On the way to simplify : gameState + gameInfo everywhere = game
[vchess.git] / client / src / components / ComputerGame.vue
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1<template lang="pug">
2.row
3 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
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4 BaseGame(:vname="vname" :analyze="analyze" :vr="vr"
5 :game-info="gameInfo" ref="basegame" @newmove="processMove")
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6</template>
7
8<script>
9import BaseGame from "@/components/BaseGame.vue";
10import { store } from "@/store";
11import Worker from 'worker-loader!@/playCompMove';
12
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13
14// TODO: simplify, just "game" and "gameInfo" prop (fen+mode+vname may change at the same time)
15
16
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17export default {
18 name: 'my-computer-game',
19 components: {
20 BaseGame,
21 },
22 // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
b7c32f1a 23 props: ["fen","mode","vname"],
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24 data: function() {
25 return {
26 st: store.state,
b7c32f1a 27 // variables passed to BaseGame:
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28 gameInfo: {
29 fenStart: "",
30 players: ["Myself","Computer"], //playing as white
31 mycolor: "w",
32 },
b7c32f1a 33 vr: null,
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34 // Web worker to play computer moves without freezing interface:
35 timeStart: undefined, //time when computer starts thinking
36 lockCompThink: false, //to avoid some ghost moves
a6088c90 37 compWorker: null,
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38 };
39 },
40 computed: {
41 analyze: function() {
42 return this.mode == "analyze";
43 },
44 },
45 watch: {
46 fen: function() {
47 // (Security) No effect if a computer move is in progress:
48 if (this.lockCompThink)
49 return this.$emit("computer-think");
50 this.launchGame();
51 },
52 },
53 // Modal end of game, and then sub-components
54 created: function() {
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55 // Computer moves web worker logic: (TODO: also for observers in HH games ?)
56 this.compWorker = new Worker(); //'/javascripts/playCompMove.js'),
57 this.compWorker.onmessage = e => {
58 this.lockCompThink = true; //to avoid some ghost moves
59 let compMove = e.data;
60 if (!Array.isArray(compMove))
61 compMove = [compMove]; //to deal with MarseilleRules
62 // Small delay for the bot to appear "more human"
63 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
64 setTimeout(() => {
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65 const animate = (this.vname != "Dark");
66 this.$refs.basegame.play(compMove[0], animate);
a6088c90 67 if (compMove.length == 2)
1acda11c 68 setTimeout( () => { this.$refs.basegame.play(compMove[1], animate); }, 750);
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69 else //250 == length of animation (TODO: should be a constant somewhere)
70 setTimeout( () => this.lockCompThink = false, 250);
71 }, delay);
72 }
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73 if (!!this.fen)
74 this.launchGame();
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75 },
76 // dans variant.js (plutôt room.js) conn gère aussi les challenges
77 // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
78 methods: {
79 launchGame: async function() {
b7c32f1a 80 const vModule = await import("@/variants/" + this.vname + ".js");
a6088c90 81 window.V = vModule.VariantRules;
b7c32f1a 82 this.compWorker.postMessage(["scripts",this.vname]);
1c9f093d 83 this.compWorker.postMessage(["init",this.fen]);
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84 this.newGameFromFen(this.fen);
85 },
86 newGameFromFen: function(fen) {
87 this.vr = new V(fen);
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88 this.gameInfo.fenStart = fen;
89 this.gameInfo.mycolor = (Math.random() < 0.5 ? "w" : "b");
90 this.gameInfo.players = ["Myself","Computer"];
91 if (this.gameInfo.mycolor == "b")
92 this.gameInfo.players = this.gameInfo.players.reverse();
37cdcbf3 93 this.compWorker.postMessage(["init",fen]);
13aa5a44 94 if (this.gameInfo.mycolor != "w" || this.mode == "auto")
37cdcbf3 95 this.playComputerMove();
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96 },
97 playComputerMove: function() {
98 this.timeStart = Date.now();
99 this.compWorker.postMessage(["askmove"]);
100 },
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101 // TODO: do not process if game is over (check score ?)
102 processMove: function(move) {
103 // Send the move to web worker (including his own moves)
104 this.compWorker.postMessage(["newmove",move]);
105 // subTurn condition for Marseille (and Avalanche) rules
106 if ((!this.vr.subTurn || this.vr.subTurn <= 1)
3d52a549 107 && (this.mode == "auto" || this.vr.turn != this.gameInfo.mycolor))
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108 {
109 this.playComputerMove();
110 }
111 },
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112 },
113};
114</script>