }
e01e086d
BA
1541 else
1542 // Not my move or I'm an observer: just start other player's clock
1543 this.re_setClocks();
e71161fb 1544 };
f9c36b2d
BA
1545 if (
1546 this.game.type == "corr" &&
1547 moveCol == this.game.mycolor &&
1548 !data.receiveMyMove
1549 ) {
a17ae317 1550 let boardDiv = document.querySelector(".game");
5aa14a21
BA
1551 const afterSetScore = () => {
1552 doProcessMove();
1553 if (this.st.settings.gotonext && this.nextIds.length > 0)
1554 this.showNextGame();
1555 else {
5aa14a21 1556 // The board might have been hidden:
5aa14a21
BA
1557 if (boardDiv.style.visibility == "hidden")
1558 boardDiv.style.visibility = "visible";
3f22c2c3 1559 if (data.score == "*") this.re_setClocks();
e71161fb 1560 }
5aa14a21 1561 };
a17ae317
BA
1562 let el = document.querySelector("#buttonsConfirm > .acceptBtn");
1563 // We may play several moves in a row: in case of, remove listener:
1564 let elClone = el.cloneNode(true);
1565 el.parentNode.replaceChild(elClone, el);
1566 elClone.addEventListener(
1567 "click",
1568 () => {
1569 document.getElementById("modalConfirm").checked = false;
1570 if (!!data.score && data.score != "*")
1571 // Set score first
1572 this.gameOver(data.score, null, afterSetScore);
1573 else afterSetScore();
1574 }
1575 );
1576 // PlayOnBoard is enough, and more appropriate for Synchrone Chess
12d38d0f
BA
1577 const arMove = (Array.isArray(move) ? move : [move]);
1578 for (let i = 0; i < arMove.length; i++)
1579 V.PlayOnBoard(this.vr.board, arMove[i]);
a17ae317 1580 const position = this.vr.getBaseFen();
12d38d0f
BA
1581 for (let i = arMove.length - 1; i >= 0; i--)
1582 V.UndoOnBoard(this.vr.board, arMove[i]);
5aa14a21 1583 if (["all","byrow"].includes(V.ShowMoves)) {
5aa14a21
BA
1584 this.curDiag = getDiagram({
1585 position: position,
1586 orientation: V.CanFlip ? this.game.mycolor : "w"
1587 });
f3fe29d8
BA
1588 document.querySelector("#confirmDiv > .card").style.width =
1589 boardDiv.offsetWidth + "px";
5aa14a21
BA
1590 } else {
1591 // Incomplete information: just ask confirmation
a17ae317 1592 // Hide the board, because otherwise it could reveal infos
5aa14a21 1593 boardDiv.style.visibility = "hidden";
a17ae317 1594 this.moveNotation = getFullNotation(move);
5aa14a21 1595 }
a17ae317 1596 document.getElementById("modalConfirm").checked = true;
6d68309a 1597 }
aae89b49 1598 else {
5aa14a21 1599 // Normal situation
5aa14a21 1600 if (!!data.score && data.score != "*")
e01e086d
BA
1601 this.gameOver(data.score, null, doProcessMove);
1602 else doProcessMove();
aae89b49 1603 }
b4fb1612 1604 },
5b4de147 1605 cancelMove: function() {
a17ae317
BA
1606 let boardDiv = document.querySelector(".game");
1607 if (boardDiv.style.visibility == "hidden")
1608 boardDiv.style.visibility = "visible";
5b4de147
BA
1609 document.getElementById("modalConfirm").checked = false;
1610 this.$refs["basegame"].cancelLastMove();
1611 },
5aa14a21
BA
1612 // In corr games, callback to change page only after score is set:
1613 gameOver: function(score, scoreMsg, callback) {
430a2038 1614 this.game.score = score;
5aa14a21 1615 if (!scoreMsg) scoreMsg = getScoreMessage(score);
a17ae317 1616 this.game.scoreMsg = scoreMsg;
5b18515f 1617 document.getElementById("modalRules").checked = false;
3ca0ef9e
BA
1618 // Display result in a un-missable way:
1619 document.getElementById("modalScore").checked = true;
5aa14a21 1620 this.$set(this.game, "scoreMsg", scoreMsg);
ab6f48ea 1621 const myIdx = this.game.players.findIndex(p => {
751d7ca4
BA
1622 return (
1623 p.sid == this.st.user.sid ||
1624 (!!p.name && p.id == this.st.user.id)
1625 );
ab6f48ea 1626 });
6808d7a1 1627 if (myIdx >= 0) {
8477e53d 1628 // OK, I play in this game
aae89b49 1629 const scoreObj = {
6808d7a1
BA
1630 score: score,
1631 scoreMsg: scoreMsg
aae89b49 1632 };
5aa14a21 1633 if (this.game.type == "live") {
f54f4c26 1634 GameStorage.update(this.gameRef, scoreObj);
f5768809
BA
1635 // Notify myself locally if I'm elsewhere:
1636 if (!this.focus) {
1637 notify(
1638 "Game over",
1639 { body: score + " : " + scoreMsg }
1640 );
1641 }
5aa14a21
BA
1642 if (!!callback) callback();
1643 }
1644 else this.updateCorrGame(scoreObj, callback);
2c5d7b20
BA
1645 // Notify the score to main Hall.
1646 // TODO: only one player (currently double send)
6808d7a1 1647 this.send("result", { gid: this.game.id, score: score });
cafe0166
BA
1648 // Also to MyGames page (TODO: doubled as well...)
1649 this.notifyMyGames(
1650 "score",
1651 {
f54f4c26 1652 gid: this.gameRef,
cafe0166
BA
1653 score: score
1654 }
1655 );
dcd68c41 1656 }
5aa14a21 1657 else if (!!callback) callback();
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1658 }
1659 }
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1660};
1661</script>
7e1a1fe9 1662
41c80bb6 1663<style lang="sass" scoped>
3ca0ef9e 1664#scoreDiv > .card, #rematchDiv > .card
a06fc4ba 1665 padding: 10px 0
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1666 max-width: 430px
1667
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1668#rulesDiv > .card
1669 padding: 5px 0
26d8a01a 1670 max-width: 50%
07052665 1671 max-height: 100%
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1672 @media screen and (max-width: 1500px)
1673 max-width: 67%
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1674 @media screen and (max-width: 1024px)
1675 max-width: 85%
1676 @media screen and (max-width: 767px)
1677 max-width: 100%
1678
af34341d 1679p.score-section
a06fc4ba 1680 margin: 0
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1681 font-size: 1.3em
1682 span.score
1683 font-weight: bold
3ca0ef9e 1684
72ccbd67 1685.connected
050ae3b5 1686 background-color: lightgreen
72ccbd67 1687
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1688#participants
1689 margin-left: 5px
1690
1691.anonymous
1692 color: grey
1693 font-style: italic
1694
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1695#playersInfo > p
1696 margin: 0
1697
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1698@media screen and (max-width: 767px)
1699 .game
1700 width: 100%
72ccbd67 1701
430a2038 1702#actions
cf94b843 1703 display: inline-block
1d6d7b1d 1704 margin: 0
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1705
1706button
1707 display: inline-block
1708 margin: 0
1709 display: inline-flex
1710 img
54ec15eb 1711 height: 22px
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1712 display: flex
1713 @media screen and (max-width: 767px)
1714 height: 18px
a1c48034 1715
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1716#aboveBoard
1717 text-align: center
050ae3b5 1718
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1719.variant-cadence
1720 padding-right: 10px
1721
1722.variant-name
8c5f5390 1723 font-weight: bold
77c50966 1724 padding-right: 10px
77c50966 1725
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1726span#nextGame
1727 background-color: #edda99
1728 cursor: pointer
1729 display: inline-block
1730 margin-right: 10px
1731
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1732span.separator
1733 display: inline-block
1734 margin: 0
1735 padding: 0
1736 width: 10px
1737
57eb158f 1738span.name
050ae3b5 1739 font-size: 1.5rem
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1740 @media screen and (max-width: 767px)
1741 font-size: 1.2rem
57eb158f 1742 padding: 0 3px
050ae3b5 1743
57eb158f 1744span.time
050ae3b5 1745 font-size: 2rem
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1746 @media screen and (max-width: 767px)
1747 font-size: 1.5rem
050ae3b5 1748 display: inline-block
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1749 .time-left
1750 margin-left: 10px
1751 .time-right
1752 margin-left: 5px
1753 .time-separator
1754 margin-left: 5px
1755 position: relative
1756 top: -1px
1757
1758span.yourturn
1759 color: #831B1B
1760 .time-separator
1761 animation: blink-animation 2s steps(3, start) infinite
1762@keyframes blink-animation
1763 to
1764 visibility: hidden
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1765
1766.split-names
1767 display: inline-block
1768 margin: 0 15px
1769
5b4de147 1770#chatWrap > .card
a1c48034 1771 padding-top: 20px
a154d45e 1772 max-width: 767px
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1773 border: none
1774
1775#confirmDiv > .card
1776 max-width: 767px
1777 max-height: 100%
cf94b843 1778
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1779.draw-sent, .draw-sent:hover
1780 background-color: lightyellow
1781
1782.draw-received, .draw-received:hover
5b3d4006 1783 background-color: #73C6B6
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1784
1785.draw-threerep, .draw-threerep:hover
659a9bd2 1786 background-color: #D2B4DE
2f258c37 1787
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1788.rematch-sent, .rematch-sent:hover
1789 background-color: lightyellow
1790
1791.rematch-received, .rematch-received:hover
659a9bd2 1792 background-color: #48C9B0
c292ebb2 1793
2f258c37 1794.somethingnew
659a9bd2 1795 background-color: #D2B4DE
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1796
1797.diagram
1798 margin: 0 auto
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1799 width: 100%
1800
1801#buttonsConfirm
1802 margin: 0
1803 & > button > span
1804 width: 100%
1805 text-align: center
1806
1807button.acceptBtn
1808 background-color: lightgreen
1809button.refuseBtn
1810 background-color: red
07052665 1811
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1812a#variantNameInGame
1813 color: var(--card-fore-color)
07052665 1814 text-align: center
07052665 1815 font-weight: bold
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1816 font-size: calc(1rem * var(--heading-ratio))
1817 line-height: 1.2
1818 margin: calc(1.5 * var(--universal-margin))
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1819</style>
1820
1821<style lang="sass">
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1822@import "@/styles/_rules.sass"
1823@import "@/styles/_board_squares_img.sass"
7e1a1fe9 1824</style>