Left some TODOs, some bugs
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
bfe9a135 3 input#modalChat.modal(type="checkbox" @click="resetChatColor")
602d6bef 4 div#chatWrap(role="dialog" data-checkbox="modalChat" aria-labelledby="inputChat")
a1c48034
BA
5 #chat.card
6 label.modal-close(for="modalChat")
ed06d9e9 7 #participants
ac8f441c 8 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
ed06d9e9
BA
9 span(v-for="p in Object.values(people)" v-if="!!p.name")
10 | {{ p.name }}
11 span.anonymous(v-if="Object.values(people).some(p => !p.name)")
12 | + @nonymous
3837d4f7 13 Chat(:players="game.players" :pastChats="game.chats"
ac8f441c 14 :newChat="newChat" @mychat="processChat")
7aa548e7 15 .row
050ae3b5 16 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
77c50966
BA
17 span.variant-info
18 | {{ st.tr["Variant:"] + " " }}
19 span.vname {{ game.vname }}
cf94b843 20 button#chatBtn(onClick="doClick('modalChat')") Chat
4f518610 21 #actions(v-if="game.score=='*'")
602d6bef
BA
22 button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}")
23 | {{ st.tr["Draw"] }}
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24 button(v-if="!!game.mycolor" @click="abortGame") {{ st.tr["Abort"] }}
25 button(v-if="!!game.mycolor" @click="resign") {{ st.tr["Resign"] }}
050ae3b5
BA
26 #playersInfo
27 p
5bcc9b31
BA
28 span.name(:class="{connected: isConnected(0)}")
29 | {{ game.players[0].name || "@nonymous" }}
050ae3b5
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30 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
31 span.split-names -
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32 span.name(:class="{connected: isConnected(1)}")
33 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 34 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
430a2038
BA
35 BaseGame(:game="game" :vr="vr" ref="basegame"
36 @newmove="processMove" @gameover="gameOver")
a6088c90
BA
37</template>
38
39<script>
46284a2f 40import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 41import Chat from "@/components/Chat.vue";
a6088c90 42import { store } from "@/store";
967a2686 43import { GameStorage } from "@/utils/gameStorage";
5b87454c 44import { ppt } from "@/utils/datetime";
66d03f23 45import { extractTime } from "@/utils/timeControl";
f41ce580 46import { ArrayFun } from "@/utils/array";
dcd68c41 47import { processModalClick } from "@/utils/modalClick";
77c50966 48import { getScoreMessage } from "@/utils/scoring";
a6088c90
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49
50export default {
51 name: 'my-game',
52 components: {
53 BaseGame,
5c8e044f 54 Chat,
a6088c90 55 },
f7121527 56 // gameRef: to find the game in (potentially remote) storage
a6088c90
BA
57 data: function() {
58 return {
59 st: store.state,
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BA
60 gameRef: { //given in URL (rid = remote ID)
61 id: "",
62 rid: ""
63 },
f41ce580 64 game: {players:[{name:""},{name:""}]}, //passed to BaseGame
809ba2aa 65 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 66 vr: null, //"variant rules" object initialized from FEN
dcd68c41
BA
67 drawOffer: "",
68 people: {}, //players + observers
760adbce 69 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 70 repeat: {}, //detect position repetition
ac8f441c 71 newChat: "",
a6088c90
BA
72 };
73 },
74 watch: {
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75 "$route": function(to, from) {
76 this.gameRef.id = to.params["id"];
77 this.gameRef.rid = to.query["rid"];
78 this.loadGame();
a6088c90 79 },
5b87454c 80 "game.clocks": function(newState) {
b7cbbda1 81 if (this.game.moves.length < 2 || this.game.score != "*")
dce792f6 82 {
b7cbbda1 83 // 1st move not completed yet, or game over: freeze time
dce792f6
BA
84 this.virtualClocks = newState.map(s => ppt(s));
85 return;
86 }
809ba2aa 87 const currentTurn = this.vr.turn;
6fba6e0c 88 const colorIdx = ["w","b"].indexOf(currentTurn);
809ba2aa
BA
89 let countdown = newState[colorIdx] -
90 (Date.now() - this.game.initime[colorIdx])/1000;
c0b27606
BA
91 this.virtualClocks = [0,1].map(i => {
92 const removeTime = i == colorIdx
93 ? (Date.now() - this.game.initime[colorIdx])/1000
94 : 0;
95 return ppt(newState[i] - removeTime);
96 });
809ba2aa 97 let clockUpdate = setInterval(() => {
e69f159d 98 if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
809ba2aa
BA
99 {
100 clearInterval(clockUpdate);
e69f159d 101 if (countdown < 0)
602d6bef 102 this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]);
809ba2aa 103 }
9aa229f3 104 else
9aa229f3 105 this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
809ba2aa 106 }, 1000);
5b87454c 107 },
92a523d1 108 },
dcd68c41 109 // NOTE: some redundant code with Hall.vue (related to people array)
a6088c90 110 created: function() {
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111 // Always add myself to players' list
112 const my = this.st.user;
dcd68c41 113 this.$set(this.people, my.sid, {id:my.id, name:my.name});
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BA
114 this.gameRef.id = this.$route.params["id"];
115 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
760adbce 116 // Define socket .onmessage() and .onclose() events:
5f131484 117 this.st.conn.onmessage = this.socketMessageListener;
cdb34c93
BA
118 const socketCloseListener = () => {
119 store.socketCloseListener(); //reinitialize connexion (in store.js)
a9b131f1 120 this.st.conn.addEventListener('message', this.socketMessageListener);
cdb34c93
BA
121 this.st.conn.addEventListener('close', socketCloseListener);
122 };
cdb34c93 123 this.st.conn.onclose = socketCloseListener;
760adbce
BA
124 // Socket init required before loading remote game:
125 const socketInit = (callback) => {
126 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
127 callback();
128 else //socket not ready yet (initial loading)
129 this.st.conn.onopen = callback;
130 };
131 if (!this.gameRef.rid) //game stored locally or on server
132 this.loadGame(null, () => socketInit(this.roomInit));
133 else //game stored remotely: need socket to retrieve it
134 {
135 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
136 // --> It will be given when receiving "fullgame" socket event.
137 // A more general approach would be to store it somewhere.
138 socketInit(this.loadGame);
139 }
cdb34c93 140 },
dcd68c41
BA
141 mounted: function() {
142 document.getElementById("chatWrap").addEventListener(
143 "click", processModalClick);
144 },
cdb34c93 145 methods: {
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BA
146 // O.1] Ask server for room composition:
147 roomInit: function() {
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BA
148 // Notify the room only now that I connected, because
149 // messages might be lost otherwise (if game loading is slow)
150 this.st.conn.send(JSON.stringify({code:"connect"}));
760adbce 151 this.st.conn.send(JSON.stringify({code:"pollclients"}));
5f131484 152 },
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BA
153 isConnected: function(index) {
154 const name = this.game.players[index].name;
155 if (this.st.user.name == name)
156 return true;
dcd68c41 157 return Object.values(this.people).some(p => p.name == name);
050ae3b5 158 },
cdb34c93 159 socketMessageListener: function(msg) {
a6088c90 160 const data = JSON.parse(msg.data);
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BA
161 switch (data.code)
162 {
6d9f4315 163 case "duplicate":
602d6bef 164 alert(this.st.tr["Warning: multi-tabs not supported"]);
6d9f4315 165 break;
5f131484
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166 // 0.2] Receive clients list (just socket IDs)
167 case "pollclients":
168 {
169 data.sockIds.forEach(sid => {
dcd68c41
BA
170 if (!!this.people[sid])
171 return;
172 this.$set(this.people, sid, {id:0, name:""});
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173 // Ask only identity
174 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
175 });
176 break;
177 }
178 case "askidentity":
179 {
180 // Request for identification: reply if I'm not anonymous
181 if (this.st.user.id > 0)
182 {
dcd68c41
BA
183 this.st.conn.send(JSON.stringify({code:"identity",
184 user: {
185 // NOTE: decompose to avoid revealing email
186 name: this.st.user.name,
187 sid: this.st.user.sid,
188 id: this.st.user.id,
189 },
190 target:data.from}));
5f131484
BA
191 }
192 break;
193 }
194 case "identity":
195 {
cd0d7743
BA
196 // NOTE: sometimes player.id fails because player is undefined...
197 // Probably because the event was meant for Hall?
41c80bb6 198 if (!this.people[data.user.sid])
cd0d7743 199 return;
41c80bb6
BA
200 this.$set(this.people, data.user.sid,
201 {id: data.user.id, name: data.user.name});
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202 // Sending last state only for live games: corr games are complete,
203 // only if I played a move (otherwise opponent has all)
204 if (!!this.game.mycolor && this.game.type == "live"
205 && this.game.oppsid == data.user.sid
206 && this.game.moves.length > 0 && this.vr.turn != this.game.mycolor)
411d23cd 207 {
f41ce580 208 // Send our "last state" informations to opponent
411d23cd
BA
209 const L = this.game.moves.length;
210 this.st.conn.send(JSON.stringify({
211 code: "lastate",
dcd68c41 212 target: data.user.sid,
f41ce580
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213 state:
214 {
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215 lastMove: this.game.moves[L-1],
216 // Since we played a move, only drawOffer=="sent" is possible
217 drawSent: this.drawOffer == "sent",
f41ce580
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218 score: this.game.score,
219 movesCount: L,
f41ce580
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220 clocks: this.game.clocks,
221 }
411d23cd
BA
222 }));
223 }
a6088c90 224 break;
6fba6e0c 225 }
c6788ecf 226 case "askgame":
5fd5fb22
BA
227 // Send current (live) game if I play in (not an observer),
228 // and not asked by opponent (!)
229 if (this.game.type == "live"
230 && this.game.players.some(p => p.sid == this.st.user.sid)
231 && this.game.players.every(p => p.sid != data.from))
c6788ecf 232 {
5fd5fb22
BA
233 const myGame =
234 {
235 // Minimal game informations:
236 id: this.game.id,
237 players: this.game.players,
238 vid: this.game.vid,
239 timeControl: this.game.timeControl,
240 };
241 this.st.conn.send(JSON.stringify({code:"game",
242 game:myGame, target:data.from}));
243 }
c6788ecf 244 break;
f41ce580 245 case "newmove":
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BA
246 if (!!data.move.cancelDrawOffer) //opponent refuses draw
247 this.drawOffer = "";
41c80bb6 248 this.$set(this.game, "moveToPlay", data.move);
f41ce580 249 break;
ac8f441c
BA
250 case "newchat":
251 this.newChat = data.chat;
252 if (!document.getElementById("modalChat").checked)
253 document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
254 break;
a6088c90 255 case "lastate": //got opponent infos about last move
6fba6e0c 256 {
760adbce
BA
257 this.lastate = data;
258 if (!!this.game.type) //game is loaded
259 this.processLastate();
260 //else: will be processed when game is ready
a6088c90 261 break;
6fba6e0c 262 }
93d1d7a7 263 case "resign":
77c50966 264 this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
93d1d7a7 265 break;
93d1d7a7 266 case "abort":
77c50966 267 this.gameOver("?", "Abort");
93d1d7a7 268 break;
2cc10cdb 269 case "draw":
77c50966 270 this.gameOver("1/2", data.message);
2cc10cdb
BA
271 break;
272 case "drawoffer":
41c80bb6
BA
273 // NOTE: observers don't know who offered draw
274 this.drawOffer = "received";
6d9f4315 275 break;
7e1a1fe9 276 case "askfullgame":
41c80bb6
BA
277 this.st.conn.send(JSON.stringify({code:"fullgame",
278 game:this.game, target:data.from}));
7e1a1fe9 279 break;
5f131484 280 case "fullgame":
760adbce
BA
281 // Callback "roomInit" to poll clients only after game is loaded
282 this.loadGame(data.game, this.roomInit);
5f131484 283 break;
5f131484
BA
284 case "connect":
285 {
dcd68c41
BA
286 // TODO: next condition is probably not required. See note line 150
287 if (!this.people[data.from])
288 {
289 this.$set(this.people, data.from, {name:"", id:0});
290 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
291 }
5f131484
BA
292 break;
293 }
294 case "disconnect":
dcd68c41 295 this.$delete(this.people, data.from);
a6088c90
BA
296 break;
297 }
cdb34c93 298 },
760adbce
BA
299 // lastate was received, but maybe game wasn't ready yet:
300 processLastate: function() {
301 const data = this.lastate;
302 this.lastate = undefined; //security...
303 const L = this.game.moves.length;
304 if (data.movesCount > L)
305 {
306 // Just got last move from him
760adbce 307 if (data.score != "*" && this.game.score == "*")
77c50966 308 this.gameOver(data.score);
760adbce 309 this.game.clocks = data.clocks; //TODO: check this?
77c50966 310 if (!!data.drawSent)
760adbce 311 this.drawOffer = "received";
77c50966 312 this.$set(this.game, "moveToPlay", data.lastMove);
760adbce
BA
313 }
314 },
dcd68c41 315 clickDraw: function() {
77c50966
BA
316 if (!this.game.mycolor)
317 return; //I'm just spectator
a1c48034 318 if (["received","threerep"].includes(this.drawOffer))
6fba6e0c 319 {
602d6bef 320 if (!confirm(this.st.tr["Accept draw?"]))
6fba6e0c 321 return;
a1c48034
BA
322 const message = (this.drawOffer == "received"
323 ? "Mutual agreement"
324 : "Three repetitions");
dcd68c41
BA
325 Object.keys(this.people).forEach(sid => {
326 if (sid != this.st.user.sid)
327 {
328 this.st.conn.send(JSON.stringify({code:"draw",
329 message:message, target:sid}));
330 }
331 });
77c50966 332 this.gameOver("1/2", message);
2cc10cdb 333 }
41c80bb6 334 else if (this.drawOffer == "") //no effect if drawOffer == "sent"
6fba6e0c 335 {
dfeb96ea
BA
336 if (this.game.mycolor != this.vr.turn)
337 return alert(this.st.tr["Draw offer only in your turn"]);
602d6bef 338 if (!confirm(this.st.tr["Offer draw?"]))
6fba6e0c 339 return;
760adbce 340 this.drawOffer = "sent";
dcd68c41
BA
341 Object.keys(this.people).forEach(sid => {
342 if (sid != this.st.user.sid)
343 this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
760adbce 344 });
dfeb96ea 345 GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor});
a6088c90
BA
346 }
347 },
7f3484bd 348 abortGame: function() {
77c50966 349 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
7f3484bd 350 return;
77c50966 351 this.gameOver("?", "Abort");
dcd68c41
BA
352 Object.keys(this.people).forEach(sid => {
353 if (sid != this.st.user.sid)
5f131484
BA
354 {
355 this.st.conn.send(JSON.stringify({
356 code: "abort",
dcd68c41 357 target: sid,
5f131484
BA
358 }));
359 }
7f3484bd 360 });
a6088c90
BA
361 },
362 resign: function(e) {
77c50966 363 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 364 return;
dcd68c41
BA
365 Object.keys(this.people).forEach(sid => {
366 if (sid != this.st.user.sid)
760adbce
BA
367 {
368 this.st.conn.send(JSON.stringify({code:"resign",
dcd68c41 369 side:this.game.mycolor, target:sid}));
760adbce
BA
370 }
371 });
77c50966 372 this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
a6088c90 373 },
967a2686
BA
374 // 3 cases for loading a game:
375 // - from indexedDB (running or completed live game I play)
b196f8ea
BA
376 // - from server (one correspondance game I play[ed] or not)
377 // - from remote peer (one live game I don't play, finished or not)
760adbce 378 loadGame: function(game, callback) {
967a2686 379 const afterRetrieval = async (game) => {
f41ce580
BA
380 const vModule = await import("@/variants/" + game.vname + ".js");
381 window.V = vModule.VariantRules;
382 this.vr = new V(game.fen);
c0b27606 383 const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live");
92a523d1 384 const tc = extractTime(game.timeControl);
c0b27606
BA
385 if (gtype == "corr")
386 {
f41ce580
BA
387 if (game.players[0].color == "b")
388 {
389 // Adopt the same convention for live and corr games: [0] = white
390 [ game.players[0], game.players[1] ] =
391 [ game.players[1], game.players[0] ];
392 }
c0b27606 393 // corr game: needs to compute the clocks + initime
7f3484bd 394 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 395 game.clocks = [tc.mainTime, tc.mainTime];
92b82def 396 game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of
b7cbbda1 397 if (game.score == "*") //otherwise no need to bother with time
92a523d1 398 {
b7cbbda1
BA
399 game.initime = [0, 0];
400 const L = game.moves.length;
401 if (L >= 3)
5f131484 402 {
b7cbbda1
BA
403 let addTime = [0, 0];
404 for (let i=2; i<L; i++)
405 {
406 addTime[i%2] += tc.increment -
407 (game.moves[i].played - game.moves[i-1].played) / 1000;
408 }
409 for (let i=0; i<=1; i++)
410 game.clocks[i] += addTime[i];
5f131484 411 }
b7cbbda1
BA
412 if (L >= 1)
413 game.initime[L%2] = game.moves[L-1].played;
92a523d1 414 }
92b82def 415 // Now that we used idx and played, re-format moves as for live games
6d68309a 416 game.moves = game.moves.map( (m) => {
92b82def 417 const s = m.squares;
6d68309a 418 return {
92b82def
BA
419 appear: s.appear,
420 vanish: s.vanish,
421 start: s.start,
422 end: s.end,
92b82def
BA
423 };
424 });
3837d4f7
BA
425 // Also sort chat messages (if any)
426 game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
c0b27606 427 }
f41ce580
BA
428 const myIdx = game.players.findIndex(p => {
429 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
430 });
92a523d1 431 if (gtype == "live" && game.clocks[0] < 0) //game unstarted
66d03f23
BA
432 {
433 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 434 if (game.score == "*")
22efa391 435 {
b7cbbda1
BA
436 game.initime[0] = Date.now();
437 if (myIdx >= 0)
22efa391 438 {
b7cbbda1
BA
439 // I play in this live game; corr games don't have clocks+initime
440 GameStorage.update(game.id,
441 {
442 clocks: game.clocks,
443 initime: game.initime,
444 });
445 }
22efa391 446 }
66d03f23 447 }
77c50966
BA
448 if (!!game.drawOffer)
449 {
450 if (game.drawOffer == "t") //three repetitions
451 this.drawOffer = "threerep";
452 else
453 {
454 if (myIdx < 0)
455 this.drawOffer = "received"; //by any of the players
456 else
457 {
458 // I play in this game:
459 if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1))
460 this.drawOffer = "sent";
461 else //all other cases
462 this.drawOffer = "received";
463 }
464 }
465 }
466 if (!!game.scoreMsg)
467 game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english
4b0384fa
BA
468 this.game = Object.assign({},
469 game,
cf742aaf 470 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 471 {
c0b27606 472 type: gtype,
66d03f23 473 increment: tc.increment,
6fba6e0c 474 mycolor: [undefined,"w","b"][myIdx+1],
5f131484
BA
475 // opponent sid not strictly required (or available), but easier
476 // at least oppsid or oppid is available anyway:
477 oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),
478 oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
6fba6e0c 479 }
4b0384fa 480 );
77c50966
BA
481 this.repeat = {}; //reset: scan past moves' FEN:
482 let repIdx = 0;
483 // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame
484 let vr_tmp = new V(game.fenStart);
485 game.moves.forEach(m => {
486 vr_tmp.play(m);
487 const fenObj = V.ParseFen( vr_tmp.getFen() );
488 repIdx = fenObj.position + "_" + fenObj.turn;
489 if (!!fenObj.flags)
490 repIdx += "_" + fenObj.flags;
491 this.repeat[repIdx] = (!!this.repeat[repIdx]
492 ? this.repeat[repIdx]+1
493 : 1);
494 });
495 if (this.repeat[repIdx] >= 3)
496 this.drawOffer = "threerep";
760adbce
BA
497 if (!!this.lastate) //lastate arrived before game was loaded:
498 this.processLastate();
499 callback();
967a2686
BA
500 };
501 if (!!game)
dc284d90 502 return afterRetrieval(game);
967a2686
BA
503 if (!!this.gameRef.rid)
504 {
760adbce 505 // Remote live game: forgetting about callback func... (TODO: design)
5f131484
BA
506 this.st.conn.send(JSON.stringify(
507 {code:"askfullgame", target:this.gameRef.rid}));
967a2686
BA
508 }
509 else
510 {
f41ce580 511 // Local or corr game
11667c79 512 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 513 }
a6088c90 514 },
9d54ab89 515 // Post-process a move (which was just played)
ce87ac6a 516 processMove: function(move) {
a1c48034 517 // Update storage (corr or live) if I play in the game
6fba6e0c 518 const colorIdx = ["w","b"].indexOf(move.color);
9d54ab89 519 // https://stackoverflow.com/a/38750895
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520 if (!!this.game.mycolor)
521 {
522 const allowed_fields = ["appear", "vanish", "start", "end"];
523 // NOTE: 'var' to see this variable outside this block
524 var filtered_move = Object.keys(move)
525 .filter(key => allowed_fields.includes(key))
526 .reduce((obj, key) => {
527 obj[key] = move[key];
528 return obj;
529 }, {});
530 }
dc284d90 531 // Send move ("newmove" event) to people in the room (if our turn)
dce792f6 532 let addTime = 0;
9d54ab89 533 if (move.color == this.game.mycolor)
b4fb1612 534 {
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535 if (this.drawOffer == "received") //I refuse draw
536 this.drawOffer = "";
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537 if (this.game.moves.length >= 2) //after first move
538 {
539 const elapsed = Date.now() - this.game.initime[colorIdx];
540 // elapsed time is measured in milliseconds
541 addTime = this.game.increment - elapsed/1000;
542 }
6d68309a 543 let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
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544 Object.keys(this.people).forEach(sid => {
545 if (sid != this.st.user.sid)
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546 {
547 this.st.conn.send(JSON.stringify({
548 code: "newmove",
dcd68c41 549 target: sid,
dc284d90 550 move: sendMove,
77c50966 551 cancelDrawOffer: this.drawOffer=="",
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552 }));
553 }
554 });
b4fb1612 555 }
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556 else
557 addTime = move.addTime; //supposed transmitted
6fba6e0c 558 const nextIdx = ["w","b"].indexOf(this.vr.turn);
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559 // Update current game object:
560 this.game.moves.push(move);
561 this.game.fen = move.fen;
562 this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
563 this.game.initime[nextIdx] = Date.now();
564 // If repetition detected, consider that a draw offer was received:
565 const fenObj = V.ParseFen(move.fen);
566 let repIdx = fenObj.position + "_" + fenObj.turn;
567 if (!!fenObj.flags)
568 repIdx += "_" + fenObj.flags;
569 this.repeat[repIdx] = (!!this.repeat[repIdx]
570 ? this.repeat[repIdx]+1
571 : 1);
572 if (this.repeat[repIdx] >= 3)
573 this.drawOffer = "threerep";
574 else if (this.drawOffer == "threerep")
575 this.drawOffer = "";
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576 // Since corr games are stored at only one location, update should be
577 // done only by one player for each move:
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578 if (!!this.game.mycolor &&
579 (this.game.type == "live" || move.color == this.game.mycolor))
967a2686 580 {
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581 let drawCode = "";
582 switch (this.drawOffer)
583 {
584 case "threerep":
585 drawCode = "t";
586 break;
587 case "sent":
588 drawCode = this.game.mycolor;
589 break;
590 case "received":
591 drawCode = this.vr.turn;
592 break;
593 }
e69f159d 594 if (this.game.type == "corr")
f41ce580 595 {
e69f159d 596 GameStorage.update(this.gameRef.id,
6d68309a 597 {
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598 fen: move.fen,
599 move:
600 {
601 squares: filtered_move,
e69f159d 602 played: Date.now(), //TODO: on server?
77c50966 603 idx: this.game.moves.length - 1,
e69f159d 604 },
77c50966 605 drawOffer: drawCode,
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606 });
607 }
608 else //live
609 {
610 GameStorage.update(this.gameRef.id,
611 {
612 fen: move.fen,
613 move: filtered_move,
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614 clocks: this.game.clocks,
615 initime: this.game.initime,
616 drawOffer: drawCode,
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617 });
618 }
6d68309a 619 }
b4fb1612 620 },
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621 resetChatColor: function() {
622 // TODO: this is called twice, once on opening an once on closing
623 document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
a1c48034 624 },
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625 processChat: function(chat) {
626 this.st.conn.send(JSON.stringify({code:"newchat", chat:chat}));
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627 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
628 if (this.game.type == "corr" && this.st.user.id > 0)
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629 GameStorage.update(this.gameRef.id, {chat: chat});
630 },
430a2038 631 gameOver: function(score, scoreMsg) {
430a2038 632 this.game.score = score;
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633 this.game.scoreMsg = this.st.tr[(!!scoreMsg
634 ? scoreMsg
635 : getScoreMessage(score))];
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636 const myIdx = this.game.players.findIndex(p => {
637 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
638 });
639 if (myIdx >= 0) //OK, I play in this game
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640 {
641 GameStorage.update(this.gameRef.id,
642 {score: score, scoreMsg: scoreMsg});
643 }
ce87ac6a 644 },
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645 },
646};
647</script>
7e1a1fe9 648
41c80bb6 649<style lang="sass" scoped>
72ccbd67 650.connected
050ae3b5 651 background-color: lightgreen
72ccbd67 652
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653#participants
654 margin-left: 5px
655
656.anonymous
657 color: grey
658 font-style: italic
659
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660@media screen and (min-width: 768px)
661 #actions
662 width: 300px
663@media screen and (max-width: 767px)
664 .game
665 width: 100%
72ccbd67 666
430a2038 667#actions
cf94b843 668 display: inline-block
430a2038 669 margin-top: 10px
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670 button
671 display: inline-block
430a2038 672 margin: 0
a1c48034 673
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674@media screen and (max-width: 767px)
675 #aboveBoard
676 text-align: center
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677@media screen and (min-width: 768px)
678 #aboveBoard
679 margin-left: 30%
050ae3b5 680
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681.variant-info
682 padding-right: 10px
683 .vname
684 font-weight: bold
685
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686.name
687 font-size: 1.5rem
688 padding: 1px
689
690.time
691 font-size: 2rem
692 display: inline-block
693 margin-left: 10px
694
695.split-names
696 display: inline-block
697 margin: 0 15px
698
430a2038 699#chat
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700 padding-top: 20px
701 max-width: 600px
430a2038 702 border: none;
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703
704#chatBtn
705 margin: 0 10px 0 0
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706
707.draw-sent, .draw-sent:hover
708 background-color: lightyellow
709
710.draw-received, .draw-received:hover
711 background-color: lightgreen
712
713.draw-threerep, .draw-threerep:hover
714 background-color: #e4d1fc
7e1a1fe9 715</style>