Rename Monochrome --> Monocolor , split Cannibal (forced captures or not)
[vchess.git] / client / src / translations / variants / en.pug
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
038113d0 11h3 Simplified games to learn chess
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12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
6c00a6e5 18 "Dobutsu",
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19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
23681c83 22 "Queenpawns",
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23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
737a5daf 38 "Losers",
3955246a 39 "Monocolor",
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40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
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52 "Cannibal1",
53 "Cannibal2"
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54 ]
55ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59h3 Modified boundaries
60
61p Boards which communicating sides.
62-
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71h3 Different pawn movements
72
73p Everything is as in the orthodox game, but pawns move unusually.
74-
75 var varlist = [
76 "Berolina",
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77 "Diamond",
78 "Vchess"
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79 ]
80ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84h3 Different armies
85
86p Standard pieces versus a team of different pieces.
87-
88 var varlist = [
89 "Colorbound",
1e8a8386 90 "Empire",
737a5daf 91 "Horde",
1e8a8386 92 "Orda",
493f0eff 93 "Spartan",
1e8a8386 94 "Synochess"
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95 ]
96ul
97 for v in varlist
98 li #[a(href="/#/variants/"+v) #{v}]
99
100h3 Inspired by ball games
101
102p Variants involving a ball, abstract or not, which must cross the board.
103-
104 var varlist = [
105 "Ball",
106 "Football",
107 "Rugby"
108 ]
109ul
110 for v in varlist
111 li #[a(href="/#/variants/"+v) #{v}]
112
113h3 New pieces
114
115p.
116 A large variety of fairy pieces can be defined.
117 Some very powerful like the Amazon, some rather weak like the Grasshopper.
118-
119 var varlist = [
493f0eff 120 "Capablanca",
737a5daf 121 "Eightpieces",
0fb43db7 122 "Fullcavalry",
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123 "Grand",
124 "Grasshopper",
dbc79ee6 125 "Hoppelpoppel",
737a5daf 126 "Omega",
beda3dd0 127 "Ordamirror",
737a5daf 128 "Perfect",
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129 "Shako",
130 "Tencubed",
131 "Wildebeest"
132 ]
133ul
134 for v in varlist
135 li #[a(href="/#/variants/"+v) #{v}]
136
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137p.
138 In the following variants, fairy (or not) pieces may
139 appear later in the game.
140-
141 var varlist = [
142 "Musketeer",
143 "Schess",
144 "Titan"
145 ]
146ul
147 for v in varlist
148 li #[a(href="/#/variants/"+v) #{v}]
149
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150h3 Several royal pieces
151
152p In these games you must take care of two or more "kings".
153-
154 var varlist = [
155 "Coregal",
156 "Twokings",
157 "Antiking1",
158 "Antiking2"
159 ]
160ul
161 for v in varlist
162 li #[a(href="/#/variants/"+v) #{v}]
163
164h3 Unorthodox captures
165
166p Non-standard captures, but using known mechanisms.
167-
168 var varlist = [
169 "Enpassant",
170 "Rifle",
171 "Zen"
172 ]
173ul
174 for v in varlist
175 li #[a(href="/#/variants/"+v) #{v}]
176
177p.
178 Captures are generally achieved without replacement. That is to say,
179 you don't replace the enemy piece on its square to capture it.
180-
181 var varlist = [
182 "Allmate1",
183 "Allmate2",
184 "Baroque",
185 "Dynamo",
186 "Fugue",
8ca6042e 187 "Interweave",
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188 "Rococo",
189 "Maxima"
190 ]
191ul
192 for v in varlist
193 li #[a(href="/#/variants/"+v) #{v}]
194
493f0eff 195h3 Pieces changing side, shared pieces
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196
197p Pieces' owners (color) may change during the game
198-
199 var varlist = [
200 "Benedict",
201 "Checkered1",
202 "Checkered2",
493f0eff 203 "Otage",
737a5daf 204 "Pacifist1",
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205 "Pacifist2",
206 "Pacosako"
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207 ]
208ul
209 for v in varlist
210 li #[a(href="/#/variants/"+v) #{v}]
211
212h3 Incomplete information
213
214p.
215 Some speculation is required in these variants,
216 where some game informations are hidden.
217-
218 var varlist = [
219 "Apocalypse",
220 "Dark",
221 "Hidden",
222 "Hiddenqueen",
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223 "Synchrone1",
224 "Synchrone2"
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225 ]
226ul
227 for v in varlist
228 li #[a(href="/#/variants/"+v) #{v}]
229
230h3 Random factors
231
232p.
233 These games include random effects,
234 which can be funny, frustrating or both :)
235-
236 var varlist = [
237 "Chakart",
238 "Dice"
239 ]
240ul
241 for v in varlist
242 li #[a(href="/#/variants/"+v) #{v}]
243
244h3 Inpired by knight movement
245
246p.
247 Variants based on the knight move,
248 which augment or transform pieces' abilities.
249-
250 var varlist = [
251 "Balaklava",
252 "Knightmate",
253 "Knightrelay1",
254 "Knightrelay2"
255 ]
256ul
257 for v in varlist
258 li #[a(href="/#/variants/"+v) #{v}]
259
260h3 Unusual initial setup
261
493f0eff 262p Initial setup causes a lot of captures early in the game.
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263-
264 var varlist = [
493f0eff 265 "Doublearmy",
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266 "Upsidedown",
267 "Pawnmassacre"
268 ]
269ul
270 for v in varlist
271 li #[a(href="/#/variants/"+v) #{v}]
272
273h3 "Easy" variants: simple rules
274
275p.
276 Only minor changes are made to the orthodox rules,
277 resulting in a very similar game.
278-
279 var varlist = [
280 "Coronation",
493f0eff 281 "Freecapture",
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282 "Pocketknight"
283 ]
284ul
285 for v in varlist
286 li #[a(href="/#/variants/"+v) #{v}]
287
288p ...Or leading to a very different strategy:
289-
290 var varlist = [
291 "Antimatter",
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292 "Atomic1",
293 "Atomic2",
493f0eff 294 "Brotherhood",
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295 "Checkless"
296 ]
297ul
298 for v in varlist
299 li #[a(href="/#/variants/"+v) #{v}]
300
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301h3 Initially empty board
302
303p.
304 All pieces are progressively added from an empty board.
305-
306 var varlist = [
307 "Parachute",
308 "Screen"
309 ]
310ul
311 for v in varlist
312 li #[a(href="/#/variants/"+v) #{v}]
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313
314h3 Repositioning
315
316p Pieces can be drop on the board, either immediately or later in the game.
317-
318 var varlist = [
319 "Clorange",
320 "Crazyhouse",
321 "Madhouse",
322 "Rampage",
323 "Recycle",
d5af4af2 324 "Shinobi",
73fbcfc8 325 "Shogun",
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326 "Teleport"
327 ]
328ul
329 for v in varlist
330 li #[a(href="/#/variants/"+v) #{v}]
331
493f0eff 332h3 Immobilization, hypnotism
737a5daf 333
493f0eff 334p Pieces can be paralyzed or controlled under certain circumstances.
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335-
336 var varlist = [
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337 "Hypnotic",
338 "Isardam",
737a5daf 339 "Koopa",
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340 "Madrasi",
341 "Mesmer"
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342 ]
343ul
344 for v in varlist
345 li #[a(href="/#/variants/"+v) #{v}]
346
347h3 Regional and historical variants
348
349p (Partial) Game evolution in time and space.
350-
351 var varlist = [
7c482899 352 "Janggi",
1a8e3d26 353 "Karouk",
dbc79ee6 354 "Makpong",
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355 "Makruk",
356 "Minishogi",
58851f7a 357 "Minixiangqi",
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358 "Shatranj",
359 "Shogi",
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360 "Sittuyin",
361 "Xiangqi"
737a5daf 362 ]
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363ul
364 for v in varlist
365 li #[a(href="/#/variants/"+v) #{v}]
366
367h3 Kings race
368
369p The goal is to cross the board with your king.
370-
371 var varlist = [
372 "Racingkings",
373 "Royalrace"
374 ]
375ul
376 for v in varlist
377 li #[a(href="/#/variants/"+v) #{v}]
378
379h3 Several moves in one turn
380
381p In these variants, you can play two or more moves per turn.
382-
383 var varlist = [
493f0eff 384 "Avalanche",
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385 "Doublemove1",
386 "Doublemove2",
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387 "Progressive1",
388 "Progressive2"
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389 ]
390ul
391 for v in varlist
392 li #[a(href="/#/variants/"+v) #{v}]
393
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394h3 Single powerful piece versus army
395
396p Very few but powerful pieces against a full army.
397-
398 var varlist = [
399 "Maharajah",
400 "Monster"
401 ]
402ul
403 for v in varlist
404 li #[a(href="/#/variants/"+v) #{v}]
405
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406h3 Exchanging pieces positions
407
408p Some or all pieces can be swapped.
409-
410 var varlist = [
493f0eff 411 "Joker",
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412 "Suction",
413 "Swap",
414 "Switching"
415 ]
416ul
417 for v in varlist
418 li #[a(href="/#/variants/"+v) #{v}]
419
420h3 Different objective
421
422p Orthodox rules, but the goal is not checkmate (or not only).
423-
424 var varlist = [
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425 "Alapo",
426 "Castle",
427 "Crossing",
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428 "Extinction",
429 "Threechecks",
430 "Kinglet",
493f0eff 431 "Koth",
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432 "Squatter1",
433 "Squatter2"
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434 ]
435ul
436 for v in varlist
437 li #[a(href="/#/variants/"+v) #{v}]
438
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439h3 Non-chess
440
441p Some games not chess related.
442-
443 var varlist = [
7c05a5f2 444 "Atarigo",
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445 "Avalam1",
446 "Avalam2",
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447 "Emergo",
448 "Fanorona",
449 "Gomoku",
450 "Konane",
451 "Yote"
452 ]
453ul
454 for v in varlist
455 li #[a(href="/#/variants/"+v) #{v}]
456
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457h3 Miscelleanous
458
459p.
460 These variants are not classified yet, generally because they are the only
461 one of their kind on this website.
462-
463 var varlist = [
464 "Alice",
f10a644e 465 "Align4",
737a5daf 466 "Ambiguous",
0b0f0335 467 "Bario",
737a5daf 468 "Bicolour",
1006b211 469 "Convert",
b21e0e3a 470 "Copycat",
91565c63 471 "Evolution",
737a5daf 472 "Forward",
e023d747 473 "Fusion",
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474 "Gridolina",
475 "Hamilton",
f0a812b7 476 "Iceage",
0f7762c1 477 "Kingsmaker",
737a5daf 478 "Magnetic",
723262f9 479 "Pandemonium",
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480 "Refusal1",
481 "Refusal2",
da9e846e 482 "Relayup",
87f40859 483 "Rollerball",
1943de6b 484 "Selfabsorb",
737a5daf 485 "Takenmake",
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486 "Wormhole1",
487 "Wormhole2"
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488 ]
489ul
490 for v in varlist
491 li #[a(href="/#/variants/"+v) #{v}]