Almost finished components drafts
[vchess.git] / public / javascripts / components / game.js
CommitLineData
fd373b27 1// Game logic on a variant page: 3 modes, analyze, computer or human
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2// TODO: envoyer juste "light move", sans FEN ni notation ...etc
3// TODO: if I'm an observer and player(s) disconnect/reconnect, how to find me ?
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4// onClick :: ask full game to remote player, and register as an observer in game
5// (use gameId to communicate)
6// on landing on game :: if gameId not found locally, check remotely
7// ==> il manque un param dans game : "remoteId"
1d184b4c 8Vue.component('my-game', {
fd373b27 9 // gameId: to find the game in storage (assumption: it exists)
81bc1102 10 // fen: to start from a FEN without identifiers (analyze mode)
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11 // subMode: "auto" (game comp vs comp) or "corr" (correspondance game),
12 // or "examine" (after human game: TODO)
13 props: ["conn","gameId","fen","mode","subMode","allowChat","allowMovelist",
14 "queryHash","settings"],
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15 data: function() {
16 return {
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17 // Web worker to play computer moves without freezing interface:
18 compWorker: new Worker('/javascripts/playCompMove.js'),
19 timeStart: undefined, //time when computer starts thinking
fd373b27 20 vr: null, //VariantRules object, describing the game state + rules
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21 endgameMessage: "",
22 orientation: "w",
d337a94c 23 lockCompThink: false, //used to avoid some ghost moves
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24 myname: user.name, //may be anonymous (thus no name)
25 opponents: {}, //filled later (potentially 2 or 3 opponents)
26 drawOfferSent: false, //did I just ask for draw?
27 people: {}, //observers
59d58d7d 28 score: "*", //'*' means 'unfinished'
582df349 29 // userColor: given by gameId, or fen in problems mode (if no game Id)...
59d58d7d 30 mycolor: "w",
7d9e99bc 31 fenStart: "",
d44df0b0 32 moves: [], //TODO: initialize if gameId is defined...
d337a94c 33 cursor: -1, //index of the move just played
59d58d7d 34 lastMove: null,
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35 };
36 },
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37 watch: {
38 fen: function(newFen) {
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39 // (Security) No effect if a computer move is in progress:
40 if (this.mode == "computer" && this.lockCompThink)
41 return this.$emit("computer-think");
a3ab5fdb 42 this.newGameFromFen(newFen);
fd08ab2c 43 },
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44 gameId: function() {
45 this.loadGame();
46 },
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47 queryHash: function(newQhash) {
48 // New query hash = "id=42"; get 42 as gameId
49 this.gameId = parseInt(newQhash.substr(2));
50 this.loadGame();
51 },
fd08ab2c 52 },
81da2786 53 computed: {
81da2786 54 showChat: function() {
fd373b27 55 return this.allowChat && this.mode=='human' && this.score != '*';
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56 },
57 showMoves: function() {
7d9e99bc 58 return true;
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59 return this.allowMovelist && window.innerWidth >= 768;
60 },
61 showFen: function() {
62 return variant.name != "Dark" || this.score != "*";
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63 },
64 },
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65 // Modal end of game, and then sub-components
66 template: `
67 <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2">
68 <input id="modal-eog" type="checkbox" class="modal"/>
69 <div role="dialog" aria-labelledby="eogMessage">
70 <div class="card smallpad small-modal text-center">
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71 <label for="modal-eog" class="modal-close">
72 </label>
73 <h3 id="eogMessage" class="section">
74 {{ endgameMessage }}
75 </h3>
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76 </div>
77 </div>
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78 <my-chat v-if="showChat" :conn="conn" :myname="myname"
79 :opponents="opponents" :people="people">
fd373b27 80 </my-chat>
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81 <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode"
82 :orientation="orientation" :user-color="mycolor" :settings="settings"
83 @play-move="play">
fd373b27 84 </my-board>
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85 <div class="button-group">
86 <button @click="() => play()">Play</button>
87 <button @click="() => undo()">Undo</button>
88 <button @click="flip">Flip</button>
89 <button @click="gotoBegin">GotoBegin</button>
90 <button @click="gotoEnd">GotoEnd</button>
91 </div>
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92 <div v-if="mode=='human'" class="button-group">
93 <button @click="offerDraw">Draw</button>
94 <button @click="abortGame">Abort</button>
95 <button @click="resign">Resign</button>
96 </div>
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97 <div v-if="mode=='human' && subMode=='corr'">
98 <textarea v-show="score=='*' && vr.turn==mycolor" v-model="corrMsg">
99 </textarea>
100 <div v-show="cursor>=0">
101 {{ moves[cursor].message }}
102 </div>
103 </div>
d44df0b0 104 <div v-if="showFen && !!vr" id="fen-div" class="section-content">
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105 <p id="fen-string" class="text-center">
106 {{ vr.getFen() }}
107 </p>
108 </div>
81da2786 109 <div id="pgn-div" class="section-content">
4608eed9 110 <a id="download" href="#">
fd373b27 111 </a>
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112 <div class="button-group">
113 <button id="downloadBtn" @click="download">
114 {{ translate("Download PGN") }}
115 </button>
116 <button>Import game</button>
117 </div>
fd373b27 118 </div>
7d9e99bc 119 <my-move-list v-if="showMoves" :moves="moves" :cursor="cursor" @goto-move="gotoMove">
fd373b27 120 </my-move-list>
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121 </div>
122 `,
1d184b4c 123 created: function() {
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124 if (!!this.gameId)
125 this.loadGame();
126 else if (!!this.fen)
7d9e99bc 127 {
d44df0b0 128 this.vr = new VariantRules(this.fen);
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129 this.fenStart = this.fen;
130 }
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131 // TODO: if I'm one of the players in game, then:
132 // Send ping to server (answer pong if opponent is connected)
133 if (true && !!this.conn)
134 {
135 this.conn.send(JSON.stringify({
136 code:"ping",oppid:this.oppid,gameId:this.gameId}));
137 }
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138 // TODO: also handle "draw accepted" (use opponents array?)
139 // --> must give this info also when sending lastState...
140 // and, if all players agree then OK draw (end game ...etc)
d35f20e4 141 const socketMessageListener = msg => {
1d184b4c 142 const data = JSON.parse(msg.data);
edcd679a 143 let L = undefined;
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144 switch (data.code)
145 {
1d184b4c 146 case "newmove": //..he played!
a3ab5fdb 147 this.play(data.move, variant.name!="Dark" ? "animate" : null);
1d184b4c 148 break;
f3802fcd 149 case "pong": //received if we sent a ping (game still alive on our side)
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150 if (this.gameId != data.gameId)
151 break; //games IDs don't match: definitely over...
1d184b4c 152 this.oppConnected = true;
a3ab5fdb 153 // Send our "last state" informations to opponent(s)
edcd679a 154 L = this.vr.moves.length;
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155 Object.keys(this.opponents).forEach(oid => {
156 this.conn.send(JSON.stringify({
157 code: "lastate",
158 oppid: oid,
159 gameId: this.gameId,
160 lastMove: (L>0?this.vr.moves[L-1]:undefined),
161 movesCount: L,
162 }));
163 });
1d184b4c 164 break;
a3ab5fdb 165 // TODO: refactor this, because at 3 or 4 players we may have missed 2 or 3 moves (not just one)
56a683cd 166 case "lastate": //got opponent infos about last move
edcd679a 167 L = this.vr.moves.length;
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168 if (this.gameId != data.gameId)
169 break; //games IDs don't match: nothing we can do...
170 // OK, opponent still in game (which might be over)
edcd679a 171 if (this.score != "*")
a29d9d6b 172 {
56a683cd 173 // We finished the game (any result possible)
a29d9d6b 174 this.conn.send(JSON.stringify({
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175 code: "lastate",
176 oppid: data.oppid,
177 gameId: this.gameId,
178 score: this.score,
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179 }));
180 }
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181 else if (!!data.score) //opponent finished the game
182 this.endGame(data.score);
183 else if (data.movesCount < L)
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184 {
185 // We must tell last move to opponent
a29d9d6b 186 this.conn.send(JSON.stringify({
56a683cd 187 code: "lastate",
a3ab5fdb 188 oppid: this.opponent.id,
edcd679a 189 gameId: this.gameId,
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190 lastMove: this.vr.moves[L-1],
191 movesCount: L,
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192 }));
193 }
56a683cd 194 else if (data.movesCount > L) //just got last move from him
a29d9d6b 195 this.play(data.lastMove, "animate");
ecf44502 196 break;
1d184b4c 197 case "resign": //..you won!
dfb4afc1 198 this.endGame(this.mycolor=="w"?"1-0":"0-1");
1d184b4c 199 break;
f3802fcd 200 // TODO: also use (dis)connect info to count online players?
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201 case "connect":
202 case "disconnect":
a3ab5fdb 203 if (this.mode=="human")
3a609580 204 {
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205 const online = (data.code == "connect");
206 // If this is an opponent ?
207 if (!!this.opponents[data.id])
208 this.opponents[data.id].online = online;
209 else
210 {
211 // Or an observer ?
212 if (!online)
213 delete this.people[data.id];
214 else
215 this.people[data.id] = data.name;
216 }
3a609580 217 }
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218 break;
219 }
220 };
d35f20e4 221 const socketCloseListener = () => {
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222 this.conn.addEventListener('message', socketMessageListener);
223 this.conn.addEventListener('close', socketCloseListener);
224 };
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225 if (!!this.conn)
226 {
227 this.conn.onmessage = socketMessageListener;
228 this.conn.onclose = socketCloseListener;
229 }
a3ab5fdb 230 // Computer moves web worker logic: (TODO: also for observers in HH games ?)
8d7e2786 231 this.compWorker.postMessage(["scripts",variant.name]);
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232 this.compWorker.onmessage = e => {
233 this.lockCompThink = true; //to avoid some ghost moves
aa78cc74 234 let compMove = e.data;
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235 if (!Array.isArray(compMove))
236 compMove = [compMove]; //to deal with MarseilleRules
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237 // Small delay for the bot to appear "more human"
238 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
643479f8 239 setTimeout(() => {
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240 const animate = variant.name != "Dark";
241 this.play(compMove[0], animate);
6e62b1c7 242 if (compMove.length == 2)
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243 setTimeout( () => { this.play(compMove[1], animate); }, 750);
244 else //250 == length of animation (TODO: should be a constant somewhere)
245 setTimeout( () => this.lockCompThink = false, 250);
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246 }, delay);
247 }
1d184b4c 248 },
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249 // dans variant.js (plutôt room.js) conn gère aussi les challenges
250 // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
81da2786 251 methods: {
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252 offerDraw: function() {
253 if (!confirm("Offer draw?"))
254 return;
255 // Stay in "draw offer sent" state until next move is played
256 this.drawOfferSent = true;
257 if (this.subMode == "corr")
258 {
259 // TODO: set drawOffer on in game (how ?)
260 }
261 else //live game
262 {
263 this.opponents.forEach(o => {
264 if (!!o.online)
265 {
266 try {
267 this.conn.send(JSON.stringify({code: "draw", oppid: o.id}));
268 } catch (INVALID_STATE_ERR) {
269 return;
270 }
271 }
272 });
273 }
274 },
275 // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true)
276 receiveDrawOffer: function() {
277 //if (...)
278 // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers"
279 // if accept: send message "draw"
280 },
281 abortGame: function() {
282 if (!confirm("Abort the game?"))
283 return;
284 //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions,
285 //send message: "gameOver" avec score "?"
286 },
287 resign: function(e) {
288 if (!confirm("Resign the game?"))
289 return;
290 if (this.mode == "human" && this.oppConnected(this.oppid))
291 {
292 try {
293 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
294 } catch (INVALID_STATE_ERR) {
295 return;
296 }
297 }
298 this.endGame(this.mycolor=="w"?"0-1":"1-0");
299 },
d44df0b0 300 translate: translate,
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301 newGameFromFen: function(fen) {
302 this.vr = new VariantRules(fen);
303 this.moves = [];
304 this.cursor = -1;
305 this.fenStart = newFen;
306 this.score = "*";
307 if (this.mode == "analyze")
308 {
309 this.mycolor = V.ParseFen(newFen).turn;
310 this.orientation = this.mycolor;
311 }
312 else if (this.mode == "computer") //only other alternative (HH with gameId)
313 {
314 this.mycolor = (Math.random() < 0.5 ? "w" : "b");
315 this.orientation = this.mycolor;
316 this.compWorker.postMessage(["init",newFen]);
317 if (this.mycolor != "w" || this.subMode == "auto")
318 this.playComputerMove();
319 }
320 },
d44df0b0 321 loadGame: function() {
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322 // TODO: ask game to remote peer if this.remoteId is set
323 // (or just if game not found locally)
324 // NOTE: if it's a corr game, ask it from server
59d58d7d 325 const game = getGameFromStorage(this.gameId);
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326 this.opponent.id = game.oppid; //opponent ID in case of running HH game
327 this.opponent.name = game.oppname; //maye be blank (if anonymous)
59d58d7d 328 this.score = game.score;
a3ab5fdb 329 this.mycolor = game.mycolor;
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330 this.fenStart = game.fenStart;
331 this.moves = game.moves;
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332 this.cursor = game.moves.length-1;
333 this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor] : null);
d44df0b0 334 },
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335 setEndgameMessage: function(score) {
336 let eogMessage = "Undefined";
337 switch (score)
338 {
339 case "1-0":
340 eogMessage = translations["White win"];
341 break;
342 case "0-1":
343 eogMessage = translations["Black win"];
344 break;
345 case "1/2":
346 eogMessage = translations["Draw"];
347 break;
348 case "?":
349 eogMessage = "Unfinished";
350 break;
351 }
352 this.endgameMessage = eogMessage;
353 },
01ca2adc 354 download: function() {
59d58d7d 355 const content = this.getPgn();
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356 // Prepare and trigger download link
357 let downloadAnchor = document.getElementById("download");
358 downloadAnchor.setAttribute("download", "game.pgn");
edcd679a 359 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
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360 downloadAnchor.click();
361 },
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362 getPgn: function() {
363 let pgn = "";
364 pgn += '[Site "vchess.club"]\n';
365 const opponent = (this.mode=="human" ? "Anonymous" : "Computer");
366 pgn += '[Variant "' + variant.name + '"]\n';
367 pgn += '[Date "' + getDate(new Date()) + '"]\n';
368 const whiteName = ["human","computer"].includes(this.mode)
369 ? (this.mycolor=='w'?'Myself':opponent)
370 : "analyze";
371 const blackName = ["human","computer"].includes(this.mode)
372 ? (this.mycolor=='b'?'Myself':opponent)
373 : "analyze";
374 pgn += '[White "' + whiteName + '"]\n';
375 pgn += '[Black "' + blackName + '"]\n';
376 pgn += '[Fen "' + this.fenStart + '"]\n';
377 pgn += '[Result "' + this.score + '"]\n\n';
378 let counter = 1;
379 let i = 0;
380 while (i < this.moves.length)
381 {
382 pgn += (counter++) + ".";
383 for (let color of ["w","b"])
384 {
385 let move = "";
386 while (i < this.moves.length && this.moves[i].color == color)
387 move += this.moves[i++].notation[0] + ",";
388 move = move.slice(0,-1); //remove last comma
389 pgn += move + (i < this.moves.length-1 ? " " : "");
390 }
391 }
392 return pgn + "\n";
393 },
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394 showScoreMsg: function(score) {
395 this.setEndgameMessage(score);
ecf44502 396 let modalBox = document.getElementById("modal-eog");
186516b8 397 modalBox.checked = true;
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398 setTimeout(() => { modalBox.checked = false; }, 2000);
399 },
400 endGame: function(score) {
401 this.score = score;
fd373b27 402 this.showScoreMsg(score);
d337a94c 403 if (this.mode == "human")
d337a94c 404 localStorage["score"] = score;
a3ab5fdb 405 this.$emit("game-over");
1d184b4c 406 },
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407 oppConnected: function(uid) {
408 return this.opponents.any(o => o.id == uidi && o.online);
067c675b 409 },
1d184b4c 410 playComputerMove: function() {
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411 this.timeStart = Date.now();
412 this.compWorker.postMessage(["askmove"]);
1d184b4c 413 },
fd373b27 414 animateMove: function(move) {
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415 let startSquare = document.getElementById(getSquareId(move.start));
416 let endSquare = document.getElementById(getSquareId(move.end));
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417 let rectStart = startSquare.getBoundingClientRect();
418 let rectEnd = endSquare.getBoundingClientRect();
419 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
420 let movingPiece =
582df349 421 document.querySelector("#" + getSquareId(move.start) + " > img.piece");
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422 // HACK for animation (with positive translate, image slides "under background")
423 // Possible improvement: just alter squares on the piece's way...
424 squares = document.getElementsByClassName("board");
425 for (let i=0; i<squares.length; i++)
426 {
427 let square = squares.item(i);
582df349 428 if (square.id != getSquareId(move.start))
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429 square.style.zIndex = "-1";
430 }
431 movingPiece.style.transform = "translate(" + translation.x + "px," +
432 translation.y + "px)";
433 movingPiece.style.transitionDuration = "0.2s";
434 movingPiece.style.zIndex = "3000";
435 setTimeout( () => {
436 for (let i=0; i<squares.length; i++)
437 squares.item(i).style.zIndex = "auto";
438 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
a3ab5fdb 439 this.play(move);
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440 }, 250);
441 },
442 play: function(move, programmatic) {
d337a94c 443 let navigate = !move;
7d9e99bc 444 // Forbid playing outside analyze mode when cursor isn't at moves.length-1
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445 // (except if we receive opponent's move, human or computer)
446 if (!navigate && this.mode != "analyze" && !programmatic
447 && this.cursor < this.moves.length-1)
448 {
7d9e99bc 449 return;
d337a94c 450 }
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451 if (navigate)
452 {
d337a94c 453 if (this.cursor == this.moves.length-1)
7d9e99bc 454 return; //no more moves
d337a94c 455 move = this.moves[this.cursor+1];
7d9e99bc 456 }
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457 if (!!programmatic) //computer or (remote) human opponent
458 {
459 if (this.cursor < this.moves.length-1)
460 this.gotoEnd(); //required to play the move
fd373b27 461 return this.animateMove(move);
d337a94c 462 }
fd373b27 463 // Not programmatic, or animation is over
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464 if (this.mode == "human" && this.subMode == "corr" && this.mycolor == this.vr.turn)
465 {
466 // TODO: show confirm box "validate move ?"
467 }
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468 if (!move.notation)
469 move.notation = this.vr.getNotation(move);
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470 if (!move.color)
471 move.color = this.vr.turn;
fd373b27 472 this.vr.play(move);
7d9e99bc 473 this.cursor++;
59d58d7d 474 this.lastMove = move;
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475 if (!move.fen)
476 move.fen = this.vr.getFen();
582df349 477 if (this.settings.sound == 2)
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478 new Audio("/sounds/move.mp3").play().catch(err => {});
479 if (this.mode == "human")
480 {
481 updateStorage(move); //after our moves and opponent moves
582df349 482 if (this.vr.turn == this.mycolor)
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483 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
484 }
485 else if (this.mode == "computer")
486 {
487 // Send the move to web worker (including his own moves)
488 this.compWorker.postMessage(["newmove",move]);
489 }
7d9e99bc 490 if (!navigate && (this.score == "*" || this.mode == "analyze"))
fd373b27 491 {
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492 // Stack move on movesList at current cursor
493 if (this.cursor == this.moves.length)
494 this.moves.push(move);
495 else
496 this.moves = this.moves.slice(0,this.cursor-1).concat([move]);
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497 }
498 // Is opponent in check?
499 this.incheck = this.vr.getCheckSquares(this.vr.turn);
500 const score = this.vr.getCurrentScore();
501 if (score != "*")
502 {
503 if (["human","computer"].includes(this.mode))
504 this.endGame(score);
505 else //just show score on screen (allow undo)
506 this.showScoreMsg(score);
fd373b27 507 }
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508 // subTurn condition for Marseille (and Avalanche) rules
509 else if ((this.mode == "computer" && (!this.vr.subTurn || this.vr.subTurn <= 1))
510 && (this.subMode == "auto" || this.vr.turn != this.mycolor))
511 {
fd373b27 512 this.playComputerMove();
d337a94c 513 }
59d58d7d 514 // https://vuejs.org/v2/guide/list.html#Caveats (also for undo)
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515 if (navigate)
516 this.$children[0].$forceUpdate(); //TODO!?
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517 },
518 undo: function(move) {
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519 let navigate = !move;
520 if (navigate)
521 {
d337a94c 522 if (this.cursor < 0)
7d9e99bc 523 return; //no more moves
d337a94c 524 move = this.moves[this.cursor];
7d9e99bc 525 }
fd373b27 526 this.vr.undo(move);
7d9e99bc 527 this.cursor--;
d337a94c 528 this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined);
582df349 529 if (this.settings.sound == 2)
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530 new Audio("/sounds/undo.mp3").play().catch(err => {});
531 this.incheck = this.vr.getCheckSquares(this.vr.turn);
7d9e99bc 532 if (navigate)
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533 this.$children[0].$forceUpdate(); //TODO!?
534 else if (this.mode == "analyze") //TODO: can this happen?
535 this.moves.pop();
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536 },
537 gotoMove: function(index) {
538 this.vr = new VariantRules(this.moves[index].fen);
d337a94c 539 this.cursor = index;
59d58d7d 540 this.lastMove = this.moves[index];
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541 },
542 gotoBegin: function() {
543 this.vr = new VariantRules(this.fenStart);
d337a94c 544 this.cursor = -1;
59d58d7d 545 this.lastMove = null;
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546 },
547 gotoEnd: function() {
548 this.gotoMove(this.moves.length-1);
549 },
550 flip: function() {
551 this.orientation = V.GetNextCol(this.orientation);
fd373b27 552 },
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553 },
554})