Forgot some imports in Minishogi
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
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4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
BA
11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
6808d7a1
BA
15 :vr="vr"
16 :last-move="lastMove"
07052665 17 :analyze="mode=='analyze'"
20620465 18 :score="game.score"
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19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
61656127 24 @click-square="clickSquare"
6808d7a1 25 )
20620465 26 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 27 #controls.button-group
b9a5fe01
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28 button(@click="gotoBegin()")
29 img.inline(src="/images/icons/fast-forward_rev.svg")
30 button(@click="undo()")
31 img.inline(src="/images/icons/play_rev.svg")
32 button(v-if="canFlip" @click="flip()")
33 img.inline(src="/images/icons/flip.svg")
54ec15eb
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34 button(
35 @click="runAutoplay()"
36 :class="{'in-autoplay': autoplay}"
37 )
38 img.inline(src="/images/icons/autoplay.svg")
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39 button(@click="play()")
40 img.inline(src="/images/icons/play.svg")
41 button(@click="gotoEnd()")
42 img.inline(src="/images/icons/fast-forward.svg")
5fc82c80 43 p#fenAnalyze(v-show="showFen") {{ (!!vr ? vr.getFen() : "") }}
cf94b843 44 #movesList
6808d7a1 45 MoveList(
933fd1f9 46 :show="showMoves"
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47 :canAnalyze="canAnalyze"
48 :canDownload="allowDownloadPGN"
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49 :score="game.score"
50 :message="game.scoreMsg"
51 :firstNum="firstMoveNumber"
52 :moves="moves"
53 :cursor="cursor"
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54 @download="download"
55 @showrules="showRules"
07052665 56 @analyze="toggleAnalyze"
6808d7a1 57 @goto-move="gotoMove"
49dad261 58 @reset-arrows="resetArrows"
6808d7a1 59 )
41c80bb6 60 .clearer
a6088c90
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61</template>
62
63<script>
64import Board from "@/components/Board.vue";
f21cd6d9 65import MoveList from "@/components/MoveList.vue";
2c5d7b20 66import params from "@/parameters";
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67import { store } from "@/store";
68import { getSquareId } from "@/utils/squareId";
d4036efe 69import { getDate } from "@/utils/datetime";
602d6bef 70import { processModalClick } from "@/utils/modalClick";
77c50966 71import { getScoreMessage } from "@/utils/scoring";
e71161fb
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72import { getFullNotation } from "@/utils/notation";
73import { undoMove } from "@/utils/playUndo";
a6088c90 74export default {
6808d7a1 75 name: "my-base-game",
a6088c90
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76 components: {
77 Board,
6808d7a1 78 MoveList
a6088c90 79 },
e71161fb 80 props: ["game"],
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81 data: function() {
82 return {
83 st: store.state,
b7c32f1a 84 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 85 vr: null, //VariantRules object, game state
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86 endgameMessage: "",
87 orientation: "w",
07052665 88 mode: "",
a6088c90 89 score: "*", //'*' means 'unfinished'
b7c32f1a 90 moves: [],
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91 cursor: -1, //index of the move just played
92 lastMove: null,
5157ce0b 93 firstMoveNumber: 0, //for printing
e71161fb 94 incheck: [], //for Board
57eb158f 95 inMultimove: false,
54ec15eb 96 autoplay: false,
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97 inPlay: false,
98 stackToPlay: []
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99 };
100 },
101 computed: {
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102 turn: function() {
103 if (!this.vr) return "";
104 if (this.vr.showMoves != "all") {
105 return this.st.tr[
106 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
107 }
108 // Cannot flip: racing king or circular chess
109 return (
110 this.vr.movesCount == 0 && this.game.mycolor == "w"
111 ? this.st.tr["It's your turn!"]
112 : ""
113 );
114 },
07052665
BA
115 showFen: function() {
116 return (
117 this.mode == "analyze" &&
118 this.$router.currentRoute.path.indexOf("/analyse") === -1
119 );
120 },
1ef65040 121 // TODO: is it OK to pass "computed" as properties?
6b9378a6 122 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 123 showMoves: function() {
933fd1f9
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124 return this.game.score != "*"
125 ? "all"
6b9378a6 126 : (!!this.vr ? this.vr.showMoves : "none");
20620465
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127 },
128 showTurn: function() {
71ef1664
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129 return (
130 this.game.score == '*' &&
6b9378a6 131 !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
71ef1664 132 );
a6088c90 133 },
20620465 134 canAnalyze: function() {
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135 return (
136 this.game.mode != "analyze" &&
137 !!this.vr && this.vr.canAnalyze
138 );
20620465 139 },
71ef1664 140 canFlip: function() {
6b9378a6 141 return !!this.vr && this.vr.canFlip;
71ef1664 142 },
20620465 143 allowDownloadPGN: function() {
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144 return (
145 this.game.score != "*" ||
146 (!!this.vr && this.vr.showMoves == "all")
147 );
6808d7a1 148 }
a6088c90 149 },
4b0384fa 150 created: function() {
b1e46b33 151 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 152 },
cf94b843 153 mounted: function() {
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BA
154 if (!("ontouchstart" in window)) {
155 // Desktop browser:
156 const baseGameDiv = document.getElementById("baseGame");
157 baseGameDiv.tabIndex = 0;
158 baseGameDiv.addEventListener("click", this.focusBg);
159 baseGameDiv.addEventListener("keydown", this.handleKeys);
160 baseGameDiv.addEventListener("wheel", this.handleScroll);
161 }
42a92848
BA
162 document.getElementById("eogDiv")
163 .addEventListener("click", processModalClick);
cf94b843 164 },
54ec15eb 165 beforeDestroy: function() {
5b18515f
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166 // TODO: probably not required
167 this.autoplay = false;
54ec15eb 168 },
a6088c90 169 methods: {
9ca1e26b 170 focusBg: function() {
9ca1e26b
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171 document.getElementById("baseGame").focus();
172 },
173 handleKeys: function(e) {
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174 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
175 switch (e.keyCode) {
9ca1e26b
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176 case 37:
177 this.undo();
178 break;
179 case 39:
180 this.play();
181 break;
5701c228 182 case 38:
9ca1e26b
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183 this.gotoBegin();
184 break;
185 case 40:
186 this.gotoEnd();
187 break;
188 case 32:
9ca1e26b
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189 this.flip();
190 break;
191 }
192 },
dcd68c41 193 handleScroll: function(e) {
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194 e.preventDefault();
195 if (e.deltaY < 0) this.undo();
196 else if (e.deltaY > 0) this.play();
dcd68c41 197 },
49dad261
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198 resetArrows: function() {
199 // TODO: make arrows scale with board, and remove this
200 this.$refs["board"].cancelResetArrows();
201 },
0e16cb26 202 showRules: function() {
07052665
BA
203 // The button is here only on Game page:
204 document.getElementById("modalRules").checked = true;
0e16cb26 205 },
b1e46b33
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206 re_setVariables: function(game) {
207 if (!game) game = this.game; //in case of...
4b0384fa 208 this.endgameMessage = "";
8477e53d 209 // "w": default orientation for observed games
b1e46b33 210 this.orientation = game.mycolor || "w";
07052665 211 this.mode = game.mode || game.type; //TODO: merge...
b1e46b33 212 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 213 // Post-processing: decorate each move with notation and FEN
b1e46b33 214 this.vr = new V(game.fenStart);
cd49e617
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215 this.inMultimove = false; //in case of
216 this.$refs["board"].resetCurrentAttempt(); //also in case of
217 let analyseBtn = document.getElementById("analyzeBtn");
218 if (!!analyseBtn) analyseBtn.classList.remove("active");
b1e46b33 219 const parsedFen = V.ParseFen(game.fenStart);
8477e53d 220 const firstMoveColor = parsedFen.turn;
6e0c0bcb 221 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2) + 1;
f54f4c26 222 let L = this.moves.length;
5b18515f
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223 if (L == 0) {
224 this.incheck = [];
225 this.score = "*";
226 }
af34341d 227 this.moves.forEach((move,idx) => {
e71161fb
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228 // Strategy working also for multi-moves:
229 if (!Array.isArray(move)) move = [move];
af34341d
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230 const Lm = move.length;
231 move.forEach((m,idxM) => {
e71161fb 232 m.notation = this.vr.getNotation(m);
2c5d7b20 233 m.unambiguous = V.GetUnambiguousNotation(m);
e71161fb 234 this.vr.play(m);
af34341d
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235 const checkSquares = this.vr.getCheckSquares();
236 if (checkSquares.length > 0) m.notation += "+";
07052665 237 if (idxM == Lm - 1) m.fen = this.vr.getFen();
af34341d
BA
238 if (idx == L - 1 && idxM == Lm - 1) {
239 this.incheck = checkSquares;
5b18515f
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240 this.score = this.vr.getCurrentScore();
241 if (["1-0", "0-1"].includes(this.score)) m.notation += "#";
af34341d 242 }
e71161fb 243 });
d4036efe 244 });
8477e53d 245 if (firstMoveColor == "b") {
311cba76 246 // 'start' & 'end' is required for Board component
6808d7a1 247 this.moves.unshift({
6808d7a1 248 notation: "...",
2c5d7b20 249 unambiguous: "...",
311cba76 250 start: { x: -1, y: -1 },
3a2a7b5f
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251 end: { x: -1, y: -1 },
252 fen: game.fenStart
6808d7a1 253 });
f54f4c26 254 L++;
697ee580 255 }
af34341d 256 this.positionCursorTo(L - 1);
4b0384fa 257 },
e71161fb
BA
258 positionCursorTo: function(index) {
259 this.cursor = index;
af34341d
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260 // Note: last move in moves array might be a multi-move
261 if (index >= 0) this.lastMove = this.moves[index];
262 else this.lastMove = null;
e71161fb 263 },
07052665 264 toggleAnalyze: function() {
8506fc3b
BA
265 // Freeze while choices are shown (and autoplay has priority)
266 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
07052665
BA
267 if (this.mode != "analyze") {
268 // Enter analyze mode:
e0f26496 269 if (this.inMultimove) this.cancelCurrentMultimove();
07052665
BA
270 this.gameMode = this.mode; //was not 'analyze'
271 this.mode = "analyze";
272 this.gameCursor = this.cursor;
273 this.gameMoves = JSON.parse(JSON.stringify(this.moves));
274 document.getElementById("analyzeBtn").classList.add("active");
275 }
276 else {
277 // Exit analyze mode:
278 this.mode = this.gameMode ;
279 this.cursor = this.gameCursor;
280 this.moves = this.gameMoves;
281 let fen = this.game.fenStart;
282 if (this.cursor >= 0) {
283 let mv = this.moves[this.cursor];
284 if (!Array.isArray(mv)) mv = [mv];
285 fen = mv[mv.length-1].fen;
286 }
287 this.vr = new V(fen);
0e912cb2 288 this.inMultimove = false; //in case of
8506fc3b 289 this.$refs["board"].resetCurrentAttempt(); //also in case of
0f0552a7 290 this.incheck = this.vr.getCheckSquares();
8aa314fa
BA
291 if (this.cursor >= 0) this.lastMove = this.moves[this.cursor];
292 else this.lastMove = null;
07052665
BA
293 document.getElementById("analyzeBtn").classList.remove("active");
294 }
603b8a8b 295 },
a6088c90
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296 download: function() {
297 const content = this.getPgn();
298 // Prepare and trigger download link
299 let downloadAnchor = document.getElementById("download");
300 downloadAnchor.setAttribute("download", "game.pgn");
6808d7a1
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301 downloadAnchor.href =
302 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
a6088c90
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303 downloadAnchor.click();
304 },
305 getPgn: function() {
306 let pgn = "";
307 pgn += '[Site "vchess.club"]\n';
834c202a 308 pgn += '[Variant "' + this.game.vname + '"]\n';
1ef65040
BA
309 const gdt = getDate(new Date(this.game.created || Date.now()));
310 pgn += '[Date "' + gdt + '"]\n';
d4036efe
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311 pgn += '[White "' + this.game.players[0].name + '"]\n';
312 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 313 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20 314 pgn += '[Result "' + this.game.score + '"]\n';
fef153df 315 if (!!this.game.id)
1ef65040 316 pgn += '[Url "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
fef153df
BA
317 if (!!this.game.cadence)
318 pgn += '[Cadence "' + this.game.cadence + '"]\n';
2c5d7b20 319 pgn += '\n';
e71161fb 320 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20 321 if (i > 0) pgn += " ";
49dad261
BA
322 // Adjust dots notation for a better display:
323 let fullNotation = getFullNotation(this.moves[i]);
324 if (fullNotation == "...") fullNotation = "..";
6e0c0bcb 325 pgn += (i / 2 + this.firstMoveNumber) + "." + fullNotation;
e71161fb 326 if (i+1 < this.moves.length)
2c5d7b20 327 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 328 }
2c5d7b20
BA
329 pgn += "\n\n";
330 for (let i = 0; i < this.moves.length; i += 2) {
6e0c0bcb 331 const moveNumber = i / 2 + this.firstMoveNumber;
1ef65040
BA
332 // Skip "dots move", useless for machine reading:
333 if (this.moves[i].notation != "...") {
334 pgn += moveNumber + ".w " +
335 getFullNotation(this.moves[i], "unambiguous") + "\n";
336 }
49dad261 337 if (i+1 < this.moves.length) {
1ef65040 338 pgn += moveNumber + ".b " +
49dad261
BA
339 getFullNotation(this.moves[i+1], "unambiguous") + "\n";
340 }
2c5d7b20
BA
341 }
342 return pgn;
a6088c90 343 },
b988c726
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344 showEndgameMsg: function(message) {
345 this.endgameMessage = message;
aae89b49 346 document.getElementById("modalEog").checked = true;
a6088c90 347 },
54ec15eb 348 runAutoplay: function() {
54ec15eb
BA
349 if (this.autoplay) {
350 this.autoplay = false;
5b18515f
BA
351 if (this.stackToPlay.length > 0)
352 // Move(s) arrived in-between
353 this.play(this.stackToPlay.pop(), "received");
354 }
355 else if (this.cursor < this.moves.length - 1) {
54ec15eb 356 this.autoplay = true;
5fc82c80 357 this.play(null, null, null, "autoplay");
54ec15eb
BA
358 }
359 },
e71161fb 360 // Animate an elementary move
63ca2b89 361 animateMove: function(move, callback) {
a6088c90 362 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 363 if (!startSquare) return; //shouldn't happen but...
a6088c90
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364 let endSquare = document.getElementById(getSquareId(move.end));
365 let rectStart = startSquare.getBoundingClientRect();
366 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
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367 let translation = {
368 x: rectEnd.x - rectStart.x,
369 y: rectEnd.y - rectStart.y
370 };
371 let movingPiece = document.querySelector(
372 "#" + getSquareId(move.start) + " > img.piece"
373 );
efdfb4c7 374 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 375 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 376 if (!movingPiece) return;
a6088c90 377 const squares = document.getElementsByClassName("board");
6808d7a1 378 for (let i = 0; i < squares.length; i++) {
a6088c90 379 let square = squares.item(i);
2c5d7b20
BA
380 if (square.id != getSquareId(move.start))
381 // HACK for animation:
382 // (with positive translate, image slides "under background")
383 square.style.zIndex = "-1";
a6088c90 384 }
6808d7a1
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385 movingPiece.style.transform =
386 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 387 movingPiece.style.transitionDuration = "0.25s";
a6088c90 388 movingPiece.style.zIndex = "3000";
6808d7a1
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389 setTimeout(() => {
390 for (let i = 0; i < squares.length; i++)
a6088c90
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391 squares.item(i).style.zIndex = "auto";
392 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 393 callback();
a6088c90
BA
394 }, 250);
395 },
8055eabd
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396 // For Analyse mode:
397 emitFenIfAnalyze: function() {
398 if (this.game.mode == "analyze") {
af34341d
BA
399 let fen = this.game.fenStart;
400 if (!!this.lastMove) {
401 if (Array.isArray(this.lastMove)) {
402 const L = this.lastMove.length;
403 fen = this.lastMove[L-1].fen;
404 }
405 else fen = this.lastMove.fen;
406 }
407 this.$emit("fenchange", fen);
8055eabd
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408 }
409 },
61656127
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410 clickSquare: function(square) {
411 // Some variants make use of a single click at specific times:
412 const move = this.vr.doClick(square);
413 if (!!move) this.play(move);
414 },
e71161fb 415 // "light": if gotoMove() or gotoEnd()
5fc82c80 416 play: function(move, received, light, autoplay) {
a6836242
BA
417 // Freeze while choices are shown:
418 if (this.$refs["board"].choices.length > 0) return;
d6289b54 419 const navigate = !move;
5fc82c80
BA
420 // Forbid navigation during autoplay:
421 if (navigate && this.autoplay && !autoplay) return;
d6289b54
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422 // Forbid playing outside analyze mode, except if move is received.
423 // Sufficient condition because Board already knows which turn it is.
424 if (
425 this.mode != "analyze" &&
426 !navigate &&
427 !received &&
428 (this.game.score != "*" || this.cursor < this.moves.length - 1)
429 ) {
430 return;
431 }
432 if (!!received) {
5b18515f
BA
433 if (this.autoplay || this.inPlay) {
434 // Received moves while autoplaying are stacked,
435 // and in observed games they could arrive too fast:
57eb158f
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436 this.stackToPlay.unshift(move);
437 return;
438 }
439 this.inPlay = true;
5b18515f
BA
440 if (this.mode == "analyze") this.toggleAnalyze();
441 if (this.cursor < this.moves.length - 1)
442 // To play a received move, cursor must be at the end of the game:
443 this.gotoEnd();
57eb158f 444 }
d6289b54
BA
445 // The board may show some the possible moves: (TODO: bad solution)
446 this.$refs["board"].resetCurrentAttempt();
e71161fb 447 const playSubmove = (smove) => {
fbd68f75 448 smove.notation = this.vr.getNotation(smove);
2c5d7b20 449 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 450 this.vr.play(smove);
07052665 451 if (this.inMultimove && !!this.lastMove) {
af34341d
BA
452 if (!Array.isArray(this.lastMove))
453 this.lastMove = [this.lastMove, smove];
454 else this.lastMove.push(smove);
455 }
7ddfec38 456 // Is opponent (or me) in check?
af34341d
BA
457 this.incheck = this.vr.getCheckSquares();
458 if (this.incheck.length > 0) smove.notation += "+";
fbd68f75 459 if (!this.inMultimove) {
af34341d
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460 // First sub-move:
461 this.lastMove = smove;
54ec15eb
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462 // Condition is "!navigate" but we mean "!this.autoplay"
463 if (!navigate) {
691d6952 464 if (this.cursor < this.moves.length - 1)
54ec15eb
BA
465 this.moves = this.moves.slice(0, this.cursor + 1);
466 this.moves.push(smove);
467 }
fbd68f75
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468 this.inMultimove = true; //potentially
469 this.cursor++;
54ec15eb 470 } else if (!navigate) {
fbd68f75
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471 // Already in the middle of a multi-move
472 const L = this.moves.length;
473 if (!Array.isArray(this.moves[L-1]))
474 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
6e47d367 475 else this.moves[L-1].push(smove);
e71161fb
BA
476 }
477 };
478 const playMove = () => {
54ec15eb 479 const animate = (
57d9b2c4 480 ["all", "highlight"].includes(V.ShowMoves) &&
54ec15eb
BA
481 (this.autoplay || !!received)
482 );
e71161fb
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483 if (!Array.isArray(move)) move = [move];
484 let moveIdx = 0;
485 let self = this;
486 const initurn = this.vr.turn;
487 (function executeMove() {
488 const smove = move[moveIdx++];
ad1e629e
BA
489 // NOTE: condition "smove.start.x >= 0" required for Dynamo,
490 // because second move may be empty.
491 if (animate && smove.start.x >= 0) {
e71161fb
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492 self.animateMove(smove, () => {
493 playSubmove(smove);
5b18515f 494 if (moveIdx < move.length) setTimeout(executeMove, 500);
e71161fb
BA
495 else afterMove(smove, initurn);
496 });
497 } else {
498 playSubmove(smove);
499 if (moveIdx < move.length) executeMove();
500 else afterMove(smove, initurn);
501 }
502 })();
503 };
fbd68f75
BA
504 const computeScore = () => {
505 const score = this.vr.getCurrentScore();
f54f4c26 506 if (!navigate) {
5b18515f 507 if (["1-0", "0-1"].includes(score)) {
af34341d
BA
508 if (Array.isArray(this.lastMove)) {
509 const L = this.lastMove.length;
510 this.lastMove[L - 1].notation += "#";
511 }
512 else this.lastMove.notation += "#";
513 }
f54f4c26 514 }
ff3a8d16 515 if (score != "*" && ["analyze", "versus"].includes(this.mode)) {
fbd68f75 516 const message = getScoreMessage(score);
ff3a8d16 517 // Show score on screen
fbd68f75
BA
518 this.showEndgameMsg(score + " . " + this.st.tr[message]);
519 }
520 return score;
521 };
e71161fb 522 const afterMove = (smove, initurn) => {
e71161fb
BA
523 if (this.vr.turn != initurn) {
524 // Turn has changed: move is complete
3a2a7b5f 525 if (!smove.fen)
2c5d7b20 526 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 527 smove.fen = this.vr.getFen();
3a2a7b5f 528 this.emitFenIfAnalyze();
e71161fb 529 this.inMultimove = false;
f54f4c26 530 this.score = computeScore();
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531 if (this.autoplay) {
532 if (this.cursor < this.moves.length - 1)
5fc82c80 533 setTimeout(() => this.play(null, null, null, "autoplay"), 1000);
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534 else {
535 this.autoplay = false;
536 if (this.stackToPlay.length > 0)
537 // Move(s) arrived in-between
538 this.play(this.stackToPlay.pop(), "received");
539 }
540 }
07052665 541 if (this.mode != "analyze" && !navigate) {
5b18515f 542 if (!received) {
5aa14a21 543 // Post-processing (e.g. computer play).
f54f4c26 544 const L = this.moves.length;
5b18515f 545 // NOTE: always emit the score, even in unfinished
f54f4c26
BA
546 this.$emit("newmove", this.moves[L-1], { score: this.score });
547 } else {
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548 this.inPlay = false;
549 if (this.stackToPlay.length > 0)
550 // Move(s) arrived in-between
5b18515f 551 this.play(this.stackToPlay.pop(), "received");
57eb158f 552 }
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553 }
554 }
555 };
556 // NOTE: navigate and received are mutually exclusive
557 if (navigate) {
558 // The move to navigate to is necessarily full:
559 if (this.cursor == this.moves.length - 1) return; //no more moves
560 move = this.moves[this.cursor + 1];
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561 if (!this.autoplay) {
562 // Just play the move:
563 if (!Array.isArray(move)) move = [move];
564 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
565 if (!light) {
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566 this.lastMove = move;
567 this.incheck = this.vr.getCheckSquares();
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568 this.score = computeScore();
569 this.emitFenIfAnalyze();
570 }
571 this.cursor++;
572 return;
8055eabd 573 }
e71161fb 574 }
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575 playMove();
576 },
577 cancelCurrentMultimove: function() {
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578 const L = this.moves.length;
579 let move = this.moves[L-1];
580 if (!Array.isArray(move)) move = [move];
93ce6119 581 for (let i = move.length - 1; i >= 0; i--) this.vr.undo(move[i]);
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582 this.moves.pop();
583 this.cursor--;
584 this.inMultimove = false;
585 },
586 cancelLastMove: function() {
587 // The last played move was canceled (corr game)
588 this.undo();
589 this.moves.pop();
590 },
591 // "light": if gotoMove() or gotoBegin()
592 undo: function(move, light) {
a6836242 593 // Freeze while choices are shown:
5fc82c80 594 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 595 this.$refs["board"].resetCurrentAttempt();
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596 if (this.inMultimove) {
597 this.cancelCurrentMultimove();
af34341d 598 this.incheck = this.vr.getCheckSquares();
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599 if (this.cursor >= 0) this.lastMove = this.moves[this.cursor];
600 else this.lastMove = null;
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601 } else {
602 if (!move) {
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603 const minCursor =
604 this.moves.length > 0 && this.moves[0].notation == "..."
605 ? 1
606 : 0;
607 if (this.cursor < minCursor) return; //no more moves
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608 move = this.moves[this.cursor];
609 }
93ce6119 610 this.$refs["board"].resetCurrentAttempt();
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611 undoMove(move, this.vr);
612 if (light) this.cursor--;
613 else {
614 this.positionCursorTo(this.cursor - 1);
af34341d 615 this.incheck = this.vr.getCheckSquares();
8055eabd 616 this.emitFenIfAnalyze();
63ca2b89 617 }
a6088c90 618 }
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619 },
620 gotoMove: function(index) {
5fc82c80 621 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 622 this.$refs["board"].resetCurrentAttempt();
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623 if (this.inMultimove) this.cancelCurrentMultimove();
624 if (index == this.cursor) return;
625 if (index < this.cursor) {
626 while (this.cursor > index)
627 this.undo(null, null, "light");
628 }
629 else {
630 // index > this.cursor)
631 while (this.cursor < index)
632 this.play(null, null, "light");
633 }
634 // NOTE: next line also re-assign cursor, but it's very light
635 this.positionCursorTo(index);
af34341d 636 this.incheck = this.vr.getCheckSquares();
8055eabd 637 this.emitFenIfAnalyze();
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638 },
639 gotoBegin: function() {
5fc82c80 640 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 641 this.$refs["board"].resetCurrentAttempt();
e71161fb 642 if (this.inMultimove) this.cancelCurrentMultimove();
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643 const minCursor =
644 this.moves.length > 0 && this.moves[0].notation == "..."
645 ? 1
646 : 0;
647 while (this.cursor >= minCursor) this.undo(null, null, "light");
648 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
af34341d 649 this.incheck = this.vr.getCheckSquares();
8055eabd 650 this.emitFenIfAnalyze();
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651 },
652 gotoEnd: function() {
5fc82c80 653 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
93ce6119 654 this.$refs["board"].resetCurrentAttempt();
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655 if (this.cursor == this.moves.length - 1) return;
656 this.gotoMove(this.moves.length - 1);
8055eabd 657 this.emitFenIfAnalyze();
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658 },
659 flip: function() {
a6836242 660 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 661 this.orientation = V.GetOppCol(this.orientation);
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662 }
663 }
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664};
665</script>
72ccbd67 666
41c80bb6 667<style lang="sass" scoped>
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668[type="checkbox"]#modalEog+div .card
669 min-height: 45px
a06fc4ba 670 max-width: 350px
910d631b 671
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672#baseGame
673 width: 100%
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674 &:focus
675 outline: none
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676
677#gameContainer
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678 margin-left: auto
679 margin-right: auto
cf94b843 680
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681#downloadDiv
682 display: inline-block
683
72ccbd67 684#controls
28b32b4f 685 user-select: none
72ccbd67 686 button
b1e46b33 687 border: none
72ccbd67 688 margin: 0
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689 padding-top: 5px
690 padding-bottom: 5px
691
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692p#fenAnalyze
693 margin: 5px
694
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695.in-autoplay
696 background-color: #FACF8C
697
feaf1bf7 698img.inline
54ec15eb 699 height: 22px
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700 padding-top: 5px
701 @media screen and (max-width: 767px)
702 height: 18px
910d631b 703
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704#turnIndicator
705 text-align: center
29bc61be 706 font-weight: bold
910d631b 707
72ccbd67 708#boardContainer
cf94b843 709 float: left
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710// TODO: later, maybe, allow movesList of variable width
711// or e.g. between 250 and 350px (but more complicated)
910d631b 712
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713#movesList
714 width: 280px
715 float: left
910d631b 716
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717@media screen and (max-width: 767px)
718 #movesList
719 width: 100%
720 float: none
721 clear: both
72ccbd67 722</style>