Add TODO: timeover bug in corr games when taking back
[vchess.git] / client / src / components / Board.vue
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24340cae 1<script>
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2import { getSquareId, getSquareFromId } from "@/utils/squareId";
3import { ArrayFun } from "@/utils/array";
dfeb96ea 4import { store } from "@/store";
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5export default {
6 name: 'my-board',
7 // Last move cannot be guessed from here, and is required to highlight squares
8 // vr: object to check moves, print board...
93d1d7a7 9 // userColor is left undefined for an external observer
f51c37cf 10 props: ["vr","lastMove","analyze","incheck","orientation","userColor","vname"],
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11 data: function () {
12 return {
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13 possibleMoves: [], //filled after each valid click/dragstart
14 choices: [], //promotion pieces, or checkered captures... (as moves)
15 selectedPiece: null, //moving piece (or clicked piece)
cf2343ce 16 start: {}, //pixels coordinates + id of starting square (click or drag)
dfeb96ea 17 settings: store.state.settings,
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18 };
19 },
20 render(h) {
21 if (!this.vr)
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22 {
23 // Return empty div of class 'game' to avoid error when setting size
24 return h("div",
25 {
26 "class": {
27 "game": true,
28 },
29 });
30 }
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31 const [sizeX,sizeY] = [V.size.x,V.size.y];
32 // Precompute hints squares to facilitate rendering
e2732923 33 let hintSquares = ArrayFun.init(sizeX, sizeY, false);
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34 this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
35 // Also precompute in-check squares
e2732923 36 let incheckSq = ArrayFun.init(sizeX, sizeY, false);
cf2343ce 37 this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
06e79b07 38
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39 let boardElt = document.querySelector(".game");
40 const squareWidth = (!!boardElt
41 ? boardElt.offsetWidth / sizeY
06e79b07 42 : 40); //arbitrary value (not relevant)
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43 const offset = (!!boardElt
44 ? [boardElt.offsetTop, boardElt.offsetLeft]
45 : [0, 0]);
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46 // Create board element (+ reserves if needed by variant or mode)
47 const lm = this.lastMove;
dfeb96ea 48 const showLight = this.settings.highlight && this.vname != "Dark";
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49 const gameDiv = h(
50 'div',
51 {
52 'class': {
53 'game': true,
54 'clearer': true,
55 },
56 },
57 [...Array(sizeX).keys()].map(i => {
58 let ci = (this.orientation=='w' ? i : sizeX-i-1);
59 return h(
60 'div',
61 {
62 'class': {
63 'row': true,
64 },
65 style: { 'opacity': this.choices.length>0?"0.5":"1" },
66 },
67 [...Array(sizeY).keys()].map(j => {
68 let cj = (this.orientation=='w' ? j : sizeY-j-1);
69 let elems = [];
e2732923 70 if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark"
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71 || this.analyze || (!!this.userColor
72 && this.vr.enlightened[this.userColor][ci][cj])))
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73 {
74 elems.push(
75 h(
76 'img',
77 {
78 'class': {
79 'piece': true,
80 'ghost': !!this.selectedPiece
81 && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
82 },
83 attrs: {
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84 src: "/images/pieces/" +
85 V.getPpath(this.vr.board[ci][cj]) + ".svg",
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86 },
87 }
88 )
89 );
90 }
dfeb96ea 91 if (this.settings.hints && hintSquares[ci][cj])
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92 {
93 elems.push(
94 h(
95 'img',
96 {
97 'class': {
98 'mark-square': true,
99 },
100 attrs: {
101 src: "/images/mark.svg",
102 },
103 }
104 )
105 );
106 }
107 return h(
108 'div',
109 {
110 'class': {
111 'board': true,
112 ['board'+sizeY]: true,
113 'light-square': (i+j)%2==0,
114 'dark-square': (i+j)%2==1,
dfeb96ea 115 [this.settings.bcolor]: true,
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116 'in-shadow': this.vname=="Dark" && !this.analyze
117 && (!this.userColor
118 || !this.vr.enlightened[this.userColor][ci][cj]),
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119 'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj,
120 'incheck': showLight && incheckSq[ci][cj],
121 },
122 attrs: {
123 id: getSquareId({x:ci,y:cj}),
124 },
125 },
126 elems
127 );
128 })
129 );
24340cae 130 })
cf2343ce 131 );
d4036efe 132 const playingColor = this.userColor || "w"; //default for an observer
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133 let elementArray = [gameDiv];
134 if (this.choices.length > 0)
135 {
136 const choices = h(
137 'div',
138 {
139 attrs: { "id": "choices" },
140 'class': { 'row': true },
141 style: {
142 "top": (offset[0] + (sizeY/2)*squareWidth-squareWidth/2) + "px",
143 "left": (offset[1] + squareWidth*(sizeY - this.choices.length)/2) + "px",
144 "width": (this.choices.length * squareWidth) + "px",
145 "height": squareWidth + "px",
146 },
147 },
148 this.choices.map(m => { //a "choice" is a move
149 return h('div',
150 {
151 'class': {
152 'board': true,
153 ['board'+sizeY]: true,
154 },
155 style: {
156 'width': (100/this.choices.length) + "%",
157 'padding-bottom': (100/this.choices.length) + "%",
158 },
159 },
160 [h('img',
161 {
162 attrs: { "src": '/images/pieces/' +
163 V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
164 'class': { 'choice-piece': true },
165 on: {
166 "click": e => { this.play(m); this.choices=[]; },
167 },
168 })
169 ]
170 );
171 })
172 );
173 elementArray.unshift(choices);
174 }
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175 if (!!this.vr.reserve)
176 {
93d1d7a7 177 const shiftIdx = (playingColor=="w" ? 0 : 1);
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178 let myReservePiecesArray = [];
179 for (let i=0; i<V.RESERVE_PIECES.length; i++)
180 {
181 myReservePiecesArray.push(h('div',
182 {
183 'class': {'board':true, ['board'+sizeY]:true},
184 attrs: { id: getSquareId({x:sizeX+shiftIdx,y:i}) }
185 },
186 [
187 h('img',
188 {
189 'class': {"piece":true, "reserve":true},
190 attrs: {
191 "src": "/images/pieces/" +
93d1d7a7 192 this.vr.getReservePpath(playingColor,i) + ".svg",
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193 }
194 }),
195 h('sup',
196 {"class": { "reserve-count": true } },
93d1d7a7 197 [ this.vr.reserve[playingColor][V.RESERVE_PIECES[i]] ]
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198 )
199 ]));
200 }
201 let oppReservePiecesArray = [];
93d1d7a7 202 const oppCol = V.GetOppCol(playingColor);
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203 for (let i=0; i<V.RESERVE_PIECES.length; i++)
204 {
205 oppReservePiecesArray.push(h('div',
206 {
207 'class': {'board':true, ['board'+sizeY]:true},
208 attrs: { id: getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
209 },
210 [
211 h('img',
212 {
213 'class': {"piece":true, "reserve":true},
214 attrs: {
215 "src": "/images/pieces/" +
216 this.vr.getReservePpath(oppCol,i) + ".svg",
217 }
218 }),
219 h('sup',
220 {"class": { "reserve-count": true } },
221 [ this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] ]
222 )
223 ]));
224 }
225 let reserves = h('div',
226 {
227 'class':{
228 'game': true,
229 "reserve-div": true,
230 },
231 },
232 [
233 h('div',
234 {
235 'class': {
236 'row': true,
237 "reserve-row-1": true,
238 },
239 },
240 myReservePiecesArray
241 ),
242 h('div',
243 { 'class': { 'row': true }},
244 oppReservePiecesArray
245 )
246 ]
247 );
248 elementArray.push(reserves);
249 }
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250 let onEvents = {};
251 // NOTE: click = mousedown + mouseup
252 if ('ontouchstart' in window)
253 {
254 onEvents = {
255 on: {
256 touchstart: this.mousedown,
257 touchmove: this.mousemove,
258 touchend: this.mouseup,
259 },
260 };
261 }
262 else
263 {
264 onEvents = {
cf2343ce 265 on: {
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266 mousedown: this.mousedown,
267 mousemove: this.mousemove,
268 mouseup: this.mouseup,
cf2343ce 269 },
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270 };
271 }
272 return h(
273 'div',
274 onEvents,
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275 elementArray
276 );
277 },
278 methods: {
279 mousedown: function(e) {
280 e = e || window.event;
281 let ingame = false;
282 let elem = e.target;
283 while (!ingame && elem !== null)
284 {
285 if (elem.classList.contains("game"))
286 {
287 ingame = true;
288 break;
289 }
290 elem = elem.parentElement;
291 }
292 if (!ingame) //let default behavior (click on button...)
293 return;
294 e.preventDefault(); //disable native drag & drop
295 if (!this.selectedPiece && e.target.classList.contains("piece"))
296 {
83c6c2c9 297 let parent = e.target.parentNode;
cf2343ce 298 // Next few lines to center the piece on mouse cursor
83c6c2c9 299 let rect = parent.getBoundingClientRect();
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300 this.start = {
301 x: rect.x + rect.width/2,
302 y: rect.y + rect.width/2,
83c6c2c9 303 id: parent.id
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304 };
305 this.selectedPiece = e.target.cloneNode();
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306 let spStyle = this.selectedPiece.style
307 spStyle.position = "absolute";
308 spStyle.top = 0;
309 spStyle.display = "inline-block";
310 spStyle.zIndex = 3000;
83c6c2c9 311 const startSquare = getSquareFromId(parent.id);
cf2343ce 312 this.possibleMoves = [];
93d1d7a7 313 const color = (this.analyze ? this.vr.turn : this.userColor);
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314 if (this.vr.canIplay(color,startSquare))
315 this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
316 // Next line add moving piece just after current image
317 // (required for Crazyhouse reserve)
83c6c2c9 318 parent.insertBefore(this.selectedPiece, e.target.nextSibling);
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319 }
320 },
321 mousemove: function(e) {
322 if (!this.selectedPiece)
323 return;
324 e = e || window.event;
325 // If there is an active element, move it around
326 if (!!this.selectedPiece)
327 {
328 const [offsetX,offsetY] = !!e.clientX
329 ? [e.clientX,e.clientY] //desktop browser
330 : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
331 this.selectedPiece.style.left = (offsetX-this.start.x) + "px";
332 this.selectedPiece.style.top = (offsetY-this.start.y) + "px";
333 }
334 },
335 mouseup: function(e) {
336 if (!this.selectedPiece)
337 return;
338 e = e || window.event;
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339 this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
340 const [offsetX,offsetY] = !!e.clientX
341 ? [e.clientX,e.clientY]
342 : [e.changedTouches[0].pageX, e.changedTouches[0].pageY];
343 let landing = document.elementFromPoint(offsetX, offsetY);
344 this.selectedPiece.style.zIndex = 3000;
345 // Next condition: classList.contains(piece) fails because of marks
346 while (landing.tagName == "IMG")
347 landing = landing.parentNode;
348 if (this.start.id == landing.id)
349 {
350 // A click: selectedPiece and possibleMoves are already filled
351 return;
352 }
bd76b456 353 // OK: process move attempt, landing is a square node
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354 let endSquare = getSquareFromId(landing.id);
355 let moves = this.findMatchingMoves(endSquare);
356 this.possibleMoves = [];
357 if (moves.length > 1)
358 this.choices = moves;
359 else if (moves.length==1)
360 this.play(moves[0]);
361 // Else: impossible move
362 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
363 delete this.selectedPiece;
364 this.selectedPiece = null;
365 },
366 findMatchingMoves: function(endSquare) {
367 // Run through moves list and return the matching set (if promotions...)
368 let moves = [];
369 this.possibleMoves.forEach(function(m) {
370 if (endSquare[0] == m.end.x && endSquare[1] == m.end.y)
371 moves.push(m);
372 });
373 return moves;
374 },
375 play: function(move) {
376 this.$emit('play-move', move);
377 },
378 },
379};
380</script>
4473050c 381
41c80bb6 382<style lang="sass" scoped>
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383.game.reserve-div
384 margin-bottom: 18px
385
386.reserve-count
387 padding-left: 40%
388
389.reserve-row-1
390 margin-bottom: 15px
391
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392// NOTE: no variants with reserve of size != 8
393
50aed5a1 394.game
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395 width: 100%
396 margin: 0
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397 .board
398 cursor: pointer
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399
400#choices
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401 margin: 0
402 position: absolute
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403 z-index: 300
404 overflow-y: inherit
405 background-color: rgba(0,0,0,0)
406 img
407 cursor: pointer
408 background-color: #e6ee9c
409 &:hover
410 background-color: skyblue
411 &.choice-piece
412 width: 100%
413 height: auto
414 display: block
415
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416img.ghost
417 position: absolute
418 opacity: 0.4
419 top: 0
420
421.highlight
422 background-color: #00cc66 !important
423
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424.incheck
425 background-color: #cc3300 !important
426
427.light-square.lichess
428 background-color: #f0d9b5;
429.dark-square.lichess
430 background-color: #b58863;
431
432.light-square.chesscom
433 background-color: #e5e5ca;
434.dark-square.chesscom
435 background-color: #6f8f57;
436
437.light-square.chesstempo
438 background-color: #fdfdfd;
439.dark-square.chesstempo
440 background-color: #88a0a8;
4473050c 441</style>