Fix Omega and Wormhole FEN parsing
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
BA
4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
BA
11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
6808d7a1
BA
15 :vr="vr"
16 :last-move="lastMove"
20620465
BA
17 :analyze="game.mode=='analyze'"
18 :score="game.score"
6808d7a1
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19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
61656127 24 @click-square="clickSquare"
6808d7a1 25 )
20620465 26 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 27 #controls.button-group
b9a5fe01
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28 button(@click="gotoBegin()")
29 img.inline(src="/images/icons/fast-forward_rev.svg")
30 button(@click="undo()")
31 img.inline(src="/images/icons/play_rev.svg")
32 button(v-if="canFlip" @click="flip()")
33 img.inline(src="/images/icons/flip.svg")
54ec15eb
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34 button(
35 @click="runAutoplay()"
36 :class="{'in-autoplay': autoplay}"
37 )
38 img.inline(src="/images/icons/autoplay.svg")
b9a5fe01
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39 button(@click="play()")
40 img.inline(src="/images/icons/play.svg")
41 button(@click="gotoEnd()")
42 img.inline(src="/images/icons/fast-forward.svg")
cf94b843 43 #movesList
6808d7a1 44 MoveList(
933fd1f9 45 :show="showMoves"
feaf1bf7
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46 :canAnalyze="canAnalyze"
47 :canDownload="allowDownloadPGN"
6808d7a1
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48 :score="game.score"
49 :message="game.scoreMsg"
50 :firstNum="firstMoveNumber"
51 :moves="moves"
52 :cursor="cursor"
feaf1bf7
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53 @download="download"
54 @showrules="showRules"
55 @analyze="analyzePosition"
6808d7a1
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56 @goto-move="gotoMove"
57 )
41c80bb6 58 .clearer
a6088c90
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59</template>
60
61<script>
62import Board from "@/components/Board.vue";
f21cd6d9 63import MoveList from "@/components/MoveList.vue";
2c5d7b20 64import params from "@/parameters";
a6088c90
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65import { store } from "@/store";
66import { getSquareId } from "@/utils/squareId";
d4036efe 67import { getDate } from "@/utils/datetime";
602d6bef 68import { processModalClick } from "@/utils/modalClick";
77c50966 69import { getScoreMessage } from "@/utils/scoring";
e71161fb
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70import { getFullNotation } from "@/utils/notation";
71import { undoMove } from "@/utils/playUndo";
a6088c90 72export default {
6808d7a1 73 name: "my-base-game",
a6088c90
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74 components: {
75 Board,
6808d7a1 76 MoveList
a6088c90 77 },
e71161fb 78 props: ["game"],
a6088c90
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79 data: function() {
80 return {
81 st: store.state,
b7c32f1a 82 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 83 vr: null, //VariantRules object, game state
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84 endgameMessage: "",
85 orientation: "w",
86 score: "*", //'*' means 'unfinished'
b7c32f1a 87 moves: [],
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88 cursor: -1, //index of the move just played
89 lastMove: null,
5157ce0b 90 firstMoveNumber: 0, //for printing
e71161fb 91 incheck: [], //for Board
57eb158f 92 inMultimove: false,
54ec15eb
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93 autoplay: false,
94 autoplayLoop: null,
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95 inPlay: false,
96 stackToPlay: []
a6088c90
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97 };
98 },
99 computed: {
6b9378a6
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100 turn: function() {
101 if (!this.vr) return "";
102 if (this.vr.showMoves != "all") {
103 return this.st.tr[
104 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
105 }
106 // Cannot flip: racing king or circular chess
107 return (
108 this.vr.movesCount == 0 && this.game.mycolor == "w"
109 ? this.st.tr["It's your turn!"]
110 : ""
111 );
112 },
113 // TODO: is it OK to pass "computed" as propoerties?
114 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 115 showMoves: function() {
933fd1f9
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116 return this.game.score != "*"
117 ? "all"
6b9378a6 118 : (!!this.vr ? this.vr.showMoves : "none");
20620465
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119 },
120 showTurn: function() {
71ef1664
BA
121 return (
122 this.game.score == '*' &&
6b9378a6 123 !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
71ef1664 124 );
a6088c90 125 },
20620465 126 canAnalyze: function() {
6b9378a6
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127 return (
128 this.game.mode != "analyze" &&
129 !!this.vr && this.vr.canAnalyze
130 );
20620465 131 },
71ef1664 132 canFlip: function() {
6b9378a6 133 return !!this.vr && this.vr.canFlip;
71ef1664 134 },
20620465 135 allowDownloadPGN: function() {
6b9378a6
BA
136 return (
137 this.game.score != "*" ||
138 (!!this.vr && this.vr.showMoves == "all")
139 );
6808d7a1 140 }
a6088c90 141 },
4b0384fa 142 created: function() {
b1e46b33 143 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 144 },
cf94b843 145 mounted: function() {
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146 if (!("ontouchstart" in window)) {
147 // Desktop browser:
148 const baseGameDiv = document.getElementById("baseGame");
149 baseGameDiv.tabIndex = 0;
150 baseGameDiv.addEventListener("click", this.focusBg);
151 baseGameDiv.addEventListener("keydown", this.handleKeys);
152 baseGameDiv.addEventListener("wheel", this.handleScroll);
153 }
42a92848
BA
154 document.getElementById("eogDiv")
155 .addEventListener("click", processModalClick);
cf94b843 156 },
54ec15eb
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157 beforeDestroy: function() {
158 if (!!this.autoplayLoop) clearInterval(this.autoplayLoop);
159 },
a6088c90 160 methods: {
9ca1e26b 161 focusBg: function() {
9ca1e26b
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162 document.getElementById("baseGame").focus();
163 },
164 handleKeys: function(e) {
6808d7a1
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165 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
166 switch (e.keyCode) {
9ca1e26b
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167 case 37:
168 this.undo();
169 break;
170 case 39:
171 this.play();
172 break;
5701c228 173 case 38:
9ca1e26b
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174 this.gotoBegin();
175 break;
176 case 40:
177 this.gotoEnd();
178 break;
179 case 32:
9ca1e26b
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180 this.flip();
181 break;
182 }
183 },
dcd68c41 184 handleScroll: function(e) {
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185 e.preventDefault();
186 if (e.deltaY < 0) this.undo();
187 else if (e.deltaY > 0) this.play();
dcd68c41 188 },
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189 showRules: function() {
190 //this.$router.push("/variants/" + this.game.vname);
191 window.open("#/variants/" + this.game.vname, "_blank"); //better
192 },
b1e46b33
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193 re_setVariables: function(game) {
194 if (!game) game = this.game; //in case of...
4b0384fa 195 this.endgameMessage = "";
8477e53d 196 // "w": default orientation for observed games
b1e46b33
BA
197 this.orientation = game.mycolor || "w";
198 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 199 // Post-processing: decorate each move with notation and FEN
b1e46b33
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200 this.vr = new V(game.fenStart);
201 const parsedFen = V.ParseFen(game.fenStart);
8477e53d
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202 const firstMoveColor = parsedFen.turn;
203 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2);
f54f4c26 204 let L = this.moves.length;
d4036efe 205 this.moves.forEach(move => {
e71161fb
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206 // Strategy working also for multi-moves:
207 if (!Array.isArray(move)) move = [move];
f54f4c26 208 move.forEach((m,idx) => {
e71161fb 209 m.notation = this.vr.getNotation(m);
2c5d7b20 210 m.unambiguous = V.GetUnambiguousNotation(m);
e71161fb 211 this.vr.play(m);
f54f4c26
BA
212 if (idx < L - 1 && this.vr.getCheckSquares(this.vr.turn).length > 0)
213 m.notation += "+";
e71161fb 214 });
d4036efe 215 });
8477e53d 216 if (firstMoveColor == "b") {
311cba76 217 // 'start' & 'end' is required for Board component
6808d7a1 218 this.moves.unshift({
6808d7a1 219 notation: "...",
2c5d7b20 220 unambiguous: "...",
311cba76 221 start: { x: -1, y: -1 },
3a2a7b5f
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222 end: { x: -1, y: -1 },
223 fen: game.fenStart
6808d7a1 224 });
f54f4c26 225 L++;
697ee580 226 }
e71161fb 227 this.positionCursorTo(this.moves.length - 1);
9ef63965 228 this.incheck = this.vr.getCheckSquares(this.vr.turn);
f54f4c26 229 const score = this.vr.getCurrentScore();
3f22c2c3 230 if (L > 0 && this.moves[L - 1].notation != "...") {
5e1bc651
BA
231 if (["1-0","0-1"].includes(score)) this.moves[L - 1].notation += "#";
232 else if (this.incheck.length > 0) this.moves[L - 1].notation += "+";
3f22c2c3 233 }
4b0384fa 234 },
e71161fb
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235 positionCursorTo: function(index) {
236 this.cursor = index;
237 // Caution: last move in moves array might be a multi-move
238 if (index >= 0) {
239 if (Array.isArray(this.moves[index])) {
240 const L = this.moves[index].length;
241 this.lastMove = this.moves[index][L - 1];
242 } else {
243 this.lastMove = this.moves[index];
244 }
3a2a7b5f 245 } else this.lastMove = null;
e71161fb 246 },
63ca2b89 247 analyzePosition: function() {
7ba4a5bc 248 let newUrl =
6808d7a1
BA
249 "/analyse/" +
250 this.game.vname +
251 "/?fen=" +
252 this.vr.getFen().replace(/ /g, "_");
7ba4a5bc
BA
253 if (this.game.mycolor)
254 newUrl += "&side=" + this.game.mycolor;
910d631b 255 // Open in same tab in live games (against cheating)
6808d7a1 256 if (this.game.type == "live") this.$router.push(newUrl);
910d631b 257 else window.open("#" + newUrl);
603b8a8b 258 },
a6088c90
BA
259 download: function() {
260 const content = this.getPgn();
261 // Prepare and trigger download link
262 let downloadAnchor = document.getElementById("download");
263 downloadAnchor.setAttribute("download", "game.pgn");
6808d7a1
BA
264 downloadAnchor.href =
265 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
a6088c90
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266 downloadAnchor.click();
267 },
268 getPgn: function() {
269 let pgn = "";
270 pgn += '[Site "vchess.club"]\n';
834c202a 271 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 272 pgn += '[Date "' + getDate(new Date()) + '"]\n';
d4036efe
BA
273 pgn += '[White "' + this.game.players[0].name + '"]\n';
274 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 275 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20
BA
276 pgn += '[Result "' + this.game.score + '"]\n';
277 if (!!this.game.id)
278 pgn += '[URL "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
279 pgn += '\n';
e71161fb 280 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20
BA
281 if (i > 0) pgn += " ";
282 pgn += (i/2+1) + "." + getFullNotation(this.moves[i]);
e71161fb 283 if (i+1 < this.moves.length)
2c5d7b20 284 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 285 }
2c5d7b20
BA
286 pgn += "\n\n";
287 for (let i = 0; i < this.moves.length; i += 2) {
288 pgn += getFullNotation(this.moves[i], "unambiguous") + "\n";
289 if (i+1 < this.moves.length)
290 pgn += getFullNotation(this.moves[i+1], "unambiguous") + "\n";
291 }
292 return pgn;
a6088c90 293 },
b988c726
BA
294 showEndgameMsg: function(message) {
295 this.endgameMessage = message;
aae89b49 296 document.getElementById("modalEog").checked = true;
a6088c90 297 },
54ec15eb
BA
298 runAutoplay: function() {
299 const infinitePlay = () => {
300 if (this.cursor == this.moves.length - 1) {
301 clearInterval(this.autoplayLoop);
302 this.autoplayLoop = null;
303 this.autoplay = false;
304 return;
305 }
306 if (this.inPlay || this.inMultimove)
307 // Wait next tick
308 return;
309 this.play();
310 };
311 if (this.autoplay) {
312 this.autoplay = false;
313 clearInterval(this.autoplayLoop);
314 this.autoplayLoop = null;
315 } else {
316 this.autoplay = true;
317 infinitePlay();
318 this.autoplayLoop = setInterval(infinitePlay, 1500);
319 }
320 },
e71161fb 321 // Animate an elementary move
63ca2b89 322 animateMove: function(move, callback) {
a6088c90 323 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 324 if (!startSquare) return; //shouldn't happen but...
a6088c90
BA
325 let endSquare = document.getElementById(getSquareId(move.end));
326 let rectStart = startSquare.getBoundingClientRect();
327 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
BA
328 let translation = {
329 x: rectEnd.x - rectStart.x,
330 y: rectEnd.y - rectStart.y
331 };
332 let movingPiece = document.querySelector(
333 "#" + getSquareId(move.start) + " > img.piece"
334 );
efdfb4c7 335 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 336 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 337 if (!movingPiece) return;
a6088c90 338 const squares = document.getElementsByClassName("board");
6808d7a1 339 for (let i = 0; i < squares.length; i++) {
a6088c90 340 let square = squares.item(i);
2c5d7b20
BA
341 if (square.id != getSquareId(move.start))
342 // HACK for animation:
343 // (with positive translate, image slides "under background")
344 square.style.zIndex = "-1";
a6088c90 345 }
6808d7a1
BA
346 movingPiece.style.transform =
347 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 348 movingPiece.style.transitionDuration = "0.25s";
a6088c90 349 movingPiece.style.zIndex = "3000";
6808d7a1
BA
350 setTimeout(() => {
351 for (let i = 0; i < squares.length; i++)
a6088c90
BA
352 squares.item(i).style.zIndex = "auto";
353 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 354 callback();
a6088c90
BA
355 }, 250);
356 },
8055eabd
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357 // For Analyse mode:
358 emitFenIfAnalyze: function() {
359 if (this.game.mode == "analyze") {
360 this.$emit(
361 "fenchange",
f1c9d707 362 !!this.lastMove ? this.lastMove.fen : this.game.fenStart
8055eabd
BA
363 );
364 }
365 },
61656127
BA
366 clickSquare: function(square) {
367 // Some variants make use of a single click at specific times:
368 const move = this.vr.doClick(square);
369 if (!!move) this.play(move);
370 },
e71161fb 371 // "light": if gotoMove() or gotoEnd()
57eb158f 372 play: function(move, received, light, noemit) {
a6836242
BA
373 // Freeze while choices are shown:
374 if (this.$refs["board"].choices.length > 0) return;
57eb158f
BA
375 if (!!noemit) {
376 if (this.inPlay) {
377 // Received moves in observed games can arrive too fast:
378 this.stackToPlay.unshift(move);
379 return;
380 }
381 this.inPlay = true;
382 }
9d54ab89 383 const navigate = !move;
e71161fb 384 const playSubmove = (smove) => {
fbd68f75 385 smove.notation = this.vr.getNotation(smove);
2c5d7b20 386 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 387 this.vr.play(smove);
f14572c4 388 this.lastMove = smove;
fbd68f75 389 if (!this.inMultimove) {
54ec15eb
BA
390 // Condition is "!navigate" but we mean "!this.autoplay"
391 if (!navigate) {
392 if (this.cursor < this.moves.length - 1)
393 this.moves = this.moves.slice(0, this.cursor + 1);
394 this.moves.push(smove);
395 }
fbd68f75
BA
396 this.inMultimove = true; //potentially
397 this.cursor++;
54ec15eb 398 } else if (!navigate) {
fbd68f75
BA
399 // Already in the middle of a multi-move
400 const L = this.moves.length;
401 if (!Array.isArray(this.moves[L-1]))
402 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
403 else
404 this.$set(this.moves, L-1, this.moves.concat([smove]));
e71161fb
BA
405 }
406 };
407 const playMove = () => {
54ec15eb 408 const animate = (
57d9b2c4 409 ["all", "highlight"].includes(V.ShowMoves) &&
54ec15eb
BA
410 (this.autoplay || !!received)
411 );
e71161fb
BA
412 if (!Array.isArray(move)) move = [move];
413 let moveIdx = 0;
414 let self = this;
415 const initurn = this.vr.turn;
416 (function executeMove() {
417 const smove = move[moveIdx++];
418 if (animate) {
419 self.animateMove(smove, () => {
420 playSubmove(smove);
421 if (moveIdx < move.length)
422 setTimeout(executeMove, 500);
423 else afterMove(smove, initurn);
424 });
425 } else {
426 playSubmove(smove);
427 if (moveIdx < move.length) executeMove();
428 else afterMove(smove, initurn);
429 }
430 })();
431 };
fbd68f75
BA
432 const computeScore = () => {
433 const score = this.vr.getCurrentScore();
f54f4c26 434 if (!navigate) {
5e1bc651
BA
435 if (["1-0","0-1"].includes(score)) this.lastMove.notation += "#";
436 else if (this.incheck.length > 0) this.lastMove.notation += "+";
f54f4c26 437 }
fbd68f75
BA
438 if (score != "*" && this.game.mode == "analyze") {
439 const message = getScoreMessage(score);
440 // Just show score on screen (allow undo)
441 this.showEndgameMsg(score + " . " + this.st.tr[message]);
442 }
443 return score;
444 };
e71161fb 445 const afterMove = (smove, initurn) => {
e71161fb
BA
446 if (this.vr.turn != initurn) {
447 // Turn has changed: move is complete
3a2a7b5f 448 if (!smove.fen)
2c5d7b20 449 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 450 smove.fen = this.vr.getFen();
b0a0468a
BA
451 // Is opponent in check?
452 this.incheck = this.vr.getCheckSquares(this.vr.turn);
3a2a7b5f 453 this.emitFenIfAnalyze();
e71161fb 454 this.inMultimove = false;
f54f4c26 455 this.score = computeScore();
54ec15eb 456 if (this.game.mode != "analyze" && !navigate) {
f54f4c26 457 if (!noemit) {
5aa14a21 458 // Post-processing (e.g. computer play).
f54f4c26 459 const L = this.moves.length;
5aa14a21
BA
460 // NOTE: always emit the score, even in unfinished,
461 // to tell Game::processMove() that it's not a received move.
f54f4c26
BA
462 this.$emit("newmove", this.moves[L-1], { score: this.score });
463 } else {
57eb158f
BA
464 this.inPlay = false;
465 if (this.stackToPlay.length > 0)
466 // Move(s) arrived in-between
467 this.play(this.stackToPlay.pop(), received, light, noemit);
468 }
e71161fb
BA
469 }
470 }
471 };
472 // NOTE: navigate and received are mutually exclusive
473 if (navigate) {
474 // The move to navigate to is necessarily full:
475 if (this.cursor == this.moves.length - 1) return; //no more moves
476 move = this.moves[this.cursor + 1];
54ec15eb
BA
477 if (!this.autoplay) {
478 // Just play the move:
479 if (!Array.isArray(move)) move = [move];
480 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
481 if (!light) {
482 this.lastMove = move[move.length-1];
483 this.incheck = this.vr.getCheckSquares(this.vr.turn);
484 this.score = computeScore();
485 this.emitFenIfAnalyze();
486 }
487 this.cursor++;
488 return;
8055eabd 489 }
e71161fb 490 }
63ca2b89
BA
491 // Forbid playing outside analyze mode, except if move is received.
492 // Sufficient condition because Board already knows which turn it is.
6808d7a1 493 if (
6808d7a1 494 this.game.mode != "analyze" &&
dcb3637c 495 !navigate &&
e71161fb 496 !received &&
6808d7a1
BA
497 (this.game.score != "*" || this.cursor < this.moves.length - 1)
498 ) {
a6088c90
BA
499 return;
500 }
e71161fb
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501 // To play a received move, cursor must be at the end of the game:
502 if (received && this.cursor < this.moves.length - 1)
503 this.gotoEnd();
504 playMove();
505 },
506 cancelCurrentMultimove: function() {
e71161fb
BA
507 const L = this.moves.length;
508 let move = this.moves[L-1];
509 if (!Array.isArray(move)) move = [move];
510 for (let i=move.length -1; i >= 0; i--) this.vr.undo(move[i]);
511 this.moves.pop();
512 this.cursor--;
513 this.inMultimove = false;
514 },
515 cancelLastMove: function() {
516 // The last played move was canceled (corr game)
517 this.undo();
518 this.moves.pop();
519 },
520 // "light": if gotoMove() or gotoBegin()
521 undo: function(move, light) {
a6836242
BA
522 // Freeze while choices are shown:
523 if (this.$refs["board"].choices.length > 0) return;
e71161fb
BA
524 if (this.inMultimove) {
525 this.cancelCurrentMultimove();
63ca2b89 526 this.incheck = this.vr.getCheckSquares(this.vr.turn);
e71161fb
BA
527 } else {
528 if (!move) {
3a2a7b5f
BA
529 const minCursor =
530 this.moves.length > 0 && this.moves[0].notation == "..."
531 ? 1
532 : 0;
533 if (this.cursor < minCursor) return; //no more moves
e71161fb
BA
534 move = this.moves[this.cursor];
535 }
e71161fb
BA
536 undoMove(move, this.vr);
537 if (light) this.cursor--;
538 else {
539 this.positionCursorTo(this.cursor - 1);
e71161fb 540 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 541 this.emitFenIfAnalyze();
63ca2b89 542 }
a6088c90 543 }
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544 },
545 gotoMove: function(index) {
a6836242 546 if (this.$refs["board"].choices.length > 0) return;
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547 if (this.inMultimove) this.cancelCurrentMultimove();
548 if (index == this.cursor) return;
549 if (index < this.cursor) {
550 while (this.cursor > index)
551 this.undo(null, null, "light");
552 }
553 else {
554 // index > this.cursor)
555 while (this.cursor < index)
556 this.play(null, null, "light");
557 }
558 // NOTE: next line also re-assign cursor, but it's very light
559 this.positionCursorTo(index);
8b405c81 560 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 561 this.emitFenIfAnalyze();
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562 },
563 gotoBegin: function() {
a6836242 564 if (this.$refs["board"].choices.length > 0) return;
e71161fb 565 if (this.inMultimove) this.cancelCurrentMultimove();
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566 const minCursor =
567 this.moves.length > 0 && this.moves[0].notation == "..."
568 ? 1
569 : 0;
570 while (this.cursor >= minCursor) this.undo(null, null, "light");
571 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
572 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 573 this.emitFenIfAnalyze();
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574 },
575 gotoEnd: function() {
a6836242 576 if (this.$refs["board"].choices.length > 0) return;
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577 if (this.cursor == this.moves.length - 1) return;
578 this.gotoMove(this.moves.length - 1);
8055eabd 579 this.emitFenIfAnalyze();
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580 },
581 flip: function() {
a6836242 582 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 583 this.orientation = V.GetOppCol(this.orientation);
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584 }
585 }
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586};
587</script>
72ccbd67 588
41c80bb6 589<style lang="sass" scoped>
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590[type="checkbox"]#modalEog+div .card
591 min-height: 45px
910d631b 592
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593#baseGame
594 width: 100%
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595 &:focus
596 outline: none
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597
598#gameContainer
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599 margin-left: auto
600 margin-right: auto
cf94b843 601
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602#downloadDiv
603 display: inline-block
604
72ccbd67 605#controls
28b32b4f 606 user-select: none
72ccbd67 607 button
b1e46b33 608 border: none
72ccbd67 609 margin: 0
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610 padding-top: 5px
611 padding-bottom: 5px
612
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613.in-autoplay
614 background-color: #FACF8C
615
feaf1bf7 616img.inline
54ec15eb 617 height: 22px
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618 padding-top: 5px
619 @media screen and (max-width: 767px)
620 height: 18px
910d631b 621
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622#turnIndicator
623 text-align: center
29bc61be 624 font-weight: bold
910d631b 625
72ccbd67 626#boardContainer
cf94b843 627 float: left
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628// TODO: later, maybe, allow movesList of variable width
629// or e.g. between 250 and 350px (but more complicated)
910d631b 630
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631#movesList
632 width: 280px
633 float: left
910d631b 634
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635@media screen and (max-width: 767px)
636 #movesList
637 width: 100%
638 float: none
639 clear: both
72ccbd67 640</style>