Update TODO + fix typos
[vchess.git] / TODO
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b496e4ae 1WON'T IMPLEMENT:
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2Simultaneous games: view Game + Simultaneous, using component (One)Game
3Storage: just key ID => IDs of actual games (in indexedDB)
4In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
5
6Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
7=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
b496e4ae 8(Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
c494576a 9
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10Embedded rules language not updated when language is set (in Analyse, Game and Problems)
11If new live game starts in background, "new game" notify OK but not first move (not too serious however)
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12On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
13(=> comme pour corr) + option "confirm moves in corr games"?
9415c80a 14
b496e4ae 15NEW VARIANTS:
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16Xiangqi
17Synochess
18EmpireChess
19https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
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20https://www.chessvariants.com/other.dir/fugue.html
21https://www.chessvariants.com/rules/spartan-chess
22https://www.chessvariants.com/mvopponent.dir/avalanche.html
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23https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
24https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
323de224 25https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
d17d2564 26related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
f96bffd4 27https://musketeerchess.net/games/cerebral/rules/rules.php
d17d2564 28--> MusketeerChess : from Titan, should be easy
f96bffd4 29http://history.chess.free.fr/rollerball.htm
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30Squatter Chess: safe on last rank = win
31Companion Chess : pieces of same nature don't attack each others
09df24eb 32https://www.chessvariants.com/difftaking.dir/brotherhood.html
a9e1202b 33Crossing Chess = win when the king cross half-board
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34Medusa Chess = Isardam
35--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
a9e1202b 36Kingmaker: pawns can promote also into enemy king
f63ba277 37--> no king tracking, getCheckSquares + underCheck test all kings
a9e1202b 38Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
f63ba277 39--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
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40https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
41https://boardgamegeek.com/boardgame/18661/alapo
42Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
43Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
acbb2c90 44https://www.chessvariants.com/incinf.dir/bario.html
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45Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
46https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
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47Maybe:
48https://www.chessvariants.com/diffmove.dir/asymmetric.html
49https://www.chessvariants.com/play/connected-chess
b496e4ae 50Non-chess:
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51fanorona https://fr.wikipedia.org/wiki/Fanorona
52Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
53814a10 53gess https://en.wikipedia.org/wiki/Gess
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54gomoku, reversi
55avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
107dc1bd 56(puis quand hexaboards peut-être: hexavariants + Hex)