Update TODO + fix typos
[vchess.git] / TODO
1 WON'T IMPLEMENT:
2 Simultaneous games: view Game + Simultaneous, using component (One)Game
3 Storage: just key ID => IDs of actual games (in indexedDB)
4 In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
5
6 Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
7 => recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
8 (Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
9
10 Embedded rules language not updated when language is set (in Analyse, Game and Problems)
11 If new live game starts in background, "new game" notify OK but not first move (not too serious however)
12 On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
13 (=> comme pour corr) + option "confirm moves in corr games"?
14
15 NEW VARIANTS:
16 Xiangqi
17 Synochess
18 EmpireChess
19 https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
20 https://www.chessvariants.com/other.dir/fugue.html
21 https://www.chessvariants.com/rules/spartan-chess
22 https://www.chessvariants.com/mvopponent.dir/avalanche.html
23 https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
24 https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
25 https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
26 related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
27 https://musketeerchess.net/games/cerebral/rules/rules.php
28 --> MusketeerChess : from Titan, should be easy
29 http://history.chess.free.fr/rollerball.htm
30 Squatter Chess: safe on last rank = win
31 Companion Chess : pieces of same nature don't attack each others
32 https://www.chessvariants.com/difftaking.dir/brotherhood.html
33 Crossing Chess = win when the king cross half-board
34 Medusa Chess = Isardam
35 --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
36 Kingmaker: pawns can promote also into enemy king
37 --> no king tracking, getCheckSquares + underCheck test all kings
38 Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
39 --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
40 https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
41 https://boardgamegeek.com/boardgame/18661/alapo
42 Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
43 Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
44 https://www.chessvariants.com/incinf.dir/bario.html
45 Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
46 https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
47 Maybe:
48 https://www.chessvariants.com/diffmove.dir/asymmetric.html
49 https://www.chessvariants.com/play/connected-chess
50 Non-chess:
51 fanorona https://fr.wikipedia.org/wiki/Fanorona
52 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
53 gess https://en.wikipedia.org/wiki/Gess
54 gomoku, reversi
55 avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
56 (puis quand hexaboards peut-être: hexavariants + Hex)