Almost finished components drafts
[vchess.git] / public / javascripts / components / room.js
index d3dda05..47370fb 100644 (file)
@@ -1,30 +1,23 @@
-// TODO: main playing hall, chat + online players + current challenges + button "new game"
-/*
-input#modal-newgame.modal(type="checkbox")
-div(role="dialog" aria-labelledby="newGameTxt")
-       .card.smallpad.small-modal
-               label#close-newgame.modal-close(for="modal-newgame")
-               h3#newGameTxt= translations["New game"]
-               p= translations["Waiting for opponent..."]
-*/
+// main playing hall: chat + online players + current challenges + button "new game"
 // TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list
 // TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
 /*
-Players + challenges : == "room" home of variant (surligner si nouveau défi perso et pas affichage courant)
-joueurs en ligne (dte),
-Nouvelle partie + défis en temps réel + parties en cours (milieu, tabs),
-chat général (gauche, activé ou non (bool global storage)).
+TODO: surligner si nouveau défi perso et pas affichage courant
 (cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
---> correspondance: stocker sur serveur lastMove + peerId + color + movesCount + gameId + variant + timeleft
-quand je poste un lastMove corr, supprimer mon ancien lastMove le cas échéant (tlm l'a eu)
-fin de partie corr: garder maxi nbPlayers lastMove sur serveur, pendant 7 jours (arbitraire)
+--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
+fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
+main time should be positive (no 0+2 & cie...)
 */
 // TODO: au moins l'échange des coups en P2P ?
+// TODO: objet game, objet challenge ? et player ?
 Vue.component('my-room', {
        props: ["conn","settings"],
        data: {
-               remoteGames: [],
+               gdisplay: "live",
+               liveGames: [],
                corrGames: [],
+               players: [], //online players
+               challenges: [], //live challenges
        },
        // Modal new game, and then sub-components
        template: `
@@ -39,36 +32,64 @@ Vue.component('my-room', {
                                        </h3>
                                        <input id="input-fen" type="text"/>
                                        <p>TODO: cadence, adversaire (pre-filled if click on name)</p>
-                                       <p>Note: leave FEN blank for random</p>
+                                       <p>cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment</p>
+                                       <p>Note: leave FEN blank for random; FEN only for targeted challenge</p>
                                        <button @click="newGame">Launch game</button>
                                </div>
                        </div>
                        <div>
                                <my-chat :conn="conn" :myname="myname" :people="people"></my-chat>
-                               <my-challenge-list :conn="conn"></my-challenge-list>
+                               <my-challenge-list :challenges="challenges" @click-challenge="clickChallenge">
+                               </my-challenge-list>
                        </div>
+                       <button onClick="doClick('modalNewgame')">New game</button>
                        <div>
-                               <my-player-list :conn="conn"></my-player-list>
-                               // TODO: also corr games (of pther players)
-                               // presentation ? table ?!
-                               <my-game-summary v-for="g in remoteGames"
-                                       v-bind:vobj="g" v-bind:game="g" v-bind:key="g.id"
-                                       @click="() => showGame(g.id,g.uid)">
-                               </my-game-summary>
+                               <div>
+                                       <div v-for="p in players" @click="challenge(p)">
+                                               {{ p.name }}
+                                       </div>
+                               </div>
+                               <div class="button-group">
+                                       <button @click="gdisplay='live'>Live games</button>
+                                       <button @click="gdisplay='corr'>Correspondance games</button>
+                               </div>
+                               <my-game-list v-show="display=='live'" :games="liveGames" @show-game="showGame">
+                               </my-game-list>
+                               <my-game-list v-show="display=='corr'" :games="corrGames" @show-game="showGame">
+                               </my-game-list>
                        </div>
                </div>
        `,
        created: function() {
-               // TODO: ask server for current corr games (all but mines)
+               // TODO: ask server for current corr games (all but mines: names, ID, time control)
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
                        switch (data.code)
                        {
-                               // TODO: also receive remote games summaries (update)
+                               case "newgame":
+                                       // TODO: new game just started: data contain all informations
+                                       // (id, players, time control, fenStart ...)
+                                       break;
+                               // TODO: also receive live games summaries (update)
                                // (just players names, time control, and ID + player ID)
-                               case "newgame": //challenge accepted
+                               case "acceptchallenge":
                                        // oppid: opponent socket ID (or DB id if registered)
-                                       this.newGame("human", data.fen, data.color, data.oppid, data.gameid);
+                                       if (true) //TODO: if challenge is full
+                                               this.newGame(data.challenge, data.user); //user.id et user.name
+                                       break;
+                               case "withdrawchallenge":
+                                       // TODO
+                                       break;
+                               case "cancelchallenge":
+                                       // TODO
+                                       break;
+                               // TODO: distinguish these (dis)connect events from their analogs in game.js
+                               case "connect":
+                                       this.players.push({name:data.name, id:data.uid});
+                                       break;
+                               case "disconnect":
+                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
+                                       this.players.splice(pIdx);
                                        break;
                        }
                };
@@ -80,74 +101,49 @@ Vue.component('my-room', {
                this.conn.onclose = socketCloseListener;
        },
        methods: {
-               clickGameSeek: function(e) {
-                       if (this.mode == "human" && this.score == "*")
-                               return; //no newgame while playing
-                       if (this.seek)
+               showGame: function(game) {
+                       let hash = "#game?id=" + game.id;
+                       if (!!game.uid)
+                               hash += "&uid=" + game.uid;
+                       location.hash = hash;
+               },
+               challenge: function(player) {
+                       this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
+                               user:{name:user.name,id:user.id}));
+               },
+               clickChallenge: function(challenge) {
+                       const index = this.challenges.findIndex(c => c.id == challenge.id);
+                       const toIdx = challenge.to.findIndex(p => p.id == user.id);
+                       const me = {name:user.name,id:user.id};
+                       if (toIdx >= 0)
                        {
-                               this.conn.send(JSON.stringify({code:"cancelnewgame"}));
-                               this.seek = false;
+                               // It's a multiplayer challenge I accepted: withdraw
+                               this.conn.send(JSON.stringify({code:"withdrawchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges.to.splice(toIdx, 1);
                        }
-                       else
-                               this.newGame("human");
-               },
-               newGame: function(mode, fenInit, color, oppId, gameId) {
-                       const fen = fenInit || VariantRules.GenRandInitFen();
-                       console.log(fen); //DEBUG
-                       if (mode=="human" && !oppId)
+                       else if (challenge.from.id == user.id) //it's my challenge: cancel it
                        {
-                               const storageVariant = localStorage.getItem("variant");
-                               if (!!storageVariant && storageVariant !== variant.name
-                                       && localStorage["score"] == "*")
-                               {
-                                       return alert(translations["Finish your "] +
-                                               storageVariant + translations[" game first!"]);
-                               }
-                               // Send game request and wait..
-                               try {
-                                       this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() }));
-                               } catch (INVALID_STATE_ERR) {
-                                       return; //nothing achieved
-                               }
-                               this.seek = true;
-                               let modalBox = document.getElementById("modal-newgame");
-                               modalBox.checked = true;
-                               setTimeout(() => { modalBox.checked = false; }, 2000);
-                               return;
+                               this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
+                               this.challenges.splice(index, 1);
                        }
-                       this.vr = new VariantRules(fen, []);
-                       this.score = "*";
-                       this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
-                       this.mode = mode;
-                       this.incheck = [];
-                       this.fenStart = V.ParseFen(fen).position; //this is enough
-                       if (mode=="human")
+                       else //accept a challenge
                        {
-                               // Opponent found!
-                               this.gameId = gameId;
-                               this.oppid = oppId;
-                               this.oppConnected = true;
-                               this.mycolor = color;
-                               this.seek = false;
-                               if (this.sound >= 1)
-                                       new Audio("/sounds/newgame.mp3").play().catch(err => {});
-                               document.getElementById("modal-newgame").checked = false;
+                               this.conn.send(JSON.stringify({code:"acceptchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges[index].to.push(me);
                        }
-                       this.setStorage(); //store game state in case of interruptions
                },
-               continueGame: function() {
-                       this.oppid = localStorage.getItem("oppid");
-                       this.mycolor = localStorage.getItem("mycolor");
-                       const moves = JSON.parse(localStorage.getItem("moves"));
-                       const fen = localStorage.getItem("fen");
-                       const score = localStorage.getItem("score"); //always "*" ?!
-                       this.fenStart = localStorage.getItem("fenStart");
-                       this.vr = new VariantRules(fen);
-                       this.incheck = this.vr.getCheckSquares(this.vr.turn);
-                       this.gameId = localStorage.getItem("gameId");
-                       // Send ping to server (answer pong if opponent is connected)
-                       this.conn.send(JSON.stringify({
-                               code:"ping",oppid:this.oppid,gameId:this.gameId}));
+               // user: last person to accept the challenge
+               newGame: function(chall, user) {
+                       const fen = chall.fen || VariantRules.GenRandInitFen();
+                       const game = {}; //TODO: fen, players, time ...
+                       //setStorage(game); //TODO
+                       game.players.forEach(p => {
+                               this.conn.send(JSON.stringify({code:"newgame", oppid:p.id, game:game});
+                       });
+                       if (this.settings.sound >= 1)
+                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
                },
        },
 });