Will remove Welcome div, finally
[vchess.git] / client / src / components / BaseGame.vue
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a6088c90 1<template lang="pug">
9ddaf8da 2div#baseGame(tabindex=-1 @click="focusBg()"
9a3049f3 3 @keydown="handleKeys($event)" @wheel="handleScroll($event)")
7e355d68 4 input#modalEog.modal(type="checkbox")
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5 div#eogDiv(role="dialog" data-checkbox="modalEog")
6 .card.text-center
7e355d68 7 label.modal-close(for="modalEog")
9a3049f3 8 h3.section {{ endgameMessage }}
602d6bef 9 input#modalAdjust.modal(type="checkbox")
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10 div#adjuster(role="dialog" data-checkbox="modalAdjust")
11 .card.text-center
602d6bef 12 label.modal-close(for="modalAdjust")
9a3049f3 13 label(for="boardSize") {{ st.tr["Board size"] }}
602d6bef 14 input#boardSize.slider(type="range" min="0" max="100" value="50"
9a3049f3 15 @input="adjustBoard()")
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16 #gameContainer
17 #boardContainer
4f518610 18 Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
cf94b843 19 :user-color="game.mycolor" :orientation="orientation"
f51c37cf 20 :vname="game.vname" :incheck="incheck" @play-move="play")
4f518610 21 #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'")
0e16cb26 22 | {{ turn }}
cf94b843 23 #controls
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24 button(@click="gotoBegin()") <<
25 button(@click="undo()") <
26 button(@click="flip()") &#8645;
27 button(@click="play()") >
28 button(@click="gotoEnd()") >>
cf94b843 29 #pgnDiv
ed06d9e9 30 #downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
4f518610 31 a#download(href="#")
9ddaf8da 32 button(@click="download()") {{ st.tr["Download"] }} PGN
602d6bef 33 button(onClick="doClick('modalAdjust')") &#10530;
0e16cb26 34 button(v-if="game.vname!='Dark' && game.mode!='analyze'"
9ddaf8da 35 @click="analyzePosition()")
677fe285 36 | {{ st.tr["Analyse"] }}
4f518610 37 // NOTE: rather ugly hack to avoid showing twice "rules" link...
9ddaf8da 38 button(v-if="!$route.path.match('/variants/')" @click="showRules()")
4f518610 39 | {{ st.tr["Rules"] }}
cf94b843 40 #movesList
430a2038 41 MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
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42 :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor"
43 @goto-move="gotoMove")
41c80bb6 44 .clearer
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45</template>
46
47<script>
48import Board from "@/components/Board.vue";
f21cd6d9 49import MoveList from "@/components/MoveList.vue";
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50import { store } from "@/store";
51import { getSquareId } from "@/utils/squareId";
d4036efe 52import { getDate } from "@/utils/datetime";
602d6bef 53import { processModalClick } from "@/utils/modalClick";
77c50966 54import { getScoreMessage } from "@/utils/scoring";
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55export default {
56 name: 'my-base-game',
57 components: {
58 Board,
f21cd6d9 59 MoveList,
a6088c90 60 },
bc8734ba 61 // "vr": VariantRules object, describing the game state + rules
834c202a 62 props: ["vr","game"],
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63 data: function() {
64 return {
65 st: store.state,
b7c32f1a 66 // NOTE: all following variables must be reset at the beginning of a game
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67 endgameMessage: "",
68 orientation: "w",
69 score: "*", //'*' means 'unfinished'
b7c32f1a 70 moves: [],
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71 cursor: -1, //index of the move just played
72 lastMove: null,
5157ce0b 73 firstMoveNumber: 0, //for printing
f51c37cf 74 incheck: [], //for Board
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75 };
76 },
37cdcbf3 77 watch: {
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78 // game initial FEN changes when a new game starts
79 "game.fenStart": function() {
4b0384fa 80 this.re_setVariables();
37cdcbf3 81 },
7e355d68 82 // Received a new move to play:
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83 "game.moveToPlay": function(newMove) {
84 if (!!newMove) //if stop + launch new game, get undefined move
85 this.play(newMove, "receive");
7e355d68 86 },
37cdcbf3 87 },
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88 computed: {
89 showMoves: function() {
4f518610 90 return this.game.vname != "Dark" || this.game.score != "*";
a6088c90 91 },
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92 turn: function() {
93 let color = "";
94 const L = this.moves.length;
95 if (L == 0 || this.moves[L-1].color == "b")
96 color = "White";
97 else //if (this.moves[L-1].color == "w")
98 color = "Black";
602d6bef 99 return this.st.tr[color + " to move"];
0e16cb26 100 },
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101 analyze: function() {
102 return this.game.mode=="analyze" ||
103 // From Board viewpoint, a finished Dark game == analyze (TODO: unclear)
104 (this.game.vname == "Dark" && this.game.score != "*");
105 },
a6088c90 106 },
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107 created: function() {
108 if (!!this.game.fenStart)
109 this.re_setVariables();
110 },
cf94b843 111 mounted: function() {
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112 [document.getElementById("eogDiv"),document.getElementById("adjuster")]
113 .forEach(elt => elt.addEventListener("click", processModalClick));
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114 // Take full width on small screens:
115 let boardSize = parseInt(localStorage.getItem("boardSize"));
116 if (!boardSize)
117 {
118 boardSize = (window.innerWidth >= 768
119 ? Math.min(600, 0.5*window.innerWidth) //heuristic...
120 : window.innerWidth);
121 }
122 const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
123 document.getElementById("boardContainer").style.width = boardSize + "px";
124 let gameContainer = document.getElementById("gameContainer");
125 gameContainer.style.width = (boardSize + movesWidth) + "px";
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126 // TODO: find the right formula here:
127 //document.getElementById("boardSize").value = Math.floor(boardSize / 10);
128 // timeout to avoid calling too many time the adjust method
129 let timeoutLaunched = false;
130 window.addEventListener("resize", (e) => {
131 if (!timeoutLaunched)
132 {
133 timeoutLaunched = true;
134 setTimeout( () => {
135 this.adjustBoard();
136 timeoutLaunched = false;
137 }, 500);
138 }
139 });
cf94b843 140 },
a6088c90 141 methods: {
9ca1e26b 142 focusBg: function() {
41c80bb6 143 // NOTE: small blue border appears...
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144 document.getElementById("baseGame").focus();
145 },
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146 adjustBoard: function() {
147 const boardContainer = document.getElementById("boardContainer");
148 if (!boardContainer)
149 return; //no board on page
150 const k = document.getElementById("boardSize").value;
151 const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
152 const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
153 // Value of 0 is board min size; 100 is window.width [- movesWidth]
154 const boardSize = minBoardWidth +
155 k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
156 localStorage.setItem("boardSize", boardSize);
157 boardContainer.style.width = boardSize + "px";
158 document.getElementById("gameContainer").style.width =
159 (boardSize + movesWidth) + "px";
160 },
9ca1e26b 161 handleKeys: function(e) {
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162 if ([32,37,38,39,40].includes(e.keyCode))
163 e.preventDefault();
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164 switch (e.keyCode)
165 {
166 case 37:
167 this.undo();
168 break;
169 case 39:
170 this.play();
171 break;
5701c228 172 case 38:
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173 this.gotoBegin();
174 break;
175 case 40:
176 this.gotoEnd();
177 break;
178 case 32:
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179 this.flip();
180 break;
181 }
182 },
dcd68c41 183 handleScroll: function(e) {
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184 // NOTE: since game.mode=="analyze" => no score, next condition is enough
185 if (this.game.score != "*")
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186 {
187 e.preventDefault();
188 if (e.deltaY < 0)
189 this.undo();
190 else if (e.deltaY > 0)
191 this.play();
192 }
dcd68c41 193 },
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194 showRules: function() {
195 //this.$router.push("/variants/" + this.game.vname);
196 window.open("#/variants/" + this.game.vname, "_blank"); //better
197 },
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198 re_setVariables: function() {
199 this.endgameMessage = "";
200 this.orientation = this.game.mycolor || "w"; //default orientation for observed games
4b0384fa 201 this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
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202 // Post-processing: decorate each move with color + current FEN:
203 // (to be able to jump to any position quickly)
27d18a24 204 let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
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205 this.firstMoveNumber =
206 Math.floor(V.ParseFen(this.game.fenStart).movesCount / 2);
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207 this.moves.forEach(move => {
208 // NOTE: this is doing manually what play() function below achieve,
209 // but in a lighter "fast-forward" way
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210 move.color = vr_tmp.turn;
211 move.notation = vr_tmp.getNotation(move);
212 vr_tmp.play(move);
213 move.fen = vr_tmp.getFen();
d4036efe 214 });
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215 if (this.game.fenStart.indexOf(" b ") >= 0 ||
216 (this.moves.length > 0 && this.moves[0].color == "b"))
217 {
218 // 'end' is required for Board component to check lastMove for e.p.
219 this.moves.unshift({color: "w", notation: "...", end: {x:-1,y:-1}});
220 }
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221 const L = this.moves.length;
222 this.cursor = L-1;
223 this.lastMove = (L > 0 ? this.moves[L-1] : null);
e01dff1a 224 this.incheck = [];
4b0384fa 225 },
63ca2b89 226 analyzePosition: function() {
677fe285 227 const newUrl = "/analyse/" + this.game.vname +
63ca2b89 228 "/?fen=" + this.vr.getFen().replace(/ /g, "_");
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229 if (this.game.type == "live")
230 this.$router.push(newUrl); //open in same tab: against cheating...
231 else
232 window.open("#" + newUrl); //open in a new tab: more comfortable
603b8a8b 233 },
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234 download: function() {
235 const content = this.getPgn();
236 // Prepare and trigger download link
237 let downloadAnchor = document.getElementById("download");
238 downloadAnchor.setAttribute("download", "game.pgn");
239 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
240 downloadAnchor.click();
241 },
242 getPgn: function() {
243 let pgn = "";
244 pgn += '[Site "vchess.club"]\n';
834c202a 245 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 246 pgn += '[Date "' + getDate(new Date()) + '"]\n';
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247 pgn += '[White "' + this.game.players[0].name + '"]\n';
248 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 249 pgn += '[Fen "' + this.game.fenStart + '"]\n';
430a2038 250 pgn += '[Result "' + this.game.score + '"]\n\n';
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251 let counter = 1;
252 let i = 0;
253 while (i < this.moves.length)
254 {
255 pgn += (counter++) + ".";
256 for (let color of ["w","b"])
257 {
258 let move = "";
259 while (i < this.moves.length && this.moves[i].color == color)
d4036efe 260 move += this.moves[i++].notation + ",";
a6088c90 261 move = move.slice(0,-1); //remove last comma
d4036efe 262 pgn += move + (i < this.moves.length ? " " : "");
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263 }
264 }
265 return pgn + "\n";
266 },
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267 showEndgameMsg: function(message) {
268 this.endgameMessage = message;
4494c17c 269 let modalBox = document.getElementById("modalEog");
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270 modalBox.checked = true;
271 setTimeout(() => { modalBox.checked = false; }, 2000);
272 },
63ca2b89 273 animateMove: function(move, callback) {
a6088c90 274 let startSquare = document.getElementById(getSquareId(move.start));
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275 // TODO: error "flush nextTick callbacks" when observer reloads page:
276 // this late check is not a fix!
277 if (!startSquare)
278 return;
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279 let endSquare = document.getElementById(getSquareId(move.end));
280 let rectStart = startSquare.getBoundingClientRect();
281 let rectEnd = endSquare.getBoundingClientRect();
282 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
283 let movingPiece =
284 document.querySelector("#" + getSquareId(move.start) + " > img.piece");
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285 if (!movingPiece) //TODO: shouldn't happen
286 return;
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287 // HACK for animation (with positive translate, image slides "under background")
288 // Possible improvement: just alter squares on the piece's way...
289 const squares = document.getElementsByClassName("board");
290 for (let i=0; i<squares.length; i++)
291 {
292 let square = squares.item(i);
293 if (square.id != getSquareId(move.start))
294 square.style.zIndex = "-1";
295 }
296 movingPiece.style.transform = "translate(" + translation.x + "px," +
297 translation.y + "px)";
298 movingPiece.style.transitionDuration = "0.2s";
299 movingPiece.style.zIndex = "3000";
300 setTimeout( () => {
301 for (let i=0; i<squares.length; i++)
302 squares.item(i).style.zIndex = "auto";
303 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 304 callback();
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305 }, 250);
306 },
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307 play: function(move, receive) {
308 // NOTE: navigate and receive are mutually exclusive
9d54ab89 309 const navigate = !move;
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310 // Forbid playing outside analyze mode, except if move is received.
311 // Sufficient condition because Board already knows which turn it is.
312 if (!navigate && this.game.mode!="analyze" && !receive
4f518610 313 && (this.game.score != "*" || this.cursor < this.moves.length-1))
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314 {
315 return;
316 }
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317 const doPlayMove = () => {
318 if (!!receive && this.cursor < this.moves.length-1)
a6088c90 319 this.gotoEnd(); //required to play the move
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320 if (navigate)
321 {
322 if (this.cursor == this.moves.length-1)
323 return; //no more moves
324 move = this.moves[this.cursor+1];
325 }
326 else
9d54ab89 327 {
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328 move.color = this.vr.turn;
329 move.notation = this.vr.getNotation(move);
330 }
331 this.vr.play(move);
332 this.cursor++;
333 this.lastMove = move;
334 if (this.st.settings.sound == 2)
335 new Audio("/sounds/move.mp3").play().catch(err => {});
336 if (!navigate)
337 {
338 move.fen = this.vr.getFen();
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339 // Stack move on movesList at current cursor
340 if (this.cursor == this.moves.length)
341 this.moves.push(move);
342 else
343 this.moves = this.moves.slice(0,this.cursor).concat([move]);
344 }
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345 // Is opponent in check?
346 this.incheck = this.vr.getCheckSquares(this.vr.turn);
347 const score = this.vr.getCurrentScore();
348 if (score != "*")
349 {
77c50966 350 const message = getScoreMessage(score);
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351 if (this.game.mode != "analyze")
352 this.$emit("gameover", score, message);
353 else //just show score on screen (allow undo)
354 this.showEndgameMsg(score + " . " + message);
355 }
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356 if (!navigate && this.game.mode!="analyze")
357 this.$emit("newmove", move); //post-processing (e.g. computer play)
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358 };
359 if (!!receive && this.game.vname != "Dark")
360 this.animateMove(move, doPlayMove);
361 else
362 doPlayMove();
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363 },
364 undo: function(move) {
9d54ab89 365 const navigate = !move;
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366 if (navigate)
367 {
368 if (this.cursor < 0)
369 return; //no more moves
370 move = this.moves[this.cursor];
371 }
372 this.vr.undo(move);
373 this.cursor--;
374 this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined);
375 if (this.st.settings.sound == 2)
376 new Audio("/sounds/undo.mp3").play().catch(err => {});
377 this.incheck = this.vr.getCheckSquares(this.vr.turn);
4494c17c 378 if (!navigate)
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379 this.moves.pop();
380 },
381 gotoMove: function(index) {
37cdcbf3 382 this.vr.re_init(this.moves[index].fen);
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383 this.cursor = index;
384 this.lastMove = this.moves[index];
385 },
386 gotoBegin: function() {
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387 if (this.cursor == -1)
388 return;
834c202a 389 this.vr.re_init(this.game.fenStart);
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390 if (this.moves.length > 0 && this.moves[0].notation == "...")
391 {
392 this.cursor = 0;
393 this.lastMove = this.moves[0];
394 }
395 else
396 {
397 this.cursor = -1;
398 this.lastMove = null;
399 }
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400 },
401 gotoEnd: function() {
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402 if (this.cursor == this.moves.length - 1)
403 return;
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404 this.gotoMove(this.moves.length-1);
405 },
406 flip: function() {
0e16cb26 407 this.orientation = V.GetOppCol(this.orientation);
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408 },
409 },
410};
411</script>
72ccbd67 412
41c80bb6 413<style lang="sass" scoped>
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414[type="checkbox"]#modalEog+div .card
415 min-height: 45px
416[type="checkbox"]#modalAdjust+div .card
417 padding: 5px
418
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419#baseGame
420 width: 100%
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421 &:focus
422 outline: none
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423
424#gameContainer
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425 margin-left: auto
426 margin-right: auto
cf94b843 427
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428#downloadDiv
429 display: inline-block
430
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431#controls
432 margin-top: 10px
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433 margin-left: auto
434 margin-right: auto
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435 button
436 display: inline-block
437 width: 20%
438 margin: 0
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439@media screen and (min-width: 768px)
440 #controls
441 max-width: 400px
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442#turnIndicator
443 text-align: center
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444#pgnDiv
445 text-align: center
446 margin-left: auto
447 margin-right: auto
72ccbd67 448#boardContainer
cf94b843 449 float: left
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450// TODO: later, maybe, allow movesList of variable width
451// or e.g. between 250 and 350px (but more complicated)
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452#movesList
453 width: 280px
454 float: left
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455@media screen and (max-width: 767px)
456 #movesList
457 width: 100%
458 float: none
459 clear: both
72ccbd67 460</style>