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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
038113d0 11h3 Simplified games to learn chess
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12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
23681c83 21 "Queenpawns",
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22 "Rookpawns"
23 ]
24ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28h3 Forced captures
29
30p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33-
34 var varlist = [
35 "Arena",
36 "Capture",
737a5daf 37 "Losers",
8ca6042e 38 "Monochrome",
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39 "Suicide"
40 ]
41ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45h3 Transformations
46
47p Pieces generally transform when capturing.
48-
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57h3 Modified boundaries
58
59p Boards which communicating sides.
60-
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69h3 Different pawn movements
70
71p Everything is as in the orthodox game, but pawns move unusually.
72-
73 var varlist = [
74 "Berolina",
75 "Diamond"
76 ]
77ul
78 for v in varlist
79 li #[a(href="/#/variants/"+v) #{v}]
80
81h3 Different armies
82
83p Standard pieces versus a team of different pieces.
84-
85 var varlist = [
86 "Colorbound",
87 "Horde",
88 "Orda"
89 ]
90ul
91 for v in varlist
92 li #[a(href="/#/variants/"+v) #{v}]
93
94h3 Inspired by ball games
95
96p Variants involving a ball, abstract or not, which must cross the board.
97-
98 var varlist = [
99 "Ball",
100 "Football",
101 "Rugby"
102 ]
103ul
104 for v in varlist
105 li #[a(href="/#/variants/"+v) #{v}]
106
107h3 New pieces
108
109p.
110 A large variety of fairy pieces can be defined.
111 Some very powerful like the Amazon, some rather weak like the Grasshopper.
112-
113 var varlist = [
114 "Eightpieces",
115 "Grand",
116 "Grasshopper",
117 "Omega",
118 "Perfect",
119 "Schess",
120 "Shako",
121 "Tencubed",
122 "Wildebeest"
123 ]
124ul
125 for v in varlist
126 li #[a(href="/#/variants/"+v) #{v}]
127
128h3 Several royal pieces
129
130p In these games you must take care of two or more "kings".
131-
132 var varlist = [
133 "Coregal",
134 "Twokings",
135 "Antiking1",
136 "Antiking2"
137 ]
138ul
139 for v in varlist
140 li #[a(href="/#/variants/"+v) #{v}]
141
142h3 Unorthodox captures
143
144p Non-standard captures, but using known mechanisms.
145-
146 var varlist = [
147 "Enpassant",
148 "Rifle",
149 "Zen"
150 ]
151ul
152 for v in varlist
153 li #[a(href="/#/variants/"+v) #{v}]
154
155p.
156 Captures are generally achieved without replacement. That is to say,
157 you don't replace the enemy piece on its square to capture it.
158-
159 var varlist = [
160 "Allmate1",
161 "Allmate2",
162 "Baroque",
163 "Dynamo",
164 "Fugue",
8ca6042e 165 "Interweave",
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166 "Rococo",
167 "Maxima"
168 ]
169ul
170 for v in varlist
171 li #[a(href="/#/variants/"+v) #{v}]
172
173h3 Pieces changing side
174
175p Pieces' owners (color) may change during the game
176-
177 var varlist = [
178 "Benedict",
179 "Checkered1",
180 "Checkered2",
181 "Pacifist1",
182 "Pacifist2"
183 ]
184ul
185 for v in varlist
186 li #[a(href="/#/variants/"+v) #{v}]
187
188h3 Incomplete information
189
190p.
191 Some speculation is required in these variants,
192 where some game informations are hidden.
193-
194 var varlist = [
195 "Apocalypse",
196 "Dark",
197 "Hidden",
198 "Hiddenqueen",
199 "Synchrone"
200 ]
201ul
202 for v in varlist
203 li #[a(href="/#/variants/"+v) #{v}]
204
205h3 Random factors
206
207p.
208 These games include random effects,
209 which can be funny, frustrating or both :)
210-
211 var varlist = [
212 "Chakart",
213 "Dice"
214 ]
215ul
216 for v in varlist
217 li #[a(href="/#/variants/"+v) #{v}]
218
219h3 Inpired by knight movement
220
221p.
222 Variants based on the knight move,
223 which augment or transform pieces' abilities.
224-
225 var varlist = [
226 "Balaklava",
227 "Knightmate",
228 "Knightrelay1",
229 "Knightrelay2"
230 ]
231ul
232 for v in varlist
233 li #[a(href="/#/variants/"+v) #{v}]
234
235h3 Unusual initial setup
236
237p Pawns and / or pieces are switched, which result in a very different game.
238-
239 var varlist = [
240 "Upsidedown",
241 "Pawnmassacre"
242 ]
243ul
244 for v in varlist
245 li #[a(href="/#/variants/"+v) #{v}]
246
247h3 "Easy" variants: simple rules
248
249p.
250 Only minor changes are made to the orthodox rules,
251 resulting in a very similar game.
252-
253 var varlist = [
254 "Coronation",
255 "Pocketknight"
256 ]
257ul
258 for v in varlist
259 li #[a(href="/#/variants/"+v) #{v}]
260
261p ...Or leading to a very different strategy:
262-
263 var varlist = [
264 "Antimatter",
265 "Atomic",
266 "Checkless"
267 ]
268ul
269 for v in varlist
270 li #[a(href="/#/variants/"+v) #{v}]
271
272//h3 Initially empty board
273//
274//Parachute
275//"Crown chess" (place all units at move 1)
276
277h3 Repositioning
278
279p Pieces can be drop on the board, either immediately or later in the game.
280-
281 var varlist = [
282 "Clorange",
283 "Crazyhouse",
284 "Madhouse",
285 "Rampage",
286 "Recycle",
287 "Teleport"
288 ]
289ul
290 for v in varlist
291 li #[a(href="/#/variants/"+v) #{v}]
292
293h3 Immobilization
294
295p Pieces can be paralyzed under certain circumstances.
296-
297 var varlist = [
298 "Koopa",
299 "Madrasi"
300 ]
301ul
302 for v in varlist
303 li #[a(href="/#/variants/"+v) #{v}]
304
305h3 Regional and historical variants
306
307p (Partial) Game evolution in time and space.
308-
309 var varlist = [
310 "Makruk",
311 "Minishogi",
312 "Shatranj",
313 "Shogi",
314 "Sittuyin"
315 ]
316 //Chinese chess (TODO)
317ul
318 for v in varlist
319 li #[a(href="/#/variants/"+v) #{v}]
320
321h3 Kings race
322
323p The goal is to cross the board with your king.
324-
325 var varlist = [
326 "Racingkings",
327 "Royalrace"
328 ]
329ul
330 for v in varlist
331 li #[a(href="/#/variants/"+v) #{v}]
332
333h3 Several moves in one turn
334
335p In these variants, you can play two or more moves per turn.
336-
337 var varlist = [
338 "Doublemove1",
339 "Doublemove2",
340 "Monster",
341 "Progressive"
342 ]
343ul
344 for v in varlist
345 li #[a(href="/#/variants/"+v) #{v}]
346
347h3 Exchanging pieces positions
348
349p Some or all pieces can be swapped.
350-
351 var varlist = [
352 "Suction",
353 "Swap",
354 "Switching"
355 ]
356ul
357 for v in varlist
358 li #[a(href="/#/variants/"+v) #{v}]
359
360h3 Different objective
361
362p Orthodox rules, but the goal is not checkmate (or not only).
363-
364 var varlist = [
365 "Extinction",
366 "Threechecks",
367 "Kinglet",
368 "Koth"
369 ]
370ul
371 for v in varlist
372 li #[a(href="/#/variants/"+v) #{v}]
373
374h3 Miscelleanous
375
376p.
377 These variants are not classified yet, generally because they are the only
378 one of their kind on this website.
379-
380 var varlist = [
381 "Alice",
382 "Ambiguous",
383 "Bicolour",
384 "Doublearmy",
385 "Forward",
386 "Freecapture",
387 "Gridolina",
388 "Hamilton",
389 "Magnetic",
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390 "Parachute",
391 "Takenmake",
392 "Wormhole"
393 ]
394ul
395 for v in varlist
396 li #[a(href="/#/variants/"+v) #{v}]