Fixing attempt: clients now track tmpIds to know who is online/onfocus. Bug fixed...
authorBenjamin Auder <benjamin.auder@somewhere>
Mon, 23 Mar 2020 00:47:45 +0000 (01:47 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Mon, 23 Mar 2020 00:47:45 +0000 (01:47 +0100)
client/src/variants/Synchrone.js [new file with mode: 0644]
client/src/views/Game.vue
client/src/views/Hall.vue
client/src/views/MyGames.vue
server/sockets.js

diff --git a/client/src/variants/Synchrone.js b/client/src/variants/Synchrone.js
new file mode 100644 (file)
index 0000000..e47941b
--- /dev/null
@@ -0,0 +1,11 @@
+import { ChessRules } from "@/base_rules";
+
+export class SynchroneRules extends ChessRules {
+  // TODO: getNotation retourne "?" si turn == "w"
+  // ==> byrows disparait, juste "showAll" et "None".
+  //
+  // play: si turn == "w", enregistrer le coup (whiteMove),
+  // mais ne rien faire ==> résolution après le coup noir.
+  //
+  // ==> un coup sur deux (coups blancs) est "vide" du point de vue de l'exécution.
+};
index 89edb96..13eab11 100644 (file)
@@ -26,13 +26,10 @@ main
         span {{ st.tr["Participant(s):"] }} 
         span(
           v-for="p in Object.values(people)"
-          v-if="p.focus && !!p.name"
+          v-if="participateInChat(p)"
         )
           | {{ p.name }} 
-        span.anonymous(
-          v-if="Object.values(people).some(p => p.focus && !p.name)"
-        )
-          | + @nonymous
+        span.anonymous(v-if="someAnonymousPresent()") + @nonymous
       Chat(
         ref="chatcomp"
         :players="game.players"
@@ -192,7 +189,7 @@ export default {
   },
   watch: {
     $route: function(to, from) {
-      if (to.path.length < 6 || to.path.substr(6) != "/game/")
+      if (to.path.length < 6 || to.path.substr(0, 6) != "/game/")
         // Page change
         this.cleanBeforeDestroy();
       else if (from.params["id"] != to.params["id"]) {
@@ -230,12 +227,9 @@ export default {
   methods: {
     cleanBeforeDestroy: function() {
       document.removeEventListener('visibilitychange', this.visibilityChange);
-      if (!!this.askLastate)
-        clearInterval(this.askLastate);
-      if (!!this.retrySendmove)
-        clearInterval(this.retrySendmove);
-      if (!!this.clockUpdate)
-        clearInterval(this.clockUpdate);
+      if (!!this.askLastate) clearInterval(this.askLastate);
+      if (!!this.retrySendmove) clearInterval(this.retrySendmove);
+      if (!!this.clockUpdate) clearInterval(this.clockUpdate);
       this.conn.removeEventListener("message", this.socketMessageListener);
       this.conn.removeEventListener("close", this.socketCloseListener);
       this.send("disconnect");
@@ -249,6 +243,16 @@ export default {
           : "losefocus"
       );
     },
+    participateInChat: function(p) {
+      return Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) && !!p.name;
+    },
+    someAnonymousPresent: function() {
+      return (
+        Object.values(this.people).some(p =>
+          !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus)
+        )
+      );
+    },
     atCreation: function() {
       document.addEventListener('visibilitychange', this.visibilityChange);
       // 0] (Re)Set variables
@@ -257,13 +261,16 @@ export default {
       this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
       // Always add myself to players' list
       const my = this.st.user;
+      const tmpId = getRandString();
       this.$set(
         this.people,
         my.sid,
         {
           id: my.id,
           name: my.name,
-          focus: true
+          tmpIds: {
+            tmpId: { focus: true }
+          }
         }
       );
       this.game = {
@@ -293,12 +300,9 @@ export default {
       // 1] Initialize connection
       this.connexionString =
         params.socketUrl +
-        "/?sid=" +
-        this.st.user.sid +
-        "&id=" +
-        this.st.user.id +
-        "&tmpId=" +
-        getRandString() +
+        "/?sid=" + this.st.user.sid +
+        "&id=" + this.st.user.id +
+        "&tmpId=" + tmpId +
         "&page=" +
         // Discard potential "/?next=[...]" for page indication:
         encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]);
@@ -351,14 +355,22 @@ export default {
       return (
         (
           !!player.sid &&
-          Object.keys(this.people).some(sid =>
-            sid == player.sid && this.people[sid].focus)
+          Object.keys(this.people).some(sid => {
+            return (
+              sid == player.sid &&
+              Object.values(this.people[sid].tmpIds).some(v => v.focus)
+            );
+          })
         )
         ||
         (
           !!player.id &&
-          Object.values(this.people).some(p =>
-            p.id == player.id && p.focus)
+          Object.values(this.people).some(p => {
+            return (
+              p.id == player.id &&
+              Object.values(p.tmpIds).some(v => v.focus)
+            );
+          })
         )
       );
     },
@@ -449,40 +461,54 @@ export default {
       const data = JSON.parse(msg.data);
       switch (data.code) {
         case "pollclients":
-          // TODO: shuffling and random filtering on server, if
-          // the room is really crowded.
-          data.sockIds.forEach(sid => {
+          // TODO: shuffling and random filtering on server,
+          // if the room is really crowded.
+          Object.keys(data.sockIds).forEach(sid => {
+            // TODO: test sid != user.sid was already done on server
             if (sid != this.st.user.sid) {
-              this.people[sid] = { focus: true };
+              this.people[sid] = { tmpIds: data.sockIds[sid] };
               this.send("askidentity", { target: sid });
             }
           });
           break;
         case "connect":
-          if (!this.people[data.from]) {
-            this.people[data.from] = { focus: true };
+          if (!this.people[data.from[0]]) {
+            // focus depends on the tmpId (e.g. tab)
+            this.$set(
+              this.people,
+              data.from[0],
+              {
+                tmpIds: {
+                  [data.from[1]]: { focus: true }
+                }
+              }
+            );
             this.newConnect[data.from] = true; //for self multi-connects tests
-            this.send("askidentity", { target: data.from });
-          } else if (!this.people[data.from].focus) {
-            this.people[data.from].focus = true;
+            this.send("askidentity", { target: data.from[0] });
+          } else {
+            this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true };
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
         case "disconnect":
-          this.$delete(this.people, data.from);
+          if (!this.people[data.from[0]]) return;
+          delete this.people[data.from[0]].tmpIds[data.from[1]];
+          if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
+            this.$delete(this.people, data.from[0]);
+          else this.$forceUpdate(); //TODO: shouldn't be required
           break;
         case "getfocus": {
-          let player = this.people[data.from];
+          let player = this.people[data.from[0]];
           if (!!player) {
-            player.focus = true;
+            player.tmpIds[data.from[1]].focus = true;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
         }
         case "losefocus": {
-          let player = this.people[data.from];
+          let player = this.people[data.from[0]];
           if (!!player) {
-            player.focus = false;
+            player.tmpIds[data.from[1]].focus = false;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
@@ -508,7 +534,7 @@ export default {
         case "identity": {
           const user = data.data;
           let player = this.people[user.sid];
-          // player.focus is already set
+          // player.tmpIds is already set
           player.name = user.name;
           player.id = user.id;
           this.$forceUpdate(); //TODO: shouldn't be required
@@ -597,6 +623,7 @@ export default {
         case "asklastate":
           // Sending informative last state if I played a move or score != "*"
           // If the game or moves aren't loaded yet, delay the sending:
+          // TODO: since socket init after game load, the game is supposedly ready
           if (!this.game || !this.game.moves) this.lastateAsked = true;
           else this.sendLastate(data.from);
           break;
@@ -660,6 +687,9 @@ export default {
           this.opponentGotMove = true;
           // Now his clock starts running on my side:
           const oppIdx = ['w','b'].indexOf(this.vr.turn);
+          // NOTE: next line to avoid multi-resetClocks when several tabs
+          // on same game, resulting in a faster countdown.
+          if (!!this.clockUpdate) clearInterval(this.clockUpdate);
           this.re_setClocks();
           break;
         }
@@ -773,7 +803,7 @@ export default {
         this.$refs["basegame"].play(data.lastMove, "received", null, true);
         this.processMove(data.lastMove);
       } else {
-        clearInterval(this.clockUpdate);
+        if (!!this.clockUpdate) clearInterval(this.clockUpdate);
         this.re_setClocks();
       }
       if (data.drawSent) this.drawOffer = "received";
@@ -852,7 +882,7 @@ export default {
           this.send("rnewgame", { data: gameInfo, oppsid: oppsid });
           // To main Hall if corr game:
           if (this.game.type == "corr")
-            this.send("newgame", { data: gameInfo });
+            this.send("newgame", { data: gameInfo, page: "/" });
           // Also to MyGames page:
           this.notifyMyGames("newgame", gameInfo);
         };
@@ -1100,6 +1130,7 @@ export default {
             this.game.score != "*"
           ) {
             clearInterval(this.clockUpdate);
+            this.clockUpdate = null;
             if (this.game.clocks[colorIdx] < 0)
               this.gameOver(
                 currentTurn == "w" ? "0-1" : "1-0",
@@ -1126,6 +1157,7 @@ export default {
         const origMovescount = this.game.moves.length;
         // The move is (about to be) played: stop clock
         clearInterval(this.clockUpdate);
+        this.clockUpdate = null;
         if (moveCol == this.game.mycolor && !data.receiveMyMove) {
           if (this.drawOffer == "received")
             // I refuse draw
index 24c3ac6..e60d982 100644 (file)
@@ -208,7 +208,7 @@ import { checkChallenge } from "@/data/challengeCheck";
 import { ArrayFun } from "@/utils/array";
 import { ajax } from "@/utils/ajax";
 import params from "@/parameters";
-import { getRandString, shuffle } from "@/utils/alea";
+import { getRandString, shuffle, randInt } from "@/utils/alea";
 import { getDiagram } from "@/utils/printDiagram";
 import Chat from "@/components/Chat.vue";
 import GameList from "@/components/GameList.vue";
@@ -278,13 +278,16 @@ export default {
     if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
       this.loadNewchallVariant();
     const my = this.st.user;
+    const tmpId = getRandString();
     this.$set(
       this.people,
       my.sid,
       {
         id: my.id,
         name: my.name,
-        pages: [{ path: "/", focus: true }]
+        tmpIds: {
+          tmpId: { page: "/", focus: true }
+        }
       }
     );
     const connectAndPoll = () => {
@@ -294,14 +297,11 @@ export default {
     // Initialize connection
     this.connexionString =
       params.socketUrl +
-      "/?sid=" +
-      this.st.user.sid +
-      "&id=" +
-      this.st.user.id +
-      "&tmpId=" +
-      getRandString() +
+      "/?sid=" + this.st.user.sid +
+      "&id=" + this.st.user.id +
+      "&tmpId=" + tmpId +
       "&page=" +
-      // Hall: path is "/" (could be hard-coded as well)
+      // Hall: path is "/" (TODO: could be hard-coded as well)
       encodeURIComponent(this.$route.path);
     this.conn = new WebSocket(this.connexionString);
     this.conn.onopen = connectAndPoll;
@@ -515,15 +515,15 @@ export default {
       else elt.nextElementSibling.classList.remove("active");
     },
     isGamer: function(sid) {
-      return this.people[sid].pages
-        .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+      return Object.values(this.people[sid].tmpIds)
+        .some(v => v.focus && v.page.indexOf("/game/") >= 0);
     },
     isFocusedOnHall: function(sid) {
       return (
         // This is meant to challenge people, thus the next 2 conditions:
         this.st.user.id > 0 &&
         sid != this.st.user.sid &&
-        this.people[sid].pages.some(p => p.path == "/" && p.focus)
+        Object.values(this.people[sid].tmpIds).some(v => v.focus && v.page == "/")
       );
     },
     challenge: function(sid) {
@@ -537,9 +537,9 @@ export default {
     watchGame: function(sid) {
       // In some game, maybe playing maybe not: show a random one
       let gids = [];
-      this.people[sid].pages.forEach(p => {
-        if (p.focus) {
-          const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+      Object.values(this.people[sid].tmpIds).forEach(v => {
+        if (v.focus) {
+          const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
           if (!!matchGid) gids.push(matchGid[0]);
         }
       });
@@ -575,29 +575,39 @@ export default {
       const data = JSON.parse(msg.data);
       switch (data.code) {
         case "pollclientsandgamers": {
-          // Since people can be both in Hall and Game,
-          // need to track "askIdentity" requests:
-          let identityAsked = {};
-          // TODO: shuffling and random filtering on server, if
-          // the room is really crowded.
-          data.sockIds.forEach(s => {
-            const page = s.page || "/";
-            if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
-              this.send("askidentity", { target: s.sid, page: page });
-              identityAsked[s.sid] = true;
+          // TODO: shuffling and random filtering on server,
+          // if the room is really crowded.
+          Object.keys(data.sockIds).forEach(sid => {
+            // TODO: test sid != user.sid was already done on server
+            if (sid != this.st.user.sid) {
+              // Pick a target tmpId (+page) at random:
+              const pt = Object.values(data.sockIds[sid]);
+              const randPage = pt[randInt(pt.length)].page;
+              this.send(
+                "askidentity",
+                {
+                  target: sid,
+                  page: randPage
+                }
+              );
             }
-            if (!this.people[s.sid]) {
+            if (!this.people[sid])
               // Do not set name or id: identity unknown yet
-              this.people[s.sid] = { pages: [{path: page, focus: true}] };
-            }
-            else if (!(this.people[s.sid].pages.find(p => p.path == page)))
-              this.people[s.sid].pages.push({ path: page, focus: true });
-            if (!s.page)
+              this.people[sid] = { tmpIds: data.sockIds[sid] };
+            else
+              Object.assign(this.people[s.sid].tmpIds, data.sockIds[sid]);
+            if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
               // Peer is in Hall
-              this.send("askchallenges", { target: s.sid });
-            // Peer is in Game: ask only if live game
-            else if (!page.match(/\/[0-9]+$/))
-              this.send("askgame", { target: s.sid, page: page });
+              this.send("askchallenges", { target: sid });
+            Object.values(data.sockIds[sid]).forEach(v => {
+              if (
+                v.page.indexOf("/game/") >= 0 &&
+                !v.page.match(/\/[0-9]+$/)
+              ) {
+                // Peer is in Game: ask only if live game
+                this.send("askgame", { target: sid, page: v.page });
+              }
+            });
           });
           break;
         }
@@ -607,25 +617,27 @@ export default {
           if (data.code == "connect") {
             // Ask challenges only on first connexion:
             if (!this.people[data.from])
-              this.send("askchallenges", { target: data.from });
+              this.send("askchallenges", { target: data.from[0] });
           }
           // Ask game only if live:
           else if (!page.match(/\/[0-9]+$/))
-            this.send("askgame", { target: data.from, page: page });
-          if (!this.people[data.from])
-            this.people[data.from] = { pages: [{ path: page, focus: true }] };
-          else {
-            // Append page if not already in list
-            let ppage = this.people[data.from].pages.find(p => p.path == page);
-            if (!ppage)
-              this.people[data.from].pages.push({ path: page, focus: true });
-            else ppage.focus = true;
-            this.$forceUpdate(); //TODO: shouldn't be required
-          }
-          if (!this.people[data.from].name && this.people[data.from].id !== 0) {
-            // Identity not known yet
+            this.send("askgame", { target: data.from[0], page: page });
+          if (!this.people[data.from]) {
+            this.$set(
+              this.people,
+              data.from[0],
+              {
+                tmpIds: {
+                  [data.from[1]]: { page: page, focus: true }
+                }
+              }
+            );
             this.newConnect[data.from] = true; //for self multi-connects tests
-            this.send("askidentity", { target: data.from, page: page });
+            this.send("askidentity", { target: data.from[0], page: page });
+          } else {
+            this.people[data.from[0]].tmpIds[data.from[1]] =
+              { page: page, focus: true };
+            this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
         }
@@ -634,49 +646,50 @@ export default {
           // If the user reloads the page twice very quickly (experienced with Firefox),
           // the first reload won't have time to connect but will trigger a "close" event anyway.
           // ==> Next check is required.
-          if (!this.people[data.from]) return;
-          const page = data.page || "/";
-          ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
-          if (this.people[data.from].pages.length == 0)
-            this.$delete(this.people, data.from);
+          if (!this.people[data.from[0]]) return;
+          delete this.people[data.from[0]].tmpIds[data.from[1]];
+          if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
+            this.$delete(this.people, data.from[0]);
           else this.$forceUpdate(); //TODO: shouldn't be required
-          // Disconnect means no more tmpIds:
           if (data.code == "disconnect") {
             // Remove the live challenges sent by this player:
             ArrayFun.remove(
               this.challenges,
-              c => c.type == "live" && c.from.sid == data.from,
+              c => c.type == "live" && c.from.sid == data.from[0],
               "all"
             );
           } else {
             // Remove the matching live game if now unreachable
-            const gid = page.match(/[a-zA-Z0-9]+$/)[0];
+            const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
             // Corr games are always reachable:
             if (!gid.match(/^[0-9]+$/)) {
               // Live games are reachable as long as someone is on the game page
               if (Object.values(this.people).every(p =>
-                p.pages.every(pg => pg.path != page))) {
+                Object.values(p.tmpIds).every(v => v.page != data.page))
+              ) {
                 ArrayFun.remove(this.games, g => g.id == gid);
               }
             }
           }
           break;
         }
-        case "getfocus":
+        case "getfocus": {
+          let player = this.people[data.from[0]];
           // If user reload a page, focus may arrive earlier than connect
-          if (!!this.people[data.from]) {
-            this.people[data.from].pages
-              .find(p => p.path == data.page).focus = true;
+          if (!!player) {
+            player.tmpIds[data.from[1]].focus = true;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
-        case "losefocus":
-          if (!!this.people[data.from]) {
-            this.people[data.from].pages
-              .find(p => p.path == data.page).focus = false;
+        }
+        case "losefocus": {
+          let player = this.people[data.from[0]];
+          if (!!player) {
+            player.tmpIds[data.from[1]].focus = false;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
+        }
         case "killed":
           // I logged in elsewhere:
           this.conn.removeEventListener("message", this.socketMessageListener);
@@ -698,7 +711,7 @@ export default {
         case "identity": {
           const user = data.data;
           let player = this.people[user.sid];
-          // player.pages is already set
+          // player.tmpIds is already set
           player.id = user.id;
           player.name = user.name;
           // TODO: this.$set(people, ...) fails. So forceUpdate.
@@ -811,13 +824,9 @@ export default {
             this.startNewGame(gameInfo);
           else {
             this.infoMessage =
-              this.st.tr["New correspondance game:"] +
-              " <a href='#/game/" +
-              gameInfo.id +
-              "'>" +
-              "#/game/" +
-              gameInfo.id +
-              "</a>";
+              this.st.tr["New correspondance game:"] + " " +
+              "<a href='#/game/" + gameInfo.id + "'>" +
+              "#/game/" + gameInfo.id + "</a>";
             document.getElementById("modalInfo").checked = true;
           }
           break;
index 7615308..1e1c9e7 100644 (file)
@@ -53,7 +53,7 @@ export default {
         corr: Number.MAX_SAFE_INTEGER
       },
       // hasMore == TRUE: a priori there could be more games to load
-      hasMore: { live: true, corr: true },
+      hasMore: { live: true, corr: store.state.user.id > 0 },
       conn: null,
       connexionString: ""
     };
@@ -129,12 +129,7 @@ export default {
             }
           }
         );
-      } else {
-        this.loadMore(
-          "live",
-          () => this.loadMore("corr", adjustAndSetDisplay)
-        );
-      }
+      } else this.loadMore("live", adjustAndSetDisplay);
     });
   },
   beforeDestroy: function() {
@@ -297,7 +292,7 @@ export default {
       }
     },
     loadMore: function(type, cb) {
-      if (type == "corr") {
+      if (type == "corr" && this.st.user.id > 0) {
         ajax(
           "/completedgames",
           "GET",
index f904311..65e4163 100644 (file)
@@ -24,6 +24,7 @@ module.exports = function(wss) {
   // or "/mygames" for Mygames page (simpler: no 'people' array).
   // tmpId is required if a same user (browser) has different tabs
   let clients = {};
+  // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
   let sidToPages = {};
   let idToSid = {};
   wss.on("connection", (socket, req) => {
@@ -41,7 +42,7 @@ module.exports = function(wss) {
           if (k == sid && x == tmpId) return;
           send(
             clients[page][k][x].socket,
-            Object.assign({ code: code, from: sid }, obj)
+            Object.assign({ code: code, from: [sid, tmpId] }, obj)
           );
         });
       });
@@ -67,11 +68,10 @@ module.exports = function(wss) {
     const doDisconnect = () => {
       deleteConnexion();
       // Nothing to notify when disconnecting from MyGames page:
-      if (page != "/mygames" && (!clients[page] || !clients[page][sid])) {
-        // I effectively disconnected from this page:
+      if (page != "/mygames") {
         notifyRoom(page, "disconnect");
         if (page.indexOf("/game/") >= 0)
-          notifyRoom("/", "gdisconnect", { page:page });
+          notifyRoom("/", "gdisconnect", { page: page });
       }
     };
     const messageListener = (objtxt) => {
@@ -83,7 +83,7 @@ module.exports = function(wss) {
         case "connect": {
           notifyRoom(page, "connect");
           if (page.indexOf("/game/") >= 0)
-            notifyRoom("/", "gconnect", { page:page });
+            notifyRoom("/", "gconnect", { page: page });
           break;
         }
         case "disconnect":
@@ -121,28 +121,48 @@ module.exports = function(wss) {
           break;
         }
         case "pollclients": {
-          // From Hall or Game
-          let sockIds = [];
+          // From Game
+          let sockIds = {};
           Object.keys(clients[page]).forEach(k => {
             // Avoid polling myself: no new information to get
-            if (k != sid) sockIds.push(k);
+            if (k != sid) {
+              sockIds[k] = {};
+              Object.keys(clients[page][k]).forEach(x => {
+                sockIds[k][x] = { focus: clients[page][k][x].focus };
+              });
+            }
           });
           send(socket, { code: "pollclients", sockIds: sockIds });
           break;
         }
         case "pollclientsandgamers": {
           // From Hall
-          let sockIds = [];
+          let sockIds = {};
           Object.keys(clients["/"]).forEach(k => {
             // Avoid polling myself: no new information to get
-            if (k != sid) sockIds.push({sid:k});
+            if (k != sid) {
+              sockIds[k] = {};
+              Object.keys(clients[page][k]).forEach(x => {
+                sockIds[k][x] = {
+                  page: "/",
+                  focus: clients[page][k][x].focus
+                };
+              });
+            }
           });
           // NOTE: a "gamer" could also just be an observer
           Object.keys(clients).forEach(p => {
             if (p.indexOf("/game/") >= 0) {
               Object.keys(clients[p]).forEach(k => {
-                // 'page' indicator is needed for gamers
-                if (k != sid) sockIds.push({ sid:k, page:p });
+                if (k != sid) {
+                  if (!sockIds[k]) sockIds[k] = {};
+                  Object.keys(clients[p][k]).forEach(x => {
+                    sockIds[k][x] = {
+                      page: p,
+                      focus: clients[p][k][x].focus
+                    };
+                  });
+                }
               });
             }
           });
@@ -217,7 +237,8 @@ module.exports = function(wss) {
         case "drawoffer":
         case "rematchoffer":
         case "draw":
-          notifyRoom(page, obj.code, {data: obj.data}, obj.excluded);
+          // "newgame" message can provide a page (corr Game --> Hall)
+          notifyRoom(obj.page || page, obj.code, {data: obj.data}, obj.excluded);
           break;
 
         case "rnewgame":
@@ -295,6 +316,7 @@ module.exports = function(wss) {
 
         case "getfocus":
         case "losefocus":
+          clients[page][sid][tmpId].focus = (obj.code == "getfocus");
           if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
           else {
             // Notify game room + Hall: