Various fixes
[vchess.git] / client / src / components / BaseGame.vue
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a6088c90 1<template lang="pug">
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2div
3 input#modalEog.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="eogMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalEog")
7 h3#eogMessage.section {{ endgameMessage }}
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8 .row
9 .col-sm-12.col-md-9.col-lg-8
10 Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
11 :user-color="game.mycolor" :orientation="orientation"
12 :vname="game.vname" @play-move="play")
13 .button-group
14 button(@click="() => play()") Play
15 button(@click="() => undo()") Undo
16 button(@click="flip") Flip
17 button(@click="gotoBegin") GotoBegin
18 button(@click="gotoEnd") GotoEnd
19 #fenDiv(v-if="showFen && !!vr")
603b8a8b 20 p(@click="gotoFenContent") {{ vr.getFen() }}
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21 #pgnDiv
22 a#download(href="#")
23 button(@click="download") {{ st.tr["Download PGN"] }}
24 .col-sm-12.col-md-3.col-lg-4
25 MoveList(v-if="showMoves"
26 :moves="moves" :cursor="cursor" @goto-move="gotoMove")
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27</template>
28
29<script>
30import Board from "@/components/Board.vue";
f21cd6d9 31import MoveList from "@/components/MoveList.vue";
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32import { store } from "@/store";
33import { getSquareId } from "@/utils/squareId";
d4036efe 34import { getDate } from "@/utils/datetime";
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35
36export default {
37 name: 'my-base-game',
38 components: {
39 Board,
f21cd6d9 40 MoveList,
a6088c90 41 },
bc8734ba 42 // "vr": VariantRules object, describing the game state + rules
834c202a 43 props: ["vr","game"],
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44 data: function() {
45 return {
46 st: store.state,
b7c32f1a 47 // NOTE: all following variables must be reset at the beginning of a game
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48 endgameMessage: "",
49 orientation: "w",
50 score: "*", //'*' means 'unfinished'
b7c32f1a 51 moves: [],
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52 cursor: -1, //index of the move just played
53 lastMove: null,
54 };
55 },
37cdcbf3 56 watch: {
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57 // game initial FEN changes when a new game starts
58 "game.fenStart": function() {
4b0384fa 59 this.re_setVariables();
37cdcbf3 60 },
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61 // Received a new move to play:
62 "game.moveToPlay": function() {
63 this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
64 },
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65 "game.score": function(score) {
66 if (score != "*")
67 this.endGame(score, this.game.scoreMsg);
41cb9b94 68 },
37cdcbf3 69 },
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70 computed: {
71 showMoves: function() {
72 return true;
73 //return window.innerWidth >= 768;
74 },
75 showFen: function() {
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76 return this.game.vname != "Dark" || this.score != "*";
77 },
78 analyze: function() {
41cb9b94 79 return this.game.mode == "analyze" || this.score != "*";
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80 },
81 },
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82 created: function() {
83 if (!!this.game.fenStart)
84 this.re_setVariables();
85 },
a6088c90 86 methods: {
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87 re_setVariables: function() {
88 this.endgameMessage = "";
89 this.orientation = this.game.mycolor || "w"; //default orientation for observed games
90 this.score = this.game.score || "*"; //mutable (if initially "*")
91 this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
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92 // Post-processing: decorate each move with color + current FEN:
93 // (to be able to jump to any position quickly)
27d18a24 94 let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
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95 this.moves.forEach(move => {
96 // NOTE: this is doing manually what play() function below achieve,
97 // but in a lighter "fast-forward" way
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98 move.color = vr_tmp.turn;
99 move.notation = vr_tmp.getNotation(move);
100 vr_tmp.play(move);
101 move.fen = vr_tmp.getFen();
d4036efe 102 });
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103 const L = this.moves.length;
104 this.cursor = L-1;
105 this.lastMove = (L > 0 ? this.moves[L-1] : null);
106 },
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107 gotoFenContent: function(event) {
108 this.$router.push("/analyze/" + this.game.vname +
109 "/?fen=" + event.target.innerText.replace(/ /g, "_"));
110 },
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111 download: function() {
112 const content = this.getPgn();
113 // Prepare and trigger download link
114 let downloadAnchor = document.getElementById("download");
115 downloadAnchor.setAttribute("download", "game.pgn");
116 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
117 downloadAnchor.click();
118 },
119 getPgn: function() {
120 let pgn = "";
121 pgn += '[Site "vchess.club"]\n';
834c202a 122 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 123 pgn += '[Date "' + getDate(new Date()) + '"]\n';
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124 pgn += '[White "' + this.game.players[0].name + '"]\n';
125 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 126 pgn += '[Fen "' + this.game.fenStart + '"]\n';
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127 pgn += '[Result "' + this.score + '"]\n\n';
128 let counter = 1;
129 let i = 0;
130 while (i < this.moves.length)
131 {
132 pgn += (counter++) + ".";
133 for (let color of ["w","b"])
134 {
135 let move = "";
136 while (i < this.moves.length && this.moves[i].color == color)
d4036efe 137 move += this.moves[i++].notation + ",";
a6088c90 138 move = move.slice(0,-1); //remove last comma
d4036efe 139 pgn += move + (i < this.moves.length ? " " : "");
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140 }
141 }
142 return pgn + "\n";
143 },
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144 getScoreMessage: function(score) {
145 let eogMessage = "Undefined";
146 switch (score)
147 {
148 case "1-0":
149 eogMessage = this.st.tr["White win"];
150 break;
151 case "0-1":
152 eogMessage = this.st.tr["Black win"];
153 break;
154 case "1/2":
155 eogMessage = this.st.tr["Draw"];
156 break;
157 case "?":
158 eogMessage = this.st.tr["Unfinished"];
159 break;
160 }
161 return eogMessage;
162 },
163 showEndgameMsg: function(message) {
164 this.endgameMessage = message;
4494c17c 165 let modalBox = document.getElementById("modalEog");
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166 modalBox.checked = true;
167 setTimeout(() => { modalBox.checked = false; }, 2000);
168 },
b988c726 169 endGame: function(score, message) {
a6088c90 170 this.score = score;
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171 if (!message)
172 message = this.getScoreMessage(score);
173 this.showEndgameMsg(score + " . " + message);
b4fb1612 174 this.$emit("gameover", score);
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175 },
176 animateMove: function(move) {
177 let startSquare = document.getElementById(getSquareId(move.start));
178 let endSquare = document.getElementById(getSquareId(move.end));
179 let rectStart = startSquare.getBoundingClientRect();
180 let rectEnd = endSquare.getBoundingClientRect();
181 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
182 let movingPiece =
183 document.querySelector("#" + getSquareId(move.start) + " > img.piece");
184 // HACK for animation (with positive translate, image slides "under background")
185 // Possible improvement: just alter squares on the piece's way...
186 const squares = document.getElementsByClassName("board");
187 for (let i=0; i<squares.length; i++)
188 {
189 let square = squares.item(i);
190 if (square.id != getSquareId(move.start))
191 square.style.zIndex = "-1";
192 }
193 movingPiece.style.transform = "translate(" + translation.x + "px," +
194 translation.y + "px)";
195 movingPiece.style.transitionDuration = "0.2s";
196 movingPiece.style.zIndex = "3000";
197 setTimeout( () => {
198 for (let i=0; i<squares.length; i++)
199 squares.item(i).style.zIndex = "auto";
200 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
201 this.play(move);
202 }, 250);
203 },
c4f91d3f 204 play: function(move, receive, noanimate) {
9d54ab89 205 const navigate = !move;
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206 // Forbid playing outside analyze mode when cursor isn't at moves.length-1
207 // (except if we receive opponent's move, human or computer)
c4f91d3f 208 if (!navigate && !this.analyze && !receive
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209 && this.cursor < this.moves.length-1)
210 {
211 return;
212 }
213 if (navigate)
214 {
215 if (this.cursor == this.moves.length-1)
216 return; //no more moves
217 move = this.moves[this.cursor+1];
218 }
c4f91d3f 219 if (!!receive && !noanimate) //opponent move, variant != "Dark"
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220 {
221 if (this.cursor < this.moves.length-1)
222 this.gotoEnd(); //required to play the move
223 return this.animateMove(move);
224 }
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225 if (!navigate)
226 {
227 move.color = this.vr.turn;
228 move.notation = this.vr.getNotation(move);
229 }
a6088c90 230 // Not programmatic, or animation is over
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231 this.vr.play(move);
232 this.cursor++;
233 this.lastMove = move;
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234 if (this.st.settings.sound == 2)
235 new Audio("/sounds/move.mp3").play().catch(err => {});
9d54ab89 236 if (!navigate)
a6088c90 237 {
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238 move.fen = this.vr.getFen();
239 if (this.score == "*" || this.analyze)
240 {
241 // Stack move on movesList at current cursor
242 if (this.cursor == this.moves.length)
243 this.moves.push(move);
244 else
245 this.moves = this.moves.slice(0,this.cursor).concat([move]);
246 }
a6088c90 247 }
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248 if (!this.analyze)
249 this.$emit("newmove", move); //post-processing (e.g. computer play)
d18bfa12 250 // Is opponent in check?
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251 this.incheck = this.vr.getCheckSquares(this.vr.turn);
252 const score = this.vr.getCurrentScore();
d18bfa12 253 if (score != "*")
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254 {
255 if (!this.analyze)
256 this.endGame(score);
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257 else
258 {
259 // Just show score on screen (allow undo)
260 const message = this.getScoreMessage(score);
261 this.showEndgameMsg(score + " . " + message);
262 }
a6088c90 263 }
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264 },
265 undo: function(move) {
9d54ab89 266 const navigate = !move;
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267 if (navigate)
268 {
269 if (this.cursor < 0)
270 return; //no more moves
271 move = this.moves[this.cursor];
272 }
273 this.vr.undo(move);
274 this.cursor--;
275 this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined);
276 if (this.st.settings.sound == 2)
277 new Audio("/sounds/undo.mp3").play().catch(err => {});
278 this.incheck = this.vr.getCheckSquares(this.vr.turn);
4494c17c 279 if (!navigate)
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280 this.moves.pop();
281 },
282 gotoMove: function(index) {
37cdcbf3 283 this.vr.re_init(this.moves[index].fen);
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284 this.cursor = index;
285 this.lastMove = this.moves[index];
286 },
287 gotoBegin: function() {
834c202a 288 this.vr.re_init(this.game.fenStart);
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289 this.cursor = -1;
290 this.lastMove = null;
291 },
292 gotoEnd: function() {
293 this.gotoMove(this.moves.length-1);
294 },
295 flip: function() {
296 this.orientation = V.GetNextCol(this.orientation);
297 },
298 },
299};
300</script>