Fix Atomic2, Hamilton (hover, click) + Knightrelay1 (king not relayed)
[vchess.git] / client / src / components / Board.vue
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24340cae 1<script>
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2import { getSquareId, getSquareFromId } from "@/utils/squareId";
3import { ArrayFun } from "@/utils/array";
dfeb96ea 4import { store } from "@/store";
cf2343ce 5export default {
6808d7a1 6 name: "my-board",
2c5d7b20 7 // Last move cannot be guessed from here, and is required for highlights.
cf2343ce 8 // vr: object to check moves, print board...
93d1d7a7 9 // userColor is left undefined for an external observer
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10 props: [
11 "vr",
12 "lastMove",
13 "analyze",
20620465 14 "score",
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15 "incheck",
16 "orientation",
17 "userColor",
18 "vname"
19 ],
20 data: function() {
cf2343ce 21 return {
cafe0166 22 mobileBrowser: ("ontouchstart" in window),
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23 possibleMoves: [], //filled after each valid click/dragstart
24 choices: [], //promotion pieces, or checkered captures... (as moves)
107dc1bd 25 containerPos: null,
cf2343ce 26 selectedPiece: null, //moving piece (or clicked piece)
28b32b4f 27 start: null, //pixels coordinates + id of starting square (click or drag)
49dad261 28 startArrow: null,
107dc1bd 29 movingArrow: null,
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30 arrows: [], //object of {start: x,y / end: x,y}
31 circles: {}, //object of squares' ID --> true (TODO: use a set?)
28b32b4f 32 click: "",
3a2a7b5f 33 clickTime: 0,
6808d7a1 34 settings: store.state.settings
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35 };
36 },
37 render(h) {
6808d7a1 38 if (!this.vr) {
7b3cf1b7 39 // Return empty div of class 'game' to avoid error when setting size
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40 return h(
41 "div",
42 { "class": { game: true } }
43 );
7b3cf1b7 44 }
6808d7a1 45 const [sizeX, sizeY] = [V.size.x, V.size.y];
cf2343ce 46 // Precompute hints squares to facilitate rendering
e2732923 47 let hintSquares = ArrayFun.init(sizeX, sizeY, false);
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48 this.possibleMoves.forEach(m => {
49 hintSquares[m.end.x][m.end.y] = true;
50 });
cf2343ce 51 // Also precompute in-check squares
e2732923 52 let incheckSq = ArrayFun.init(sizeX, sizeY, false);
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53 this.incheck.forEach(sq => {
54 incheckSq[sq[0]][sq[1]] = true;
55 });
06e79b07 56
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57 let lm = this.lastMove;
58 // Precompute lastMove highlighting squares
59 const lmHighlights = {};
60 if (!!lm) {
61 if (!Array.isArray(lm)) lm = [lm];
62 lm.forEach(m => {
00eef1ca 63 if (!m.start.noHighlight && V.OnBoard(m.start.x, m.start.y))
b406466b 64 lmHighlights[m.start.x + sizeX * m.start.y] = true;
00eef1ca 65 if (!m.end.noHighlight && V.OnBoard(m.end.x, m.end.y))
b406466b 66 lmHighlights[m.end.x + sizeX * m.end.y] = true;
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67 if (!!m.start.toplay)
68 // For Dice variant (at least?)
69 lmHighlights[m.start.toplay[0] + sizeX * m.start.toplay[1]] = true;
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70 });
71 }
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72 const showLight = (
73 this.settings.highlight &&
4f524197 74 ["all", "highlight"].includes(V.ShowMoves)
57eb158f 75 );
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76 const showCheck = (
77 this.settings.highlight &&
4f524197 78 ["all", "highlight", "byrow"].includes(V.ShowMoves)
d54f6261 79 );
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80 const orientation = !V.CanFlip ? "w" : this.orientation;
81 // Ensure that squares colors do not change when board is flipped
82 const lightSquareMod = (sizeX + sizeY) % 2;
83 const showPiece = (x, y) => {
84 return (
85 this.vr.board[x][y] != V.EMPTY &&
86 (!this.vr.enlightened || this.analyze || this.score != "*" ||
87 (!!this.userColor && this.vr.enlightened[this.userColor][x][y]))
88 );
89 };
90 const inHighlight = (x, y) => {
af34341d 91 return showLight && !!lmHighlights[x + sizeX * y];
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92 };
93 const inShadow = (x, y) => {
94 return (
95 !this.analyze &&
96 this.score == "*" &&
97 this.vr.enlightened &&
98 (!this.userColor || !this.vr.enlightened[this.userColor][x][y])
99 );
100 };
101 // Create board element (+ reserves if needed by variant)
9d4a0218 102 let elementArray = [];
cf2343ce 103 const gameDiv = h(
6808d7a1 104 "div",
cf2343ce 105 {
107dc1bd 106 attrs: { id: "gamePosition" },
6ec2feb2 107 "class": {
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108 game: true,
109 clearer: true
110 }
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111 },
112 [...Array(sizeX).keys()].map(i => {
311cba76 113 const ci = orientation == "w" ? i : sizeX - i - 1;
cf2343ce 114 return h(
6808d7a1 115 "div",
cf2343ce 116 {
6ec2feb2 117 "class": {
6808d7a1 118 row: true
cf2343ce 119 },
6808d7a1 120 style: { opacity: this.choices.length > 0 ? "0.5" : "1" }
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121 },
122 [...Array(sizeY).keys()].map(j => {
311cba76 123 const cj = orientation == "w" ? j : sizeY - j - 1;
49dad261 124 const squareId = "sq-" + ci + "-" + cj;
cf2343ce 125 let elems = [];
311cba76 126 if (showPiece(ci, cj)) {
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127 let pieceSpecs = {
128 "class": {
129 piece: true,
130 ghost:
131 !!this.selectedPiece &&
132 this.selectedPiece.parentNode.id == squareId
133 },
134 attrs: {
135 src:
136 "/images/pieces/" +
137 this.vr.getPpath(
138 this.vr.board[ci][cj],
139 // Extra args useful for some variants:
140 this.userColor,
141 this.score,
142 this.orientation) +
143 V.IMAGE_EXTENSION
144 }
145 };
146 if (this.arrows.length == 0)
147 pieceSpecs["style"] = { position: "absolute" };
148 elems.push(h("img", pieceSpecs));
cf2343ce 149 }
6808d7a1 150 if (this.settings.hints && hintSquares[ci][cj]) {
cf2343ce 151 elems.push(
6808d7a1 152 h("img", {
6ec2feb2 153 "class": {
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154 "mark-square": true
155 },
156 attrs: {
157 src: "/images/mark.svg"
cf2343ce 158 }
6808d7a1 159 })
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160 );
161 }
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162 if (!!this.circles[squareId]) {
163 elems.push(
164 h("img", {
165 "class": {
166 "circle-square": true
167 },
168 attrs: {
169 src: "/images/circle.svg"
170 }
171 })
172 );
173 }
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174 const oddity = (ci + cj) % 2;
175 const lightSquare = (
176 (!V.DarkBottomRight && oddity == lightSquareMod) ||
177 (V.DarkBottomRight && oddity != lightSquareMod)
178 );
cf2343ce 179 return h(
6808d7a1 180 "div",
cf2343ce 181 {
6ec2feb2 182 "class": {
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183 board: true,
184 ["board" + sizeY]: true,
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185 "light-square":
186 !V.Notoodark && lightSquare && !V.Monochrome,
187 "dark-square":
188 !V.Notoodark && (!lightSquare || !!V.Monochrome),
189 "middle-square": V.Notoodark,
dfeb96ea 190 [this.settings.bcolor]: true,
311cba76 191 "in-shadow": inShadow(ci, cj),
f63ba277 192 "highlight": inHighlight(ci, cj),
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193 "incheck-light":
194 showCheck && lightSquare && incheckSq[ci][cj],
195 "incheck-dark":
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196 showCheck && !lightSquare && incheckSq[ci][cj],
197 "hover-highlight": this.vr.hoverHighlight(ci, cj)
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198 },
199 attrs: {
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200 id: getSquareId({ x: ci, y: cj })
201 }
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202 },
203 elems
204 );
205 })
206 );
24340cae 207 })
cf2343ce 208 );
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209 if (!!this.vr.reserve) {
210 const playingColor = this.userColor || "w"; //default for an observer
6808d7a1 211 const shiftIdx = playingColor == "w" ? 0 : 1;
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212 // Some variants have more than sizeY reserve pieces (Clorange: 10)
213 const reserveSquareNb = Math.max(sizeY, V.RESERVE_PIECES.length);
cf2343ce 214 let myReservePiecesArray = [];
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215 if (!!this.vr.reserve[playingColor]) {
216 for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
217 const qty = this.vr.reserve[playingColor][V.RESERVE_PIECES[i]];
218 myReservePiecesArray.push(
219 h(
220 "div",
221 {
222 "class": { board: true, ["board" + reserveSquareNb]: true },
223 attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) },
224 style: { opacity: qty > 0 ? 1 : 0.35 }
225 },
226 [
227 h("img", {
228 // NOTE: class "reserve" not used currently
229 "class": { piece: true, reserve: true },
230 attrs: {
231 src:
232 "/images/pieces/" +
233 this.vr.getReservePpath(i, playingColor, orientation) +
234 ".svg"
235 }
236 }),
237 h(
238 "sup",
239 {
240 "class": { "reserve-count": true },
241 style: { top: "calc(100% + 5px)" }
242 },
243 [ qty ]
244 )
245 ]
246 )
247 );
248 }
249 }
250 let oppReservePiecesArray = [];
251 const oppCol = V.GetOppCol(playingColor);
252 if (!!this.vr.reserve[oppCol]) {
253 for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
254 const qty = this.vr.reserve[oppCol][V.RESERVE_PIECES[i]];
255 oppReservePiecesArray.push(
256 h(
257 "div",
258 {
259 "class": { board: true, ["board" + reserveSquareNb]: true },
260 attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) },
261 style: { opacity: qty > 0 ? 1 : 0.35 }
262 },
263 [
264 h("img", {
265 "class": { piece: true, reserve: true },
266 attrs: {
267 src:
268 "/images/pieces/" +
269 this.vr.getReservePpath(i, oppCol, orientation) +
270 ".svg"
271 }
272 }),
273 h(
274 "sup",
275 {
276 "class": { "reserve-count": true },
277 style: { top: "calc(100% + 5px)" }
278 },
279 [ qty ]
280 )
281 ]
282 )
283 );
284 }
285 }
286 const myReserveTop = (
287 (playingColor == 'w' && orientation == 'b') ||
288 (playingColor == 'b' && orientation == 'w')
289 );
290 const hasReserveTop = (
291 (myReserveTop && !!this.vr.reserve[playingColor]) ||
292 (!myReserveTop && !!this.vr.reserve[oppCol])
293 );
294 // "var" because must be reachable from outside this block
295 var hasReserveBottom = (
296 (myReserveTop && !!this.vr.reserve[oppCol]) ||
297 (!myReserveTop && !!this.vr.reserve[playingColor])
298 );
299 // Center reserves, assuming same number of pieces for each side:
300 const nbReservePieces = myReservePiecesArray.length;
301 const marginLeft =
302 ((100 - nbReservePieces * (100 / reserveSquareNb)) / 2) + "%";
303 if (hasReserveTop) {
304 var reserveTop =
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305 h(
306 "div",
307 {
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308 "class": {
309 game: true,
310 "reserve-div": true
311 },
312 style: {
313 "margin-left": marginLeft
314 }
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315 },
316 [
ffeaef85 317 h(
1e8a8386 318 "div",
ffeaef85 319 {
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320 "class": {
321 row: true,
322 "reserve-row": true
323 }
ffeaef85 324 },
1e8a8386 325 myReserveTop ? myReservePiecesArray : oppReservePiecesArray
ffeaef85 326 )
6808d7a1 327 ]
1e8a8386 328 );
cf2343ce 329 }
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330 if (hasReserveBottom) {
331 var reserveBottom =
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332 h(
333 "div",
334 {
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335 "class": {
336 game: true,
337 "reserve-div": true
338 },
339 style: {
340 "margin-left": marginLeft
341 }
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342 },
343 [
ffeaef85 344 h(
1e8a8386 345 "div",
ffeaef85 346 {
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347 "class": {
348 row: true,
349 "reserve-row": true
350 }
ffeaef85 351 },
1e8a8386 352 myReserveTop ? oppReservePiecesArray : myReservePiecesArray
ffeaef85 353 )
6808d7a1 354 ]
1e8a8386 355 );
cf2343ce 356 }
1e8a8386 357 if (hasReserveTop) elementArray.push(reserveTop);
cf2343ce 358 }
9d4a0218 359 elementArray.push(gameDiv);
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360 if (!!this.vr.reserve && hasReserveBottom)
361 elementArray.push(reserveBottom);
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362 const boardElt = document.getElementById("gamePosition");
363 // boardElt might be undefine (at first drawing)
6808d7a1 364 if (this.choices.length > 0 && !!boardElt) {
107dc1bd 365 const squareWidth = boardElt.offsetWidth / sizeY;
aafe9f16 366 const offset = [boardElt.offsetTop, boardElt.offsetLeft];
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367 const maxNbeltsPerRow = Math.min(this.choices.length, sizeY);
368 let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2;
369 let choicesHeight = squareWidth;
370 if (this.choices.length >= sizeY) {
371 // A second row is required (Eightpieces variant)
372 topOffset -= squareWidth / 2;
373 choicesHeight *= 2;
374 }
aafe9f16 375 const choices = h(
6808d7a1 376 "div",
aafe9f16 377 {
6808d7a1 378 attrs: { id: "choices" },
6ec2feb2 379 "class": { row: true },
aafe9f16 380 style: {
14edde72 381 top: topOffset + "px",
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382 left:
383 offset[1] +
14edde72 384 (squareWidth * Math.max(sizeY - this.choices.length, 0)) / 2 +
6808d7a1 385 "px",
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386 width: (maxNbeltsPerRow * squareWidth) + "px",
387 height: choicesHeight + "px"
6808d7a1 388 }
aafe9f16 389 },
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390 [ h(
391 "div",
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392 {
393 "class": { "full-width": true }
394 },
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395 this.choices.map(m => {
396 // A "choice" is a move
397 const applyMove = (e) => {
398 e.stopPropagation();
399 // Force a delay between move is shown and clicked
400 // (otherwise a "double-click" bug might occur)
401 if (Date.now() - this.clickTime < 200) return;
14edde72 402 this.choices = [];
78c23cd6 403 this.play(m);
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404 };
405 const onClick =
406 this.mobileBrowser
407 ? { touchend: applyMove }
408 : { mouseup: applyMove };
409 return h(
410 "div",
411 {
6ec2feb2 412 "class": {
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413 board: true,
414 ["board" + sizeY]: true
aafe9f16 415 },
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416 style: {
417 width: (100 / maxNbeltsPerRow) + "%",
418 "padding-bottom": (100 / maxNbeltsPerRow) + "%"
419 }
420 },
421 [
422 h("img", {
423 attrs: {
424 src:
425 "/images/pieces/" +
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426 // orientation: extra arg useful for some variants:
427 this.vr.getPPpath(m, this.orientation) +
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428 V.IMAGE_EXTENSION
429 },
6ec2feb2 430 "class": { "choice-piece": true },
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431 on: onClick
432 })
433 ]
434 );
435 })
436 ) ]
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437 );
438 elementArray.unshift(choices);
439 }
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440 let onEvents = {};
441 // NOTE: click = mousedown + mouseup
cafe0166 442 if (this.mobileBrowser) {
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443 onEvents = {
444 on: {
445 touchstart: this.mousedown,
446 touchmove: this.mousemove,
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447 touchend: this.mouseup
448 }
4b26ecb8 449 };
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450 }
451 else {
4b26ecb8 452 onEvents = {
cf2343ce 453 on: {
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454 mousedown: this.mousedown,
455 mousemove: this.mousemove,
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456 mouseup: this.mouseup,
457 contextmenu: this.blockContextMenu
6808d7a1 458 }
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459 };
460 }
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461 return (
462 h(
463 "div",
464 Object.assign({ attrs: { id: "rootBoardElement" } }, onEvents),
465 elementArray
466 )
467 );
468 },
469 updated: function() {
470 this.re_setDrawings();
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471 },
472 methods: {
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473 blockContextMenu: function(e) {
474 e.preventDefault();
475 e.stopPropagation();
476 return false;
477 },
478 cancelResetArrows: function() {
479 this.startArrow = null;
480 this.arrows = [];
481 this.circles = {};
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482 const curCanvas = document.getElementById("arrowCanvas");
483 if (!!curCanvas) curCanvas.parentNode.removeChild(curCanvas);
484 },
485 coordsToXY: function(coords, top, left, squareWidth) {
486 return {
487 // [1] for x and [0] for y because conventions in rules are inversed.
488 x: (
489 left + window.scrollX +
490 (
491 squareWidth *
492 (this.orientation == 'w' ? coords[1] : (V.size.y - coords[1]))
493 )
494 ),
495 y: (
496 top + window.scrollY +
497 (
498 squareWidth *
499 (this.orientation == 'w' ? coords[0] : (V.size.x - coords[0]))
500 )
501 )
502 };
49dad261 503 },
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504 computeEndArrow: function(start, end, top, left, squareWidth) {
505 const endCoords = this.coordsToXY(end, top, left, squareWidth);
506 const delta = [endCoords.x - start.x, endCoords.y - start.y];
507 const dist = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1]);
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508 // Simple heuristic for now, just remove 1/3 square.
509 // TODO: should depend on the orientation.
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510 const fracSqWidth = squareWidth / 3;
511 return {
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512 x: endCoords.x - delta[0] * fracSqWidth / dist,
513 y: endCoords.y - delta[1] * fracSqWidth / dist
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514 };
515 },
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516 drawCurrentArrow: function() {
517 const boardElt = document.getElementById("gamePosition");
518 const squareWidth = boardElt.offsetWidth / V.size.y;
519 const bPos = boardElt.getBoundingClientRect();
520 const aStart =
521 this.coordsToXY(
522 [this.startArrow[0] + 0.5, this.startArrow[1] + 0.5],
523 bPos.top, bPos.left, squareWidth);
524 const aEnd =
525 this.computeEndArrow(
526 aStart, [this.movingArrow[0] + 0.5, this.movingArrow[1] + 0.5],
527 bPos.top, bPos.left, squareWidth);
528 let currentArrow = document.getElementById("currentArrow");
529 const d =
530 "M" + aStart.x + "," + aStart.y + " " + "L" + aEnd.x + "," + aEnd.y;
531 const arrowWidth = squareWidth / 4;
532 if (!!currentArrow) currentArrow.setAttribute("d", d);
533 else {
534 let domArrow =
535 document.createElementNS("http://www.w3.org/2000/svg", "path");
536 domArrow.classList.add("svg-arrow");
537 domArrow.id = "currentArrow";
538 domArrow.setAttribute("d", d);
539 domArrow.style = "stroke-width:" + arrowWidth + "px";
540 document.getElementById("arrowCanvas")
541 .insertAdjacentElement("beforeend", domArrow);
542 }
543 },
544 addArrow: function(arrow) {
545 this.arrows.push(arrow);
546 // Also add to DOM:
547 const boardElt = document.getElementById("gamePosition");
548 const squareWidth = boardElt.offsetWidth / V.size.y;
549 const bPos = boardElt.getBoundingClientRect();
550 const newArrow =
551 this.getSvgArrow(arrow, bPos.top, bPos.left, squareWidth);
552 document.getElementById("arrowCanvas")
553 .insertAdjacentElement("beforeend", newArrow);
554 },
555 getSvgArrow: function(arrow, top, left, squareWidth) {
556 const aStart =
557 this.coordsToXY(
558 [arrow.start[0] + 0.5, arrow.start[1] + 0.5],
559 top, left, squareWidth);
560 const aEnd =
561 this.computeEndArrow(
562 aStart, [arrow.end[0] + 0.5, arrow.end[1] + 0.5],
563 top, left, squareWidth);
564 const arrowWidth = squareWidth / 4;
565 let path =
566 document.createElementNS("http://www.w3.org/2000/svg", "path");
567 path.classList.add("svg-arrow");
568 path.setAttribute(
569 "d",
570 "M" + aStart.x + "," + aStart.y + " " + "L" + aEnd.x + "," + aEnd.y
571 );
572 path.style = "stroke-width:" + arrowWidth + "px";
573 return path;
574 },
575 re_setDrawings: function() {
576 // Remove current canvas, if any
577 const curCanvas = document.getElementById("arrowCanvas");
578 if (!!curCanvas) curCanvas.parentNode.removeChild(curCanvas);
579 // Add some drawing on board (for some variants + arrows and circles)
580 const boardElt = document.getElementById("gamePosition");
581 const squareWidth = boardElt.offsetWidth / V.size.y;
582 const bPos = boardElt.getBoundingClientRect();
583 let svgArrows = [];
584 this.arrows.forEach(a => {
585 svgArrows.push(this.getSvgArrow(a, bPos.top, bPos.left, squareWidth));
586 });
587 let vLines = [];
588 if (!!V.Lines) {
589 V.Lines.forEach(line => {
590 const lStart =
591 this.coordsToXY(line[0], bPos.top, bPos.left, squareWidth);
592 const lEnd =
593 this.coordsToXY(line[1], bPos.top, bPos.left, squareWidth);
594 let path =
595 document.createElementNS("http://www.w3.org/2000/svg", "path");
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596 if (line[0][0] == line[1][0] || line[0][1] == line[1][1])
597 path.classList.add("svg-line");
598 else
599 // "Diagonals" are drawn with a lighter color (TODO: generalize)
600 path.classList.add("svg-diag");
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601 path.setAttribute(
602 "d",
603 "M" + lStart.x + "," + lStart.y + " " +
604 "L" + lEnd.x + "," + lEnd.y
605 );
606 vLines.push(path);
607 });
608 }
609 let arrowCanvas =
610 document.createElementNS("http://www.w3.org/2000/svg", "svg");
611 arrowCanvas.id = "arrowCanvas";
612 arrowCanvas.setAttribute("stroke", "none");
613 let defs =
614 document.createElementNS("http://www.w3.org/2000/svg", "defs");
615 const arrowWidth = squareWidth / 4;
616 let marker =
617 document.createElementNS("http://www.w3.org/2000/svg", "marker");
618 marker.id = "arrow";
619 marker.setAttribute("markerWidth", (2 * arrowWidth) + "px");
620 marker.setAttribute("markerHeight", (3 * arrowWidth) + "px");
621 marker.setAttribute("markerUnits", "userSpaceOnUse");
622 marker.setAttribute("refX", "0");
623 marker.setAttribute("refY", (1.5 * arrowWidth) + "px");
624 marker.setAttribute("orient", "auto");
625 let head =
626 document.createElementNS("http://www.w3.org/2000/svg", "path");
627 head.classList.add("arrow-head");
628 head.setAttribute(
629 "d",
630 "M0,0 L0," + (3 * arrowWidth) + " L" +
631 (2 * arrowWidth) + "," + (1.5 * arrowWidth) + " z"
632 );
633 marker.appendChild(head);
634 defs.appendChild(marker);
635 arrowCanvas.appendChild(defs);
636 svgArrows.concat(vLines).forEach(av => arrowCanvas.appendChild(av));
637 document.getElementById("rootBoardElement").appendChild(arrowCanvas);
638 },
cf2343ce 639 mousedown: function(e) {
28b32b4f 640 e.preventDefault();
1ef65040 641 if (!this.mobileBrowser && e.which != 3)
49dad261
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642 // Cancel current drawing and circles, if any
643 this.cancelResetArrows();
1ef65040 644 if (this.mobileBrowser || e.which == 1) {
49dad261
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645 // Mouse left button
646 if (!this.start) {
8764102a
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647 this.containerPos =
648 document.getElementById("boardContainer").getBoundingClientRect();
49dad261
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649 // NOTE: classList[0] is enough: 'piece' is the first assigned class
650 const withPiece = (e.target.classList[0] == "piece");
49dad261 651 // Show possible moves if current player allowed to play
9a7a1ccc
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652 const startSquare =
653 getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id);
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654 this.possibleMoves = [];
655 const color = this.analyze ? this.vr.turn : this.userColor;
9a7a1ccc
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656 if (this.vr.canIplay(color, startSquare)) {
657 // Emit the click event which could be used by some variants
658 const targetId =
659 (withPiece ? e.target.parentNode.id : e.target.id);
660 this.$emit("click-square", getSquareFromId(targetId));
661 if (withPiece) {
662 this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
663 // For potential drag'n drop, remember start coordinates
664 // (to center the piece on mouse cursor)
665 let parent = e.target.parentNode; //surrounding square
666 const rect = parent.getBoundingClientRect();
667 this.start = {
668 x: rect.x + rect.width / 2,
669 y: rect.y + rect.width / 2,
670 id: parent.id
671 };
672 // Add the moving piece to the board, just after current image
673 this.selectedPiece = e.target.cloneNode();
674 Object.assign(
675 this.selectedPiece.style,
676 {
677 position: "absolute",
678 top: 0,
679 display: "inline-block",
680 zIndex: 3000
681 }
682 );
683 parent.insertBefore(this.selectedPiece, e.target.nextSibling);
49dad261 684 }
9a7a1ccc 685 }
49dad261 686 }
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687 else this.processMoveAttempt(e);
688 }
689 else if (e.which == 3) {
1ef65040 690 // Mouse right button
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691 this.containerPos =
692 document.getElementById("gamePosition").getBoundingClientRect();
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693 let elem = e.target;
694 // Next loop because of potential marks
695 while (elem.tagName == "IMG") elem = elem.parentNode;
107dc1bd 696 this.startArrow = getSquareFromId(elem.id);
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697 }
698 },
699 mousemove: function(e) {
700 if (!this.selectedPiece && !this.startArrow) return;
107dc1bd
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701 // Cancel if off boardContainer
702 const [offsetX, offsetY] =
703 this.mobileBrowser
10addfff 704 ? [e.changedTouches[0].clientX, e.changedTouches[0].clientY]
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705 : [e.clientX, e.clientY];
706 if (
707 offsetX < this.containerPos.left ||
708 offsetX > this.containerPos.right ||
709 offsetY < this.containerPos.top ||
710 offsetY > this.containerPos.bottom
711 ) {
8764102a
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712 if (!!this.selectedPiece) {
713 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
714 delete this.selectedPiece;
715 this.selectedPiece = null;
716 this.start = null;
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717 this.possibleMoves = []; //in case of
718 this.click = "";
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719 let selected = document.querySelector(".ghost");
720 if (!!selected) selected.classList.remove("ghost");
721 }
722 else {
723 this.startArrow = null;
724 this.movingArrow = null;
725 const currentArrow = document.getElementById("currentArrow");
726 if (!!currentArrow)
727 currentArrow.parentNode.removeChild(currentArrow);
728 }
107dc1bd
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729 return;
730 }
49dad261
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731 e.preventDefault();
732 if (!!this.selectedPiece) {
733 // There is an active element: move it around
28b32b4f
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734 Object.assign(
735 this.selectedPiece.style,
736 {
49dad261
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737 left: offsetX - this.start.x + "px",
738 top: offsetY - this.start.y + "px"
28b32b4f
BA
739 }
740 );
28b32b4f 741 }
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742 else {
743 let elem = e.target;
744 // Next loop because of potential marks
745 while (elem.tagName == "IMG") elem = elem.parentNode;
746 // To center the arrow in square:
107dc1bd
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747 const movingCoords = getSquareFromId(elem.id);
748 if (
749 movingCoords[0] != this.startArrow[0] ||
750 movingCoords[1] != this.startArrow[1]
751 ) {
752 this.movingArrow = movingCoords;
753 this.drawCurrentArrow();
28b32b4f 754 }
49dad261 755 }
cf2343ce
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756 },
757 mouseup: function(e) {
28b32b4f 758 e.preventDefault();
1ef65040 759 if (this.mobileBrowser || e.which == 1) {
49dad261
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760 if (!this.selectedPiece) return;
761 // Drag'n drop. Selected piece is no longer needed:
762 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
763 delete this.selectedPiece;
764 this.selectedPiece = null;
765 this.processMoveAttempt(e);
1ef65040 766 } else if (e.which == 3) {
8764102a 767 if (!this.startArrow) return;
1ef65040 768 // Mouse right button
107dc1bd 769 this.movingArrow = null;
49dad261
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770 this.processArrowAttempt(e);
771 }
28b32b4f 772 },
e90bafa8
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773 // Called by BaseGame after partially undoing multi-moves:
774 resetCurrentAttempt: function() {
775 this.possibleMoves = [];
776 this.start = null;
777 this.click = "";
778 this.selectedPiece = null;
779 },
28b32b4f
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780 processMoveAttempt: function(e) {
781 // Obtain the move from start and end squares
cafe0166
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782 const [offsetX, offsetY] =
783 this.mobileBrowser
10addfff 784 ? [e.changedTouches[0].clientX, e.changedTouches[0].clientY]
cafe0166 785 : [e.clientX, e.clientY];
cf2343ce 786 let landing = document.elementFromPoint(offsetX, offsetY);
cf2343ce 787 // Next condition: classList.contains(piece) fails because of marks
6808d7a1 788 while (landing.tagName == "IMG") landing = landing.parentNode;
28b32b4f
BA
789 if (this.start.id == landing.id) {
790 if (this.click == landing.id) {
791 // Second click on same square: cancel current move
792 this.possibleMoves = [];
793 this.start = null;
794 this.click = "";
795 } else this.click = landing.id;
cf2343ce 796 return;
28b32b4f
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797 }
798 this.start = null;
bd76b456 799 // OK: process move attempt, landing is a square node
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800 let endSquare = getSquareFromId(landing.id);
801 let moves = this.findMatchingMoves(endSquare);
802 this.possibleMoves = [];
3a2a7b5f
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803 if (moves.length > 1) {
804 this.clickTime = Date.now();
805 this.choices = moves;
806 } else if (moves.length == 1) this.play(moves[0]);
28b32b4f 807 // else: forbidden move attempt
cf2343ce 808 },
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809 processArrowAttempt: function(e) {
810 // Obtain the arrow from start and end squares
811 const [offsetX, offsetY] = [e.clientX, e.clientY];
812 let landing = document.elementFromPoint(offsetX, offsetY);
813 // Next condition: classList.contains(piece) fails because of marks
814 while (landing.tagName == "IMG") landing = landing.parentNode;
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815 const landingCoords = getSquareFromId(landing.id);
816 if (
817 this.startArrow[0] == landingCoords[0] &&
818 this.startArrow[1] == landingCoords[1]
819 ) {
49dad261
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820 // Draw (or erase) a circle
821 this.$set(this.circles, landing.id, !this.circles[landing.id]);
107dc1bd 822 }
49dad261
BA
823 else {
824 // OK: add arrow, landing is a new square
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825 const currentArrow = document.getElementById("currentArrow");
826 currentArrow.parentNode.removeChild(currentArrow);
827 this.addArrow({
828 start: this.startArrow,
829 end: landingCoords
49dad261
BA
830 });
831 }
832 this.startArrow = null;
833 },
cf2343ce
BA
834 findMatchingMoves: function(endSquare) {
835 // Run through moves list and return the matching set (if promotions...)
28b32b4f
BA
836 return (
837 this.possibleMoves.filter(m => {
838 return (endSquare[0] == m.end.x && endSquare[1] == m.end.y);
839 })
840 );
cf2343ce
BA
841 },
842 play: function(move) {
6808d7a1
BA
843 this.$emit("play-move", move);
844 }
845 }
cf2343ce
BA
846};
847</script>
4473050c 848
107dc1bd
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849<style lang="sass">
850// SVG dynamically added, so not scoped
851#arrowCanvas
852 pointer-events: none
853 position: absolute
854 top: 0
855 left: 0
856 width: 100%
857 height: 100%
858
859.svg-arrow
860 opacity: 0.65
861 stroke: #5f0e78
862 fill: none
863 marker-end: url(#arrow)
864
865.svg-line
866 stroke: black
867
8efb985e
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868.svg-diag
869 stroke: grey
870
107dc1bd
BA
871.arrow-head
872 fill: #5f0e78
873</style>
874
41c80bb6 875<style lang="sass" scoped>
26d8a01a
BA
876@import "@/styles/_board_squares_img.sass";
877
ffeaef85
BA
878//.game.reserve-div
879 // TODO: would be cleaner to restrict width so that it doesn't overflow
880 // Commented out because pieces would disappear over the board otherwise:
881 //overflow: hidden
50aed5a1 882.reserve-count
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883 width: 100%
884 text-align: center
885 display: inline-block
886 position: absolute
9d4a0218 887.reserve-row
50aed5a1
BA
888 margin-bottom: 15px
889
6ec2feb2
BA
890.full-width
891 width: 100%
41cb9b94 892
50aed5a1 893.game
28b32b4f 894 user-select: none
cf94b843
BA
895 width: 100%
896 margin: 0
50aed5a1
BA
897 .board
898 cursor: pointer
50aed5a1
BA
899
900#choices
28b32b4f 901 user-select: none
168a5e4c
BA
902 margin: 0
903 position: absolute
50aed5a1
BA
904 z-index: 300
905 overflow-y: inherit
906 background-color: rgba(0,0,0,0)
907 img
908 cursor: pointer
909 background-color: #e6ee9c
910 &:hover
911 background-color: skyblue
912 &.choice-piece
913 width: 100%
914 height: auto
915 display: block
916
50aed5a1 917img.ghost
ffeaef85 918 // NOTE: no need to set z-index here, since opacity is low
50aed5a1 919 position: absolute
28b32b4f 920 opacity: 0.5
50aed5a1
BA
921 top: 0
922
311cba76
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923.incheck-light
924 background-color: rgba(204, 51, 0, 0.7) !important
925.incheck-dark
926 background-color: rgba(204, 51, 0, 0.9) !important
50aed5a1 927
28b32b4f
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928// TODO: no predefined highlight colors, but layers. How?
929
90df90bc
BA
930.hover-highlight:hover
931 // TODO: color dependant on board theme, or inner border...
00eef1ca 932 background-color: #C571E6 !important
90df90bc 933
f63ba277
BA
934.highlight
935 &.light-square
936 &.lichess
937 background-color: #cdd26a
938 &.chesscom
939 background-color: #f7f783
940 &.chesstempo
941 background-color: #9f9fff
942 &.orangecc
943 background-color: #fef273
944 &.dark-square
945 &.lichess
946 background-color: #aaa23a
947 &.chesscom
948 background-color: #bacb44
949 &.chesstempo
950 background-color: #557fff
951 &.orangecc
952 background-color: #e8c525
953 &.middle-square
954 &.lichess
955 background-color: #BCBA52
956 &.chesscom
957 background-color: #D9E164
958 &.chesstempo
959 background-color: #7A8FFF
960 &.orangecc
961 background-color: #F3DC4C
4473050c 962</style>