Fix draw logic for corr games
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
bfe9a135 3 input#modalChat.modal(type="checkbox" @click="resetChatColor")
602d6bef 4 div#chatWrap(role="dialog" data-checkbox="modalChat" aria-labelledby="inputChat")
a1c48034
BA
5 #chat.card
6 label.modal-close(for="modalChat")
ed06d9e9 7 #participants
ac8f441c 8 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
ed06d9e9
BA
9 span(v-for="p in Object.values(people)" v-if="!!p.name")
10 | {{ p.name }}
11 span.anonymous(v-if="Object.values(people).some(p => !p.name)")
12 | + @nonymous
3837d4f7 13 Chat(:players="game.players" :pastChats="game.chats"
ac8f441c 14 :newChat="newChat" @mychat="processChat")
7aa548e7 15 .row
050ae3b5 16 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
8c5f5390 17 span.variant-info {{ game.vname }}
cf94b843 18 button#chatBtn(onClick="doClick('modalChat')") Chat
4f518610 19 #actions(v-if="game.score=='*'")
602d6bef
BA
20 button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}")
21 | {{ st.tr["Draw"] }}
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BA
22 button(v-if="!!game.mycolor" @click="abortGame") {{ st.tr["Abort"] }}
23 button(v-if="!!game.mycolor" @click="resign") {{ st.tr["Resign"] }}
050ae3b5
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24 #playersInfo
25 p
5bcc9b31
BA
26 span.name(:class="{connected: isConnected(0)}")
27 | {{ game.players[0].name || "@nonymous" }}
050ae3b5
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28 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
29 span.split-names -
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30 span.name(:class="{connected: isConnected(1)}")
31 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 32 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
430a2038
BA
33 BaseGame(:game="game" :vr="vr" ref="basegame"
34 @newmove="processMove" @gameover="gameOver")
a6088c90
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35</template>
36
37<script>
46284a2f 38import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 39import Chat from "@/components/Chat.vue";
a6088c90 40import { store } from "@/store";
967a2686 41import { GameStorage } from "@/utils/gameStorage";
5b87454c 42import { ppt } from "@/utils/datetime";
66d03f23 43import { extractTime } from "@/utils/timeControl";
f41ce580 44import { ArrayFun } from "@/utils/array";
dcd68c41 45import { processModalClick } from "@/utils/modalClick";
77c50966 46import { getScoreMessage } from "@/utils/scoring";
a6088c90
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47
48export default {
49 name: 'my-game',
50 components: {
51 BaseGame,
5c8e044f 52 Chat,
a6088c90 53 },
f7121527 54 // gameRef: to find the game in (potentially remote) storage
a6088c90
BA
55 data: function() {
56 return {
57 st: store.state,
4b0384fa
BA
58 gameRef: { //given in URL (rid = remote ID)
59 id: "",
60 rid: ""
61 },
a0c41e7e
BA
62 game: { //passed to BaseGame
63 players:[{name:""},{name:""}],
64 rendered: false,
65 },
809ba2aa 66 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 67 vr: null, //"variant rules" object initialized from FEN
dcd68c41
BA
68 drawOffer: "",
69 people: {}, //players + observers
760adbce 70 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 71 repeat: {}, //detect position repetition
ac8f441c 72 newChat: "",
a6088c90
BA
73 };
74 },
75 watch: {
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76 "$route": function(to, from) {
77 this.gameRef.id = to.params["id"];
78 this.gameRef.rid = to.query["rid"];
79 this.loadGame();
a6088c90 80 },
5b87454c 81 "game.clocks": function(newState) {
b7cbbda1 82 if (this.game.moves.length < 2 || this.game.score != "*")
dce792f6 83 {
b7cbbda1 84 // 1st move not completed yet, or game over: freeze time
dce792f6
BA
85 this.virtualClocks = newState.map(s => ppt(s));
86 return;
87 }
809ba2aa 88 const currentTurn = this.vr.turn;
6fba6e0c 89 const colorIdx = ["w","b"].indexOf(currentTurn);
809ba2aa
BA
90 let countdown = newState[colorIdx] -
91 (Date.now() - this.game.initime[colorIdx])/1000;
c0b27606
BA
92 this.virtualClocks = [0,1].map(i => {
93 const removeTime = i == colorIdx
94 ? (Date.now() - this.game.initime[colorIdx])/1000
95 : 0;
96 return ppt(newState[i] - removeTime);
97 });
809ba2aa 98 let clockUpdate = setInterval(() => {
e69f159d 99 if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
809ba2aa
BA
100 {
101 clearInterval(clockUpdate);
e69f159d 102 if (countdown < 0)
602d6bef 103 this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]);
809ba2aa 104 }
9aa229f3 105 else
9aa229f3 106 this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
809ba2aa 107 }, 1000);
5b87454c 108 },
92a523d1 109 },
dcd68c41 110 // NOTE: some redundant code with Hall.vue (related to people array)
a6088c90 111 created: function() {
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112 // Always add myself to players' list
113 const my = this.st.user;
dcd68c41 114 this.$set(this.people, my.sid, {id:my.id, name:my.name});
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115 this.gameRef.id = this.$route.params["id"];
116 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
760adbce 117 // Define socket .onmessage() and .onclose() events:
5f131484 118 this.st.conn.onmessage = this.socketMessageListener;
cdb34c93
BA
119 const socketCloseListener = () => {
120 store.socketCloseListener(); //reinitialize connexion (in store.js)
a9b131f1 121 this.st.conn.addEventListener('message', this.socketMessageListener);
cdb34c93
BA
122 this.st.conn.addEventListener('close', socketCloseListener);
123 };
cdb34c93 124 this.st.conn.onclose = socketCloseListener;
760adbce
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125 // Socket init required before loading remote game:
126 const socketInit = (callback) => {
127 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
128 callback();
129 else //socket not ready yet (initial loading)
130 this.st.conn.onopen = callback;
131 };
132 if (!this.gameRef.rid) //game stored locally or on server
133 this.loadGame(null, () => socketInit(this.roomInit));
134 else //game stored remotely: need socket to retrieve it
135 {
136 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
137 // --> It will be given when receiving "fullgame" socket event.
138 // A more general approach would be to store it somewhere.
139 socketInit(this.loadGame);
140 }
cdb34c93 141 },
dcd68c41
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142 mounted: function() {
143 document.getElementById("chatWrap").addEventListener(
144 "click", processModalClick);
145 },
cdb34c93 146 methods: {
760adbce
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147 // O.1] Ask server for room composition:
148 roomInit: function() {
41c80bb6
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149 // Notify the room only now that I connected, because
150 // messages might be lost otherwise (if game loading is slow)
151 this.st.conn.send(JSON.stringify({code:"connect"}));
760adbce 152 this.st.conn.send(JSON.stringify({code:"pollclients"}));
5f131484 153 },
050ae3b5
BA
154 isConnected: function(index) {
155 const name = this.game.players[index].name;
156 if (this.st.user.name == name)
157 return true;
dcd68c41 158 return Object.values(this.people).some(p => p.name == name);
050ae3b5 159 },
cdb34c93 160 socketMessageListener: function(msg) {
a6088c90 161 const data = JSON.parse(msg.data);
a6088c90
BA
162 switch (data.code)
163 {
6d9f4315 164 case "duplicate":
602d6bef 165 alert(this.st.tr["Warning: multi-tabs not supported"]);
6d9f4315 166 break;
5f131484
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167 // 0.2] Receive clients list (just socket IDs)
168 case "pollclients":
169 {
170 data.sockIds.forEach(sid => {
dcd68c41
BA
171 if (!!this.people[sid])
172 return;
173 this.$set(this.people, sid, {id:0, name:""});
5f131484
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174 // Ask only identity
175 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
176 });
177 break;
178 }
179 case "askidentity":
180 {
181 // Request for identification: reply if I'm not anonymous
182 if (this.st.user.id > 0)
183 {
dcd68c41
BA
184 this.st.conn.send(JSON.stringify({code:"identity",
185 user: {
186 // NOTE: decompose to avoid revealing email
187 name: this.st.user.name,
188 sid: this.st.user.sid,
189 id: this.st.user.id,
190 },
191 target:data.from}));
5f131484
BA
192 }
193 break;
194 }
195 case "identity":
196 {
41c80bb6
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197 this.$set(this.people, data.user.sid,
198 {id: data.user.id, name: data.user.name});
a0c41e7e
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199 // Ask potentially missed last state, if opponent and I play
200 if (!!this.game.mycolor
201 && this.game.type == "live" && this.game.score == "*"
202 && this.game.players.some(p => p.sid == data.user.sid))
203 {
204 this.st.conn.send(JSON.stringify({code:"asklastate", target:data.user.sid}));
205 }
206 break;
207 }
208 case "asklastate":
209 {
210 // Sending last state if I played a move or score != "*"
211 if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor)
633959bf 212 || this.game.score != "*" || this.drawOffer == "sent")
411d23cd 213 {
f41ce580 214 // Send our "last state" informations to opponent
411d23cd 215 const L = this.game.moves.length;
a0c41e7e 216 const myIdx = ["w","b"].indexOf(this.game.mycolor);
411d23cd
BA
217 this.st.conn.send(JSON.stringify({
218 code: "lastate",
a0c41e7e 219 target: data.from,
f41ce580
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220 state:
221 {
a0c41e7e
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222 // NOTE: lastMove (when defined) includes addTime
223 lastMove: (L>0 ? this.game.moves[L-1] : undefined),
224 // Since we played a move (or abort or resign),
225 // only drawOffer=="sent" is possible
77c50966 226 drawSent: this.drawOffer == "sent",
f41ce580
BA
227 score: this.game.score,
228 movesCount: L,
a0c41e7e 229 initime: this.game.initime[1-myIdx], //relevant only if I played
f41ce580 230 }
411d23cd
BA
231 }));
232 }
a6088c90 233 break;
6fba6e0c 234 }
c6788ecf 235 case "askgame":
5fd5fb22
BA
236 // Send current (live) game if I play in (not an observer),
237 // and not asked by opponent (!)
238 if (this.game.type == "live"
239 && this.game.players.some(p => p.sid == this.st.user.sid)
240 && this.game.players.every(p => p.sid != data.from))
c6788ecf 241 {
5fd5fb22
BA
242 const myGame =
243 {
244 // Minimal game informations:
245 id: this.game.id,
246 players: this.game.players,
247 vid: this.game.vid,
248 timeControl: this.game.timeControl,
26f3a887 249 score: this.game.score,
5fd5fb22
BA
250 };
251 this.st.conn.send(JSON.stringify({code:"game",
252 game:myGame, target:data.from}));
253 }
c6788ecf 254 break;
f41ce580 255 case "newmove":
77c50966 256 if (!!data.move.cancelDrawOffer) //opponent refuses draw
633959bf 257 {
77c50966 258 this.drawOffer = "";
633959bf
BA
259 if (this.game.type == "live") //corr games: reset by player who played
260 GameStorage.update(this.gameRef.id, {drawOffer: ""});
261 }
41c80bb6 262 this.$set(this.game, "moveToPlay", data.move);
f41ce580 263 break;
ac8f441c
BA
264 case "newchat":
265 this.newChat = data.chat;
266 if (!document.getElementById("modalChat").checked)
267 document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
268 break;
a6088c90 269 case "lastate": //got opponent infos about last move
6fba6e0c 270 {
a0c41e7e
BA
271 this.lastate = data.state;
272 if (this.game.rendered) //game is rendered (Board component)
760adbce
BA
273 this.processLastate();
274 //else: will be processed when game is ready
a6088c90 275 break;
6fba6e0c 276 }
93d1d7a7 277 case "resign":
77c50966 278 this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
93d1d7a7 279 break;
93d1d7a7 280 case "abort":
77c50966 281 this.gameOver("?", "Abort");
93d1d7a7 282 break;
2cc10cdb 283 case "draw":
77c50966 284 this.gameOver("1/2", data.message);
2cc10cdb
BA
285 break;
286 case "drawoffer":
41c80bb6
BA
287 // NOTE: observers don't know who offered draw
288 this.drawOffer = "received";
6d9f4315 289 break;
7e1a1fe9 290 case "askfullgame":
41c80bb6
BA
291 this.st.conn.send(JSON.stringify({code:"fullgame",
292 game:this.game, target:data.from}));
7e1a1fe9 293 break;
5f131484 294 case "fullgame":
760adbce
BA
295 // Callback "roomInit" to poll clients only after game is loaded
296 this.loadGame(data.game, this.roomInit);
5f131484 297 break;
5f131484
BA
298 case "connect":
299 {
a0c41e7e
BA
300 this.$set(this.people, data.from, {name:"", id:0});
301 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
5f131484
BA
302 break;
303 }
304 case "disconnect":
dcd68c41 305 this.$delete(this.people, data.from);
a6088c90
BA
306 break;
307 }
cdb34c93 308 },
760adbce
BA
309 // lastate was received, but maybe game wasn't ready yet:
310 processLastate: function() {
311 const data = this.lastate;
312 this.lastate = undefined; //security...
313 const L = this.game.moves.length;
314 if (data.movesCount > L)
315 {
316 // Just got last move from him
a0c41e7e
BA
317 this.$set(this.game, "moveToPlay", Object.assign({}, data.lastMove, {initime: data.initime}));
318 }
633959bf
BA
319 if (data.drawSent)
320 this.drawOffer = "received";
a0c41e7e
BA
321 if (data.score != "*")
322 {
323 this.drawOffer = "";
324 if (this.game.score == "*")
325 this.gameOver(data.score);
760adbce
BA
326 }
327 },
dcd68c41 328 clickDraw: function() {
77c50966
BA
329 if (!this.game.mycolor)
330 return; //I'm just spectator
a1c48034 331 if (["received","threerep"].includes(this.drawOffer))
6fba6e0c 332 {
602d6bef 333 if (!confirm(this.st.tr["Accept draw?"]))
6fba6e0c 334 return;
a1c48034
BA
335 const message = (this.drawOffer == "received"
336 ? "Mutual agreement"
337 : "Three repetitions");
dcd68c41
BA
338 Object.keys(this.people).forEach(sid => {
339 if (sid != this.st.user.sid)
340 {
341 this.st.conn.send(JSON.stringify({code:"draw",
342 message:message, target:sid}));
343 }
344 });
77c50966 345 this.gameOver("1/2", message);
2cc10cdb 346 }
41c80bb6 347 else if (this.drawOffer == "") //no effect if drawOffer == "sent"
6fba6e0c 348 {
dfeb96ea
BA
349 if (this.game.mycolor != this.vr.turn)
350 return alert(this.st.tr["Draw offer only in your turn"]);
602d6bef 351 if (!confirm(this.st.tr["Offer draw?"]))
6fba6e0c 352 return;
760adbce 353 this.drawOffer = "sent";
dcd68c41
BA
354 Object.keys(this.people).forEach(sid => {
355 if (sid != this.st.user.sid)
356 this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
760adbce 357 });
dfeb96ea 358 GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor});
a6088c90
BA
359 }
360 },
7f3484bd 361 abortGame: function() {
77c50966 362 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
7f3484bd 363 return;
77c50966 364 this.gameOver("?", "Abort");
dcd68c41
BA
365 Object.keys(this.people).forEach(sid => {
366 if (sid != this.st.user.sid)
5f131484
BA
367 {
368 this.st.conn.send(JSON.stringify({
369 code: "abort",
dcd68c41 370 target: sid,
5f131484
BA
371 }));
372 }
7f3484bd 373 });
a6088c90
BA
374 },
375 resign: function(e) {
77c50966 376 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 377 return;
dcd68c41
BA
378 Object.keys(this.people).forEach(sid => {
379 if (sid != this.st.user.sid)
760adbce
BA
380 {
381 this.st.conn.send(JSON.stringify({code:"resign",
dcd68c41 382 side:this.game.mycolor, target:sid}));
760adbce
BA
383 }
384 });
77c50966 385 this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
a6088c90 386 },
967a2686
BA
387 // 3 cases for loading a game:
388 // - from indexedDB (running or completed live game I play)
b196f8ea
BA
389 // - from server (one correspondance game I play[ed] or not)
390 // - from remote peer (one live game I don't play, finished or not)
760adbce 391 loadGame: function(game, callback) {
967a2686 392 const afterRetrieval = async (game) => {
f41ce580
BA
393 const vModule = await import("@/variants/" + game.vname + ".js");
394 window.V = vModule.VariantRules;
395 this.vr = new V(game.fen);
c0b27606 396 const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live");
92a523d1 397 const tc = extractTime(game.timeControl);
c0b27606
BA
398 if (gtype == "corr")
399 {
f41ce580
BA
400 if (game.players[0].color == "b")
401 {
402 // Adopt the same convention for live and corr games: [0] = white
403 [ game.players[0], game.players[1] ] =
404 [ game.players[1], game.players[0] ];
405 }
c0b27606 406 // corr game: needs to compute the clocks + initime
7f3484bd 407 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 408 game.clocks = [tc.mainTime, tc.mainTime];
92b82def 409 game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of
b7cbbda1 410 if (game.score == "*") //otherwise no need to bother with time
92a523d1 411 {
b7cbbda1
BA
412 game.initime = [0, 0];
413 const L = game.moves.length;
414 if (L >= 3)
5f131484 415 {
b7cbbda1
BA
416 let addTime = [0, 0];
417 for (let i=2; i<L; i++)
418 {
419 addTime[i%2] += tc.increment -
420 (game.moves[i].played - game.moves[i-1].played) / 1000;
421 }
422 for (let i=0; i<=1; i++)
423 game.clocks[i] += addTime[i];
5f131484 424 }
b7cbbda1
BA
425 if (L >= 1)
426 game.initime[L%2] = game.moves[L-1].played;
92a523d1 427 }
92b82def 428 // Now that we used idx and played, re-format moves as for live games
6d68309a 429 game.moves = game.moves.map( (m) => {
92b82def 430 const s = m.squares;
6d68309a 431 return {
92b82def
BA
432 appear: s.appear,
433 vanish: s.vanish,
434 start: s.start,
435 end: s.end,
92b82def
BA
436 };
437 });
3837d4f7
BA
438 // Also sort chat messages (if any)
439 game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
c0b27606 440 }
f41ce580
BA
441 const myIdx = game.players.findIndex(p => {
442 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
443 });
92a523d1 444 if (gtype == "live" && game.clocks[0] < 0) //game unstarted
66d03f23
BA
445 {
446 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 447 if (game.score == "*")
22efa391 448 {
b7cbbda1
BA
449 game.initime[0] = Date.now();
450 if (myIdx >= 0)
22efa391 451 {
b7cbbda1
BA
452 // I play in this live game; corr games don't have clocks+initime
453 GameStorage.update(game.id,
454 {
455 clocks: game.clocks,
456 initime: game.initime,
457 });
458 }
22efa391 459 }
66d03f23 460 }
77c50966
BA
461 if (!!game.drawOffer)
462 {
463 if (game.drawOffer == "t") //three repetitions
464 this.drawOffer = "threerep";
465 else
466 {
467 if (myIdx < 0)
468 this.drawOffer = "received"; //by any of the players
469 else
470 {
471 // I play in this game:
472 if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1))
473 this.drawOffer = "sent";
474 else //all other cases
475 this.drawOffer = "received";
476 }
477 }
478 }
479 if (!!game.scoreMsg)
480 game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english
4b0384fa
BA
481 this.game = Object.assign({},
482 game,
cf742aaf 483 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 484 {
c0b27606 485 type: gtype,
66d03f23 486 increment: tc.increment,
6fba6e0c 487 mycolor: [undefined,"w","b"][myIdx+1],
5f131484
BA
488 // opponent sid not strictly required (or available), but easier
489 // at least oppsid or oppid is available anyway:
490 oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),
491 oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
6fba6e0c 492 }
4b0384fa 493 );
a0c41e7e
BA
494 this.$nextTick(() => {
495 this.game.rendered = true;
496 // Did lastate arrive before game was rendered?
497 if (!!this.lastate)
498 this.processLastate();
499 });
77c50966
BA
500 this.repeat = {}; //reset: scan past moves' FEN:
501 let repIdx = 0;
502 // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame
503 let vr_tmp = new V(game.fenStart);
504 game.moves.forEach(m => {
505 vr_tmp.play(m);
506 const fenObj = V.ParseFen( vr_tmp.getFen() );
507 repIdx = fenObj.position + "_" + fenObj.turn;
508 if (!!fenObj.flags)
509 repIdx += "_" + fenObj.flags;
510 this.repeat[repIdx] = (!!this.repeat[repIdx]
511 ? this.repeat[repIdx]+1
512 : 1);
513 });
514 if (this.repeat[repIdx] >= 3)
515 this.drawOffer = "threerep";
760adbce 516 callback();
967a2686
BA
517 };
518 if (!!game)
dc284d90 519 return afterRetrieval(game);
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520 if (!!this.gameRef.rid)
521 {
760adbce 522 // Remote live game: forgetting about callback func... (TODO: design)
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523 this.st.conn.send(JSON.stringify(
524 {code:"askfullgame", target:this.gameRef.rid}));
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525 }
526 else
527 {
f41ce580 528 // Local or corr game
11667c79 529 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 530 }
a6088c90 531 },
9d54ab89 532 // Post-process a move (which was just played)
ce87ac6a 533 processMove: function(move) {
a1c48034 534 // Update storage (corr or live) if I play in the game
6fba6e0c 535 const colorIdx = ["w","b"].indexOf(move.color);
a0c41e7e 536 const nextIdx = ["w","b"].indexOf(this.vr.turn);
9d54ab89 537 // https://stackoverflow.com/a/38750895
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538 if (!!this.game.mycolor)
539 {
540 const allowed_fields = ["appear", "vanish", "start", "end"];
541 // NOTE: 'var' to see this variable outside this block
542 var filtered_move = Object.keys(move)
543 .filter(key => allowed_fields.includes(key))
544 .reduce((obj, key) => {
545 obj[key] = move[key];
546 return obj;
547 }, {});
548 }
dc284d90 549 // Send move ("newmove" event) to people in the room (if our turn)
dce792f6 550 let addTime = 0;
9d54ab89 551 if (move.color == this.game.mycolor)
b4fb1612 552 {
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553 if (this.drawOffer == "received") //I refuse draw
554 this.drawOffer = "";
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555 if (this.game.moves.length >= 2) //after first move
556 {
557 const elapsed = Date.now() - this.game.initime[colorIdx];
558 // elapsed time is measured in milliseconds
559 addTime = this.game.increment - elapsed/1000;
560 }
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561 const sendMove = Object.assign({},
562 filtered_move,
563 {
564 addTime: addTime,
565 cancelDrawOffer: this.drawOffer=="",
566 });
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567 Object.keys(this.people).forEach(sid => {
568 if (sid != this.st.user.sid)
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569 {
570 this.st.conn.send(JSON.stringify({
571 code: "newmove",
dcd68c41 572 target: sid,
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573 move: sendMove,
574 }));
575 }
576 });
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577 // (Add)Time indication: useful in case of lastate infos requested
578 move.addTime = addTime;
b4fb1612 579 }
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580 else
581 addTime = move.addTime; //supposed transmitted
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582 // Update current game object:
583 this.game.moves.push(move);
584 this.game.fen = move.fen;
585 this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
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586 // move.initime is set only when I receive a "lastate" move from opponent
587 this.game.initime[nextIdx] = move.initime || Date.now();
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588 // If repetition detected, consider that a draw offer was received:
589 const fenObj = V.ParseFen(move.fen);
590 let repIdx = fenObj.position + "_" + fenObj.turn;
591 if (!!fenObj.flags)
592 repIdx += "_" + fenObj.flags;
593 this.repeat[repIdx] = (!!this.repeat[repIdx]
594 ? this.repeat[repIdx]+1
595 : 1);
596 if (this.repeat[repIdx] >= 3)
597 this.drawOffer = "threerep";
598 else if (this.drawOffer == "threerep")
599 this.drawOffer = "";
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600 // Since corr games are stored at only one location, update should be
601 // done only by one player for each move:
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602 if (!!this.game.mycolor &&
603 (this.game.type == "live" || move.color == this.game.mycolor))
967a2686 604 {
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605 let drawCode = "";
606 switch (this.drawOffer)
607 {
608 case "threerep":
609 drawCode = "t";
610 break;
611 case "sent":
612 drawCode = this.game.mycolor;
613 break;
614 case "received":
615 drawCode = this.vr.turn;
616 break;
617 }
e69f159d 618 if (this.game.type == "corr")
f41ce580 619 {
e69f159d 620 GameStorage.update(this.gameRef.id,
6d68309a 621 {
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622 fen: move.fen,
623 move:
624 {
625 squares: filtered_move,
a0c41e7e 626 played: Date.now(),
77c50966 627 idx: this.game.moves.length - 1,
e69f159d 628 },
633959bf 629 drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored)
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630 });
631 }
632 else //live
633 {
634 GameStorage.update(this.gameRef.id,
635 {
636 fen: move.fen,
637 move: filtered_move,
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638 clocks: this.game.clocks,
639 initime: this.game.initime,
640 drawOffer: drawCode,
e69f159d
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641 });
642 }
6d68309a 643 }
b4fb1612 644 },
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645 resetChatColor: function() {
646 // TODO: this is called twice, once on opening an once on closing
647 document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
a1c48034 648 },
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649 processChat: function(chat) {
650 this.st.conn.send(JSON.stringify({code:"newchat", chat:chat}));
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651 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
652 if (this.game.type == "corr" && this.st.user.id > 0)
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653 GameStorage.update(this.gameRef.id, {chat: chat});
654 },
430a2038 655 gameOver: function(score, scoreMsg) {
430a2038 656 this.game.score = score;
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657 this.game.scoreMsg = this.st.tr[(!!scoreMsg
658 ? scoreMsg
659 : getScoreMessage(score))];
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660 const myIdx = this.game.players.findIndex(p => {
661 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
662 });
663 if (myIdx >= 0) //OK, I play in this game
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664 {
665 GameStorage.update(this.gameRef.id,
666 {score: score, scoreMsg: scoreMsg});
667 }
ce87ac6a 668 },
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669 },
670};
671</script>
7e1a1fe9 672
41c80bb6 673<style lang="sass" scoped>
72ccbd67 674.connected
050ae3b5 675 background-color: lightgreen
72ccbd67 676
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677#participants
678 margin-left: 5px
679
680.anonymous
681 color: grey
682 font-style: italic
683
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684@media screen and (min-width: 768px)
685 #actions
686 width: 300px
687@media screen and (max-width: 767px)
688 .game
689 width: 100%
72ccbd67 690
430a2038 691#actions
cf94b843 692 display: inline-block
430a2038 693 margin-top: 10px
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694 button
695 display: inline-block
430a2038 696 margin: 0
a1c48034 697
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698@media screen and (max-width: 767px)
699 #aboveBoard
700 text-align: center
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701@media screen and (min-width: 768px)
702 #aboveBoard
703 margin-left: 30%
050ae3b5 704
77c50966 705.variant-info
8c5f5390 706 font-weight: bold
77c50966 707 padding-right: 10px
77c50966 708
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709.name
710 font-size: 1.5rem
711 padding: 1px
712
713.time
714 font-size: 2rem
715 display: inline-block
716 margin-left: 10px
717
718.split-names
719 display: inline-block
720 margin: 0 15px
721
430a2038 722#chat
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723 padding-top: 20px
724 max-width: 600px
430a2038 725 border: none;
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726
727#chatBtn
728 margin: 0 10px 0 0
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729
730.draw-sent, .draw-sent:hover
731 background-color: lightyellow
732
733.draw-received, .draw-received:hover
734 background-color: lightgreen
735
736.draw-threerep, .draw-threerep:hover
737 background-color: #e4d1fc
7e1a1fe9 738</style>