'update'
[vchess.git] / client / src / components / ComputerGame.vue
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a6088c90 1<template lang="pug">
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2BaseGame(:game="game" :vr="vr" ref="basegame"
3 @newmove="processMove" @gameover="gameOver")
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4</template>
5
6<script>
7import BaseGame from "@/components/BaseGame.vue";
8import { store } from "@/store";
41cb9b94 9import Worker from "worker-loader!@/playCompMove";
a6088c90 10export default {
41cb9b94 11 name: "my-computer-game",
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12 components: {
13 BaseGame,
14 },
6dd02928 15 // gameInfo: fen + mode + vname
63ca2b89 16 // mode: "auto" (game comp vs comp) or "versus" (normal)
6dd02928 17 props: ["gameInfo"],
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18 data: function() {
19 return {
20 st: store.state,
41cb9b94 21 game: {},
b7c32f1a 22 vr: null,
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23 // Web worker to play computer moves without freezing interface:
24 timeStart: undefined, //time when computer starts thinking
41cb9b94 25 compThink: false, //avoid asking a new move while one is being searched
a6088c90 26 compWorker: null,
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27 };
28 },
a6088c90 29 watch: {
834c202a 30 "gameInfo.fen": function() {
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31 this.launchGame();
32 },
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33 "gameInfo.score": function(newScore) {
34 if (newScore != "*")
834c202a 35 {
41cb9b94 36 this.game.score = newScore; //user action
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37 if (!this.compThink)
38 this.$emit("game-stopped"); //otherwise wait for comp
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39 }
40 },
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41 },
42 // Modal end of game, and then sub-components
43 created: function() {
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44 // Computer moves web worker logic:
45 this.compWorker = new Worker();
a6088c90 46 this.compWorker.onmessage = e => {
a6088c90 47 let compMove = e.data;
41cb9b94 48 if (!compMove)
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49 {
50 this.compThink = false;
51 this.$emit("game-stopped"); //no more moves: mate or stalemate
41cb9b94 52 return; //after game ends, no more moves, nothing to do
7b3cf1b7 53 }
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54 if (!Array.isArray(compMove))
55 compMove = [compMove]; //to deal with MarseilleRules
56 // Small delay for the bot to appear "more human"
af32cf62 57 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
a6088c90 58 setTimeout(() => {
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59 if (this.currentUrl != document.location.href)
60 return; //page change
41cb9b94 61 // NOTE: Dark and 2-moves are incompatible
6dd02928 62 const animate = (this.gameInfo.vname != "Dark");
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63 const animDelay = (animate ? 250 : 0);
64 let moveIdx = 0;
65 let self = this;
66 (function executeMove() {
63ca2b89 67 self.$set(self.game, "moveToPlay", compMove[moveIdx++]);
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68 if (moveIdx >= compMove.length)
69 {
70 self.compThink = false;
71 if (self.game.score != "*") //user action
72 self.$emit("game-stopped");
73 }
74 else
75 setTimeout(executeMove, 500 + animDelay);
76 })();
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77 }, delay);
78 }
834c202a 79 if (!!this.gameInfo.fen)
b7c32f1a 80 this.launchGame();
a6088c90 81 },
a6088c90 82 methods: {
e6a5a8ea 83 launchGame: function() {
6dd02928 84 this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
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85 this.compWorker.postMessage(["init",this.gameInfo.fen]);
86 this.vr = new V(this.gameInfo.fen);
87 const mycolor = (Math.random() < 0.5 ? "w" : "b");
41cb9b94 88 let players = [{name:"Myself"},{name:"Computer"}];
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89 if (mycolor == "b")
90 players = players.reverse();
6cd07b4d 91 this.currentUrl = document.location.href; //to avoid playing outside page
41cb9b94 92 // NOTE: fen and fenStart are redundant in game object
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93 this.game = Object.assign({},
94 this.gameInfo,
95 {
96 fenStart: this.gameInfo.fen,
97 players: players,
98 mycolor: mycolor,
2c6cb25e 99 score: "*",
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100 });
101 this.compWorker.postMessage(["init",this.gameInfo.fen]);
102 if (mycolor != "w" || this.gameInfo.mode == "auto")
37cdcbf3 103 this.playComputerMove();
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104 },
105 playComputerMove: function() {
106 this.timeStart = Date.now();
41cb9b94 107 this.compThink = true;
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108 this.compWorker.postMessage(["askmove"]);
109 },
1acda11c 110 processMove: function(move) {
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111 if (this.game.score != "*")
112 return;
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113 // Send the move to web worker (including his own moves)
114 this.compWorker.postMessage(["newmove",move]);
115 // subTurn condition for Marseille (and Avalanche) rules
116 if ((!this.vr.subTurn || this.vr.subTurn <= 1)
834c202a 117 && (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor))
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118 {
119 this.playComputerMove();
120 }
121 },
430a2038 122 gameOver: function(score, scoreMsg) {
41cb9b94 123 this.game.score = score;
430a2038 124 this.game.scoreMsg = scoreMsg;
41cb9b94 125 this.$emit("game-over", score); //bubble up to Rules.vue
834c202a 126 },
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127 },
128};
129</script>