Fixing attempt: clients now track tmpIds to know who is online/onfocus. Bug fixed...
[vchess.git] / client / src / views / MyGames.vue
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1<template lang="pug">
2main
3 .row
4 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
5 .button-group
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6 button.tabbtn#liveGames(@click="setDisplay('live',$event)")
7 | {{ st.tr["Live games"] }}
8 button.tabbtn#corrGames(@click="setDisplay('corr',$event)")
9 | {{ st.tr["Correspondance games"] }}
10 GameList(
585d0955 11 ref="livegames"
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12 v-show="display=='live'"
13 :games="liveGames"
14 @show-game="showGame"
3b0f26c1 15 @abortgame="abortGame"
910d631b 16 )
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17 GameList(
18 v-show="display=='corr'"
19 ref="corrgames"
20 :games="corrGames"
21 @show-game="showGame"
22 @abortgame="abortGame"
23 )
24 button#loadMoreBtn(
25 v-show="hasMore[display]"
26 @click="loadMore(display)"
27 )
28 | {{ st.tr["Load more"] }}
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29</template>
30
31<script>
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32import { store } from "@/store";
33import { GameStorage } from "@/utils/gameStorage";
34import { ajax } from "@/utils/ajax";
aae89b49 35import { getScoreMessage } from "@/utils/scoring";
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36import params from "@/parameters";
37import { getRandString } from "@/utils/alea";
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38import GameList from "@/components/GameList.vue";
39export default {
89021f18 40 name: "my-my-games",
afd3240d 41 components: {
6808d7a1 42 GameList
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43 },
44 data: function() {
45 return {
46 st: store.state,
dac39588 47 display: "live",
2f258c37 48 liveGames: [],
db1f1f9a 49 corrGames: [],
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50 // timestamp of last showed (oldest) game:
51 cursor: {
52 live: Number.MAX_SAFE_INTEGER,
53 corr: Number.MAX_SAFE_INTEGER
54 },
0234201f 55 // hasMore == TRUE: a priori there could be more games to load
7ebc0408 56 hasMore: { live: true, corr: store.state.user.id > 0 },
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57 conn: null,
58 connexionString: ""
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59 };
60 },
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61 watch: {
62 $route: function(to, from) {
63 if (to.path != "/mygames") this.cleanBeforeDestroy();
64 }
65 },
afd3240d 66 created: function() {
1112f1fd 67 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
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68 // Initialize connection
69 this.connexionString =
70 params.socketUrl +
71 "/?sid=" +
72 this.st.user.sid +
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73 "&id=" +
74 this.st.user.id +
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75 "&tmpId=" +
76 getRandString() +
77 "&page=" +
78 encodeURIComponent(this.$route.path);
79 this.conn = new WebSocket(this.connexionString);
80 this.conn.onmessage = this.socketMessageListener;
81 this.conn.onclose = this.socketCloseListener;
afd3240d 82 },
2f258c37 83 mounted: function() {
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84 const adjustAndSetDisplay = () => {
85 // showType is the last type viwed by the user (default)
86 let showType = localStorage.getItem("type-myGames") || "live";
87 // Live games, my turn: highest priority:
88 if (this.liveGames.some(g => !!g.myTurn)) showType = "live";
89 // Then corr games, my turn:
90 else if (this.corrGames.some(g => !!g.myTurn)) showType = "corr";
91 else {
92 // If a listing is empty, try showing the other (if non-empty)
93 const types = ["corr", "live"];
94 for (let i of [0,1]) {
95 if (
96 this[types[i] + "Games"].length > 0 &&
97 this[types[1-i] + "Games"].length == 0
98 ) {
99 showType = types[i];
100 }
101 }
102 }
103 this.setDisplay(showType);
104 };
934f7f70 105 GameStorage.getRunning(localGames => {
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106 localGames.forEach(g => g.type = "live");
107 this.decorate(localGames);
108 this.liveGames = localGames;
109 if (this.st.user.id > 0) {
0234201f 110 // Ask running corr games first
585d0955 111 ajax(
0234201f 112 "/runninggames",
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113 "GET",
114 {
f14572c4 115 credentials: true,
585d0955 116 success: (res) => {
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117 // These games are garanteed to not be deleted
118 this.corrGames = res.games;
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119 this.corrGames.forEach(g => {
120 g.type = "corr";
121 g.score = "*";
122 });
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123 this.decorate(this.corrGames);
124 // Now ask completed games (partial list)
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125 this.loadMore(
126 "live",
127 () => this.loadMore("corr", adjustAndSetDisplay)
0234201f 128 );
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129 }
130 }
131 );
7ebc0408 132 } else this.loadMore("live", adjustAndSetDisplay);
585d0955 133 });
2f258c37 134 },
23ecf008 135 beforeDestroy: function() {
1112f1fd 136 this.cleanBeforeDestroy();
23ecf008 137 },
afd3240d 138 methods: {
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139 cleanBeforeDestroy: function() {
140 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
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141 this.conn.removeEventListener("message", this.socketMessageListener);
142 this.conn.removeEventListener("close", this.socketCloseListener);
1112f1fd 143 this.conn.send(JSON.stringify({code: "disconnect"}));
68e3aa8c 144 this.conn = null;
1112f1fd 145 },
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146 setDisplay: function(type, e) {
147 this.display = type;
148 localStorage.setItem("type-myGames", type);
6808d7a1 149 let elt = e ? e.target : document.getElementById(type + "Games");
2f258c37 150 elt.classList.add("active");
23ecf008 151 elt.classList.remove("somethingnew"); //in case of
6808d7a1 152 if (elt.previousElementSibling)
2f258c37 153 elt.previousElementSibling.classList.remove("active");
6808d7a1 154 else elt.nextElementSibling.classList.remove("active");
2f258c37 155 },
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156 tryShowNewsIndicator: function(type) {
157 if (
158 (type == "live" && this.display == "corr") ||
159 (type == "corr" && this.display == "live")
160 ) {
161 document
162 .getElementById(type + "Games")
163 .classList.add("somethingnew");
164 }
165 },
28b32b4f 166 // Called at loading to augment games with myColor + myTurn infos
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167 decorate: function(games) {
168 games.forEach(g => {
6b7b2cf7 169 g.myColor =
0234201f 170 (g.type == "corr" && g.players[0].id == this.st.user.id) ||
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171 (g.type == "live" && g.players[0].sid == this.st.user.sid)
172 ? 'w'
173 : 'b';
174 // If game is over, myTurn doesn't exist:
e727fe31 175 if (g.score == "*") {
e727fe31 176 const rem = g.movesCount % 2;
6b7b2cf7 177 if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b'))
e727fe31 178 g.myTurn = true;
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179 }
180 });
181 },
cafe0166 182 socketMessageListener: function(msg) {
68e3aa8c 183 if (!this.conn) return;
cafe0166 184 const data = JSON.parse(msg.data);
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185 let gamesArrays = {
186 "corr": this.corrGames,
187 "live": this.liveGames
188 };
cafe0166 189 switch (data.code) {
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190 case "notifyturn":
191 case "notifyscore": {
192 const info = data.data;
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193 const type = (!!parseInt(info.gid) ? "corr" : "live");
194 let game = gamesArrays[type].find(g => g.id == info.gid);
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195 // "notifything" --> "thing":
196 const thing = data.code.substr(6);
e727fe31 197 game[thing] = info[thing];
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198 if (thing == "turn") {
199 game.myTurn = !game.myTurn;
200 if (game.myTurn) this.tryShowNewsIndicator(type);
f14572c4 201 } else game.myTurn = false;
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202 // TODO: forcing refresh like that is ugly and wrong.
203 // How to do it cleanly?
204 this.$refs[type + "games"].$forceUpdate();
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205 break;
206 }
207 case "notifynewgame": {
208 const gameInfo = data.data;
209 // st.variants might be uninitialized,
210 // if unlucky and newgame right after connect:
211 const v = this.st.variants.find(v => v.id == gameInfo.vid);
212 const vname = !!v ? v.name : "";
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213 const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live");
214 let game = Object.assign(
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215 {
216 vname: vname,
217 type: type,
2a8a94c9 218 score: "*",
e727fe31 219 created: Date.now()
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220 },
221 gameInfo
222 );
28b32b4f 223 game.myTurn =
0234201f 224 (type == "corr" && game.players[0].id == this.st.user.id) ||
28b32b4f 225 (type == "live" && game.players[0].sid == this.st.user.sid);
e727fe31 226 gamesArrays[type].push(game);
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227 if (game.myTurn) this.tryShowNewsIndicator(type);
228 // TODO: cleaner refresh
229 this.$refs[type + "games"].$forceUpdate();
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230 break;
231 }
232 }
233 },
234 socketCloseListener: function() {
235 this.conn = new WebSocket(this.connexionString);
236 this.conn.addEventListener("message", this.socketMessageListener);
237 this.conn.addEventListener("close", this.socketCloseListener);
afd3240d 238 },
feaf1bf7 239 showGame: function(game) {
e727fe31 240 if (game.type == "live" || !game.myTurn) {
feaf1bf7 241 this.$router.push("/game/" + game.id);
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242 return;
243 }
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244 // It's my turn in this game. Are there others?
245 let nextIds = "";
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246 let otherCorrGamesMyTurn = this.corrGames.filter(g =>
247 g.id != game.id && !!g.myTurn);
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248 if (otherCorrGamesMyTurn.length > 0) {
249 nextIds += "/?next=[";
250 otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
251 // Remove last comma and close array:
252 nextIds = nextIds.slice(0, -1) + "]";
253 }
254 this.$router.push("/game/" + game.id + nextIds);
db1f1f9a 255 },
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256 abortGame: function(game) {
257 // Special "trans-pages" case: from MyGames to Game
258 // TODO: also for corr games? (It's less important)
259 if (game.type == "live") {
260 const oppsid =
261 game.players[0].sid == this.st.user.sid
262 ? game.players[1].sid
263 : game.players[0].sid;
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264 if (!!this.conn) {
265 this.conn.send(
266 JSON.stringify(
267 {
268 code: "mabort",
269 gid: game.id,
270 // NOTE: target might not be online
271 target: oppsid
272 }
273 )
274 );
275 }
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276 }
277 else if (!game.deletedByWhite || !game.deletedByBlack) {
278 // Set score if game isn't deleted on server:
279 ajax(
280 "/games",
281 "PUT",
282 {
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283 data: {
284 gid: game.id,
285 newObj: {
286 score: "?",
287 scoreMsg: getScoreMessage("?")
288 }
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289 }
290 }
291 );
292 }
0234201f 293 },
934f7f70 294 loadMore: function(type, cb) {
7ebc0408 295 if (type == "corr" && this.st.user.id > 0) {
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296 ajax(
297 "/completedgames",
298 "GET",
299 {
300 credentials: true,
301 data: { cursor: this.cursor["corr"] },
302 success: (res) => {
303 const L = res.games.length;
304 if (L > 0) {
305 this.cursor["corr"] = res.games[L - 1].created;
306 let moreGames = res.games;
307 moreGames.forEach(g => g.type = "corr");
308 this.decorate(moreGames);
309 this.corrGames = this.corrGames.concat(moreGames);
310 } else this.hasMore["corr"] = false;
311 if (!!cb) cb();
312 }
0234201f 313 }
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314 );
315 } else if (type == "live") {
316 GameStorage.getNext(this.cursor["live"], localGames => {
317 const L = localGames.length;
318 if (L > 0) {
319 // Add "-1" because IDBKeyRange.upperBound seems to include boundary
320 this.cursor["live"] = localGames[L - 1].created - 1;
321 localGames.forEach(g => g.type = "live");
322 this.decorate(localGames);
323 this.liveGames = this.liveGames.concat(localGames);
324 } else this.hasMore["live"] = false;
325 if (!!cb) cb();
326 });
327 }
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328 }
329 }
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330};
331</script>
2f258c37 332
e2590fa8 333<style lang="sass">
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334.active
335 color: #42a983
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336
337.tabbtn
338 background-color: #f9faee
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339
340table.game-list
341 max-height: 100%
23ecf008 342
0234201f 343button#loadMoreBtn
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344 display: block
345 margin: 0 auto
0234201f 346
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347.somethingnew
348 background-color: #c5fefe !important
2f258c37 349</style>