Improve display
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
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4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
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11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
6808d7a1
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15 :vr="vr"
16 :last-move="lastMove"
20620465
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17 :analyze="game.mode=='analyze'"
18 :score="game.score"
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19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
61656127 24 @click-square="clickSquare"
6808d7a1 25 )
20620465 26 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 27 #controls.button-group
b9a5fe01
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28 button(@click="gotoBegin()")
29 img.inline(src="/images/icons/fast-forward_rev.svg")
30 button(@click="undo()")
31 img.inline(src="/images/icons/play_rev.svg")
32 button(v-if="canFlip" @click="flip()")
33 img.inline(src="/images/icons/flip.svg")
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34 button(
35 @click="runAutoplay()"
36 :class="{'in-autoplay': autoplay}"
37 )
38 img.inline(src="/images/icons/autoplay.svg")
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39 button(@click="play()")
40 img.inline(src="/images/icons/play.svg")
41 button(@click="gotoEnd()")
42 img.inline(src="/images/icons/fast-forward.svg")
cf94b843 43 #movesList
6808d7a1 44 MoveList(
933fd1f9 45 :show="showMoves"
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46 :canAnalyze="canAnalyze"
47 :canDownload="allowDownloadPGN"
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48 :score="game.score"
49 :message="game.scoreMsg"
50 :firstNum="firstMoveNumber"
51 :moves="moves"
52 :cursor="cursor"
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53 @download="download"
54 @showrules="showRules"
55 @analyze="analyzePosition"
6808d7a1 56 @goto-move="gotoMove"
49dad261 57 @reset-arrows="resetArrows"
6808d7a1 58 )
41c80bb6 59 .clearer
a6088c90
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60</template>
61
62<script>
63import Board from "@/components/Board.vue";
f21cd6d9 64import MoveList from "@/components/MoveList.vue";
2c5d7b20 65import params from "@/parameters";
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66import { store } from "@/store";
67import { getSquareId } from "@/utils/squareId";
d4036efe 68import { getDate } from "@/utils/datetime";
602d6bef 69import { processModalClick } from "@/utils/modalClick";
77c50966 70import { getScoreMessage } from "@/utils/scoring";
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71import { getFullNotation } from "@/utils/notation";
72import { undoMove } from "@/utils/playUndo";
a6088c90 73export default {
6808d7a1 74 name: "my-base-game",
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75 components: {
76 Board,
6808d7a1 77 MoveList
a6088c90 78 },
e71161fb 79 props: ["game"],
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80 data: function() {
81 return {
82 st: store.state,
b7c32f1a 83 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 84 vr: null, //VariantRules object, game state
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85 endgameMessage: "",
86 orientation: "w",
87 score: "*", //'*' means 'unfinished'
b7c32f1a 88 moves: [],
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89 cursor: -1, //index of the move just played
90 lastMove: null,
5157ce0b 91 firstMoveNumber: 0, //for printing
e71161fb 92 incheck: [], //for Board
57eb158f 93 inMultimove: false,
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94 autoplay: false,
95 autoplayLoop: null,
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96 inPlay: false,
97 stackToPlay: []
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98 };
99 },
100 computed: {
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101 turn: function() {
102 if (!this.vr) return "";
103 if (this.vr.showMoves != "all") {
104 return this.st.tr[
105 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
106 }
107 // Cannot flip: racing king or circular chess
108 return (
109 this.vr.movesCount == 0 && this.game.mycolor == "w"
110 ? this.st.tr["It's your turn!"]
111 : ""
112 );
113 },
114 // TODO: is it OK to pass "computed" as propoerties?
115 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 116 showMoves: function() {
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117 return this.game.score != "*"
118 ? "all"
6b9378a6 119 : (!!this.vr ? this.vr.showMoves : "none");
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120 },
121 showTurn: function() {
71ef1664
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122 return (
123 this.game.score == '*' &&
6b9378a6 124 !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
71ef1664 125 );
a6088c90 126 },
20620465 127 canAnalyze: function() {
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128 return (
129 this.game.mode != "analyze" &&
130 !!this.vr && this.vr.canAnalyze
131 );
20620465 132 },
71ef1664 133 canFlip: function() {
6b9378a6 134 return !!this.vr && this.vr.canFlip;
71ef1664 135 },
20620465 136 allowDownloadPGN: function() {
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137 return (
138 this.game.score != "*" ||
139 (!!this.vr && this.vr.showMoves == "all")
140 );
6808d7a1 141 }
a6088c90 142 },
4b0384fa 143 created: function() {
b1e46b33 144 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 145 },
cf94b843 146 mounted: function() {
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147 if (!("ontouchstart" in window)) {
148 // Desktop browser:
149 const baseGameDiv = document.getElementById("baseGame");
150 baseGameDiv.tabIndex = 0;
151 baseGameDiv.addEventListener("click", this.focusBg);
152 baseGameDiv.addEventListener("keydown", this.handleKeys);
153 baseGameDiv.addEventListener("wheel", this.handleScroll);
154 }
42a92848
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155 document.getElementById("eogDiv")
156 .addEventListener("click", processModalClick);
cf94b843 157 },
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158 beforeDestroy: function() {
159 if (!!this.autoplayLoop) clearInterval(this.autoplayLoop);
160 },
a6088c90 161 methods: {
9ca1e26b 162 focusBg: function() {
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163 document.getElementById("baseGame").focus();
164 },
165 handleKeys: function(e) {
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166 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
167 switch (e.keyCode) {
9ca1e26b
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168 case 37:
169 this.undo();
170 break;
171 case 39:
172 this.play();
173 break;
5701c228 174 case 38:
9ca1e26b
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175 this.gotoBegin();
176 break;
177 case 40:
178 this.gotoEnd();
179 break;
180 case 32:
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181 this.flip();
182 break;
183 }
184 },
dcd68c41 185 handleScroll: function(e) {
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186 e.preventDefault();
187 if (e.deltaY < 0) this.undo();
188 else if (e.deltaY > 0) this.play();
dcd68c41 189 },
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190 resetArrows: function() {
191 // TODO: make arrows scale with board, and remove this
192 this.$refs["board"].cancelResetArrows();
193 },
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194 showRules: function() {
195 //this.$router.push("/variants/" + this.game.vname);
196 window.open("#/variants/" + this.game.vname, "_blank"); //better
197 },
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198 re_setVariables: function(game) {
199 if (!game) game = this.game; //in case of...
4b0384fa 200 this.endgameMessage = "";
8477e53d 201 // "w": default orientation for observed games
b1e46b33
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202 this.orientation = game.mycolor || "w";
203 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 204 // Post-processing: decorate each move with notation and FEN
b1e46b33
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205 this.vr = new V(game.fenStart);
206 const parsedFen = V.ParseFen(game.fenStart);
8477e53d
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207 const firstMoveColor = parsedFen.turn;
208 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2);
f54f4c26 209 let L = this.moves.length;
d4036efe 210 this.moves.forEach(move => {
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211 // Strategy working also for multi-moves:
212 if (!Array.isArray(move)) move = [move];
f54f4c26 213 move.forEach((m,idx) => {
e71161fb 214 m.notation = this.vr.getNotation(m);
2c5d7b20 215 m.unambiguous = V.GetUnambiguousNotation(m);
e71161fb 216 this.vr.play(m);
f54f4c26
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217 if (idx < L - 1 && this.vr.getCheckSquares(this.vr.turn).length > 0)
218 m.notation += "+";
e71161fb 219 });
d4036efe 220 });
8477e53d 221 if (firstMoveColor == "b") {
311cba76 222 // 'start' & 'end' is required for Board component
6808d7a1 223 this.moves.unshift({
6808d7a1 224 notation: "...",
2c5d7b20 225 unambiguous: "...",
311cba76 226 start: { x: -1, y: -1 },
3a2a7b5f
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227 end: { x: -1, y: -1 },
228 fen: game.fenStart
6808d7a1 229 });
f54f4c26 230 L++;
697ee580 231 }
e71161fb 232 this.positionCursorTo(this.moves.length - 1);
9ef63965 233 this.incheck = this.vr.getCheckSquares(this.vr.turn);
f54f4c26 234 const score = this.vr.getCurrentScore();
3f22c2c3 235 if (L > 0 && this.moves[L - 1].notation != "...") {
5e1bc651
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236 if (["1-0","0-1"].includes(score)) this.moves[L - 1].notation += "#";
237 else if (this.incheck.length > 0) this.moves[L - 1].notation += "+";
3f22c2c3 238 }
4b0384fa 239 },
e71161fb
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240 positionCursorTo: function(index) {
241 this.cursor = index;
242 // Caution: last move in moves array might be a multi-move
243 if (index >= 0) {
244 if (Array.isArray(this.moves[index])) {
245 const L = this.moves[index].length;
246 this.lastMove = this.moves[index][L - 1];
247 } else {
248 this.lastMove = this.moves[index];
249 }
3a2a7b5f 250 } else this.lastMove = null;
e71161fb 251 },
63ca2b89 252 analyzePosition: function() {
7ba4a5bc 253 let newUrl =
6808d7a1
BA
254 "/analyse/" +
255 this.game.vname +
256 "/?fen=" +
257 this.vr.getFen().replace(/ /g, "_");
49dad261
BA
258 if (!!this.game.mycolor) newUrl += "&side=" + this.game.mycolor;
259 window.open("#" + newUrl);
603b8a8b 260 },
a6088c90
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261 download: function() {
262 const content = this.getPgn();
263 // Prepare and trigger download link
264 let downloadAnchor = document.getElementById("download");
265 downloadAnchor.setAttribute("download", "game.pgn");
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266 downloadAnchor.href =
267 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
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268 downloadAnchor.click();
269 },
270 getPgn: function() {
271 let pgn = "";
272 pgn += '[Site "vchess.club"]\n';
834c202a 273 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 274 pgn += '[Date "' + getDate(new Date()) + '"]\n';
d4036efe
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275 pgn += '[White "' + this.game.players[0].name + '"]\n';
276 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 277 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20
BA
278 pgn += '[Result "' + this.game.score + '"]\n';
279 if (!!this.game.id)
280 pgn += '[URL "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
281 pgn += '\n';
e71161fb 282 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20 283 if (i > 0) pgn += " ";
49dad261
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284 // Adjust dots notation for a better display:
285 let fullNotation = getFullNotation(this.moves[i]);
286 if (fullNotation == "...") fullNotation = "..";
287 pgn += (i/2+1) + "." + fullNotation;
e71161fb 288 if (i+1 < this.moves.length)
2c5d7b20 289 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 290 }
2c5d7b20
BA
291 pgn += "\n\n";
292 for (let i = 0; i < this.moves.length; i += 2) {
49dad261
BA
293 const moveNumber = i / 2 + 1;
294 pgn += moveNumber + "." + i + " " +
295 getFullNotation(this.moves[i], "unambiguous") + "\n";
296 if (i+1 < this.moves.length) {
297 pgn += moveNumber + "." + (i+1) + " " +
298 getFullNotation(this.moves[i+1], "unambiguous") + "\n";
299 }
2c5d7b20
BA
300 }
301 return pgn;
a6088c90 302 },
b988c726
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303 showEndgameMsg: function(message) {
304 this.endgameMessage = message;
aae89b49 305 document.getElementById("modalEog").checked = true;
a6088c90 306 },
54ec15eb
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307 runAutoplay: function() {
308 const infinitePlay = () => {
309 if (this.cursor == this.moves.length - 1) {
310 clearInterval(this.autoplayLoop);
311 this.autoplayLoop = null;
312 this.autoplay = false;
313 return;
314 }
315 if (this.inPlay || this.inMultimove)
316 // Wait next tick
317 return;
318 this.play();
319 };
320 if (this.autoplay) {
321 this.autoplay = false;
322 clearInterval(this.autoplayLoop);
323 this.autoplayLoop = null;
324 } else {
325 this.autoplay = true;
326 infinitePlay();
327 this.autoplayLoop = setInterval(infinitePlay, 1500);
328 }
329 },
e71161fb 330 // Animate an elementary move
63ca2b89 331 animateMove: function(move, callback) {
a6088c90 332 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 333 if (!startSquare) return; //shouldn't happen but...
a6088c90
BA
334 let endSquare = document.getElementById(getSquareId(move.end));
335 let rectStart = startSquare.getBoundingClientRect();
336 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
BA
337 let translation = {
338 x: rectEnd.x - rectStart.x,
339 y: rectEnd.y - rectStart.y
340 };
341 let movingPiece = document.querySelector(
342 "#" + getSquareId(move.start) + " > img.piece"
343 );
efdfb4c7 344 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 345 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 346 if (!movingPiece) return;
a6088c90 347 const squares = document.getElementsByClassName("board");
6808d7a1 348 for (let i = 0; i < squares.length; i++) {
a6088c90 349 let square = squares.item(i);
2c5d7b20
BA
350 if (square.id != getSquareId(move.start))
351 // HACK for animation:
352 // (with positive translate, image slides "under background")
353 square.style.zIndex = "-1";
a6088c90 354 }
6808d7a1
BA
355 movingPiece.style.transform =
356 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 357 movingPiece.style.transitionDuration = "0.25s";
a6088c90 358 movingPiece.style.zIndex = "3000";
6808d7a1
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359 setTimeout(() => {
360 for (let i = 0; i < squares.length; i++)
a6088c90
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361 squares.item(i).style.zIndex = "auto";
362 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 363 callback();
a6088c90
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364 }, 250);
365 },
8055eabd
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366 // For Analyse mode:
367 emitFenIfAnalyze: function() {
368 if (this.game.mode == "analyze") {
369 this.$emit(
370 "fenchange",
f1c9d707 371 !!this.lastMove ? this.lastMove.fen : this.game.fenStart
8055eabd
BA
372 );
373 }
374 },
61656127
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375 clickSquare: function(square) {
376 // Some variants make use of a single click at specific times:
377 const move = this.vr.doClick(square);
378 if (!!move) this.play(move);
379 },
e71161fb 380 // "light": if gotoMove() or gotoEnd()
57eb158f 381 play: function(move, received, light, noemit) {
a6836242
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382 // Freeze while choices are shown:
383 if (this.$refs["board"].choices.length > 0) return;
57eb158f
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384 if (!!noemit) {
385 if (this.inPlay) {
386 // Received moves in observed games can arrive too fast:
387 this.stackToPlay.unshift(move);
388 return;
389 }
390 this.inPlay = true;
391 }
9d54ab89 392 const navigate = !move;
e71161fb 393 const playSubmove = (smove) => {
fbd68f75 394 smove.notation = this.vr.getNotation(smove);
2c5d7b20 395 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 396 this.vr.play(smove);
f14572c4 397 this.lastMove = smove;
fbd68f75 398 if (!this.inMultimove) {
54ec15eb
BA
399 // Condition is "!navigate" but we mean "!this.autoplay"
400 if (!navigate) {
401 if (this.cursor < this.moves.length - 1)
402 this.moves = this.moves.slice(0, this.cursor + 1);
403 this.moves.push(smove);
404 }
fbd68f75
BA
405 this.inMultimove = true; //potentially
406 this.cursor++;
54ec15eb 407 } else if (!navigate) {
fbd68f75
BA
408 // Already in the middle of a multi-move
409 const L = this.moves.length;
410 if (!Array.isArray(this.moves[L-1]))
411 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
412 else
413 this.$set(this.moves, L-1, this.moves.concat([smove]));
e71161fb
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414 }
415 };
416 const playMove = () => {
54ec15eb 417 const animate = (
57d9b2c4 418 ["all", "highlight"].includes(V.ShowMoves) &&
54ec15eb
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419 (this.autoplay || !!received)
420 );
e71161fb
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421 if (!Array.isArray(move)) move = [move];
422 let moveIdx = 0;
423 let self = this;
424 const initurn = this.vr.turn;
425 (function executeMove() {
426 const smove = move[moveIdx++];
427 if (animate) {
428 self.animateMove(smove, () => {
429 playSubmove(smove);
430 if (moveIdx < move.length)
431 setTimeout(executeMove, 500);
432 else afterMove(smove, initurn);
433 });
434 } else {
435 playSubmove(smove);
436 if (moveIdx < move.length) executeMove();
437 else afterMove(smove, initurn);
438 }
439 })();
440 };
fbd68f75
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441 const computeScore = () => {
442 const score = this.vr.getCurrentScore();
f54f4c26 443 if (!navigate) {
5e1bc651
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444 if (["1-0","0-1"].includes(score)) this.lastMove.notation += "#";
445 else if (this.incheck.length > 0) this.lastMove.notation += "+";
f54f4c26 446 }
fbd68f75
BA
447 if (score != "*" && this.game.mode == "analyze") {
448 const message = getScoreMessage(score);
449 // Just show score on screen (allow undo)
450 this.showEndgameMsg(score + " . " + this.st.tr[message]);
451 }
452 return score;
453 };
e71161fb 454 const afterMove = (smove, initurn) => {
e71161fb
BA
455 if (this.vr.turn != initurn) {
456 // Turn has changed: move is complete
3a2a7b5f 457 if (!smove.fen)
2c5d7b20 458 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 459 smove.fen = this.vr.getFen();
b0a0468a
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460 // Is opponent in check?
461 this.incheck = this.vr.getCheckSquares(this.vr.turn);
3a2a7b5f 462 this.emitFenIfAnalyze();
e71161fb 463 this.inMultimove = false;
f54f4c26 464 this.score = computeScore();
54ec15eb 465 if (this.game.mode != "analyze" && !navigate) {
f54f4c26 466 if (!noemit) {
5aa14a21 467 // Post-processing (e.g. computer play).
f54f4c26 468 const L = this.moves.length;
5aa14a21
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469 // NOTE: always emit the score, even in unfinished,
470 // to tell Game::processMove() that it's not a received move.
f54f4c26
BA
471 this.$emit("newmove", this.moves[L-1], { score: this.score });
472 } else {
57eb158f
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473 this.inPlay = false;
474 if (this.stackToPlay.length > 0)
475 // Move(s) arrived in-between
476 this.play(this.stackToPlay.pop(), received, light, noemit);
477 }
e71161fb
BA
478 }
479 }
480 };
481 // NOTE: navigate and received are mutually exclusive
482 if (navigate) {
483 // The move to navigate to is necessarily full:
484 if (this.cursor == this.moves.length - 1) return; //no more moves
485 move = this.moves[this.cursor + 1];
54ec15eb
BA
486 if (!this.autoplay) {
487 // Just play the move:
488 if (!Array.isArray(move)) move = [move];
489 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
490 if (!light) {
491 this.lastMove = move[move.length-1];
492 this.incheck = this.vr.getCheckSquares(this.vr.turn);
493 this.score = computeScore();
494 this.emitFenIfAnalyze();
495 }
496 this.cursor++;
497 return;
8055eabd 498 }
e71161fb 499 }
63ca2b89
BA
500 // Forbid playing outside analyze mode, except if move is received.
501 // Sufficient condition because Board already knows which turn it is.
6808d7a1 502 if (
6808d7a1 503 this.game.mode != "analyze" &&
dcb3637c 504 !navigate &&
e71161fb 505 !received &&
6808d7a1
BA
506 (this.game.score != "*" || this.cursor < this.moves.length - 1)
507 ) {
a6088c90
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508 return;
509 }
e71161fb
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510 // To play a received move, cursor must be at the end of the game:
511 if (received && this.cursor < this.moves.length - 1)
512 this.gotoEnd();
513 playMove();
514 },
515 cancelCurrentMultimove: function() {
e71161fb
BA
516 const L = this.moves.length;
517 let move = this.moves[L-1];
518 if (!Array.isArray(move)) move = [move];
519 for (let i=move.length -1; i >= 0; i--) this.vr.undo(move[i]);
520 this.moves.pop();
521 this.cursor--;
522 this.inMultimove = false;
523 },
524 cancelLastMove: function() {
525 // The last played move was canceled (corr game)
526 this.undo();
527 this.moves.pop();
528 },
529 // "light": if gotoMove() or gotoBegin()
530 undo: function(move, light) {
a6836242
BA
531 // Freeze while choices are shown:
532 if (this.$refs["board"].choices.length > 0) return;
e71161fb
BA
533 if (this.inMultimove) {
534 this.cancelCurrentMultimove();
63ca2b89 535 this.incheck = this.vr.getCheckSquares(this.vr.turn);
e71161fb
BA
536 } else {
537 if (!move) {
3a2a7b5f
BA
538 const minCursor =
539 this.moves.length > 0 && this.moves[0].notation == "..."
540 ? 1
541 : 0;
542 if (this.cursor < minCursor) return; //no more moves
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543 move = this.moves[this.cursor];
544 }
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545 undoMove(move, this.vr);
546 if (light) this.cursor--;
547 else {
548 this.positionCursorTo(this.cursor - 1);
e71161fb 549 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 550 this.emitFenIfAnalyze();
63ca2b89 551 }
a6088c90 552 }
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553 },
554 gotoMove: function(index) {
a6836242 555 if (this.$refs["board"].choices.length > 0) return;
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556 if (this.inMultimove) this.cancelCurrentMultimove();
557 if (index == this.cursor) return;
558 if (index < this.cursor) {
559 while (this.cursor > index)
560 this.undo(null, null, "light");
561 }
562 else {
563 // index > this.cursor)
564 while (this.cursor < index)
565 this.play(null, null, "light");
566 }
567 // NOTE: next line also re-assign cursor, but it's very light
568 this.positionCursorTo(index);
8b405c81 569 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 570 this.emitFenIfAnalyze();
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571 },
572 gotoBegin: function() {
a6836242 573 if (this.$refs["board"].choices.length > 0) return;
e71161fb 574 if (this.inMultimove) this.cancelCurrentMultimove();
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575 const minCursor =
576 this.moves.length > 0 && this.moves[0].notation == "..."
577 ? 1
578 : 0;
579 while (this.cursor >= minCursor) this.undo(null, null, "light");
580 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
581 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 582 this.emitFenIfAnalyze();
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583 },
584 gotoEnd: function() {
a6836242 585 if (this.$refs["board"].choices.length > 0) return;
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586 if (this.cursor == this.moves.length - 1) return;
587 this.gotoMove(this.moves.length - 1);
8055eabd 588 this.emitFenIfAnalyze();
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589 },
590 flip: function() {
a6836242 591 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 592 this.orientation = V.GetOppCol(this.orientation);
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593 }
594 }
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595};
596</script>
72ccbd67 597
41c80bb6 598<style lang="sass" scoped>
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599[type="checkbox"]#modalEog+div .card
600 min-height: 45px
910d631b 601
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602#baseGame
603 width: 100%
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604 &:focus
605 outline: none
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606
607#gameContainer
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608 margin-left: auto
609 margin-right: auto
cf94b843 610
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611#downloadDiv
612 display: inline-block
613
72ccbd67 614#controls
28b32b4f 615 user-select: none
72ccbd67 616 button
b1e46b33 617 border: none
72ccbd67 618 margin: 0
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619 padding-top: 5px
620 padding-bottom: 5px
621
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622.in-autoplay
623 background-color: #FACF8C
624
feaf1bf7 625img.inline
54ec15eb 626 height: 22px
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627 padding-top: 5px
628 @media screen and (max-width: 767px)
629 height: 18px
910d631b 630
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631#turnIndicator
632 text-align: center
29bc61be 633 font-weight: bold
910d631b 634
72ccbd67 635#boardContainer
cf94b843 636 float: left
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637// TODO: later, maybe, allow movesList of variable width
638// or e.g. between 250 and 350px (but more complicated)
910d631b 639
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640#movesList
641 width: 280px
642 float: left
910d631b 643
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644@media screen and (max-width: 767px)
645 #movesList
646 width: 100%
647 float: none
648 clear: both
72ccbd67 649</style>