Fix last refactoring. Ready to add variants
[xogo.git] / variants / Benedict / class.js
1 import ChessRules from "/base_rules.js";
2 import PiPo from "/utils/PiPo.js";
3
4 export default class BenedictRules extends ChessRules {
5
6 static get Options() {
7 return {
8 select: C.Options.select,
9 input: [
10 {
11 label: "Cleopatra",
12 variable: "cleopatra",
13 type: "checkbox",
14 defaut: false
15 }
16 ],
17 styles: [
18 "balance",
19 "cylinder",
20 "dark",
21 "doublemove",
22 "progressive",
23 "zen"
24 ]
25 };
26 }
27
28 get hasEnpassant() {
29 return false;
30 }
31
32 canTake() {
33 return false;
34 }
35
36 pieces(color, x, y) {
37 if (!this.options["cleopatra"])
38 return super.pieces(color, x, y);
39 const allSpecs = super.pieces(color, x, y);
40 return Object.assign({},
41 allSpecs,
42 {'q': Object.assign({}, allSpecs['q'], {"class": "cleopatra"})}
43 );
44 }
45
46 postProcessPotentialMoves(moves) {
47 const oppCol = C.GetOppCol(this.turn);
48 let bMoves = super.postProcessPotentialMoves(moves);
49 bMoves.forEach(m => {
50 m.flips = [];
51 if (!this.options["cleopatra"] || m.vanish[0].p == 'q') {
52 super.playOnBoard(m);
53 let attacks = super.findDestSquares(
54 [m.end.x, m.end.y],
55 {
56 attackOnly: true,
57 segments: this.options["cylinder"]
58 },
59 ([i1, j1], [i2, j2]) => {
60 return (
61 super.canTake([i1, j1], [i2, j2]) &&
62 (!this.options["zen"] || this.getPiece(i2, j2) == 'k')
63 );
64 }
65 );
66 if (this.options["zen"]) {
67 const zenAttacks = super.findCapturesOn(
68 [m.end.x, m.end.y],
69 {
70 byCol: [oppCol],
71 segments: this.options["cylinder"]
72 },
73 ([i1, j1], [i2, j2]) =>
74 this.getPiece(i1, j1) != 'k' && super.canTake([i2, j2], [i1, j1])
75 );
76 Array.prototype.push.apply(attacks, zenAttacks);
77 }
78 super.undoOnBoard(m);
79 attacks.forEach(a => m.flips.push({x: a.sq[0], y: a.sq[1]}));
80 }
81 });
82 return bMoves;
83 }
84
85 playOnBoard(move) {
86 super.playOnBoard(move);
87 this.flipColorOf(move.flips);
88 }
89 undoOnBoard(move) {
90 super.undoOnBoard(move);
91 this.flipColorOf(move.flips);
92 }
93
94 flipColorOf(flips) {
95 for (let xy of flips) {
96 const newColor = C.GetOppCol(this.getColor(xy.x, xy.y));
97 this.board[xy.x][xy.y] = newColor + this.board[xy.x][xy.y][1];
98 }
99 }
100
101 // Moves cannot flip our king's color, so all are valid
102 filterValid(moves) {
103 return moves;
104 }
105
106 // A king under (regular) check flips color, and the game is over.
107 underCheck() {
108 return false;
109 }
110
111 playVisual(move, r) {
112 super.playVisual(move, r);
113 move.flips.forEach(f => {
114 this.g_pieces[f.x][f.y].classList.toggle("white");
115 this.g_pieces[f.x][f.y].classList.toggle("black");
116 });
117 }
118
119 };