X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Froom.js;fp=public%2Fjavascripts%2Fcomponents%2Froom.js;h=47370fb28c30c6ffaa9968cefb7390ec97f1ffd5;hp=d3dda053f0cbe1c8de3f790c4c20b80c8643fb66;hb=214dfe16b01836fb19291ebf209bb7035993bafe;hpb=3ca7a846ae7bc5d8f7c628417418534f3c92593a diff --git a/public/javascripts/components/room.js b/public/javascripts/components/room.js index d3dda053..47370fb2 100644 --- a/public/javascripts/components/room.js +++ b/public/javascripts/components/room.js @@ -1,30 +1,23 @@ -// TODO: main playing hall, chat + online players + current challenges + button "new game" -/* -input#modal-newgame.modal(type="checkbox") -div(role="dialog" aria-labelledby="newGameTxt") - .card.smallpad.small-modal - label#close-newgame.modal-close(for="modal-newgame") - h3#newGameTxt= translations["New game"] - p= translations["Waiting for opponent..."] -*/ +// main playing hall: chat + online players + current challenges + button "new game" // TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list // TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés /* -Players + challenges : == "room" home of variant (surligner si nouveau défi perso et pas affichage courant) -joueurs en ligne (dte), -Nouvelle partie + défis en temps réel + parties en cours (milieu, tabs), -chat général (gauche, activé ou non (bool global storage)). +TODO: surligner si nouveau défi perso et pas affichage courant (cadences base + incrément, corr == incr >= 1jour ou base >= 7j) ---> correspondance: stocker sur serveur lastMove + peerId + color + movesCount + gameId + variant + timeleft -quand je poste un lastMove corr, supprimer mon ancien lastMove le cas échéant (tlm l'a eu) -fin de partie corr: garder maxi nbPlayers lastMove sur serveur, pendant 7 jours (arbitraire) +--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft +fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire) +main time should be positive (no 0+2 & cie...) */ // TODO: au moins l'échange des coups en P2P ? +// TODO: objet game, objet challenge ? et player ? Vue.component('my-room', { props: ["conn","settings"], data: { - remoteGames: [], + gdisplay: "live", + liveGames: [], corrGames: [], + players: [], //online players + challenges: [], //live challenges }, // Modal new game, and then sub-components template: ` @@ -39,36 +32,64 @@ Vue.component('my-room', {

TODO: cadence, adversaire (pre-filled if click on name)

-

Note: leave FEN blank for random

+

cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment

+

Note: leave FEN blank for random; FEN only for targeted challenge

- + +
+
- - // TODO: also corr games (of pther players) - // presentation ? table ?! - - +
+
+ {{ p.name }} +
+
+
+ +
+ + + +
`, created: function() { - // TODO: ask server for current corr games (all but mines) + // TODO: ask server for current corr games (all but mines: names, ID, time control) const socketMessageListener = msg => { const data = JSON.parse(msg.data); switch (data.code) { - // TODO: also receive remote games summaries (update) + case "newgame": + // TODO: new game just started: data contain all informations + // (id, players, time control, fenStart ...) + break; + // TODO: also receive live games summaries (update) // (just players names, time control, and ID + player ID) - case "newgame": //challenge accepted + case "acceptchallenge": // oppid: opponent socket ID (or DB id if registered) - this.newGame("human", data.fen, data.color, data.oppid, data.gameid); + if (true) //TODO: if challenge is full + this.newGame(data.challenge, data.user); //user.id et user.name + break; + case "withdrawchallenge": + // TODO + break; + case "cancelchallenge": + // TODO + break; + // TODO: distinguish these (dis)connect events from their analogs in game.js + case "connect": + this.players.push({name:data.name, id:data.uid}); + break; + case "disconnect": + const pIdx = this.players.findIndex(p => p.id == data.uid); + this.players.splice(pIdx); break; } }; @@ -80,74 +101,49 @@ Vue.component('my-room', { this.conn.onclose = socketCloseListener; }, methods: { - clickGameSeek: function(e) { - if (this.mode == "human" && this.score == "*") - return; //no newgame while playing - if (this.seek) + showGame: function(game) { + let hash = "#game?id=" + game.id; + if (!!game.uid) + hash += "&uid=" + game.uid; + location.hash = hash; + }, + challenge: function(player) { + this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id, + user:{name:user.name,id:user.id})); + }, + clickChallenge: function(challenge) { + const index = this.challenges.findIndex(c => c.id == challenge.id); + const toIdx = challenge.to.findIndex(p => p.id == user.id); + const me = {name:user.name,id:user.id}; + if (toIdx >= 0) { - this.conn.send(JSON.stringify({code:"cancelnewgame"})); - this.seek = false; + // It's a multiplayer challenge I accepted: withdraw + this.conn.send(JSON.stringify({code:"withdrawchallenge", + cid:challenge.id, user:me})); + this.challenges.to.splice(toIdx, 1); } - else - this.newGame("human"); - }, - newGame: function(mode, fenInit, color, oppId, gameId) { - const fen = fenInit || VariantRules.GenRandInitFen(); - console.log(fen); //DEBUG - if (mode=="human" && !oppId) + else if (challenge.from.id == user.id) //it's my challenge: cancel it { - const storageVariant = localStorage.getItem("variant"); - if (!!storageVariant && storageVariant !== variant.name - && localStorage["score"] == "*") - { - return alert(translations["Finish your "] + - storageVariant + translations[" game first!"]); - } - // Send game request and wait.. - try { - this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() })); - } catch (INVALID_STATE_ERR) { - return; //nothing achieved - } - this.seek = true; - let modalBox = document.getElementById("modal-newgame"); - modalBox.checked = true; - setTimeout(() => { modalBox.checked = false; }, 2000); - return; + this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id})); + this.challenges.splice(index, 1); } - this.vr = new VariantRules(fen, []); - this.score = "*"; - this.pgnTxt = ""; //redundant with this.score = "*", but cleaner - this.mode = mode; - this.incheck = []; - this.fenStart = V.ParseFen(fen).position; //this is enough - if (mode=="human") + else //accept a challenge { - // Opponent found! - this.gameId = gameId; - this.oppid = oppId; - this.oppConnected = true; - this.mycolor = color; - this.seek = false; - if (this.sound >= 1) - new Audio("/sounds/newgame.mp3").play().catch(err => {}); - document.getElementById("modal-newgame").checked = false; + this.conn.send(JSON.stringify({code:"acceptchallenge", + cid:challenge.id, user:me})); + this.challenges[index].to.push(me); } - this.setStorage(); //store game state in case of interruptions }, - continueGame: function() { - this.oppid = localStorage.getItem("oppid"); - this.mycolor = localStorage.getItem("mycolor"); - const moves = JSON.parse(localStorage.getItem("moves")); - const fen = localStorage.getItem("fen"); - const score = localStorage.getItem("score"); //always "*" ?! - this.fenStart = localStorage.getItem("fenStart"); - this.vr = new VariantRules(fen); - this.incheck = this.vr.getCheckSquares(this.vr.turn); - this.gameId = localStorage.getItem("gameId"); - // Send ping to server (answer pong if opponent is connected) - this.conn.send(JSON.stringify({ - code:"ping",oppid:this.oppid,gameId:this.gameId})); + // user: last person to accept the challenge + newGame: function(chall, user) { + const fen = chall.fen || VariantRules.GenRandInitFen(); + const game = {}; //TODO: fen, players, time ... + //setStorage(game); //TODO + game.players.forEach(p => { + this.conn.send(JSON.stringify({code:"newgame", oppid:p.id, game:game}); + }); + if (this.settings.sound >= 1) + new Audio("/sounds/newgame.mp3").play().catch(err => {}); }, }, });