Work on sizes, CSS
[vchess.git] / client / src / components / BaseGame.vue
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a6088c90 1<template lang="pug">
9ca1e26b 2div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys")
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3 input#modalEog.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="eogMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalEog")
7 h3#eogMessage.section {{ endgameMessage }}
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8 #gameContainer
9 #boardContainer
10 Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
11 :user-color="game.mycolor" :orientation="orientation"
12 :vname="game.vname" @play-move="play")
13 #controls
14 button(@click="gotoBegin") <<
15 button(@click="() => undo()") <
16 button(@click="flip") &#8645;
17 button(@click="() => play()") >
18 button(@click="gotoEnd") >>
19 #pgnDiv
20 a#download(href="#")
21 button(@click="download") {{ st.tr["Download PGN"] }}
22 button(v-if="game.mode!='analyze'" @click="analyzePosition")
23 | {{ st.tr["Analyze"] }}
24 #movesList
430a2038 25 MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
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26 :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor"
27 @goto-move="gotoMove")
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28 // TODO: clearer required ?!
29 .clearer
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30</template>
31
32<script>
33import Board from "@/components/Board.vue";
f21cd6d9 34import MoveList from "@/components/MoveList.vue";
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35import { store } from "@/store";
36import { getSquareId } from "@/utils/squareId";
d4036efe 37import { getDate } from "@/utils/datetime";
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38
39export default {
40 name: 'my-base-game',
41 components: {
42 Board,
f21cd6d9 43 MoveList,
a6088c90 44 },
bc8734ba 45 // "vr": VariantRules object, describing the game state + rules
834c202a 46 props: ["vr","game"],
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47 data: function() {
48 return {
49 st: store.state,
b7c32f1a 50 // NOTE: all following variables must be reset at the beginning of a game
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51 endgameMessage: "",
52 orientation: "w",
53 score: "*", //'*' means 'unfinished'
b7c32f1a 54 moves: [],
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55 cursor: -1, //index of the move just played
56 lastMove: null,
5157ce0b 57 firstMoveNumber: 0, //for printing
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58 };
59 },
37cdcbf3 60 watch: {
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61 // game initial FEN changes when a new game starts
62 "game.fenStart": function() {
4b0384fa 63 this.re_setVariables();
37cdcbf3 64 },
7e355d68 65 // Received a new move to play:
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66 "game.moveToPlay": function(newMove) {
67 if (!!newMove) //if stop + launch new game, get undefined move
68 this.play(newMove, "receive");
7e355d68 69 },
37cdcbf3 70 },
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71 computed: {
72 showMoves: function() {
63ca2b89 73 return this.game.vname != "Dark" || this.game.mode=="analyze";
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74 },
75 },
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76 created: function() {
77 if (!!this.game.fenStart)
78 this.re_setVariables();
79 },
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80 mounted: function() {
81 const boardSize = localStorage.getItem("boardSize");
82 if (!!boardSize)
83 document.getElementById("boardContainer").style.width = boardSize + "px";
84 },
a6088c90 85 methods: {
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86 focusBg: function() {
87 // TODO: small blue border appears...
88 document.getElementById("baseGame").focus();
89 },
90 handleKeys: function(e) {
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91 if ([32,37,38,39,40].includes(e.keyCode))
92 e.preventDefault();
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93 switch (e.keyCode)
94 {
95 case 37:
96 this.undo();
97 break;
98 case 39:
99 this.play();
100 break;
5701c228 101 case 38:
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102 this.gotoBegin();
103 break;
104 case 40:
105 this.gotoEnd();
106 break;
107 case 32:
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108 this.flip();
109 break;
110 }
111 },
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112 re_setVariables: function() {
113 this.endgameMessage = "";
114 this.orientation = this.game.mycolor || "w"; //default orientation for observed games
4b0384fa 115 this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
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116 // Post-processing: decorate each move with color + current FEN:
117 // (to be able to jump to any position quickly)
27d18a24 118 let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
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119 this.firstMoveNumber =
120 Math.floor(V.ParseFen(this.game.fenStart).movesCount / 2);
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121 this.moves.forEach(move => {
122 // NOTE: this is doing manually what play() function below achieve,
123 // but in a lighter "fast-forward" way
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124 move.color = vr_tmp.turn;
125 move.notation = vr_tmp.getNotation(move);
126 vr_tmp.play(move);
127 move.fen = vr_tmp.getFen();
d4036efe 128 });
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129 if (this.game.fenStart.indexOf(" b ") >= 0 ||
130 (this.moves.length > 0 && this.moves[0].color == "b"))
131 {
132 // 'end' is required for Board component to check lastMove for e.p.
133 this.moves.unshift({color: "w", notation: "...", end: {x:-1,y:-1}});
134 }
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135 const L = this.moves.length;
136 this.cursor = L-1;
137 this.lastMove = (L > 0 ? this.moves[L-1] : null);
138 },
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139 analyzePosition: function() {
140 const newUrl = "/analyze/" + this.game.vname +
141 "/?fen=" + this.vr.getFen().replace(/ /g, "_");
142 //window.open("#" + newUrl); //to open in a new tab
143 this.$router.push(newUrl); //better
603b8a8b 144 },
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145 download: function() {
146 const content = this.getPgn();
147 // Prepare and trigger download link
148 let downloadAnchor = document.getElementById("download");
149 downloadAnchor.setAttribute("download", "game.pgn");
150 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
151 downloadAnchor.click();
152 },
153 getPgn: function() {
154 let pgn = "";
155 pgn += '[Site "vchess.club"]\n';
834c202a 156 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 157 pgn += '[Date "' + getDate(new Date()) + '"]\n';
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158 pgn += '[White "' + this.game.players[0].name + '"]\n';
159 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 160 pgn += '[Fen "' + this.game.fenStart + '"]\n';
430a2038 161 pgn += '[Result "' + this.game.score + '"]\n\n';
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162 let counter = 1;
163 let i = 0;
164 while (i < this.moves.length)
165 {
166 pgn += (counter++) + ".";
167 for (let color of ["w","b"])
168 {
169 let move = "";
170 while (i < this.moves.length && this.moves[i].color == color)
d4036efe 171 move += this.moves[i++].notation + ",";
a6088c90 172 move = move.slice(0,-1); //remove last comma
d4036efe 173 pgn += move + (i < this.moves.length ? " " : "");
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174 }
175 }
176 return pgn + "\n";
177 },
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178 getScoreMessage: function(score) {
179 let eogMessage = "Undefined";
180 switch (score)
181 {
182 case "1-0":
183 eogMessage = this.st.tr["White win"];
184 break;
185 case "0-1":
186 eogMessage = this.st.tr["Black win"];
187 break;
188 case "1/2":
189 eogMessage = this.st.tr["Draw"];
190 break;
191 case "?":
192 eogMessage = this.st.tr["Unfinished"];
193 break;
194 }
195 return eogMessage;
196 },
197 showEndgameMsg: function(message) {
198 this.endgameMessage = message;
4494c17c 199 let modalBox = document.getElementById("modalEog");
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200 modalBox.checked = true;
201 setTimeout(() => { modalBox.checked = false; }, 2000);
202 },
63ca2b89 203 animateMove: function(move, callback) {
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204 let startSquare = document.getElementById(getSquareId(move.start));
205 let endSquare = document.getElementById(getSquareId(move.end));
206 let rectStart = startSquare.getBoundingClientRect();
207 let rectEnd = endSquare.getBoundingClientRect();
208 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
209 let movingPiece =
210 document.querySelector("#" + getSquareId(move.start) + " > img.piece");
211 // HACK for animation (with positive translate, image slides "under background")
212 // Possible improvement: just alter squares on the piece's way...
213 const squares = document.getElementsByClassName("board");
214 for (let i=0; i<squares.length; i++)
215 {
216 let square = squares.item(i);
217 if (square.id != getSquareId(move.start))
218 square.style.zIndex = "-1";
219 }
220 movingPiece.style.transform = "translate(" + translation.x + "px," +
221 translation.y + "px)";
222 movingPiece.style.transitionDuration = "0.2s";
223 movingPiece.style.zIndex = "3000";
224 setTimeout( () => {
225 for (let i=0; i<squares.length; i++)
226 squares.item(i).style.zIndex = "auto";
227 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 228 callback();
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229 }, 250);
230 },
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231 play: function(move, receive) {
232 // NOTE: navigate and receive are mutually exclusive
9d54ab89 233 const navigate = !move;
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234 // Forbid playing outside analyze mode, except if move is received.
235 // Sufficient condition because Board already knows which turn it is.
236 if (!navigate && this.game.mode!="analyze" && !receive
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237 && this.cursor < this.moves.length-1)
238 {
239 return;
240 }
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241 const doPlayMove = () => {
242 if (!!receive && this.cursor < this.moves.length-1)
a6088c90 243 this.gotoEnd(); //required to play the move
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244 if (navigate)
245 {
246 if (this.cursor == this.moves.length-1)
247 return; //no more moves
248 move = this.moves[this.cursor+1];
249 }
250 else
9d54ab89 251 {
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252 move.color = this.vr.turn;
253 move.notation = this.vr.getNotation(move);
254 }
255 this.vr.play(move);
256 this.cursor++;
257 this.lastMove = move;
258 if (this.st.settings.sound == 2)
259 new Audio("/sounds/move.mp3").play().catch(err => {});
260 if (!navigate)
261 {
262 move.fen = this.vr.getFen();
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263 // Stack move on movesList at current cursor
264 if (this.cursor == this.moves.length)
265 this.moves.push(move);
266 else
267 this.moves = this.moves.slice(0,this.cursor).concat([move]);
268 }
3837d4f7 269 if (!navigate && this.game.mode != "analyze")
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270 this.$emit("newmove", move); //post-processing (e.g. computer play)
271 // Is opponent in check?
272 this.incheck = this.vr.getCheckSquares(this.vr.turn);
273 const score = this.vr.getCurrentScore();
274 if (score != "*")
275 {
276 const message = this.getScoreMessage(score);
277 if (this.game.mode != "analyze")
278 this.$emit("gameover", score, message);
279 else //just show score on screen (allow undo)
280 this.showEndgameMsg(score + " . " + message);
281 }
282 };
283 if (!!receive && this.game.vname != "Dark")
284 this.animateMove(move, doPlayMove);
285 else
286 doPlayMove();
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287 },
288 undo: function(move) {
9d54ab89 289 const navigate = !move;
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290 if (navigate)
291 {
292 if (this.cursor < 0)
293 return; //no more moves
294 move = this.moves[this.cursor];
295 }
296 this.vr.undo(move);
297 this.cursor--;
298 this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined);
299 if (this.st.settings.sound == 2)
300 new Audio("/sounds/undo.mp3").play().catch(err => {});
301 this.incheck = this.vr.getCheckSquares(this.vr.turn);
4494c17c 302 if (!navigate)
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303 this.moves.pop();
304 },
305 gotoMove: function(index) {
37cdcbf3 306 this.vr.re_init(this.moves[index].fen);
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307 this.cursor = index;
308 this.lastMove = this.moves[index];
309 },
310 gotoBegin: function() {
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311 if (this.cursor == -1)
312 return;
834c202a 313 this.vr.re_init(this.game.fenStart);
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314 if (this.moves.length > 0 && this.moves[0].notation == "...")
315 {
316 this.cursor = 0;
317 this.lastMove = this.moves[0];
318 }
319 else
320 {
321 this.cursor = -1;
322 this.lastMove = null;
323 }
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324 },
325 gotoEnd: function() {
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326 if (this.cursor == this.moves.length - 1)
327 return;
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328 this.gotoMove(this.moves.length-1);
329 },
330 flip: function() {
331 this.orientation = V.GetNextCol(this.orientation);
332 },
333 },
334};
335</script>
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336
337<style lang="sass">
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338#baseGame
339 width: 100%
340
341#gameContainer
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342 margin-left: auto
343 margin-right: auto
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344
345#modal-eog+div .card
346 overflow: hidden
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347@media screen and (min-width: 768px)
348 #controls
349 width: 400px
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350 margin-left: auto
351 margin-right: auto
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352#controls
353 margin-top: 10px
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354 margin-left: auto
355 margin-right: auto
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356 button
357 display: inline-block
358 width: 20%
359 margin: 0
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360#pgnDiv
361 text-align: center
362 margin-left: auto
363 margin-right: auto
72ccbd67 364#boardContainer
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365 float: left
366#movesList
367 width: 280px
368 float: left
369
370.clearer
371 clear: both
72ccbd67 372</style>