Debug Knightrelay variant
[vchess.git] / client / src / components / ComputerGame.vue
CommitLineData
a6088c90 1<template lang="pug">
910d631b 2BaseGame(
8477e53d 3 ref="basegame"
910d631b
BA
4 :game="game"
5 :vr="vr"
6 @newmove="processMove"
7 @gameover="gameOver"
8)
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BA
9</template>
10
11<script>
12import BaseGame from "@/components/BaseGame.vue";
13import { store } from "@/store";
98b94cc3 14import { CompgameStorage } from "@/utils/compgameStorage";
41cb9b94 15import Worker from "worker-loader!@/playCompMove";
a6088c90 16export default {
41cb9b94 17 name: "my-computer-game",
a6088c90 18 components: {
6808d7a1 19 BaseGame
a6088c90 20 },
6dd02928 21 // gameInfo: fen + mode + vname
63ca2b89 22 // mode: "auto" (game comp vs comp) or "versus" (normal)
6dd02928 23 props: ["gameInfo"],
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24 data: function() {
25 return {
26 st: store.state,
41cb9b94 27 game: {},
b7c32f1a 28 vr: null,
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29 // Web worker to play computer moves without freezing interface:
30 timeStart: undefined, //time when computer starts thinking
41cb9b94 31 compThink: false, //avoid asking a new move while one is being searched
6808d7a1 32 compWorker: null
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33 };
34 },
a6088c90 35 created: function() {
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36 // Computer moves web worker logic:
37 this.compWorker = new Worker();
a6088c90 38 this.compWorker.onmessage = e => {
a6088c90 39 let compMove = e.data;
6808d7a1 40 if (!compMove) {
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41 this.compThink = false;
42 this.$emit("game-stopped"); //no more moves: mate or stalemate
41cb9b94 43 return; //after game ends, no more moves, nothing to do
7b3cf1b7 44 }
910d631b 45 if (!Array.isArray(compMove)) compMove = [compMove]; //potential multi-move
a6088c90 46 // Small delay for the bot to appear "more human"
6808d7a1 47 const delay = Math.max(500 - (Date.now() - this.timeStart), 0);
a6088c90 48 setTimeout(() => {
6808d7a1 49 if (this.currentUrl != document.location.href) return; //page change
20620465
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50 // NOTE: do not animate move if special display (ShowMoves != "all")
51 const animate = V.ShowMoves == "all";
6808d7a1 52 const animDelay = animate ? 250 : 0;
af32cf62
BA
53 let moveIdx = 0;
54 let self = this;
55 (function executeMove() {
98b94cc3 56 // NOTE: BaseGame::play() will trigger processMove() here
866842c3 57 self.$refs["basegame"].play(compMove[moveIdx++], "received");
6808d7a1 58 if (moveIdx >= compMove.length) {
af32cf62 59 self.compThink = false;
6808d7a1 60 if (self.game.score != "*")
98b94cc3 61 // User action
af32cf62 62 self.$emit("game-stopped");
6808d7a1 63 } else setTimeout(executeMove, 500 + animDelay);
af32cf62 64 })();
a6088c90 65 }, delay);
6808d7a1 66 };
a6088c90 67 },
a6088c90 68 methods: {
98b94cc3 69 launchGame: function(game) {
6808d7a1 70 this.compWorker.postMessage(["scripts", this.gameInfo.vname]);
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71 if (!game) {
72 game = {
73 vname: this.gameInfo.vname,
74 fenStart: V.GenRandInitFen(),
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75 moves: []
76 };
77 game.fen = game.fenStart;
78 if (this.gameInfo.mode == "versus")
79 CompgameStorage.add(game);
80 }
f446ee64
BA
81 if (this.gameInfo.mode == "versus" && !game.mycolor)
82 game.mycolor = Math.random() < 0.5 ? "w" : "b";
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83 this.compWorker.postMessage(["init", game.fen]);
84 this.vr = new V(game.fen);
85 game.players = [{ name: "Myself" }, { name: "Computer" }];
86 if (game.myColor == "b") game.players = game.players.reverse();
87 game.score = "*"; //finished games are removed
6cd07b4d 88 this.currentUrl = document.location.href; //to avoid playing outside page
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89 this.game = game;
90 this.compWorker.postMessage(["init", game.fen]);
91 if (this.gameInfo.mode == "auto" || game.mycolor != this.vr.turn)
37cdcbf3 92 this.playComputerMove();
a6088c90 93 },
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94 // NOTE: a "goto" action could lead to an error when comp is thinking,
95 // but it's OK because from the user viewpoint the game just stops.
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96 playComputerMove: function() {
97 this.timeStart = Date.now();
41cb9b94 98 this.compThink = true;
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99 this.compWorker.postMessage(["askmove"]);
100 },
1acda11c 101 processMove: function(move) {
6808d7a1 102 if (this.game.score != "*") return;
1acda11c 103 // Send the move to web worker (including his own moves)
6808d7a1 104 this.compWorker.postMessage(["newmove", move]);
1acda11c 105 // subTurn condition for Marseille (and Avalanche) rules
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BA
106 if (
107 (!this.vr.subTurn || this.vr.subTurn <= 1) &&
108 (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)
109 ) {
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110 this.playComputerMove();
111 }
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112 // Finally, update storage:
113 if (this.gameInfo.mode == "versus") {
114 const allowed_fields = ["appear", "vanish", "start", "end"];
115 const filtered_move = Object.keys(move)
116 .filter(key => allowed_fields.includes(key))
117 .reduce((obj, key) => {
118 obj[key] = move[key];
119 return obj;
120 }, {});
121 CompgameStorage.update(this.gameInfo.vname, {
122 move: filtered_move,
123 fen: move.fen
124 });
125 }
1acda11c 126 },
430a2038 127 gameOver: function(score, scoreMsg) {
41cb9b94 128 this.game.score = score;
430a2038 129 this.game.scoreMsg = scoreMsg;
866842c3 130 if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp
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131 }
132 }
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133};
134</script>