Fix. Was an issue in berolina variant
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
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3 input#modalChat.modal(
4 type="checkbox"
5 @click="resetChatColor()"
6 )
7 div#chatWrap(
8 role="dialog"
9 data-checkbox="modalChat"
10 )
a1c48034
BA
11 #chat.card
12 label.modal-close(for="modalChat")
ed06d9e9 13 #participants
ac8f441c 14 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
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15 span(
16 v-for="p in Object.values(people)"
efdfb4c7 17 v-if="p.name"
910d631b 18 )
ed06d9e9 19 | {{ p.name }}
efdfb4c7 20 span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)")
ed06d9e9 21 | + @nonymous
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22 Chat(
23 :players="game.players"
24 :pastChats="game.chats"
25 :newChat="newChat"
26 @mychat="processChat"
db1f1f9a 27 @chatcleared="clearChat"
910d631b 28 )
7aa548e7 29 .row
050ae3b5 30 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
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31 span.variant-cadence {{ game.cadence }}
32 span.variant-name {{ game.vname }}
910d631b 33 button#chatBtn(onClick="window.doClick('modalChat')") Chat
4f518610 34 #actions(v-if="game.score=='*'")
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BA
35 button(
36 @click="clickDraw()"
37 :class="{['draw-' + drawOffer]: true}"
38 )
602d6bef 39 | {{ st.tr["Draw"] }}
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BA
40 button(
41 v-if="!!game.mycolor"
42 @click="abortGame()"
43 )
44 | {{ st.tr["Abort"] }}
45 button(
46 v-if="!!game.mycolor"
47 @click="resign()"
48 )
49 | {{ st.tr["Resign"] }}
050ae3b5
BA
50 #playersInfo
51 p
5bcc9b31
BA
52 span.name(:class="{connected: isConnected(0)}")
53 | {{ game.players[0].name || "@nonymous" }}
050ae3b5
BA
54 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
55 span.split-names -
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BA
56 span.name(:class="{connected: isConnected(1)}")
57 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 58 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
910d631b 59 BaseGame(
8477e53d 60 ref="basegame"
910d631b 61 :game="game"
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62 @newmove="processMove"
63 @gameover="gameOver"
64 )
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65</template>
66
67<script>
46284a2f 68import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 69import Chat from "@/components/Chat.vue";
a6088c90 70import { store } from "@/store";
967a2686 71import { GameStorage } from "@/utils/gameStorage";
5b87454c 72import { ppt } from "@/utils/datetime";
23ecf008 73import { ajax } from "@/utils/ajax";
66d03f23 74import { extractTime } from "@/utils/timeControl";
51d87b52 75import { getRandString } from "@/utils/alea";
dcd68c41 76import { processModalClick } from "@/utils/modalClick";
e71161fb
BA
77import { getFullNotation } from "@/utils/notation";
78import { playMove, getFilteredMove } from "@/utils/playUndo";
77c50966 79import { getScoreMessage } from "@/utils/scoring";
1611a25f 80import { ArrayFun } from "@/utils/array";
8418f0d7 81import params from "@/parameters";
a6088c90 82export default {
6808d7a1 83 name: "my-game",
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84 components: {
85 BaseGame,
6808d7a1 86 Chat
a6088c90 87 },
f7121527 88 // gameRef: to find the game in (potentially remote) storage
a6088c90
BA
89 data: function() {
90 return {
91 st: store.state,
6808d7a1 92 gameRef: {
1611a25f 93 // rid = remote (socket) ID
4b0384fa
BA
94 id: "",
95 rid: ""
96 },
6808d7a1 97 game: {
1611a25f 98 // Passed to BaseGame
6808d7a1 99 players: [{ name: "" }, { name: "" }],
9a3049f3 100 chats: [],
6808d7a1 101 rendered: false
a0c41e7e 102 },
809ba2aa 103 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 104 vr: null, //"variant rules" object initialized from FEN
dcd68c41
BA
105 drawOffer: "",
106 people: {}, //players + observers
1611a25f 107 onMygames: [], //opponents (or me) on "MyGames" page
760adbce 108 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 109 repeat: {}, //detect position repetition
ac8f441c 110 newChat: "",
8418f0d7 111 conn: null,
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112 connexionString: "",
113 // Related to (killing of) self multi-connects:
114 newConnect: {},
6808d7a1 115 killed: {}
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116 };
117 },
118 watch: {
6808d7a1 119 $route: function(to) {
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BA
120 this.gameRef.id = to.params["id"];
121 this.gameRef.rid = to.query["rid"];
122 this.loadGame();
6808d7a1 123 }
92a523d1 124 },
71468011 125 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 126 created: function() {
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127 // Always add myself to players' list
128 const my = this.st.user;
6808d7a1 129 this.$set(this.people, my.sid, { id: my.id, name: my.name });
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130 this.gameRef.id = this.$route.params["id"];
131 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
8418f0d7 132 // Initialize connection
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133 this.connexionString =
134 params.socketUrl +
135 "/?sid=" +
136 this.st.user.sid +
137 "&tmpId=" +
138 getRandString() +
139 "&page=" +
140 encodeURIComponent(this.$route.path);
51d87b52 141 this.conn = new WebSocket(this.connexionString);
8418f0d7 142 this.conn.onmessage = this.socketMessageListener;
51d87b52 143 this.conn.onclose = this.socketCloseListener;
760adbce 144 // Socket init required before loading remote game:
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145 const socketInit = callback => {
146 if (!!this.conn && this.conn.readyState == 1)
8477e53d 147 // 1 == OPEN state
760adbce 148 callback();
1611a25f 149 else
8477e53d 150 // Socket not ready yet (initial loading)
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151 // NOTE: it's important to call callback without arguments,
152 // otherwise first arg is Websocket object and loadGame fails.
1611a25f 153 this.conn.onopen = () => callback();
760adbce 154 };
6808d7a1 155 if (!this.gameRef.rid)
8477e53d 156 // Game stored locally or on server
760adbce 157 this.loadGame(null, () => socketInit(this.roomInit));
1611a25f 158 else
8477e53d 159 // Game stored remotely: need socket to retrieve it
760adbce
BA
160 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
161 // --> It will be given when receiving "fullgame" socket event.
760adbce 162 socketInit(this.loadGame);
cdb34c93 163 },
dcd68c41 164 mounted: function() {
6808d7a1
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165 document
166 .getElementById("chatWrap")
167 .addEventListener("click", processModalClick);
dcd68c41 168 },
8418f0d7 169 beforeDestroy: function() {
71468011 170 this.send("disconnect");
8418f0d7 171 },
cdb34c93 172 methods: {
760adbce 173 roomInit: function() {
41c80bb6
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174 // Notify the room only now that I connected, because
175 // messages might be lost otherwise (if game loading is slow)
71468011
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176 this.send("connect");
177 this.send("pollclients");
178 },
179 send: function(code, obj) {
1611a25f 180 if (this.conn)
6808d7a1 181 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
5f131484 182 },
050ae3b5 183 isConnected: function(index) {
29ced362
BA
184 const player = this.game.players[index];
185 // Is it me ?
186 if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
050ae3b5 187 return true;
29ced362 188 // Try to find a match in people:
6808d7a1 189 return (
1611a25f
BA
190 (
191 player.sid &&
192 Object.keys(this.people).some(sid => sid == player.sid)
193 )
194 ||
195 (
196 player.uid &&
197 Object.values(this.people).some(p => p.id == player.uid)
198 )
6808d7a1 199 );
050ae3b5 200 },
db1f1f9a
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201 resetChatColor: function() {
202 // TODO: this is called twice, once on opening an once on closing
203 document.getElementById("chatBtn").classList.remove("somethingnew");
204 },
205 processChat: function(chat) {
206 this.send("newchat", { data: chat });
207 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
208 if (this.game.type == "corr" && this.st.user.id > 0)
209 GameStorage.update(this.gameRef.id, { chat: chat });
210 },
211 clearChat: function() {
212 // Nothing more to do if game is live (chats not recorded)
23ecf008
BA
213 if (this.game.type == "corr") {
214 if (this.game.mycolor)
215 ajax("/chats", "DELETE", {gid: this.game.id});
1611a25f 216 this.game.chats = [];
db1f1f9a
BA
217 }
218 },
1611a25f
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219 // Notify turn after a new move (to opponent and me on MyGames page)
220 notifyTurn: function(sid) {
221 const player = this.people[sid];
222 const colorIdx = this.game.players.findIndex(
223 p => p.sid == sid || p.id == player.id);
224 const color = ["w","b"][colorIdx];
225 const yourTurn =
226 (
227 color == "w" &&
228 this.game.movesCount % 2 == 0
229 )
230 ||
231 (
232 color == "b" &&
233 this.game.movesCount % 2 == 1
234 );
235 this.send("turnchange", { target: sid, yourTurn: yourTurn });
236 },
cdb34c93 237 socketMessageListener: function(msg) {
6808d7a1 238 if (!this.conn) return;
a6088c90 239 const data = JSON.parse(msg.data);
6808d7a1 240 switch (data.code) {
5f131484 241 case "pollclients":
5f131484 242 data.sockIds.forEach(sid => {
6808d7a1
BA
243 if (sid != this.st.user.sid) {
244 this.send("askidentity", { target: sid });
51d87b52 245 // Ask potentially missed last state, if opponent and I play
6808d7a1 246 if (
efdfb4c7 247 this.game.mycolor &&
6808d7a1
BA
248 this.game.type == "live" &&
249 this.game.score == "*" &&
250 this.game.players.some(p => p.sid == sid)
251 ) {
252 this.send("asklastate", { target: sid });
51d87b52
BA
253 }
254 }
5f131484
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255 });
256 break;
71468011 257 case "connect":
efdfb4c7 258 if (!this.people[data.from]) {
51d87b52 259 this.newConnect[data.from] = true; //for self multi-connects tests
6808d7a1 260 this.send("askidentity", { target: data.from });
51d87b52 261 }
71468011
BA
262 break;
263 case "disconnect":
264 this.$delete(this.people, data.from);
265 break;
efdfb4c7 266 case "mconnect": {
1611a25f
BA
267 // TODO: from MyGames page : send mconnect message with the list of gid (live and corr)
268 // Either me (another tab) or opponent
269 const sid = data.from;
270 if (!this.onMygames.some(s => s == sid))
271 {
272 this.onMygames.push(sid);
273 this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity)
274 }
275 break;
276 if (!this.people[sid])
277 this.send("askidentity", { target: sid });
278 }
279 case "mdisconnect":
280 ArrayFun.remove(this.onMygames, sid => sid == data.from);
281 break;
51d87b52
BA
282 case "killed":
283 // I logged in elsewhere:
51d87b52 284 this.conn = null;
09d37571 285 alert(this.st.tr["New connexion detected: tab now offline"]);
51d87b52 286 break;
6808d7a1 287 case "askidentity": {
efdfb4c7 288 // Request for identification
51d87b52
BA
289 const me = {
290 // Decompose to avoid revealing email
291 name: this.st.user.name,
292 sid: this.st.user.sid,
6808d7a1 293 id: this.st.user.id
51d87b52 294 };
6808d7a1 295 this.send("identity", { data: me, target: data.from });
5f131484 296 break;
51d87b52 297 }
6808d7a1 298 case "identity": {
71468011 299 const user = data.data;
efdfb4c7 300 this.$set(this.people, user.sid, { name: user.name, id: user.id });
6808d7a1 301 if (user.name) {
51d87b52 302 // If I multi-connect, kill current connexion if no mark (I'm older)
6808d7a1
BA
303 if (
304 this.newConnect[user.sid] &&
305 user.id > 0 &&
306 user.id == this.st.user.id &&
307 user.sid != this.st.user.sid
308 ) {
309 if (!this.killed[this.st.user.sid]) {
310 this.send("killme", { sid: this.st.user.sid });
51d87b52
BA
311 this.killed[this.st.user.sid] = true;
312 }
313 }
a0c41e7e 314 }
51d87b52 315 delete this.newConnect[user.sid];
a0c41e7e 316 break;
71468011
BA
317 }
318 case "askgame":
319 // Send current (live) game if not asked by any of the players
6808d7a1
BA
320 if (
321 this.game.type == "live" &&
322 this.game.players.every(p => p.sid != data.from[0])
323 ) {
71468011
BA
324 const myGame = {
325 id: this.game.id,
326 fen: this.game.fen,
327 players: this.game.players,
328 vid: this.game.vid,
329 cadence: this.game.cadence,
330 score: this.game.score,
6808d7a1 331 rid: this.st.user.sid //useful in Hall if I'm an observer
71468011 332 };
6808d7a1 333 this.send("game", { data: myGame, target: data.from });
71468011
BA
334 }
335 break;
336 case "askfullgame":
6808d7a1 337 this.send("fullgame", { data: this.game, target: data.from });
71468011
BA
338 break;
339 case "fullgame":
340 // Callback "roomInit" to poll clients only after game is loaded
d1be8046
BA
341 let game = data.data;
342 // Move format isn't the same in storage and in browser,
343 // because of the 'addTime' field.
344 game.moves = game.moves.map(m => { return m.move || m; });
345 this.loadGame(game, this.roomInit);
71468011 346 break;
a0c41e7e 347 case "asklastate":
a0c41e7e 348 // Sending last state if I played a move or score != "*"
6808d7a1
BA
349 if (
350 (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) ||
351 this.game.score != "*" ||
352 this.drawOffer == "sent"
353 ) {
f41ce580 354 // Send our "last state" informations to opponent
411d23cd 355 const L = this.game.moves.length;
6808d7a1 356 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
71468011
BA
357 const myLastate = {
358 // NOTE: lastMove (when defined) includes addTime
6808d7a1 359 lastMove: L > 0 ? this.game.moves[L - 1] : undefined,
71468011
BA
360 // Since we played a move (or abort or resign),
361 // only drawOffer=="sent" is possible
362 drawSent: this.drawOffer == "sent",
26f3a887 363 score: this.game.score,
71468011 364 movesCount: L,
6808d7a1 365 initime: this.game.initime[1 - myIdx] //relevant only if I played
5fd5fb22 366 };
6808d7a1 367 this.send("lastate", { data: myLastate, target: data.from });
5fd5fb22 368 }
c6788ecf 369 break;
71468011
BA
370 case "lastate": //got opponent infos about last move
371 this.lastate = data.data;
6808d7a1 372 if (this.game.rendered)
e71161fb 373 // Game is rendered (Board component)
71468011 374 this.processLastate();
e71161fb 375 // Else: will be processed when game is ready
71468011 376 break;
6808d7a1 377 case "newmove": {
71468011 378 const move = data.data;
6808d7a1 379 if (move.cancelDrawOffer) {
e71161fb 380 // Opponent refuses draw
77c50966 381 this.drawOffer = "";
c4f6d5a1
BA
382 // NOTE for corr games: drawOffer reset by player in turn
383 if (this.game.type == "live" && !!this.game.mycolor)
6808d7a1 384 GameStorage.update(this.gameRef.id, { drawOffer: "" });
633959bf 385 }
e71161fb
BA
386 this.$refs["basegame"].play(
387 move.move,
388 "received",
389 null,
92240cf0 390 {addTime: move.addTime});
a6088c90 391 break;
71468011 392 }
93d1d7a7 393 case "resign":
8477e53d
BA
394 const score = data.side == "b" ? "1-0" : "0-1";
395 const side = data.side == "w" ? "White" : "Black";
396 this.gameOver(score, side + " surrender");
93d1d7a7 397 break;
93d1d7a7 398 case "abort":
8477e53d 399 this.gameOver("?", "Stop");
93d1d7a7 400 break;
2cc10cdb 401 case "draw":
71468011 402 this.gameOver("1/2", data.data);
2cc10cdb
BA
403 break;
404 case "drawoffer":
41c80bb6
BA
405 // NOTE: observers don't know who offered draw
406 this.drawOffer = "received";
6d9f4315 407 break;
71468011 408 case "newchat":
bd76b456 409 this.newChat = data.data;
71468011 410 if (!document.getElementById("modalChat").checked)
2f258c37 411 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90
BA
412 break;
413 }
cdb34c93 414 },
51d87b52
BA
415 socketCloseListener: function() {
416 this.conn = new WebSocket(this.connexionString);
6808d7a1
BA
417 this.conn.addEventListener("message", this.socketMessageListener);
418 this.conn.addEventListener("close", this.socketCloseListener);
51d87b52 419 },
760adbce
BA
420 // lastate was received, but maybe game wasn't ready yet:
421 processLastate: function() {
422 const data = this.lastate;
423 this.lastate = undefined; //security...
424 const L = this.game.moves.length;
6808d7a1 425 if (data.movesCount > L) {
760adbce 426 // Just got last move from him
8477e53d 427 this.$refs["basegame"].play(
e71161fb
BA
428 data.lastMove.move,
429 "received",
430 null,
92240cf0 431 {addTime: data.lastMove.addTime, initime: data.initime});
a0c41e7e 432 }
6808d7a1
BA
433 if (data.drawSent) this.drawOffer = "received";
434 if (data.score != "*") {
a0c41e7e 435 this.drawOffer = "";
6808d7a1 436 if (this.game.score == "*") this.gameOver(data.score);
760adbce
BA
437 }
438 },
dcd68c41 439 clickDraw: function() {
6808d7a1
BA
440 if (!this.game.mycolor) return; //I'm just spectator
441 if (["received", "threerep"].includes(this.drawOffer)) {
442 if (!confirm(this.st.tr["Accept draw?"])) return;
443 const message =
444 this.drawOffer == "received"
445 ? "Mutual agreement"
446 : "Three repetitions";
447 this.send("draw", { data: message });
77c50966 448 this.gameOver("1/2", message);
6808d7a1 449 } else if (this.drawOffer == "") {
e71161fb 450 // No effect if drawOffer == "sent"
6808d7a1
BA
451 if (this.game.mycolor != this.vr.turn) {
452 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 453 return;
6808d7a1
BA
454 }
455 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 456 this.drawOffer = "sent";
71468011 457 this.send("drawoffer");
6808d7a1 458 GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor });
a6088c90
BA
459 }
460 },
7f3484bd 461 abortGame: function() {
6808d7a1 462 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return;
8477e53d 463 this.gameOver("?", "Stop");
71468011 464 this.send("abort");
a6088c90 465 },
6808d7a1 466 resign: function() {
77c50966 467 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 468 return;
6808d7a1 469 this.send("resign", { data: this.game.mycolor });
8477e53d
BA
470 const score = this.game.mycolor == "w" ? "0-1" : "1-0";
471 const side = this.game.mycolor == "w" ? "White" : "Black";
472 this.gameOver(score, side + " surrender");
a6088c90 473 },
967a2686
BA
474 // 3 cases for loading a game:
475 // - from indexedDB (running or completed live game I play)
b196f8ea
BA
476 // - from server (one correspondance game I play[ed] or not)
477 // - from remote peer (one live game I don't play, finished or not)
760adbce 478 loadGame: function(game, callback) {
6808d7a1 479 const afterRetrieval = async game => {
f41ce580
BA
480 const vModule = await import("@/variants/" + game.vname + ".js");
481 window.V = vModule.VariantRules;
482 this.vr = new V(game.fen);
6808d7a1 483 const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live";
71468011 484 const tc = extractTime(game.cadence);
9ef63965
BA
485 const myIdx = game.players.findIndex(p => {
486 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
487 });
6808d7a1
BA
488 const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers
489 if (!game.chats) game.chats = []; //live games don't have chat history
490 if (gtype == "corr") {
491 if (game.players[0].color == "b") {
f41ce580 492 // Adopt the same convention for live and corr games: [0] = white
6808d7a1
BA
493 [game.players[0], game.players[1]] = [
494 game.players[1],
495 game.players[0]
496 ];
f41ce580 497 }
7f3484bd 498 // NOTE: clocks in seconds, initime in milliseconds
6808d7a1 499 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
e71161fb 500 const L = game.moves.length;
6808d7a1 501 if (game.score == "*") {
e71161fb 502 // Set clocks + initime
92240cf0 503 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 504 game.initime = [0, 0];
92240cf0
BA
505 if (L >= 1) {
506 const gameLastupdate = game.moves[L-1].played;
507 game.initime[L % 2] = gameLastupdate;
c3d16e78
BA
508 if (L >= 2) {
509 game.clocks[L % 2] =
510 tc.mainTime - (Date.now() - gameLastupdate) / 1000;
511 }
5f131484 512 }
92a523d1 513 }
9ef63965 514 // Sort chat messages from newest to oldest
6808d7a1
BA
515 game.chats.sort((c1, c2) => {
516 return c2.added - c1.added;
517 });
0d329b05 518 if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) {
8477e53d 519 // Did a chat message arrive after my last move?
9ef63965 520 let dtLastMove = 0;
e71161fb
BA
521 if (L == 1 && myIdx == 0)
522 dtLastMove = game.moves[0].played;
523 else if (L >= 2) {
524 if (L % 2 == 0) {
525 // It's now white turn
526 dtLastMove = game.moves[L-1-(1-myIdx)].played;
527 } else {
528 // Black turn:
529 dtLastMove = game.moves[L-1-myIdx].played;
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530 }
531 }
532 if (dtLastMove < game.chats[0].added)
533 document.getElementById("chatBtn").classList.add("somethingnew");
534 }
535 // Now that we used idx and played, re-format moves as for live games
8477e53d 536 game.moves = game.moves.map(m => m.squares);
c0b27606 537 }
6808d7a1 538 if (gtype == "live" && game.clocks[0] < 0) {
8477e53d 539 // Game is unstarted
66d03f23 540 game.clocks = [tc.mainTime, tc.mainTime];
6808d7a1 541 if (game.score == "*") {
b7cbbda1 542 game.initime[0] = Date.now();
6808d7a1 543 if (myIdx >= 0) {
b7cbbda1 544 // I play in this live game; corr games don't have clocks+initime
6808d7a1 545 GameStorage.update(game.id, {
b7cbbda1 546 clocks: game.clocks,
6808d7a1 547 initime: game.initime
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548 });
549 }
22efa391 550 }
66d03f23 551 }
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552 if (game.drawOffer) {
553 if (game.drawOffer == "t")
8477e53d 554 // Three repetitions
77c50966 555 this.drawOffer = "threerep";
6808d7a1 556 else {
8477e53d 557 // Draw offered by any of the players:
6808d7a1 558 if (myIdx < 0) this.drawOffer = "received";
6808d7a1 559 else {
77c50966 560 // I play in this game:
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561 if (
562 (game.drawOffer == "w" && myIdx == 0) ||
563 (game.drawOffer == "b" && myIdx == 1)
564 )
77c50966 565 this.drawOffer = "sent";
6808d7a1 566 else this.drawOffer = "received";
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567 }
568 }
569 }
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570 this.repeat = {}; //reset: scan past moves' FEN:
571 let repIdx = 0;
725da57f 572 let vr_tmp = new V(game.fenStart);
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573 let curTurn = "n";
574 game.moves.forEach(m => {
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575 playMove(m, vr_tmp);
576 const fenIdx = vr_tmp.getFen().replace(/ /g, "_");
577 this.repeat[fenIdx] = this.repeat[fenIdx]
578 ? this.repeat[fenIdx] + 1
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579 : 1;
580 });
725da57f 581 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
6808d7a1 582 this.game = Object.assign(
cf742aaf 583 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 584 {
c0b27606 585 type: gtype,
66d03f23 586 increment: tc.increment,
9ef63965 587 mycolor: mycolor,
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588 // opponent sid not strictly required (or available), but easier
589 // at least oppsid or oppid is available anyway:
6808d7a1 590 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
725da57f 591 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid,
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592 movesCount: game.moves.length
593 },
594 game,
4b0384fa 595 );
9ef63965 596 this.re_setClocks();
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597 this.$nextTick(() => {
598 this.game.rendered = true;
599 // Did lastate arrive before game was rendered?
6808d7a1 600 if (this.lastate) this.processLastate();
a0c41e7e 601 });
6808d7a1 602 if (callback) callback();
967a2686 603 };
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604 if (game) {
605 afterRetrieval(game);
606 return;
967a2686 607 }
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608 if (this.gameRef.rid) {
609 // Remote live game: forgetting about callback func... (TODO: design)
610 this.send("askfullgame", { target: this.gameRef.rid });
611 } else {
f41ce580 612 // Local or corr game
8477e53d 613 // NOTE: afterRetrieval() is never called if game not found
11667c79 614 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 615 }
a6088c90 616 },
9ef63965 617 re_setClocks: function() {
725da57f 618 if (this.game.movesCount < 2 || this.game.score != "*") {
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619 // 1st move not completed yet, or game over: freeze time
620 this.virtualClocks = this.game.clocks.map(s => ppt(s));
621 return;
622 }
623 const currentTurn = this.vr.turn;
8477e53d 624 const currentMovesCount = this.game.moves.length;
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625 const colorIdx = ["w", "b"].indexOf(currentTurn);
626 let countdown =
627 this.game.clocks[colorIdx] -
628 (Date.now() - this.game.initime[colorIdx]) / 1000;
629 this.virtualClocks = [0, 1].map(i => {
630 const removeTime =
631 i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0;
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632 return ppt(this.game.clocks[i] - removeTime);
633 });
634 let clockUpdate = setInterval(() => {
6808d7a1
BA
635 if (
636 countdown < 0 ||
8477e53d 637 this.game.moves.length > currentMovesCount ||
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BA
638 this.game.score != "*"
639 ) {
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640 clearInterval(clockUpdate);
641 if (countdown < 0)
6808d7a1 642 this.gameOver(
8477e53d 643 currentTurn == "w" ? "0-1" : "1-0",
00c07ba3 644 "Time"
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645 );
646 } else
647 this.$set(
648 this.virtualClocks,
649 colorIdx,
650 ppt(Math.max(0, --countdown))
651 );
9ef63965
BA
652 }, 1000);
653 },
8477e53d 654 // Post-process a (potentially partial) move (which was just played in BaseGame)
1611a25f
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655 // TODO?: wait for AJAX return to finish processing a move,
656 // and for opponent pingback in case of live game : if none received after e.g. 500ms, re-send newmove
657 // ...and provide move index with newmove event for basic check after receiving
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658 processMove: function(move, data) {
659 const moveCol = this.vr.turn;
660 const doProcessMove = () => {
661 const colorIdx = ["w", "b"].indexOf(moveCol);
662 const nextIdx = 1 - colorIdx;
663 if (this.game.mycolor) {
664 // NOTE: 'var' to see that variable outside this block
665 var filtered_move = getFilteredMove(move);
9ef63965 666 }
e71161fb 667 // Send move ("newmove" event) to people in the room (if our turn)
92240cf0 668 let addTime = (data && this.game.type == "live") ? data.addTime : 0;
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669 if (moveCol == this.game.mycolor) {
670 if (this.drawOffer == "received")
671 // I refuse draw
672 this.drawOffer = "";
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673 // 'addTime' is irrelevant for corr games:
674 if (this.game.type == "live" && this.game.movesCount >= 2) {
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675 const elapsed = Date.now() - this.game.initime[colorIdx];
676 // elapsed time is measured in milliseconds
677 addTime = this.game.increment - elapsed / 1000;
678 }
679 const sendMove = {
680 move: filtered_move,
92240cf0 681 addTime: addTime, //undefined for corr games
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682 cancelDrawOffer: this.drawOffer == "",
683 // Players' SID required for /mygames page
684 // TODO: precompute and add this field to game object?
685 players: this.game.players.map(p => p.sid)
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BA
686 };
687 this.send("newmove", { data: sendMove });
dce792f6 688 }
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689 // Update current game object (no need for moves stack):
690 playMove(move, this.vr);
725da57f 691 this.game.movesCount++;
1611a25f 692 // TODO: notifyTurn
e71161fb 693 // (add)Time indication: useful in case of lastate infos requested
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694 this.game.moves.push(this.game.type == "live"
695 ? {move:move, addTime:addTime}
696 : move);
e71161fb 697 this.game.fen = this.vr.getFen();
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698 if (this.game.type == "live") this.game.clocks[colorIdx] += addTime;
699 // In corr games, just reset clock to mainTime:
700 else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime;
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701 // data.initime is set only when I receive a "lastate" move from opponent
702 this.game.initime[nextIdx] = (data && data.initime) ? data.initime : Date.now();
703 this.re_setClocks();
704 // If repetition detected, consider that a draw offer was received:
705 const fenObj = V.ParseFen(this.game.fen);
706 let repIdx = fenObj.position + "_" + fenObj.turn;
707 if (fenObj.flags) repIdx += "_" + fenObj.flags;
708 this.repeat[repIdx] = this.repeat[repIdx] ? this.repeat[repIdx] + 1 : 1;
709 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
710 else if (this.drawOffer == "threerep") this.drawOffer = "";
711 // Since corr games are stored at only one location, update should be
712 // done only by one player for each move:
713 if (
714 this.game.mycolor &&
715 (this.game.type == "live" || moveCol == this.game.mycolor)
716 ) {
717 let drawCode = "";
718 switch (this.drawOffer) {
719 case "threerep":
720 drawCode = "t";
721 break;
722 case "sent":
723 drawCode = this.game.mycolor;
724 break;
725 case "received":
726 drawCode = V.GetOppCol(this.game.mycolor);
727 break;
728 }
729 if (this.game.type == "corr") {
730 GameStorage.update(this.gameRef.id, {
731 fen: this.game.fen,
732 move: {
733 squares: filtered_move,
734 played: Date.now(),
735 idx: this.game.moves.length - 1
736 },
737 // Code "n" for "None" to force reset (otherwise it's ignored)
738 drawOffer: drawCode || "n"
739 });
740 }
741 else {
742 // Live game:
743 GameStorage.update(this.gameRef.id, {
744 fen: this.game.fen,
745 move: filtered_move,
746 clocks: this.game.clocks,
747 initime: this.game.initime,
748 drawOffer: drawCode
749 });
750 }
e69f159d 751 }
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752 };
753 if (this.game.type == "corr" && moveCol == this.game.mycolor) {
754 setTimeout(() => {
755 if (
756 !confirm(
757 this.st.tr["Move played:"] +
758 " " +
759 getFullNotation(move) +
760 "\n" +
761 this.st.tr["Are you sure?"]
762 )
763 ) {
764 this.$refs["basegame"].cancelLastMove();
765 return;
766 }
767 doProcessMove();
768 // Let small time to finish drawing current move attempt:
769 }, 500);
6d68309a 770 }
e71161fb 771 else doProcessMove();
b4fb1612 772 },
430a2038 773 gameOver: function(score, scoreMsg) {
430a2038 774 this.game.score = score;
8477e53d 775 this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score));
ab6f48ea
BA
776 const myIdx = this.game.players.findIndex(p => {
777 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
778 });
6808d7a1 779 if (myIdx >= 0) {
8477e53d 780 // OK, I play in this game
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781 GameStorage.update(this.gameRef.id, {
782 score: score,
783 scoreMsg: scoreMsg
784 });
48ab808f 785 // Notify the score to main Hall. TODO: only one player (currently double send)
6808d7a1 786 this.send("result", { gid: this.game.id, score: score });
dcd68c41 787 }
6808d7a1
BA
788 }
789 }
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790};
791</script>
7e1a1fe9 792
41c80bb6 793<style lang="sass" scoped>
72ccbd67 794.connected
050ae3b5 795 background-color: lightgreen
72ccbd67 796
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797#participants
798 margin-left: 5px
799
800.anonymous
801 color: grey
802 font-style: italic
803
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804#playersInfo > p
805 margin: 0
806
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807@media screen and (min-width: 768px)
808 #actions
809 width: 300px
810@media screen and (max-width: 767px)
811 .game
812 width: 100%
72ccbd67 813
430a2038 814#actions
cf94b843 815 display: inline-block
1d6d7b1d 816 margin: 0
430a2038
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817 button
818 display: inline-block
430a2038 819 margin: 0
a1c48034 820
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821@media screen and (max-width: 767px)
822 #aboveBoard
823 text-align: center
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824@media screen and (min-width: 768px)
825 #aboveBoard
826 margin-left: 30%
050ae3b5 827
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828.variant-cadence
829 padding-right: 10px
830
831.variant-name
8c5f5390 832 font-weight: bold
77c50966 833 padding-right: 10px
77c50966 834
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835.name
836 font-size: 1.5rem
837 padding: 1px
838
839.time
840 font-size: 2rem
841 display: inline-block
842 margin-left: 10px
843
844.split-names
845 display: inline-block
846 margin: 0 15px
847
430a2038 848#chat
a1c48034 849 padding-top: 20px
a154d45e 850 max-width: 767px
430a2038 851 border: none;
cf94b843
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852
853#chatBtn
854 margin: 0 10px 0 0
dcd68c41
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855
856.draw-sent, .draw-sent:hover
857 background-color: lightyellow
858
859.draw-received, .draw-received:hover
860 background-color: lightgreen
861
862.draw-threerep, .draw-threerep:hover
863 background-color: #e4d1fc
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864
865.somethingnew
866 background-color: #c5fefe
7e1a1fe9 867</style>