Fixes
[vchess.git] / client / src / components / ComputerGame.vue
CommitLineData
a6088c90 1<template lang="pug">
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2BaseGame(:game="game" :vr="vr" ref="basegame"
3 @newmove="processMove" @gameover="gameOver")
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4</template>
5
6<script>
7import BaseGame from "@/components/BaseGame.vue";
8import { store } from "@/store";
41cb9b94 9import Worker from "worker-loader!@/playCompMove";
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10
11export default {
41cb9b94 12 name: "my-computer-game",
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13 components: {
14 BaseGame,
15 },
6dd02928 16 // gameInfo: fen + mode + vname
a6088c90 17 // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
6dd02928 18 props: ["gameInfo"],
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19 data: function() {
20 return {
21 st: store.state,
41cb9b94 22 game: {},
b7c32f1a 23 vr: null,
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24 // Web worker to play computer moves without freezing interface:
25 timeStart: undefined, //time when computer starts thinking
41cb9b94 26 compThink: false, //avoid asking a new move while one is being searched
a6088c90 27 compWorker: null,
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28 };
29 },
a6088c90 30 watch: {
834c202a 31 "gameInfo.fen": function() {
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32 this.launchGame();
33 },
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34 "gameInfo.score": function(newScore) {
35 if (newScore != "*")
834c202a 36 {
41cb9b94 37 this.game.score = newScore; //user action
834c202a 38 this.game.mode = "analyze";
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39 if (!this.compThink)
40 this.$emit("game-stopped"); //otherwise wait for comp
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41 }
42 },
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43 },
44 // Modal end of game, and then sub-components
45 created: function() {
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46 // Computer moves web worker logic:
47 this.compWorker = new Worker();
a6088c90 48 this.compWorker.onmessage = e => {
a6088c90 49 let compMove = e.data;
41cb9b94 50 if (!compMove)
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51 {
52 this.compThink = false;
53 this.$emit("game-stopped"); //no more moves: mate or stalemate
41cb9b94 54 return; //after game ends, no more moves, nothing to do
7b3cf1b7 55 }
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56 if (!Array.isArray(compMove))
57 compMove = [compMove]; //to deal with MarseilleRules
58 // Small delay for the bot to appear "more human"
af32cf62 59 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
a6088c90 60 setTimeout(() => {
41cb9b94 61 // NOTE: Dark and 2-moves are incompatible
6dd02928 62 const animate = (this.gameInfo.vname != "Dark");
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63 const animDelay = (animate ? 250 : 0);
64 let moveIdx = 0;
65 let self = this;
66 (function executeMove() {
67 self.$refs.basegame.play(compMove[moveIdx++], animate);
68 if (moveIdx >= compMove.length)
69 {
70 self.compThink = false;
71 if (self.game.score != "*") //user action
72 self.$emit("game-stopped");
73 }
74 else
75 setTimeout(executeMove, 500 + animDelay);
76 })();
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77 }, delay);
78 }
834c202a 79 if (!!this.gameInfo.fen)
b7c32f1a 80 this.launchGame();
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81 },
82 // dans variant.js (plutôt room.js) conn gère aussi les challenges
83 // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
84 methods: {
85 launchGame: async function() {
6dd02928 86 const vModule = await import("@/variants/" + this.gameInfo.vname + ".js");
a6088c90 87 window.V = vModule.VariantRules;
6dd02928 88 this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
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89 this.compWorker.postMessage(["init",this.gameInfo.fen]);
90 this.vr = new V(this.gameInfo.fen);
91 const mycolor = (Math.random() < 0.5 ? "w" : "b");
41cb9b94 92 let players = [{name:"Myself"},{name:"Computer"}];
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93 if (mycolor == "b")
94 players = players.reverse();
41cb9b94 95 // NOTE: fen and fenStart are redundant in game object
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96 this.game = Object.assign({},
97 this.gameInfo,
98 {
99 fenStart: this.gameInfo.fen,
100 players: players,
101 mycolor: mycolor,
2c6cb25e 102 score: "*",
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103 });
104 this.compWorker.postMessage(["init",this.gameInfo.fen]);
105 if (mycolor != "w" || this.gameInfo.mode == "auto")
37cdcbf3 106 this.playComputerMove();
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107 },
108 playComputerMove: function() {
109 this.timeStart = Date.now();
41cb9b94 110 this.compThink = true;
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111 this.compWorker.postMessage(["askmove"]);
112 },
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113 processMove: function(move) {
114 // Send the move to web worker (including his own moves)
115 this.compWorker.postMessage(["newmove",move]);
116 // subTurn condition for Marseille (and Avalanche) rules
117 if ((!this.vr.subTurn || this.vr.subTurn <= 1)
834c202a 118 && (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor))
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119 {
120 this.playComputerMove();
121 }
122 },
93d1d7a7 123 gameOver: function(score) {
41cb9b94 124 this.game.score = score;
834c202a 125 this.game.mode = "analyze";
41cb9b94 126 this.$emit("game-over", score); //bubble up to Rules.vue
834c202a 127 },
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128 },
129};
130</script>