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[vchess.git] / client / src / components / Board.vue
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24340cae 1<script>
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2import { getSquareId, getSquareFromId } from "@/utils/squareId";
3import { ArrayFun } from "@/utils/array";
dfeb96ea 4import { store } from "@/store";
cf2343ce 5export default {
6808d7a1 6 name: "my-board",
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7 // Last move cannot be guessed from here, and is required to highlight squares
8 // vr: object to check moves, print board...
93d1d7a7 9 // userColor is left undefined for an external observer
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10 props: [
11 "vr",
12 "lastMove",
13 "analyze",
20620465 14 "score",
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15 "incheck",
16 "orientation",
17 "userColor",
18 "vname"
19 ],
20 data: function() {
cf2343ce 21 return {
cafe0166 22 mobileBrowser: ("ontouchstart" in window),
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23 possibleMoves: [], //filled after each valid click/dragstart
24 choices: [], //promotion pieces, or checkered captures... (as moves)
25 selectedPiece: null, //moving piece (or clicked piece)
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26 start: null, //pixels coordinates + id of starting square (click or drag)
27 click: "",
6808d7a1 28 settings: store.state.settings
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29 };
30 },
31 render(h) {
6808d7a1 32 if (!this.vr) {
7b3cf1b7 33 // Return empty div of class 'game' to avoid error when setting size
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34 return h("div", {
35 class: {
36 game: true
37 }
38 });
7b3cf1b7 39 }
6808d7a1 40 const [sizeX, sizeY] = [V.size.x, V.size.y];
cf2343ce 41 // Precompute hints squares to facilitate rendering
e2732923 42 let hintSquares = ArrayFun.init(sizeX, sizeY, false);
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43 this.possibleMoves.forEach(m => {
44 hintSquares[m.end.x][m.end.y] = true;
45 });
cf2343ce 46 // Also precompute in-check squares
e2732923 47 let incheckSq = ArrayFun.init(sizeX, sizeY, false);
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48 this.incheck.forEach(sq => {
49 incheckSq[sq[0]][sq[1]] = true;
50 });
06e79b07 51
cf2343ce 52 const lm = this.lastMove;
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53 const showLight = (
54 this.settings.highlight &&
55 ["all","highlight"].includes(V.ShowMoves)
56 );
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57 const orientation = !V.CanFlip ? "w" : this.orientation;
58 // Ensure that squares colors do not change when board is flipped
59 const lightSquareMod = (sizeX + sizeY) % 2;
60 const showPiece = (x, y) => {
61 return (
62 this.vr.board[x][y] != V.EMPTY &&
63 (!this.vr.enlightened || this.analyze || this.score != "*" ||
64 (!!this.userColor && this.vr.enlightened[this.userColor][x][y]))
65 );
66 };
67 const inHighlight = (x, y) => {
68 return showLight && !!lm && (
69 (lm.end.x == x && lm.end.y == y) ||
70 (lm.start.x == x && lm.start.y == y));
71 };
72 const inShadow = (x, y) => {
73 return (
74 !this.analyze &&
75 this.score == "*" &&
76 this.vr.enlightened &&
77 (!this.userColor || !this.vr.enlightened[this.userColor][x][y])
78 );
79 };
80 // Create board element (+ reserves if needed by variant)
9d4a0218 81 let elementArray = [];
cf2343ce 82 const gameDiv = h(
6808d7a1 83 "div",
cf2343ce 84 {
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85 class: {
86 game: true,
87 clearer: true
88 }
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89 },
90 [...Array(sizeX).keys()].map(i => {
311cba76 91 const ci = orientation == "w" ? i : sizeX - i - 1;
cf2343ce 92 return h(
6808d7a1 93 "div",
cf2343ce 94 {
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95 class: {
96 row: true
cf2343ce 97 },
6808d7a1 98 style: { opacity: this.choices.length > 0 ? "0.5" : "1" }
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99 },
100 [...Array(sizeY).keys()].map(j => {
311cba76 101 const cj = orientation == "w" ? j : sizeY - j - 1;
cf2343ce 102 let elems = [];
311cba76 103 if (showPiece(ci, cj)) {
cf2343ce 104 elems.push(
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105 h("img", {
106 class: {
107 piece: true,
108 ghost:
109 !!this.selectedPiece &&
110 this.selectedPiece.parentNode.id == "sq-" + ci + "-" + cj
111 },
112 attrs: {
113 src:
114 "/images/pieces/" +
241bf8f2 115 this.vr.getPpath(this.vr.board[ci][cj], this.userColor, this.score) +
6808d7a1 116 ".svg"
cf2343ce 117 }
6808d7a1 118 })
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119 );
120 }
6808d7a1 121 if (this.settings.hints && hintSquares[ci][cj]) {
cf2343ce 122 elems.push(
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123 h("img", {
124 class: {
125 "mark-square": true
126 },
127 attrs: {
128 src: "/images/mark.svg"
cf2343ce 129 }
6808d7a1 130 })
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131 );
132 }
311cba76 133 const lightSquare = (ci + cj) % 2 == lightSquareMod;
cf2343ce 134 return h(
6808d7a1 135 "div",
cf2343ce 136 {
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137 class: {
138 board: true,
139 ["board" + sizeY]: true,
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140 "light-square": lightSquare,
141 "dark-square": !lightSquare,
dfeb96ea 142 [this.settings.bcolor]: true,
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143 "in-shadow": inShadow(ci, cj),
144 "highlight-light": inHighlight(ci, cj) && lightSquare,
145 "highlight-dark": inHighlight(ci, cj) && !lightSquare,
146 "incheck-light": showLight && lightSquare && incheckSq[ci][cj],
147 "incheck-dark": showLight && !lightSquare && incheckSq[ci][cj]
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148 },
149 attrs: {
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150 id: getSquareId({ x: ci, y: cj })
151 }
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152 },
153 elems
154 );
155 })
156 );
24340cae 157 })
cf2343ce 158 );
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159 if (!!this.vr.reserve) {
160 const playingColor = this.userColor || "w"; //default for an observer
6808d7a1 161 const shiftIdx = playingColor == "w" ? 0 : 1;
cf2343ce 162 let myReservePiecesArray = [];
6808d7a1 163 for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
9d4a0218 164 const qty = this.vr.reserve[playingColor][V.RESERVE_PIECES[i]];
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165 myReservePiecesArray.push(
166 h(
167 "div",
168 {
169 class: { board: true, ["board" + sizeY]: true },
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170 attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) },
171 style: { opacity: qty > 0 ? 1 : 0.35 }
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172 },
173 [
174 h("img", {
175 class: { piece: true, reserve: true },
176 attrs: {
177 src:
178 "/images/pieces/" +
241bf8f2 179 this.vr.getReservePpath(i, playingColor) +
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180 ".svg"
181 }
182 }),
9d4a0218 183 h("sup", { class: { "reserve-count": true } }, [ qty ])
6808d7a1 184 ]
cf2343ce 185 )
6808d7a1 186 );
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187 }
188 let oppReservePiecesArray = [];
93d1d7a7 189 const oppCol = V.GetOppCol(playingColor);
6808d7a1 190 for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
9d4a0218 191 const qty = this.vr.reserve[oppCol][V.RESERVE_PIECES[i]];
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192 oppReservePiecesArray.push(
193 h(
194 "div",
195 {
196 class: { board: true, ["board" + sizeY]: true },
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197 attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) },
198 style: { opacity: qty > 0 ? 1 : 0.35 }
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199 },
200 [
201 h("img", {
202 class: { piece: true, reserve: true },
203 attrs: {
204 src:
205 "/images/pieces/" +
241bf8f2 206 this.vr.getReservePpath(i, oppCol) +
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207 ".svg"
208 }
209 }),
9d4a0218 210 h("sup", { class: { "reserve-count": true } }, [ qty ])
6808d7a1 211 ]
cf2343ce 212 )
6808d7a1 213 );
cf2343ce 214 }
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215 const myReserveTop = (
216 (playingColor == 'w' && orientation == 'b') ||
217 (playingColor == 'b' && orientation == 'w')
cf2343ce 218 );
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219 // Center reserves, assuming same number of pieces for each side:
220 const nbReservePieces = myReservePiecesArray.length;
221 const marginLeft = ((100 - nbReservePieces * (100 / sizeY)) / 2) + "%";
222 const reserveTop =
223 h(
224 "div",
225 {
226 class: {
227 game: true,
228 "reserve-div": true
229 },
230 style: {
231 "margin-left": marginLeft
232 }
233 },
234 [
235 h(
236 "div",
237 {
238 class: {
239 row: true,
240 "reserve-row": true
241 }
242 },
243 myReserveTop ? myReservePiecesArray : oppReservePiecesArray
244 )
245 ]
246 );
247 var reserveBottom =
248 h(
249 "div",
250 {
251 class: {
252 game: true,
253 "reserve-div": true
254 },
255 style: {
256 "margin-left": marginLeft
257 }
258 },
259 [
260 h(
261 "div",
262 {
263 class: {
264 row: true,
265 "reserve-row": true
266 }
267 },
268 myReserveTop ? oppReservePiecesArray : myReservePiecesArray
269 )
270 ]
271 );
272 elementArray.push(reserveTop);
cf2343ce 273 }
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274 elementArray.push(gameDiv);
275 if (!!this.vr.reserve) elementArray.push(reserveBottom);
aafe9f16 276 const boardElt = document.querySelector(".game");
6808d7a1 277 if (this.choices.length > 0 && !!boardElt) {
afbf3ca7 278 // No choices to show at first drawing
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279 const squareWidth = boardElt.offsetWidth / sizeY;
280 const offset = [boardElt.offsetTop, boardElt.offsetLeft];
afbf3ca7 281 // TODO: multi-rows if more than V.size.y pieces (as inEightpieces)
aafe9f16 282 const choices = h(
6808d7a1 283 "div",
aafe9f16 284 {
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285 attrs: { id: "choices" },
286 class: { row: true },
aafe9f16 287 style: {
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288 top: offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2 + "px",
289 left:
290 offset[1] +
291 (squareWidth * (sizeY - this.choices.length)) / 2 +
292 "px",
293 width: this.choices.length * squareWidth + "px",
294 height: squareWidth + "px"
295 }
aafe9f16 296 },
6808d7a1 297 this.choices.map(m => {
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298 // A "choice" is a move
299 const applyMove = (e) => {
300 e.stopPropagation();
301 this.play(m);
302 this.choices = [];
303 };
304 const onClick =
305 this.mobileBrowser
306 ? { touchend: applyMove }
307 : { mouseup: applyMove };
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308 return h(
309 "div",
aafe9f16 310 {
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311 class: {
312 board: true,
313 ["board" + sizeY]: true
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314 },
315 style: {
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316 width: 100 / this.choices.length + "%",
317 "padding-bottom": 100 / this.choices.length + "%"
318 }
aafe9f16 319 },
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320 [
321 h("img", {
322 attrs: {
323 src:
324 "/images/pieces/" +
241bf8f2 325 this.vr.getPpath(m.appear[0].c + m.appear[0].p) +
6808d7a1 326 ".svg"
aafe9f16 327 },
6808d7a1 328 class: { "choice-piece": true },
fabb53f2 329 on: onClick
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330 })
331 ]
332 );
333 })
334 );
335 elementArray.unshift(choices);
336 }
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337 let onEvents = {};
338 // NOTE: click = mousedown + mouseup
cafe0166 339 if (this.mobileBrowser) {
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340 onEvents = {
341 on: {
342 touchstart: this.mousedown,
343 touchmove: this.mousemove,
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344 touchend: this.mouseup
345 }
4b26ecb8 346 };
6808d7a1 347 } else {
4b26ecb8 348 onEvents = {
cf2343ce 349 on: {
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350 mousedown: this.mousedown,
351 mousemove: this.mousemove,
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352 mouseup: this.mouseup
353 }
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354 };
355 }
6808d7a1 356 return h("div", onEvents, elementArray);
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357 },
358 methods: {
359 mousedown: function(e) {
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360 e.preventDefault();
361 if (!this.start) {
362 // Start square must contain a piece.
363 // NOTE: classList[0] is enough: 'piece' is the first assigned class
364 if (e.target.classList[0] != "piece") return;
365 let parent = e.target.parentNode; //surrounding square
366 // Show possible moves if current player allowed to play
367 const startSquare = getSquareFromId(parent.id);
368 this.possibleMoves = [];
369 const color = this.analyze ? this.vr.turn : this.userColor;
370 if (this.vr.canIplay(color, startSquare))
371 this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
372 // For potential drag'n drop, remember start coordinates
373 // (to center the piece on mouse cursor)
374 let rect = parent.getBoundingClientRect();
375 this.start = {
376 x: rect.x + rect.width / 2,
377 y: rect.y + rect.width / 2,
378 id: parent.id
379 };
380 // Add the moving piece to the board, just after current image
381 this.selectedPiece = e.target.cloneNode();
382 Object.assign(
383 this.selectedPiece.style,
384 {
385 position: "absolute",
386 top: 0,
387 display: "inline-block",
388 zIndex: 3000
389 }
390 );
391 parent.insertBefore(this.selectedPiece, e.target.nextSibling);
392 } else {
393 this.processMoveAttempt(e);
394 }
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395 },
396 mousemove: function(e) {
6808d7a1 397 if (!this.selectedPiece) return;
28b32b4f 398 e.preventDefault();
aafe9f16 399 // There is an active element: move it around
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400 const [offsetX, offsetY] =
401 this.mobileBrowser
402 ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY]
403 : [e.clientX, e.clientY];
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404 Object.assign(
405 this.selectedPiece.style,
406 {
407 left: offsetX - this.start.x + "px",
408 top: offsetY - this.start.y + "px"
409 }
410 );
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411 },
412 mouseup: function(e) {
6808d7a1 413 if (!this.selectedPiece) return;
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414 e.preventDefault();
415 // Drag'n drop. Selected piece is no longer needed:
416 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
417 delete this.selectedPiece;
418 this.selectedPiece = null;
419 this.processMoveAttempt(e);
420 },
421 processMoveAttempt: function(e) {
422 // Obtain the move from start and end squares
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423 const [offsetX, offsetY] =
424 this.mobileBrowser
425 ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY]
426 : [e.clientX, e.clientY];
cf2343ce 427 let landing = document.elementFromPoint(offsetX, offsetY);
cf2343ce 428 // Next condition: classList.contains(piece) fails because of marks
6808d7a1 429 while (landing.tagName == "IMG") landing = landing.parentNode;
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430 if (this.start.id == landing.id) {
431 if (this.click == landing.id) {
432 // Second click on same square: cancel current move
433 this.possibleMoves = [];
434 this.start = null;
435 this.click = "";
436 } else this.click = landing.id;
cf2343ce 437 return;
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438 }
439 this.start = null;
bd76b456 440 // OK: process move attempt, landing is a square node
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441 let endSquare = getSquareFromId(landing.id);
442 let moves = this.findMatchingMoves(endSquare);
443 this.possibleMoves = [];
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444 if (moves.length > 1) this.choices = moves;
445 else if (moves.length == 1) this.play(moves[0]);
28b32b4f 446 // else: forbidden move attempt
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447 },
448 findMatchingMoves: function(endSquare) {
449 // Run through moves list and return the matching set (if promotions...)
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450 return (
451 this.possibleMoves.filter(m => {
452 return (endSquare[0] == m.end.x && endSquare[1] == m.end.y);
453 })
454 );
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455 },
456 play: function(move) {
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457 this.$emit("play-move", move);
458 }
459 }
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460};
461</script>
4473050c 462
41c80bb6 463<style lang="sass" scoped>
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464.game.reserve-div
465 margin-bottom: 18px
466
467.reserve-count
468 padding-left: 40%
469
9d4a0218 470.reserve-row
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471 margin-bottom: 15px
472
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473// NOTE: no variants with reserve of size != 8
474
50aed5a1 475.game
28b32b4f 476 user-select: none
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477 width: 100%
478 margin: 0
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479 .board
480 cursor: pointer
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481
482#choices
28b32b4f 483 user-select: none
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484 margin: 0
485 position: absolute
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486 z-index: 300
487 overflow-y: inherit
488 background-color: rgba(0,0,0,0)
489 img
490 cursor: pointer
491 background-color: #e6ee9c
492 &:hover
493 background-color: skyblue
494 &.choice-piece
495 width: 100%
496 height: auto
497 display: block
498
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499img.ghost
500 position: absolute
28b32b4f 501 opacity: 0.5
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502 top: 0
503
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504.incheck-light
505 background-color: rgba(204, 51, 0, 0.7) !important
506.incheck-dark
507 background-color: rgba(204, 51, 0, 0.9) !important
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508
509.light-square.lichess
510 background-color: #f0d9b5;
511.dark-square.lichess
512 background-color: #b58863;
513
514.light-square.chesscom
515 background-color: #e5e5ca;
516.dark-square.chesscom
517 background-color: #6f8f57;
518
519.light-square.chesstempo
28b32b4f 520 background-color: #dfdfdf;
50aed5a1 521.dark-square.chesstempo
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522 background-color: #7287b6;
523
524// TODO: no predefined highlight colors, but layers. How?
525
526.light-square.lichess.highlight-light
527 background-color: #cdd26a !important
528.dark-square.lichess.highlight-dark
529 background-color: #aaa23a !important
530
531.light-square.chesscom.highlight-light
532 background-color: #f7f783 !important
533.dark-square.chesscom.highlight-dark
534 background-color: #bacb44 !important
535
536.light-square.chesstempo.highlight-light
537 background-color: #9f9fff !important
538.dark-square.chesstempo.highlight-dark
539 background-color: #557fff !important
540
4473050c 541</style>