Show 'resize board' button even in no-information variants
[vchess.git] / client / src / components / ComputerGame.vue
CommitLineData
a6088c90 1<template lang="pug">
910d631b 2BaseGame(
8477e53d 3 ref="basegame"
910d631b 4 :game="game"
910d631b
BA
5 @newmove="processMove"
6 @gameover="gameOver"
7)
a6088c90
BA
8</template>
9
10<script>
11import BaseGame from "@/components/BaseGame.vue";
12import { store } from "@/store";
98b94cc3 13import { CompgameStorage } from "@/utils/compgameStorage";
e71161fb 14import { playMove, getFilteredMove } from "@/utils/playUndo";
41cb9b94 15import Worker from "worker-loader!@/playCompMove";
a6088c90 16export default {
41cb9b94 17 name: "my-computer-game",
a6088c90 18 components: {
6808d7a1 19 BaseGame
a6088c90 20 },
6dd02928 21 // gameInfo: fen + mode + vname
63ca2b89 22 // mode: "auto" (game comp vs comp) or "versus" (normal)
6dd02928 23 props: ["gameInfo"],
a6088c90
BA
24 data: function() {
25 return {
26 st: store.state,
41cb9b94 27 game: {},
b7c32f1a 28 vr: null,
a6088c90
BA
29 // Web worker to play computer moves without freezing interface:
30 timeStart: undefined, //time when computer starts thinking
41cb9b94 31 compThink: false, //avoid asking a new move while one is being searched
6808d7a1 32 compWorker: null
a6088c90
BA
33 };
34 },
a6088c90 35 created: function() {
41cb9b94
BA
36 // Computer moves web worker logic:
37 this.compWorker = new Worker();
a6088c90 38 this.compWorker.onmessage = e => {
a6088c90 39 let compMove = e.data;
a6088c90 40 // Small delay for the bot to appear "more human"
6808d7a1 41 const delay = Math.max(500 - (Date.now() - this.timeStart), 0);
e71161fb 42 let self = this;
a6088c90 43 setTimeout(() => {
6808d7a1 44 if (this.currentUrl != document.location.href) return; //page change
e71161fb
BA
45 // NOTE: BaseGame::play() will trigger processMove() here
46 self.$refs["basegame"].play(compMove, "received");
47 self.compThink = false;
48 if (self.game.score != "*")
49 // User action
50 self.$emit("game-stopped");
a6088c90 51 }, delay);
6808d7a1 52 };
a6088c90 53 },
a6088c90 54 methods: {
98b94cc3 55 launchGame: function(game) {
6808d7a1 56 this.compWorker.postMessage(["scripts", this.gameInfo.vname]);
98b94cc3
BA
57 if (!game) {
58 game = {
59 vname: this.gameInfo.vname,
60 fenStart: V.GenRandInitFen(),
98b94cc3
BA
61 moves: []
62 };
63 game.fen = game.fenStart;
64 if (this.gameInfo.mode == "versus")
65 CompgameStorage.add(game);
66 }
f446ee64
BA
67 if (this.gameInfo.mode == "versus" && !game.mycolor)
68 game.mycolor = Math.random() < 0.5 ? "w" : "b";
98b94cc3
BA
69 this.compWorker.postMessage(["init", game.fen]);
70 this.vr = new V(game.fen);
71 game.players = [{ name: "Myself" }, { name: "Computer" }];
72 if (game.myColor == "b") game.players = game.players.reverse();
73 game.score = "*"; //finished games are removed
6cd07b4d 74 this.currentUrl = document.location.href; //to avoid playing outside page
98b94cc3
BA
75 this.game = game;
76 this.compWorker.postMessage(["init", game.fen]);
77 if (this.gameInfo.mode == "auto" || game.mycolor != this.vr.turn)
37cdcbf3 78 this.playComputerMove();
a6088c90 79 },
8477e53d
BA
80 // NOTE: a "goto" action could lead to an error when comp is thinking,
81 // but it's OK because from the user viewpoint the game just stops.
a6088c90
BA
82 playComputerMove: function() {
83 this.timeStart = Date.now();
41cb9b94 84 this.compThink = true;
a6088c90
BA
85 this.compWorker.postMessage(["askmove"]);
86 },
1acda11c 87 processMove: function(move) {
e71161fb
BA
88 playMove(move, this.vr);
89 // This move could have ended the game: if this is the case,
90 // the game is already removed from storage (if mode == 'versus')
6808d7a1 91 if (this.game.score != "*") return;
1acda11c 92 // Send the move to web worker (including his own moves)
6808d7a1 93 this.compWorker.postMessage(["newmove", move]);
e71161fb 94 if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)
1acda11c 95 this.playComputerMove();
98b94cc3
BA
96 // Finally, update storage:
97 if (this.gameInfo.mode == "versus") {
98b94cc3 98 CompgameStorage.update(this.gameInfo.vname, {
e71161fb
BA
99 move: getFilteredMove(move),
100 fen: this.vr.getFen()
98b94cc3
BA
101 });
102 }
1acda11c 103 },
430a2038 104 gameOver: function(score, scoreMsg) {
41cb9b94 105 this.game.score = score;
430a2038 106 this.game.scoreMsg = scoreMsg;
866842c3 107 if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp
6808d7a1
BA
108 }
109 }
a6088c90
BA
110};
111</script>