Almost finished components drafts
authorBenjamin Auder <benjamin.auder@somewhere>
Wed, 16 Jan 2019 17:37:13 +0000 (18:37 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Wed, 16 Jan 2019 17:37:13 +0000 (18:37 +0100)
public/javascripts/components/TODO_FIND_NAME_gameList.js [new file with mode: 0644]
public/javascripts/components/challengeList.js
public/javascripts/components/chat.js
public/javascripts/components/game.js
public/javascripts/components/gameList.js
public/javascripts/components/gameSummary.js [deleted file]
public/javascripts/components/playerList.js [deleted file]
public/javascripts/components/room.js
views/index.pug
views/variant.pug

diff --git a/public/javascripts/components/TODO_FIND_NAME_gameList.js b/public/javascripts/components/TODO_FIND_NAME_gameList.js
new file mode 100644 (file)
index 0000000..bd0dde1
--- /dev/null
@@ -0,0 +1,5 @@
+// TODO: variable "display" at "corr", "imported" or "local" (e.g. ...)
+//My games : (tabs)
+//mes parties corr en cours
+//mes parties (toutes) terminées (possibilité de supprimer)
+//parties importées
index bc2ebd0..66e809e 100644 (file)
@@ -1,2 +1,31 @@
-//TODO (avec newGame button ?!)
-// ou challengeSummary organisé dans room...
+Vue.component("my-challenge-list", {
+       props: ["challenges"],
+       computed: {
+               showVariant: function() {
+                       this.challenges.length > 0 && !!this.challenges[0].variant;
+               },
+               showNbPlayers: function() {
+                       this.challenges.length > 0 && !!this.challenges[0].nbPlayers;
+               },
+       },
+       template: `
+               <table>
+                       <tr>
+                               <th v-if="showVariant">Variant</th>
+                               <th>From</th>
+                               <th>To</th>
+                               <th>Cadence</th>
+                               <th v-if="showNbPlayers">Number of players</th>
+                       </tr>
+                       <tr v-for="c in challenges" @click="$emit('click-challenge',c)">
+                               <td v-if="showVariant">{{ c.variant }}</td>
+                               <td>{{ c.from.name }}</td>
+                               <td>
+                                       <span v-for="p in c.to">{{ p.name }}</span>
+                               </td>
+                               <td>{{ c.mainTime }} + {{ c.increment }}</td>
+                               <td v-if="showNbPlayers">{{ c.nbPlayers }}</td>
+                       </tr>
+               </table>
+       `,
+});
index 5dce307..b9bc798 100644 (file)
 // TODO: myname, opppnents (optional, different style), people
 // --> also show messages like "X offers draw ?" (probably not)
-
-
-myname: localStorage["username"] || "anonymous",
-                       oppName: "anonymous", //opponent name, revealed after a game (if provided)
+// myname: localStorage["username"] || "anonymous",
+Vue.component("my-chat", {
+       props: ["conn","myname","opponents","people"],
+       data: function() {
+               return {
                        chats: [], //chat messages after human game
-               
-       
-       
-               let chatEltsArray =
-               [
-                       h('label',
-                               {
-                                       attrs: { "id": "close-chat", "for": "modal-chat" },
-                                       "class": { "modal-close": true },
-                               }
-                       ),
-                       h('h3',
-                               {
-                                       attrs: { "id": "titleChat" },
-                                       "class": { "section": true },
-                                       domProps: { innerHTML: translations["Chat with "] + this.oppName },
-                               }
-                       )
-               ];
-               for (let chat of this.chats)
-               {
-                       chatEltsArray.push(
-                               h('p',
-                                       {
-                                               "class": {
-                                                       "my-chatmsg": chat.author==this.myid,
-                                                       "opp-chatmsg": chat.author==this.oppid,
-                                               },
-                                               domProps: { innerHTML: chat.msg }
-                                       }
-                               )
-                       );
-               }
-               chatEltsArray = chatEltsArray.concat([
-                       h('input',
-                               {
-                                       attrs: {
-                                               "id": "input-chat",
-                                               type: "text",
-                                               placeholder: translations["Type here"],
-                                       },
-                                       on: { keyup: this.trySendChat }, //if key is 'enter'
-                               }
-                       ),
-                       h('button',
-                               {
-                                       attrs: { id: "sendChatBtn"},
-                                       on: { click: this.sendChat },
-                                       domProps: { innerHTML: translations["Send"] },
-                               }
-                       )
-               ]);
-               const modalChat = [
-                       h('input',
-                               {
-                                       attrs: { "id": "modal-chat", type: "checkbox" },
-                                       "class": { "modal": true },
-                               }),
-                       h('div',
-                               {
-                                       attrs: { "role": "dialog", "aria-labelledby": "titleChat" },
-                               },
-                               [
-                                       h('div',
-                                               {
-                                                       "class": { "card": true, "smallpad": true },
-                                               },
-                                               chatEltsArray
-                                       )
-                               ]
-                       )
-               ];
-               elementArray = elementArray.concat(modalChat);
-       
-       
+               };
+       },
+       // TODO: Chat modal sur petit écran, dans la page pour grand écran
+       template: `
+               <div>
+                       <input id="modal-chat" type="checkbox" class="modal">
+                       <div role="dialog" aria-labelledby="titleChat">
+                               <div class="card smallpad">
+                                       <label id="close-chat" for="modal-chat" class="modal-close"></label>
+                                       <h3 v-if="!!opponents" id="titleChat" class="section">
+                                               <span>{{ translate("Chat with ") }}</span>
+                                               <span v-for="o in opponents">{{ o.name }}</span>
+                                       </h3>
+                                       <p v-for="chat in chats" :class={
+                                               "my-chatmsg": "chat.uid==user.id",
+                                               "opp-chatmsg": "opponents.any(o => o.id == chat.uid)"}
+                                       >
+                                               {{ chat.msg }}
+                                       </p>
+                                       <input id="input-chat" type="text" placeholder="translate('Type here')"
+                                               @keyup.enter="sendChat"/>
+                                       <button id="sendChatBtn" @click="sendChat">{{ translate("Send") }}</button>
+                               </div>
+                       </div>
+               </div>
+       `,
+       created: function() {
+               const socketMessageListener = msg => {
+                       const data = JSON.parse(msg.data);
+                       switch (data.code)
+                       {
                                case "newchat":
-                                       // Receive new chat
+                                       // TODO: new chat just arrived: data contain all informations
+                                       // (uid, name, message; no need for timestamp, we can use local time here)
                                        this.chats.push({msg:data.msg, author:this.oppid});
                                        break;
-                               case "oppname":
-                                       // Receive opponent's name
-                                       this.oppName = data.name;
+                               // TODO: distinguish these (dis)connect events from their analogs in game.js
+                               // TODO: implement and harmonize: opponents and people are arrays, not objects ?!
+                               case "connect":
+                                       this.players.push({name:data.name, id:data.uid});
                                        break;
-       
-       
-       // TODO: complete this component
-               trySendChat: function(e) {
-                       if (e.keyCode == 13) //'enter' key
-                               this.sendChat();
-               },
+                               case "disconnect":
+                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
+                                       this.players.splice(pIdx);
+                                       break;
+                       }
+               };
+               const socketCloseListener = () => {
+                       this.conn.addEventListener('message', socketMessageListener);
+                       this.conn.addEventListener('close', socketCloseListener);
+               };
+               this.conn.onmessage = socketMessageListener;
+               this.conn.onclose = socketCloseListener;
+       },
+       methods: {
+               // TODO: complete this component
                sendChat: function() {
                        let chatInput = document.getElementById("input-chat");
                        const chatTxt = chatInput.value;
@@ -103,8 +70,8 @@ myname: localStorage["username"] || "anonymous",
                        this.conn.send(JSON.stringify({
                                code:"newchat", oppid: this.oppid, msg: chatTxt}));
                },
-               startChat: function(e) {
-                       this.getRidOfTooltip(e.currentTarget);
-                       document.getElementById("modal-chat").checked = true;
-               },
-
+//             startChat: function(e) {
+//                     document.getElementById("modal-chat").checked = true;
+//             },
+       },
+});
index dd9cfe4..ef38559 100644 (file)
@@ -128,6 +128,13 @@ Vue.component('my-game', {
                        this.vr = new VariantRules(this.fen);
                        this.fenStart = this.fen;
                }
+               // TODO: if I'm one of the players in game, then:
+               // Send ping to server (answer pong if opponent is connected)
+               if (true && !!this.conn)
+               {
+                       this.conn.send(JSON.stringify({
+                               code:"ping",oppid:this.oppid,gameId:this.gameId}));
+               }
                // TODO: also handle "draw accepted" (use opponents array?)
                // --> must give this info also when sending lastState...
                // and, if all players agree then OK draw (end game ...etc)
index 371c89b..fcbb39a 100644 (file)
@@ -1,5 +1,24 @@
-// TODO
-//My games : (tabs)
-//mes parties corr en cours
-//mes parties (toutes) terminées (possibilité de supprimer)
-//parties importées
+Vue.component("my-game-list", {
+       props: ["games"],
+       computed: {
+               showResult: function() {
+                       this.games.length > 0 && this.games[0].score != "*";
+               },
+       },
+       template: `
+               <table>
+                       <tr>
+                               <th>Players names</th>
+                               <th>Cadence</th>
+                               <th v-if="showResult">
+                       </tr>
+                       <tr v-for="g in games" @click="$emit('show-game',g)">
+                               <td>
+                                       <span v-for="p in g.players">{{ p.name }}</span>
+                               </td>
+                               <td>{{ g.mainTime }} + {{ g.increment }}</td>
+                               <td v-if="showResult">{{ g.score }}</td>
+                       </tr>
+               </table>
+       `,
+});
diff --git a/public/javascripts/components/gameSummary.js b/public/javascripts/components/gameSummary.js
deleted file mode 100644 (file)
index 8ad1dfb..0000000
+++ /dev/null
@@ -1 +0,0 @@
-//TODO
diff --git a/public/javascripts/components/playerList.js b/public/javascripts/components/playerList.js
deleted file mode 100644 (file)
index 8ad1dfb..0000000
+++ /dev/null
@@ -1 +0,0 @@
-//TODO
index d3dda05..47370fb 100644 (file)
@@ -1,30 +1,23 @@
-// TODO: main playing hall, chat + online players + current challenges + button "new game"
-/*
-input#modal-newgame.modal(type="checkbox")
-div(role="dialog" aria-labelledby="newGameTxt")
-       .card.smallpad.small-modal
-               label#close-newgame.modal-close(for="modal-newgame")
-               h3#newGameTxt= translations["New game"]
-               p= translations["Waiting for opponent..."]
-*/
+// main playing hall: chat + online players + current challenges + button "new game"
 // TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list
 // TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
 /*
-Players + challenges : == "room" home of variant (surligner si nouveau défi perso et pas affichage courant)
-joueurs en ligne (dte),
-Nouvelle partie + défis en temps réel + parties en cours (milieu, tabs),
-chat général (gauche, activé ou non (bool global storage)).
+TODO: surligner si nouveau défi perso et pas affichage courant
 (cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
---> correspondance: stocker sur serveur lastMove + peerId + color + movesCount + gameId + variant + timeleft
-quand je poste un lastMove corr, supprimer mon ancien lastMove le cas échéant (tlm l'a eu)
-fin de partie corr: garder maxi nbPlayers lastMove sur serveur, pendant 7 jours (arbitraire)
+--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
+fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
+main time should be positive (no 0+2 & cie...)
 */
 // TODO: au moins l'échange des coups en P2P ?
+// TODO: objet game, objet challenge ? et player ?
 Vue.component('my-room', {
        props: ["conn","settings"],
        data: {
-               remoteGames: [],
+               gdisplay: "live",
+               liveGames: [],
                corrGames: [],
+               players: [], //online players
+               challenges: [], //live challenges
        },
        // Modal new game, and then sub-components
        template: `
@@ -39,36 +32,64 @@ Vue.component('my-room', {
                                        </h3>
                                        <input id="input-fen" type="text"/>
                                        <p>TODO: cadence, adversaire (pre-filled if click on name)</p>
-                                       <p>Note: leave FEN blank for random</p>
+                                       <p>cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment</p>
+                                       <p>Note: leave FEN blank for random; FEN only for targeted challenge</p>
                                        <button @click="newGame">Launch game</button>
                                </div>
                        </div>
                        <div>
                                <my-chat :conn="conn" :myname="myname" :people="people"></my-chat>
-                               <my-challenge-list :conn="conn"></my-challenge-list>
+                               <my-challenge-list :challenges="challenges" @click-challenge="clickChallenge">
+                               </my-challenge-list>
                        </div>
+                       <button onClick="doClick('modalNewgame')">New game</button>
                        <div>
-                               <my-player-list :conn="conn"></my-player-list>
-                               // TODO: also corr games (of pther players)
-                               // presentation ? table ?!
-                               <my-game-summary v-for="g in remoteGames"
-                                       v-bind:vobj="g" v-bind:game="g" v-bind:key="g.id"
-                                       @click="() => showGame(g.id,g.uid)">
-                               </my-game-summary>
+                               <div>
+                                       <div v-for="p in players" @click="challenge(p)">
+                                               {{ p.name }}
+                                       </div>
+                               </div>
+                               <div class="button-group">
+                                       <button @click="gdisplay='live'>Live games</button>
+                                       <button @click="gdisplay='corr'>Correspondance games</button>
+                               </div>
+                               <my-game-list v-show="display=='live'" :games="liveGames" @show-game="showGame">
+                               </my-game-list>
+                               <my-game-list v-show="display=='corr'" :games="corrGames" @show-game="showGame">
+                               </my-game-list>
                        </div>
                </div>
        `,
        created: function() {
-               // TODO: ask server for current corr games (all but mines)
+               // TODO: ask server for current corr games (all but mines: names, ID, time control)
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
                        switch (data.code)
                        {
-                               // TODO: also receive remote games summaries (update)
+                               case "newgame":
+                                       // TODO: new game just started: data contain all informations
+                                       // (id, players, time control, fenStart ...)
+                                       break;
+                               // TODO: also receive live games summaries (update)
                                // (just players names, time control, and ID + player ID)
-                               case "newgame": //challenge accepted
+                               case "acceptchallenge":
                                        // oppid: opponent socket ID (or DB id if registered)
-                                       this.newGame("human", data.fen, data.color, data.oppid, data.gameid);
+                                       if (true) //TODO: if challenge is full
+                                               this.newGame(data.challenge, data.user); //user.id et user.name
+                                       break;
+                               case "withdrawchallenge":
+                                       // TODO
+                                       break;
+                               case "cancelchallenge":
+                                       // TODO
+                                       break;
+                               // TODO: distinguish these (dis)connect events from their analogs in game.js
+                               case "connect":
+                                       this.players.push({name:data.name, id:data.uid});
+                                       break;
+                               case "disconnect":
+                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
+                                       this.players.splice(pIdx);
                                        break;
                        }
                };
@@ -80,74 +101,49 @@ Vue.component('my-room', {
                this.conn.onclose = socketCloseListener;
        },
        methods: {
-               clickGameSeek: function(e) {
-                       if (this.mode == "human" && this.score == "*")
-                               return; //no newgame while playing
-                       if (this.seek)
+               showGame: function(game) {
+                       let hash = "#game?id=" + game.id;
+                       if (!!game.uid)
+                               hash += "&uid=" + game.uid;
+                       location.hash = hash;
+               },
+               challenge: function(player) {
+                       this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
+                               user:{name:user.name,id:user.id}));
+               },
+               clickChallenge: function(challenge) {
+                       const index = this.challenges.findIndex(c => c.id == challenge.id);
+                       const toIdx = challenge.to.findIndex(p => p.id == user.id);
+                       const me = {name:user.name,id:user.id};
+                       if (toIdx >= 0)
                        {
-                               this.conn.send(JSON.stringify({code:"cancelnewgame"}));
-                               this.seek = false;
+                               // It's a multiplayer challenge I accepted: withdraw
+                               this.conn.send(JSON.stringify({code:"withdrawchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges.to.splice(toIdx, 1);
                        }
-                       else
-                               this.newGame("human");
-               },
-               newGame: function(mode, fenInit, color, oppId, gameId) {
-                       const fen = fenInit || VariantRules.GenRandInitFen();
-                       console.log(fen); //DEBUG
-                       if (mode=="human" && !oppId)
+                       else if (challenge.from.id == user.id) //it's my challenge: cancel it
                        {
-                               const storageVariant = localStorage.getItem("variant");
-                               if (!!storageVariant && storageVariant !== variant.name
-                                       && localStorage["score"] == "*")
-                               {
-                                       return alert(translations["Finish your "] +
-                                               storageVariant + translations[" game first!"]);
-                               }
-                               // Send game request and wait..
-                               try {
-                                       this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() }));
-                               } catch (INVALID_STATE_ERR) {
-                                       return; //nothing achieved
-                               }
-                               this.seek = true;
-                               let modalBox = document.getElementById("modal-newgame");
-                               modalBox.checked = true;
-                               setTimeout(() => { modalBox.checked = false; }, 2000);
-                               return;
+                               this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
+                               this.challenges.splice(index, 1);
                        }
-                       this.vr = new VariantRules(fen, []);
-                       this.score = "*";
-                       this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
-                       this.mode = mode;
-                       this.incheck = [];
-                       this.fenStart = V.ParseFen(fen).position; //this is enough
-                       if (mode=="human")
+                       else //accept a challenge
                        {
-                               // Opponent found!
-                               this.gameId = gameId;
-                               this.oppid = oppId;
-                               this.oppConnected = true;
-                               this.mycolor = color;
-                               this.seek = false;
-                               if (this.sound >= 1)
-                                       new Audio("/sounds/newgame.mp3").play().catch(err => {});
-                               document.getElementById("modal-newgame").checked = false;
+                               this.conn.send(JSON.stringify({code:"acceptchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges[index].to.push(me);
                        }
-                       this.setStorage(); //store game state in case of interruptions
                },
-               continueGame: function() {
-                       this.oppid = localStorage.getItem("oppid");
-                       this.mycolor = localStorage.getItem("mycolor");
-                       const moves = JSON.parse(localStorage.getItem("moves"));
-                       const fen = localStorage.getItem("fen");
-                       const score = localStorage.getItem("score"); //always "*" ?!
-                       this.fenStart = localStorage.getItem("fenStart");
-                       this.vr = new VariantRules(fen);
-                       this.incheck = this.vr.getCheckSquares(this.vr.turn);
-                       this.gameId = localStorage.getItem("gameId");
-                       // Send ping to server (answer pong if opponent is connected)
-                       this.conn.send(JSON.stringify({
-                               code:"ping",oppid:this.oppid,gameId:this.gameId}));
+               // user: last person to accept the challenge
+               newGame: function(chall, user) {
+                       const fen = chall.fen || VariantRules.GenRandInitFen();
+                       const game = {}; //TODO: fen, players, time ...
+                       //setStorage(game); //TODO
+                       game.players.forEach(p => {
+                               this.conn.send(JSON.stringify({code:"newgame", oppid:p.id, game:game});
+                       });
+                       if (this.settings.sound >= 1)
+                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
                },
        },
 });
index 377aef9..51df923 100644 (file)
@@ -37,6 +37,7 @@ block content
                .row(v-show="display=='games'")
                        .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
                                p TODO: load from server, show timeControl + players + link "play"
+                               p Also tab for current challenges + button "new game"
 
 block javascripts
        script.
index 5ea6c46..a3b0089 100644 (file)
@@ -29,7 +29,7 @@ block content
                                        include userMenu
                .row
                        my-room(v-show="display=='room'")
-                       //my-game-list(v-show="display=='gameList'")
+                       my-TODO_FIND_NAME_game-list(v-show="display=='gameList'")
                        my-rules(v-show="display=='rules'" :settings="settings")
                        //my-problems(v-show="display=='problems'" :query-hash="queryHash")
                        my-game(v-show="display=='game'" :game-id="gameid" :conn="conn"
@@ -50,7 +50,8 @@ block javascripts
                const V = VariantRules; //because this variable is often used
                const variant = !{JSON.stringify(variant)};
        script(src="/javascripts/components/room.js")
-       //script(src="/javascripts/components/gameList.js")
+       script(src="/javascripts/components/gameList.js")
+       script(src="/javascripts/components/TODO_FIND_NAME_gameList.js")
        script(src="/javascripts/components/rules.js")
        script(src="/javascripts/components/board.js")
        //script(src="/javascripts/components/problemPreview.js")