Rename Monochrome --> Monocolor , split Cannibal (forced captures or not)
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11h3 Simplified games to learn chess
12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59h3 Modified boundaries
60
61p Boards which communicating sides.
62-
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71h3 Different pawn movements
72
73p Everything is as in the orthodox game, but pawns move unusually.
74-
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84h3 Different armies
85
86p Standard pieces versus a team of different pieces.
87-
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Spartan",
94 "Synochess"
95 ]
96ul
97 for v in varlist
98 li #[a(href="/#/variants/"+v) #{v}]
99
100h3 Inspired by ball games
101
102p Variants involving a ball, abstract or not, which must cross the board.
103-
104 var varlist = [
105 "Ball",
106 "Football",
107 "Rugby"
108 ]
109ul
110 for v in varlist
111 li #[a(href="/#/variants/"+v) #{v}]
112
113h3 New pieces
114
115p.
116 A large variety of fairy pieces can be defined.
117 Some very powerful like the Amazon, some rather weak like the Grasshopper.
118-
119 var varlist = [
120 "Capablanca",
121 "Eightpieces",
122 "Fullcavalry",
123 "Grand",
124 "Grasshopper",
125 "Hoppelpoppel",
126 "Omega",
127 "Ordamirror",
128 "Perfect",
129 "Shako",
130 "Tencubed",
131 "Wildebeest"
132 ]
133ul
134 for v in varlist
135 li #[a(href="/#/variants/"+v) #{v}]
136
137p.
138 In the following variants, fairy (or not) pieces may
139 appear later in the game.
140-
141 var varlist = [
142 "Musketeer",
143 "Schess",
144 "Titan"
145 ]
146ul
147 for v in varlist
148 li #[a(href="/#/variants/"+v) #{v}]
149
150h3 Several royal pieces
151
152p In these games you must take care of two or more "kings".
153-
154 var varlist = [
155 "Coregal",
156 "Twokings",
157 "Antiking1",
158 "Antiking2"
159 ]
160ul
161 for v in varlist
162 li #[a(href="/#/variants/"+v) #{v}]
163
164h3 Unorthodox captures
165
166p Non-standard captures, but using known mechanisms.
167-
168 var varlist = [
169 "Enpassant",
170 "Rifle",
171 "Zen"
172 ]
173ul
174 for v in varlist
175 li #[a(href="/#/variants/"+v) #{v}]
176
177p.
178 Captures are generally achieved without replacement. That is to say,
179 you don't replace the enemy piece on its square to capture it.
180-
181 var varlist = [
182 "Allmate1",
183 "Allmate2",
184 "Baroque",
185 "Dynamo",
186 "Fugue",
187 "Interweave",
188 "Rococo",
189 "Maxima"
190 ]
191ul
192 for v in varlist
193 li #[a(href="/#/variants/"+v) #{v}]
194
195h3 Pieces changing side, shared pieces
196
197p Pieces' owners (color) may change during the game
198-
199 var varlist = [
200 "Benedict",
201 "Checkered1",
202 "Checkered2",
203 "Otage",
204 "Pacifist1",
205 "Pacifist2",
206 "Pacosako"
207 ]
208ul
209 for v in varlist
210 li #[a(href="/#/variants/"+v) #{v}]
211
212h3 Incomplete information
213
214p.
215 Some speculation is required in these variants,
216 where some game informations are hidden.
217-
218 var varlist = [
219 "Apocalypse",
220 "Dark",
221 "Hidden",
222 "Hiddenqueen",
223 "Synchrone1",
224 "Synchrone2"
225 ]
226ul
227 for v in varlist
228 li #[a(href="/#/variants/"+v) #{v}]
229
230h3 Random factors
231
232p.
233 These games include random effects,
234 which can be funny, frustrating or both :)
235-
236 var varlist = [
237 "Chakart",
238 "Dice"
239 ]
240ul
241 for v in varlist
242 li #[a(href="/#/variants/"+v) #{v}]
243
244h3 Inpired by knight movement
245
246p.
247 Variants based on the knight move,
248 which augment or transform pieces' abilities.
249-
250 var varlist = [
251 "Balaklava",
252 "Knightmate",
253 "Knightrelay1",
254 "Knightrelay2"
255 ]
256ul
257 for v in varlist
258 li #[a(href="/#/variants/"+v) #{v}]
259
260h3 Unusual initial setup
261
262p Initial setup causes a lot of captures early in the game.
263-
264 var varlist = [
265 "Doublearmy",
266 "Upsidedown",
267 "Pawnmassacre"
268 ]
269ul
270 for v in varlist
271 li #[a(href="/#/variants/"+v) #{v}]
272
273h3 "Easy" variants: simple rules
274
275p.
276 Only minor changes are made to the orthodox rules,
277 resulting in a very similar game.
278-
279 var varlist = [
280 "Coronation",
281 "Freecapture",
282 "Pocketknight"
283 ]
284ul
285 for v in varlist
286 li #[a(href="/#/variants/"+v) #{v}]
287
288p ...Or leading to a very different strategy:
289-
290 var varlist = [
291 "Antimatter",
292 "Atomic1",
293 "Atomic2",
294 "Brotherhood",
295 "Checkless"
296 ]
297ul
298 for v in varlist
299 li #[a(href="/#/variants/"+v) #{v}]
300
301h3 Initially empty board
302
303p.
304 All pieces are progressively added from an empty board.
305-
306 var varlist = [
307 "Parachute",
308 "Screen"
309 ]
310ul
311 for v in varlist
312 li #[a(href="/#/variants/"+v) #{v}]
313
314h3 Repositioning
315
316p Pieces can be drop on the board, either immediately or later in the game.
317-
318 var varlist = [
319 "Clorange",
320 "Crazyhouse",
321 "Madhouse",
322 "Rampage",
323 "Recycle",
324 "Shinobi",
325 "Shogun",
326 "Teleport"
327 ]
328ul
329 for v in varlist
330 li #[a(href="/#/variants/"+v) #{v}]
331
332h3 Immobilization, hypnotism
333
334p Pieces can be paralyzed or controlled under certain circumstances.
335-
336 var varlist = [
337 "Hypnotic",
338 "Isardam",
339 "Koopa",
340 "Madrasi",
341 "Mesmer"
342 ]
343ul
344 for v in varlist
345 li #[a(href="/#/variants/"+v) #{v}]
346
347h3 Regional and historical variants
348
349p (Partial) Game evolution in time and space.
350-
351 var varlist = [
352 "Janggi",
353 "Karouk",
354 "Makpong",
355 "Makruk",
356 "Minishogi",
357 "Minixiangqi",
358 "Shatranj",
359 "Shogi",
360 "Sittuyin",
361 "Xiangqi"
362 ]
363ul
364 for v in varlist
365 li #[a(href="/#/variants/"+v) #{v}]
366
367h3 Kings race
368
369p The goal is to cross the board with your king.
370-
371 var varlist = [
372 "Racingkings",
373 "Royalrace"
374 ]
375ul
376 for v in varlist
377 li #[a(href="/#/variants/"+v) #{v}]
378
379h3 Several moves in one turn
380
381p In these variants, you can play two or more moves per turn.
382-
383 var varlist = [
384 "Avalanche",
385 "Doublemove1",
386 "Doublemove2",
387 "Progressive1",
388 "Progressive2"
389 ]
390ul
391 for v in varlist
392 li #[a(href="/#/variants/"+v) #{v}]
393
394h3 Single powerful piece versus army
395
396p Very few but powerful pieces against a full army.
397-
398 var varlist = [
399 "Maharajah",
400 "Monster"
401 ]
402ul
403 for v in varlist
404 li #[a(href="/#/variants/"+v) #{v}]
405
406h3 Exchanging pieces positions
407
408p Some or all pieces can be swapped.
409-
410 var varlist = [
411 "Joker",
412 "Suction",
413 "Swap",
414 "Switching"
415 ]
416ul
417 for v in varlist
418 li #[a(href="/#/variants/"+v) #{v}]
419
420h3 Different objective
421
422p Orthodox rules, but the goal is not checkmate (or not only).
423-
424 var varlist = [
425 "Alapo",
426 "Castle",
427 "Crossing",
428 "Extinction",
429 "Threechecks",
430 "Kinglet",
431 "Koth",
432 "Squatter1",
433 "Squatter2"
434 ]
435ul
436 for v in varlist
437 li #[a(href="/#/variants/"+v) #{v}]
438
439h3 Non-chess
440
441p Some games not chess related.
442-
443 var varlist = [
444 "Atarigo",
445 "Avalam1",
446 "Avalam2",
447 "Emergo",
448 "Fanorona",
449 "Gomoku",
450 "Konane",
451 "Yote"
452 ]
453ul
454 for v in varlist
455 li #[a(href="/#/variants/"+v) #{v}]
456
457h3 Miscelleanous
458
459p.
460 These variants are not classified yet, generally because they are the only
461 one of their kind on this website.
462-
463 var varlist = [
464 "Alice",
465 "Align4",
466 "Ambiguous",
467 "Bario",
468 "Bicolour",
469 "Convert",
470 "Copycat",
471 "Evolution",
472 "Forward",
473 "Fusion",
474 "Gridolina",
475 "Hamilton",
476 "Iceage",
477 "Kingsmaker",
478 "Magnetic",
479 "Pandemonium",
480 "Refusal1",
481 "Refusal2",
482 "Relayup",
483 "Rollerball",
484 "Selfabsorb",
485 "Takenmake",
486 "Wormhole1",
487 "Wormhole2"
488 ]
489ul
490 for v in varlist
491 li #[a(href="/#/variants/"+v) #{v}]