Display a clear message in the middle of the screen when a game ends
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
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4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
BA
11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
6808d7a1
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15 :vr="vr"
16 :last-move="lastMove"
20620465
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17 :analyze="game.mode=='analyze'"
18 :score="game.score"
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19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
61656127 24 @click-square="clickSquare"
6808d7a1 25 )
20620465 26 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 27 #controls.button-group
b9a5fe01
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28 button(@click="gotoBegin()")
29 img.inline(src="/images/icons/fast-forward_rev.svg")
30 button(@click="undo()")
31 img.inline(src="/images/icons/play_rev.svg")
32 button(v-if="canFlip" @click="flip()")
33 img.inline(src="/images/icons/flip.svg")
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34 button(
35 @click="runAutoplay()"
36 :class="{'in-autoplay': autoplay}"
37 )
38 img.inline(src="/images/icons/autoplay.svg")
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39 button(@click="play()")
40 img.inline(src="/images/icons/play.svg")
41 button(@click="gotoEnd()")
42 img.inline(src="/images/icons/fast-forward.svg")
cf94b843 43 #movesList
6808d7a1 44 MoveList(
933fd1f9 45 :show="showMoves"
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46 :canAnalyze="canAnalyze"
47 :canDownload="allowDownloadPGN"
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48 :score="game.score"
49 :message="game.scoreMsg"
50 :firstNum="firstMoveNumber"
51 :moves="moves"
52 :cursor="cursor"
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53 @download="download"
54 @showrules="showRules"
55 @analyze="analyzePosition"
6808d7a1 56 @goto-move="gotoMove"
49dad261 57 @reset-arrows="resetArrows"
6808d7a1 58 )
41c80bb6 59 .clearer
a6088c90
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60</template>
61
62<script>
63import Board from "@/components/Board.vue";
f21cd6d9 64import MoveList from "@/components/MoveList.vue";
2c5d7b20 65import params from "@/parameters";
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66import { store } from "@/store";
67import { getSquareId } from "@/utils/squareId";
d4036efe 68import { getDate } from "@/utils/datetime";
602d6bef 69import { processModalClick } from "@/utils/modalClick";
77c50966 70import { getScoreMessage } from "@/utils/scoring";
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71import { getFullNotation } from "@/utils/notation";
72import { undoMove } from "@/utils/playUndo";
a6088c90 73export default {
6808d7a1 74 name: "my-base-game",
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75 components: {
76 Board,
6808d7a1 77 MoveList
a6088c90 78 },
e71161fb 79 props: ["game"],
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80 data: function() {
81 return {
82 st: store.state,
b7c32f1a 83 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 84 vr: null, //VariantRules object, game state
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85 endgameMessage: "",
86 orientation: "w",
87 score: "*", //'*' means 'unfinished'
b7c32f1a 88 moves: [],
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89 cursor: -1, //index of the move just played
90 lastMove: null,
5157ce0b 91 firstMoveNumber: 0, //for printing
e71161fb 92 incheck: [], //for Board
57eb158f 93 inMultimove: false,
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94 autoplay: false,
95 autoplayLoop: null,
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96 inPlay: false,
97 stackToPlay: []
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98 };
99 },
100 computed: {
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101 turn: function() {
102 if (!this.vr) return "";
103 if (this.vr.showMoves != "all") {
104 return this.st.tr[
105 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
106 }
107 // Cannot flip: racing king or circular chess
108 return (
109 this.vr.movesCount == 0 && this.game.mycolor == "w"
110 ? this.st.tr["It's your turn!"]
111 : ""
112 );
113 },
1ef65040 114 // TODO: is it OK to pass "computed" as properties?
6b9378a6 115 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 116 showMoves: function() {
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117 return this.game.score != "*"
118 ? "all"
6b9378a6 119 : (!!this.vr ? this.vr.showMoves : "none");
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120 },
121 showTurn: function() {
71ef1664
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122 return (
123 this.game.score == '*' &&
6b9378a6 124 !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
71ef1664 125 );
a6088c90 126 },
20620465 127 canAnalyze: function() {
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128 return (
129 this.game.mode != "analyze" &&
130 !!this.vr && this.vr.canAnalyze
131 );
20620465 132 },
71ef1664 133 canFlip: function() {
6b9378a6 134 return !!this.vr && this.vr.canFlip;
71ef1664 135 },
20620465 136 allowDownloadPGN: function() {
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137 return (
138 this.game.score != "*" ||
139 (!!this.vr && this.vr.showMoves == "all")
140 );
6808d7a1 141 }
a6088c90 142 },
4b0384fa 143 created: function() {
b1e46b33 144 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 145 },
cf94b843 146 mounted: function() {
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147 if (!("ontouchstart" in window)) {
148 // Desktop browser:
149 const baseGameDiv = document.getElementById("baseGame");
150 baseGameDiv.tabIndex = 0;
151 baseGameDiv.addEventListener("click", this.focusBg);
152 baseGameDiv.addEventListener("keydown", this.handleKeys);
153 baseGameDiv.addEventListener("wheel", this.handleScroll);
154 }
42a92848
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155 document.getElementById("eogDiv")
156 .addEventListener("click", processModalClick);
cf94b843 157 },
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158 beforeDestroy: function() {
159 if (!!this.autoplayLoop) clearInterval(this.autoplayLoop);
160 },
a6088c90 161 methods: {
9ca1e26b 162 focusBg: function() {
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163 document.getElementById("baseGame").focus();
164 },
165 handleKeys: function(e) {
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166 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
167 switch (e.keyCode) {
9ca1e26b
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168 case 37:
169 this.undo();
170 break;
171 case 39:
172 this.play();
173 break;
5701c228 174 case 38:
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175 this.gotoBegin();
176 break;
177 case 40:
178 this.gotoEnd();
179 break;
180 case 32:
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181 this.flip();
182 break;
183 }
184 },
dcd68c41 185 handleScroll: function(e) {
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186 e.preventDefault();
187 if (e.deltaY < 0) this.undo();
188 else if (e.deltaY > 0) this.play();
dcd68c41 189 },
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190 resetArrows: function() {
191 // TODO: make arrows scale with board, and remove this
192 this.$refs["board"].cancelResetArrows();
193 },
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194 showRules: function() {
195 //this.$router.push("/variants/" + this.game.vname);
196 window.open("#/variants/" + this.game.vname, "_blank"); //better
197 },
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198 re_setVariables: function(game) {
199 if (!game) game = this.game; //in case of...
4b0384fa 200 this.endgameMessage = "";
8477e53d 201 // "w": default orientation for observed games
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202 this.orientation = game.mycolor || "w";
203 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 204 // Post-processing: decorate each move with notation and FEN
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205 this.vr = new V(game.fenStart);
206 const parsedFen = V.ParseFen(game.fenStart);
8477e53d 207 const firstMoveColor = parsedFen.turn;
6e0c0bcb 208 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2) + 1;
f54f4c26 209 let L = this.moves.length;
d4036efe 210 this.moves.forEach(move => {
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211 // Strategy working also for multi-moves:
212 if (!Array.isArray(move)) move = [move];
f54f4c26 213 move.forEach((m,idx) => {
e71161fb 214 m.notation = this.vr.getNotation(m);
2c5d7b20 215 m.unambiguous = V.GetUnambiguousNotation(m);
e71161fb 216 this.vr.play(m);
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217 if (idx < L - 1 && this.vr.getCheckSquares(this.vr.turn).length > 0)
218 m.notation += "+";
e71161fb 219 });
d4036efe 220 });
8477e53d 221 if (firstMoveColor == "b") {
311cba76 222 // 'start' & 'end' is required for Board component
6808d7a1 223 this.moves.unshift({
6808d7a1 224 notation: "...",
2c5d7b20 225 unambiguous: "...",
311cba76 226 start: { x: -1, y: -1 },
3a2a7b5f
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227 end: { x: -1, y: -1 },
228 fen: game.fenStart
6808d7a1 229 });
f54f4c26 230 L++;
697ee580 231 }
e71161fb 232 this.positionCursorTo(this.moves.length - 1);
9ef63965 233 this.incheck = this.vr.getCheckSquares(this.vr.turn);
f54f4c26 234 const score = this.vr.getCurrentScore();
3f22c2c3 235 if (L > 0 && this.moves[L - 1].notation != "...") {
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236 if (["1-0","0-1"].includes(score)) this.moves[L - 1].notation += "#";
237 else if (this.incheck.length > 0) this.moves[L - 1].notation += "+";
3f22c2c3 238 }
4b0384fa 239 },
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240 positionCursorTo: function(index) {
241 this.cursor = index;
242 // Caution: last move in moves array might be a multi-move
243 if (index >= 0) {
244 if (Array.isArray(this.moves[index])) {
245 const L = this.moves[index].length;
246 this.lastMove = this.moves[index][L - 1];
247 } else {
248 this.lastMove = this.moves[index];
249 }
3a2a7b5f 250 } else this.lastMove = null;
e71161fb 251 },
63ca2b89 252 analyzePosition: function() {
7ba4a5bc 253 let newUrl =
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BA
254 "/analyse/" +
255 this.game.vname +
256 "/?fen=" +
257 this.vr.getFen().replace(/ /g, "_");
49dad261
BA
258 if (!!this.game.mycolor) newUrl += "&side=" + this.game.mycolor;
259 window.open("#" + newUrl);
603b8a8b 260 },
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261 download: function() {
262 const content = this.getPgn();
263 // Prepare and trigger download link
264 let downloadAnchor = document.getElementById("download");
265 downloadAnchor.setAttribute("download", "game.pgn");
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266 downloadAnchor.href =
267 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
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268 downloadAnchor.click();
269 },
270 getPgn: function() {
271 let pgn = "";
272 pgn += '[Site "vchess.club"]\n';
834c202a 273 pgn += '[Variant "' + this.game.vname + '"]\n';
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274 const gdt = getDate(new Date(this.game.created || Date.now()));
275 pgn += '[Date "' + gdt + '"]\n';
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276 pgn += '[White "' + this.game.players[0].name + '"]\n';
277 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 278 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20 279 pgn += '[Result "' + this.game.score + '"]\n';
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280 if (!!this.game.id) {
281 pgn += '[Cadence "' + this.game.cadence + '"]\n';
282 pgn += '[Url "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
283 }
2c5d7b20 284 pgn += '\n';
e71161fb 285 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20 286 if (i > 0) pgn += " ";
49dad261
BA
287 // Adjust dots notation for a better display:
288 let fullNotation = getFullNotation(this.moves[i]);
289 if (fullNotation == "...") fullNotation = "..";
6e0c0bcb 290 pgn += (i / 2 + this.firstMoveNumber) + "." + fullNotation;
e71161fb 291 if (i+1 < this.moves.length)
2c5d7b20 292 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 293 }
2c5d7b20
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294 pgn += "\n\n";
295 for (let i = 0; i < this.moves.length; i += 2) {
6e0c0bcb 296 const moveNumber = i / 2 + this.firstMoveNumber;
1ef65040
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297 // Skip "dots move", useless for machine reading:
298 if (this.moves[i].notation != "...") {
299 pgn += moveNumber + ".w " +
300 getFullNotation(this.moves[i], "unambiguous") + "\n";
301 }
49dad261 302 if (i+1 < this.moves.length) {
1ef65040 303 pgn += moveNumber + ".b " +
49dad261
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304 getFullNotation(this.moves[i+1], "unambiguous") + "\n";
305 }
2c5d7b20
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306 }
307 return pgn;
a6088c90 308 },
b988c726
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309 showEndgameMsg: function(message) {
310 this.endgameMessage = message;
aae89b49 311 document.getElementById("modalEog").checked = true;
a6088c90 312 },
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313 runAutoplay: function() {
314 const infinitePlay = () => {
315 if (this.cursor == this.moves.length - 1) {
316 clearInterval(this.autoplayLoop);
317 this.autoplayLoop = null;
318 this.autoplay = false;
319 return;
320 }
321 if (this.inPlay || this.inMultimove)
322 // Wait next tick
323 return;
324 this.play();
325 };
326 if (this.autoplay) {
327 this.autoplay = false;
328 clearInterval(this.autoplayLoop);
329 this.autoplayLoop = null;
330 } else {
331 this.autoplay = true;
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332 setTimeout(
333 () => {
334 infinitePlay();
335 this.autoplayLoop = setInterval(infinitePlay, 1500);
336 },
337 // Small delay otherwise the first move is played too fast
338 500
339 );
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340 }
341 },
e71161fb 342 // Animate an elementary move
63ca2b89 343 animateMove: function(move, callback) {
a6088c90 344 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 345 if (!startSquare) return; //shouldn't happen but...
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346 let endSquare = document.getElementById(getSquareId(move.end));
347 let rectStart = startSquare.getBoundingClientRect();
348 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
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349 let translation = {
350 x: rectEnd.x - rectStart.x,
351 y: rectEnd.y - rectStart.y
352 };
353 let movingPiece = document.querySelector(
354 "#" + getSquareId(move.start) + " > img.piece"
355 );
efdfb4c7 356 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 357 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 358 if (!movingPiece) return;
a6088c90 359 const squares = document.getElementsByClassName("board");
6808d7a1 360 for (let i = 0; i < squares.length; i++) {
a6088c90 361 let square = squares.item(i);
2c5d7b20
BA
362 if (square.id != getSquareId(move.start))
363 // HACK for animation:
364 // (with positive translate, image slides "under background")
365 square.style.zIndex = "-1";
a6088c90 366 }
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367 movingPiece.style.transform =
368 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 369 movingPiece.style.transitionDuration = "0.25s";
a6088c90 370 movingPiece.style.zIndex = "3000";
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371 setTimeout(() => {
372 for (let i = 0; i < squares.length; i++)
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373 squares.item(i).style.zIndex = "auto";
374 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 375 callback();
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376 }, 250);
377 },
8055eabd
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378 // For Analyse mode:
379 emitFenIfAnalyze: function() {
380 if (this.game.mode == "analyze") {
381 this.$emit(
382 "fenchange",
f1c9d707 383 !!this.lastMove ? this.lastMove.fen : this.game.fenStart
8055eabd
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384 );
385 }
386 },
61656127
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387 clickSquare: function(square) {
388 // Some variants make use of a single click at specific times:
389 const move = this.vr.doClick(square);
390 if (!!move) this.play(move);
391 },
e71161fb 392 // "light": if gotoMove() or gotoEnd()
57eb158f 393 play: function(move, received, light, noemit) {
a6836242
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394 // Freeze while choices are shown:
395 if (this.$refs["board"].choices.length > 0) return;
93ce6119
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396 // The board may show some the possible moves: (TODO: bad solution)
397 this.$refs["board"].resetCurrentAttempt();
57eb158f
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398 if (!!noemit) {
399 if (this.inPlay) {
400 // Received moves in observed games can arrive too fast:
401 this.stackToPlay.unshift(move);
402 return;
403 }
404 this.inPlay = true;
405 }
9d54ab89 406 const navigate = !move;
e71161fb 407 const playSubmove = (smove) => {
fbd68f75 408 smove.notation = this.vr.getNotation(smove);
2c5d7b20 409 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 410 this.vr.play(smove);
f14572c4 411 this.lastMove = smove;
7ddfec38
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412 // Is opponent (or me) in check?
413 this.incheck = this.vr.getCheckSquares(this.vr.turn);
fbd68f75 414 if (!this.inMultimove) {
54ec15eb
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415 // Condition is "!navigate" but we mean "!this.autoplay"
416 if (!navigate) {
417 if (this.cursor < this.moves.length - 1)
418 this.moves = this.moves.slice(0, this.cursor + 1);
419 this.moves.push(smove);
420 }
fbd68f75
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421 this.inMultimove = true; //potentially
422 this.cursor++;
54ec15eb 423 } else if (!navigate) {
fbd68f75
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424 // Already in the middle of a multi-move
425 const L = this.moves.length;
426 if (!Array.isArray(this.moves[L-1]))
427 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
6e47d367 428 else this.moves[L-1].push(smove);
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429 }
430 };
431 const playMove = () => {
54ec15eb 432 const animate = (
57d9b2c4 433 ["all", "highlight"].includes(V.ShowMoves) &&
54ec15eb
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434 (this.autoplay || !!received)
435 );
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436 if (!Array.isArray(move)) move = [move];
437 let moveIdx = 0;
438 let self = this;
439 const initurn = this.vr.turn;
440 (function executeMove() {
441 const smove = move[moveIdx++];
ad1e629e
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442 // NOTE: condition "smove.start.x >= 0" required for Dynamo,
443 // because second move may be empty.
444 if (animate && smove.start.x >= 0) {
e71161fb
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445 self.animateMove(smove, () => {
446 playSubmove(smove);
447 if (moveIdx < move.length)
448 setTimeout(executeMove, 500);
449 else afterMove(smove, initurn);
450 });
451 } else {
452 playSubmove(smove);
453 if (moveIdx < move.length) executeMove();
454 else afterMove(smove, initurn);
455 }
456 })();
457 };
fbd68f75
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458 const computeScore = () => {
459 const score = this.vr.getCurrentScore();
f54f4c26 460 if (!navigate) {
5e1bc651
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461 if (["1-0","0-1"].includes(score)) this.lastMove.notation += "#";
462 else if (this.incheck.length > 0) this.lastMove.notation += "+";
f54f4c26 463 }
fbd68f75
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464 if (score != "*" && this.game.mode == "analyze") {
465 const message = getScoreMessage(score);
466 // Just show score on screen (allow undo)
467 this.showEndgameMsg(score + " . " + this.st.tr[message]);
468 }
469 return score;
470 };
e71161fb 471 const afterMove = (smove, initurn) => {
e71161fb
BA
472 if (this.vr.turn != initurn) {
473 // Turn has changed: move is complete
3a2a7b5f 474 if (!smove.fen)
2c5d7b20 475 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 476 smove.fen = this.vr.getFen();
3a2a7b5f 477 this.emitFenIfAnalyze();
e71161fb 478 this.inMultimove = false;
f54f4c26 479 this.score = computeScore();
54ec15eb 480 if (this.game.mode != "analyze" && !navigate) {
f54f4c26 481 if (!noemit) {
5aa14a21 482 // Post-processing (e.g. computer play).
f54f4c26 483 const L = this.moves.length;
5aa14a21
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484 // NOTE: always emit the score, even in unfinished,
485 // to tell Game::processMove() that it's not a received move.
f54f4c26
BA
486 this.$emit("newmove", this.moves[L-1], { score: this.score });
487 } else {
57eb158f
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488 this.inPlay = false;
489 if (this.stackToPlay.length > 0)
490 // Move(s) arrived in-between
491 this.play(this.stackToPlay.pop(), received, light, noemit);
492 }
e71161fb
BA
493 }
494 }
495 };
496 // NOTE: navigate and received are mutually exclusive
497 if (navigate) {
498 // The move to navigate to is necessarily full:
499 if (this.cursor == this.moves.length - 1) return; //no more moves
500 move = this.moves[this.cursor + 1];
54ec15eb
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501 if (!this.autoplay) {
502 // Just play the move:
503 if (!Array.isArray(move)) move = [move];
504 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
505 if (!light) {
506 this.lastMove = move[move.length-1];
507 this.incheck = this.vr.getCheckSquares(this.vr.turn);
508 this.score = computeScore();
509 this.emitFenIfAnalyze();
510 }
511 this.cursor++;
512 return;
8055eabd 513 }
e71161fb 514 }
63ca2b89
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515 // Forbid playing outside analyze mode, except if move is received.
516 // Sufficient condition because Board already knows which turn it is.
6808d7a1 517 if (
6808d7a1 518 this.game.mode != "analyze" &&
dcb3637c 519 !navigate &&
e71161fb 520 !received &&
6808d7a1
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521 (this.game.score != "*" || this.cursor < this.moves.length - 1)
522 ) {
a6088c90
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523 return;
524 }
e71161fb
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525 // To play a received move, cursor must be at the end of the game:
526 if (received && this.cursor < this.moves.length - 1)
527 this.gotoEnd();
528 playMove();
529 },
530 cancelCurrentMultimove: function() {
e71161fb
BA
531 const L = this.moves.length;
532 let move = this.moves[L-1];
533 if (!Array.isArray(move)) move = [move];
93ce6119 534 for (let i = move.length - 1; i >= 0; i--) this.vr.undo(move[i]);
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535 this.moves.pop();
536 this.cursor--;
537 this.inMultimove = false;
538 },
539 cancelLastMove: function() {
540 // The last played move was canceled (corr game)
541 this.undo();
542 this.moves.pop();
543 },
544 // "light": if gotoMove() or gotoBegin()
545 undo: function(move, light) {
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546 // Freeze while choices are shown:
547 if (this.$refs["board"].choices.length > 0) return;
93ce6119 548 this.$refs["board"].resetCurrentAttempt();
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549 if (this.inMultimove) {
550 this.cancelCurrentMultimove();
63ca2b89 551 this.incheck = this.vr.getCheckSquares(this.vr.turn);
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552 } else {
553 if (!move) {
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554 const minCursor =
555 this.moves.length > 0 && this.moves[0].notation == "..."
556 ? 1
557 : 0;
558 if (this.cursor < minCursor) return; //no more moves
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559 move = this.moves[this.cursor];
560 }
93ce6119 561 this.$refs["board"].resetCurrentAttempt();
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562 undoMove(move, this.vr);
563 if (light) this.cursor--;
564 else {
565 this.positionCursorTo(this.cursor - 1);
e71161fb 566 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 567 this.emitFenIfAnalyze();
63ca2b89 568 }
a6088c90 569 }
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570 },
571 gotoMove: function(index) {
a6836242 572 if (this.$refs["board"].choices.length > 0) return;
93ce6119 573 this.$refs["board"].resetCurrentAttempt();
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574 if (this.inMultimove) this.cancelCurrentMultimove();
575 if (index == this.cursor) return;
576 if (index < this.cursor) {
577 while (this.cursor > index)
578 this.undo(null, null, "light");
579 }
580 else {
581 // index > this.cursor)
582 while (this.cursor < index)
583 this.play(null, null, "light");
584 }
585 // NOTE: next line also re-assign cursor, but it's very light
586 this.positionCursorTo(index);
8b405c81 587 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 588 this.emitFenIfAnalyze();
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589 },
590 gotoBegin: function() {
a6836242 591 if (this.$refs["board"].choices.length > 0) return;
93ce6119 592 this.$refs["board"].resetCurrentAttempt();
e71161fb 593 if (this.inMultimove) this.cancelCurrentMultimove();
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594 const minCursor =
595 this.moves.length > 0 && this.moves[0].notation == "..."
596 ? 1
597 : 0;
598 while (this.cursor >= minCursor) this.undo(null, null, "light");
599 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
600 this.incheck = this.vr.getCheckSquares(this.vr.turn);
8055eabd 601 this.emitFenIfAnalyze();
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602 },
603 gotoEnd: function() {
a6836242 604 if (this.$refs["board"].choices.length > 0) return;
93ce6119 605 this.$refs["board"].resetCurrentAttempt();
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606 if (this.cursor == this.moves.length - 1) return;
607 this.gotoMove(this.moves.length - 1);
8055eabd 608 this.emitFenIfAnalyze();
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609 },
610 flip: function() {
a6836242 611 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 612 this.orientation = V.GetOppCol(this.orientation);
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613 }
614 }
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615};
616</script>
72ccbd67 617
41c80bb6 618<style lang="sass" scoped>
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619[type="checkbox"]#modalEog+div .card
620 min-height: 45px
910d631b 621
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622#baseGame
623 width: 100%
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624 &:focus
625 outline: none
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626
627#gameContainer
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628 margin-left: auto
629 margin-right: auto
cf94b843 630
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631#downloadDiv
632 display: inline-block
633
72ccbd67 634#controls
28b32b4f 635 user-select: none
72ccbd67 636 button
b1e46b33 637 border: none
72ccbd67 638 margin: 0
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639 padding-top: 5px
640 padding-bottom: 5px
641
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642.in-autoplay
643 background-color: #FACF8C
644
feaf1bf7 645img.inline
54ec15eb 646 height: 22px
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647 padding-top: 5px
648 @media screen and (max-width: 767px)
649 height: 18px
910d631b 650
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651#turnIndicator
652 text-align: center
29bc61be 653 font-weight: bold
910d631b 654
72ccbd67 655#boardContainer
cf94b843 656 float: left
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657// TODO: later, maybe, allow movesList of variable width
658// or e.g. between 250 and 350px (but more complicated)
910d631b 659
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660#movesList
661 width: 280px
662 float: left
910d631b 663
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664@media screen and (max-width: 767px)
665 #movesList
666 width: 100%
667 float: none
668 clear: both
72ccbd67 669</style>