Almost added TitanChess + EvolutionChess
[vchess.git] / client / src / variants / Diamond.js
1 import { ChessRules } from "@/base_rules";
2 import { ArrayFun } from "@/utils/array";
3 import { shuffle } from "@/utils/alea";
4
5 export class DiamondRules extends ChessRules {
6
7 static get HasFlags() {
8 return false;
9 }
10
11 static get HasEnpassant() {
12 return false;
13 }
14
15 static GenRandInitFen(randomness) {
16 if (randomness == 0)
17 return "krbp4/rqnp4/nbpp4/pppp4/4PPPP/4PPBN/4PNQR/4PBRK w 0";
18 let pieces = { w: new Array(8), b: new Array(8) };
19 for (let c of ["w", "b"]) {
20 if (c == 'b' && randomness == 1) {
21 pieces['b'] = pieces['w'];
22 break;
23 }
24 // Get random squares for every piece, totally freely
25 let positions = shuffle(ArrayFun.range(8));
26 const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q'];
27 const rem2 = positions[0] % 2;
28 if (rem2 == positions[1] % 2) {
29 // Fix bishops (on different colors)
30 for (let i=2; i<8; i++) {
31 if (positions[i] % 2 != rem2)
32 [positions[1], positions[i]] = [positions[i], positions[1]];
33 }
34 }
35 for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i];
36 }
37 return (
38 pieces["b"].slice(0, 3).join("") + "p4/" +
39 pieces["b"].slice(3, 6).join("") + "p4/" +
40 pieces["b"].slice(6, 8).join("") + "pp4/" +
41 "pppp4/4PPPP/" +
42 "4PP" + pieces["w"].slice(6, 8).reverse().join("").toUpperCase() + "/" +
43 "4P" + pieces["w"].slice(3, 6).reverse().join("").toUpperCase() + "/" +
44 "4P" + pieces["w"].slice(0, 3).reverse().join("").toUpperCase() +
45 " w 0"
46 );
47 }
48
49 // Special pawns movements
50 getPotentialPawnMoves([x, y]) {
51 const color = this.turn;
52 let moves = [];
53 const [sizeX, sizeY] = [V.size.x, V.size.y];
54 const shift = (color == "w" ? -1 : 1);
55 const lastRank = (color == "w" ? 0 : 7);
56
57 // One square forward (diagonally along h1-a8)
58 if (this.board[x + shift][y + shift] == V.EMPTY) {
59 const finalPieces =
60 [x + shift, y + shift].includes(lastRank)
61 ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]
62 : [V.PAWN];
63 for (let piece of finalPieces) {
64 moves.push(
65 this.getBasicMove(
66 [x, y], [x + shift, y + shift], { c: color, p: piece })
67 );
68 }
69 }
70 // Capture
71 for (let pShift of [[0, shift], [shift, 0]]) {
72 if (
73 this.board[x + pShift[0]][y + pShift[1]] != V.EMPTY &&
74 this.canTake([x, y], [x + pShift[0], y + pShift[1]])
75 ) {
76 const finalPieces =
77 [x + pShift[0], y + pShift[1]].includes(lastRank)
78 ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]
79 : [V.PAWN];
80 for (let piece of finalPieces) {
81 moves.push(
82 this.getBasicMove(
83 [x, y],
84 [x + pShift[0], y + pShift[1]],
85 {
86 c: color,
87 p: piece
88 }
89 )
90 );
91 }
92 }
93 }
94
95 return moves;
96 }
97
98 isAttackedByPawn([x, y], color) {
99 let pawnShift = (color == "w" ? 1 : -1);
100 return (
101 (
102 x + pawnShift >= 0 && x + pawnShift < V.size.x &&
103 this.getPiece(x + pawnShift, y) == V.PAWN &&
104 this.getColor(x + pawnShift, y) == color
105 )
106 ||
107 (
108 y + pawnShift >= 0 && y + pawnShift < V.size.y &&
109 this.getPiece(x, y + pawnShift) == V.PAWN &&
110 this.getColor(x, y + pawnShift) == color
111 )
112 );
113 }
114
115 static get SEARCH_DEPTH() {
116 return 2;
117 }
118
119 getNotation(move) {
120 const piece = this.getPiece(move.start.x, move.start.y);
121 if (piece == V.PAWN) {
122 // Pawn move
123 const finalSquare = V.CoordsToSquare(move.end);
124 let notation = "";
125 if (move.vanish.length == 2)
126 // Capture
127 notation = "Px" + finalSquare;
128 else {
129 // No capture: indicate the initial square for potential ambiguity
130 const startSquare = V.CoordsToSquare(move.start);
131 notation = startSquare + finalSquare;
132 }
133 if (move.appear[0].p != V.PAWN)
134 // Promotion
135 notation += "=" + move.appear[0].p.toUpperCase();
136 return notation;
137 }
138 return super.getNotation(move); //all other pieces are orthodox
139 }
140
141 };