Some more cleaning + fixes
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
6808d7a1
BA
2div#baseGame(
3 tabindex=-1
4 @click="focusBg()"
5 @keydown="handleKeys($event)"
6 @wheel="handleScroll($event)"
7)
7e355d68 8 input#modalEog.modal(type="checkbox")
6808d7a1
BA
9 div#eogDiv(
10 role="dialog"
11 data-checkbox="modalEog"
12 )
9a3049f3 13 .card.text-center
7e355d68 14 label.modal-close(for="modalEog")
9a3049f3 15 h3.section {{ endgameMessage }}
602d6bef 16 input#modalAdjust.modal(type="checkbox")
6808d7a1
BA
17 div#adjuster(
18 role="dialog"
19 data-checkbox="modalAdjust"
20 )
9a3049f3 21 .card.text-center
602d6bef 22 label.modal-close(for="modalAdjust")
9a3049f3 23 label(for="boardSize") {{ st.tr["Board size"] }}
6808d7a1
BA
24 input#boardSize.slider(
25 type="range"
26 min="0"
27 max="100"
28 value="50"
29 @input="adjustBoard()"
30 )
cf94b843
BA
31 #gameContainer
32 #boardContainer
6808d7a1
BA
33 Board(
34 :vr="vr"
35 :last-move="lastMove"
36 :analyze="analyze"
37 :user-color="game.mycolor"
38 :orientation="orientation"
39 :vname="game.vname"
40 :incheck="incheck"
41 @play-move="play"
42 )
4f518610 43 #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'")
6808d7a1 44 | {{ st.tr[vr.turn + " to move"] }}
cf94b843 45 #controls
9ddaf8da
BA
46 button(@click="gotoBegin()") <<
47 button(@click="undo()") <
48 button(@click="flip()") &#8645;
49 button(@click="play()") >
50 button(@click="gotoEnd()") >>
bd76b456 51 #belowControls
ed06d9e9 52 #downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
4f518610 53 a#download(href="#")
9ddaf8da 54 button(@click="download()") {{ st.tr["Download"] }} PGN
910d631b 55 button(onClick="window.doClick('modalAdjust')") &#10530;
6808d7a1
BA
56 button(
57 v-if="game.vname!='Dark' && game.mode!='analyze'"
58 @click="analyzePosition()"
59 )
677fe285 60 | {{ st.tr["Analyse"] }}
4f518610 61 // NOTE: rather ugly hack to avoid showing twice "rules" link...
6808d7a1
BA
62 button(
63 v-if="!$route.path.match('/variants/')"
64 @click="showRules()"
65 )
4f518610 66 | {{ st.tr["Rules"] }}
cf94b843 67 #movesList
6808d7a1
BA
68 MoveList(
69 v-if="showMoves"
70 :score="game.score"
71 :message="game.scoreMsg"
72 :firstNum="firstMoveNumber"
73 :moves="moves"
74 :cursor="cursor"
75 @goto-move="gotoMove"
76 )
41c80bb6 77 .clearer
a6088c90
BA
78</template>
79
80<script>
81import Board from "@/components/Board.vue";
f21cd6d9 82import MoveList from "@/components/MoveList.vue";
a6088c90
BA
83import { store } from "@/store";
84import { getSquareId } from "@/utils/squareId";
d4036efe 85import { getDate } from "@/utils/datetime";
602d6bef 86import { processModalClick } from "@/utils/modalClick";
77c50966 87import { getScoreMessage } from "@/utils/scoring";
a6088c90 88export default {
6808d7a1 89 name: "my-base-game",
a6088c90
BA
90 components: {
91 Board,
6808d7a1 92 MoveList
a6088c90 93 },
bc8734ba 94 // "vr": VariantRules object, describing the game state + rules
6808d7a1 95 props: ["vr", "game"],
a6088c90
BA
96 data: function() {
97 return {
98 st: store.state,
b7c32f1a 99 // NOTE: all following variables must be reset at the beginning of a game
a6088c90
BA
100 endgameMessage: "",
101 orientation: "w",
102 score: "*", //'*' means 'unfinished'
b7c32f1a 103 moves: [],
a6088c90
BA
104 cursor: -1, //index of the move just played
105 lastMove: null,
5157ce0b 106 firstMoveNumber: 0, //for printing
6808d7a1 107 incheck: [] //for Board
a6088c90
BA
108 };
109 },
37cdcbf3 110 watch: {
834c202a
BA
111 // game initial FEN changes when a new game starts
112 "game.fenStart": function() {
4b0384fa 113 this.re_setVariables();
37cdcbf3 114 },
7e355d68 115 // Received a new move to play:
6808d7a1
BA
116 "game.moveToPlay": function(move) {
117 if (move) this.play(move, "receive");
7e355d68 118 },
89021f18
BA
119 // ...Or to undo (corr game, move not validated)
120 "game.moveToUndo": function(move) {
6808d7a1
BA
121 if (move) this.undo(move);
122 }
37cdcbf3 123 },
a6088c90
BA
124 computed: {
125 showMoves: function() {
4f518610 126 return this.game.vname != "Dark" || this.game.score != "*";
a6088c90 127 },
4f518610 128 analyze: function() {
6808d7a1
BA
129 return (
130 this.game.mode == "analyze" ||
4f518610 131 // From Board viewpoint, a finished Dark game == analyze (TODO: unclear)
6808d7a1
BA
132 (this.game.vname == "Dark" && this.game.score != "*")
133 );
134 }
a6088c90 135 },
4b0384fa 136 created: function() {
6808d7a1 137 if (this.game.fenStart) this.re_setVariables();
4b0384fa 138 },
cf94b843 139 mounted: function() {
6808d7a1
BA
140 [
141 document.getElementById("eogDiv"),
142 document.getElementById("adjuster")
143 ].forEach(elt => elt.addEventListener("click", processModalClick));
96e9585a
BA
144 // Take full width on small screens:
145 let boardSize = parseInt(localStorage.getItem("boardSize"));
6808d7a1
BA
146 if (!boardSize) {
147 boardSize =
148 window.innerWidth >= 768
149 ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
150 : window.innerWidth;
96e9585a 151 }
6808d7a1 152 const movesWidth = window.innerWidth >= 768 ? 280 : 0;
96e9585a
BA
153 document.getElementById("boardContainer").style.width = boardSize + "px";
154 let gameContainer = document.getElementById("gameContainer");
6808d7a1
BA
155 gameContainer.style.width = boardSize + movesWidth + "px";
156 document.getElementById("boardSize").value =
157 (boardSize * 100) / (window.innerWidth - movesWidth);
602d6bef
BA
158 // timeout to avoid calling too many time the adjust method
159 let timeoutLaunched = false;
6808d7a1
BA
160 window.addEventListener("resize", () => {
161 if (!timeoutLaunched) {
602d6bef 162 timeoutLaunched = true;
6808d7a1 163 setTimeout(() => {
602d6bef
BA
164 this.adjustBoard();
165 timeoutLaunched = false;
166 }, 500);
167 }
168 });
cf94b843 169 },
a6088c90 170 methods: {
9ca1e26b 171 focusBg: function() {
9ca1e26b
BA
172 document.getElementById("baseGame").focus();
173 },
602d6bef
BA
174 adjustBoard: function() {
175 const boardContainer = document.getElementById("boardContainer");
6808d7a1 176 if (!boardContainer) return; //no board on page
602d6bef 177 const k = document.getElementById("boardSize").value;
6808d7a1 178 const movesWidth = window.innerWidth >= 768 ? 280 : 0;
602d6bef
BA
179 const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
180 // Value of 0 is board min size; 100 is window.width [- movesWidth]
6808d7a1
BA
181 const boardSize =
182 minBoardWidth +
183 (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
602d6bef
BA
184 localStorage.setItem("boardSize", boardSize);
185 boardContainer.style.width = boardSize + "px";
186 document.getElementById("gameContainer").style.width =
6808d7a1 187 boardSize + movesWidth + "px";
602d6bef 188 },
9ca1e26b 189 handleKeys: function(e) {
6808d7a1
BA
190 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
191 switch (e.keyCode) {
9ca1e26b
BA
192 case 37:
193 this.undo();
194 break;
195 case 39:
196 this.play();
197 break;
5701c228 198 case 38:
9ca1e26b
BA
199 this.gotoBegin();
200 break;
201 case 40:
202 this.gotoEnd();
203 break;
204 case 32:
9ca1e26b
BA
205 this.flip();
206 break;
207 }
208 },
dcd68c41 209 handleScroll: function(e) {
4f518610 210 // NOTE: since game.mode=="analyze" => no score, next condition is enough
6808d7a1 211 if (this.game.score != "*") {
41c80bb6 212 e.preventDefault();
6808d7a1
BA
213 if (e.deltaY < 0) this.undo();
214 else if (e.deltaY > 0) this.play();
41c80bb6 215 }
dcd68c41 216 },
0e16cb26
BA
217 showRules: function() {
218 //this.$router.push("/variants/" + this.game.vname);
219 window.open("#/variants/" + this.game.vname, "_blank"); //better
220 },
4b0384fa
BA
221 re_setVariables: function() {
222 this.endgameMessage = "";
223 this.orientation = this.game.mycolor || "w"; //default orientation for observed games
4b0384fa 224 this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
d4036efe
BA
225 // Post-processing: decorate each move with color + current FEN:
226 // (to be able to jump to any position quickly)
27d18a24 227 let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
6808d7a1
BA
228 this.firstMoveNumber = Math.floor(
229 V.ParseFen(this.game.fenStart).movesCount / 2
230 );
d4036efe
BA
231 this.moves.forEach(move => {
232 // NOTE: this is doing manually what play() function below achieve,
233 // but in a lighter "fast-forward" way
27d18a24
BA
234 move.color = vr_tmp.turn;
235 move.notation = vr_tmp.getNotation(move);
236 vr_tmp.play(move);
237 move.fen = vr_tmp.getFen();
d4036efe 238 });
6808d7a1
BA
239 if (
240 (this.moves.length > 0 && this.moves[0].color == "b") ||
241 (this.moves.length == 0 && vr_tmp.turn == "b")
242 ) {
697ee580 243 // 'end' is required for Board component to check lastMove for e.p.
6808d7a1
BA
244 this.moves.unshift({
245 color: "w",
246 notation: "...",
247 end: { x: -1, y: -1 }
248 });
697ee580 249 }
4b0384fa 250 const L = this.moves.length;
6808d7a1
BA
251 this.cursor = L - 1;
252 this.lastMove = L > 0 ? this.moves[L - 1] : null;
9ef63965 253 this.incheck = this.vr.getCheckSquares(this.vr.turn);
4b0384fa 254 },
63ca2b89 255 analyzePosition: function() {
6808d7a1
BA
256 const newUrl =
257 "/analyse/" +
258 this.game.vname +
259 "/?fen=" +
260 this.vr.getFen().replace(/ /g, "_");
910d631b 261 // Open in same tab in live games (against cheating)
6808d7a1 262 if (this.game.type == "live") this.$router.push(newUrl);
910d631b 263 else window.open("#" + newUrl);
603b8a8b 264 },
a6088c90
BA
265 download: function() {
266 const content = this.getPgn();
267 // Prepare and trigger download link
268 let downloadAnchor = document.getElementById("download");
269 downloadAnchor.setAttribute("download", "game.pgn");
6808d7a1
BA
270 downloadAnchor.href =
271 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
a6088c90
BA
272 downloadAnchor.click();
273 },
274 getPgn: function() {
275 let pgn = "";
276 pgn += '[Site "vchess.club"]\n';
834c202a 277 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 278 pgn += '[Date "' + getDate(new Date()) + '"]\n';
d4036efe
BA
279 pgn += '[White "' + this.game.players[0].name + '"]\n';
280 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 281 pgn += '[Fen "' + this.game.fenStart + '"]\n';
430a2038 282 pgn += '[Result "' + this.game.score + '"]\n\n';
a6088c90
BA
283 let counter = 1;
284 let i = 0;
6808d7a1
BA
285 while (i < this.moves.length) {
286 pgn += counter++ + ".";
287 for (let color of ["w", "b"]) {
a6088c90
BA
288 let move = "";
289 while (i < this.moves.length && this.moves[i].color == color)
d4036efe 290 move += this.moves[i++].notation + ",";
6808d7a1 291 move = move.slice(0, -1); //remove last comma
d4036efe 292 pgn += move + (i < this.moves.length ? " " : "");
a6088c90
BA
293 }
294 }
295 return pgn + "\n";
296 },
b988c726
BA
297 showEndgameMsg: function(message) {
298 this.endgameMessage = message;
4494c17c 299 let modalBox = document.getElementById("modalEog");
a6088c90 300 modalBox.checked = true;
6808d7a1
BA
301 setTimeout(() => {
302 modalBox.checked = false;
303 }, 2000);
a6088c90 304 },
63ca2b89 305 animateMove: function(move, callback) {
a6088c90
BA
306 let startSquare = document.getElementById(getSquareId(move.start));
307 let endSquare = document.getElementById(getSquareId(move.end));
308 let rectStart = startSquare.getBoundingClientRect();
309 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
BA
310 let translation = {
311 x: rectEnd.x - rectStart.x,
312 y: rectEnd.y - rectStart.y
313 };
314 let movingPiece = document.querySelector(
315 "#" + getSquareId(move.start) + " > img.piece"
316 );
a6088c90
BA
317 // HACK for animation (with positive translate, image slides "under background")
318 // Possible improvement: just alter squares on the piece's way...
319 const squares = document.getElementsByClassName("board");
6808d7a1 320 for (let i = 0; i < squares.length; i++) {
a6088c90 321 let square = squares.item(i);
6808d7a1 322 if (square.id != getSquareId(move.start)) square.style.zIndex = "-1";
a6088c90 323 }
6808d7a1
BA
324 movingPiece.style.transform =
325 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 326 movingPiece.style.transitionDuration = "0.25s";
a6088c90 327 movingPiece.style.zIndex = "3000";
6808d7a1
BA
328 setTimeout(() => {
329 for (let i = 0; i < squares.length; i++)
a6088c90
BA
330 squares.item(i).style.zIndex = "auto";
331 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 332 callback();
a6088c90
BA
333 }, 250);
334 },
63ca2b89
BA
335 play: function(move, receive) {
336 // NOTE: navigate and receive are mutually exclusive
9d54ab89 337 const navigate = !move;
63ca2b89
BA
338 // Forbid playing outside analyze mode, except if move is received.
339 // Sufficient condition because Board already knows which turn it is.
6808d7a1
BA
340 if (
341 !navigate &&
342 this.game.mode != "analyze" &&
343 !receive &&
344 (this.game.score != "*" || this.cursor < this.moves.length - 1)
345 ) {
a6088c90
BA
346 return;
347 }
63ca2b89 348 const doPlayMove = () => {
910d631b
BA
349 // To play a move, cursor must be at the end of the game:
350 if (!!receive && this.cursor < this.moves.length - 1) this.gotoEnd();
6808d7a1
BA
351 if (navigate) {
352 if (this.cursor == this.moves.length - 1) return; //no more moves
353 move = this.moves[this.cursor + 1];
354 } else {
63ca2b89
BA
355 move.color = this.vr.turn;
356 move.notation = this.vr.getNotation(move);
357 }
358 this.vr.play(move);
359 this.cursor++;
360 this.lastMove = move;
361 if (this.st.settings.sound == 2)
6808d7a1
BA
362 new Audio("/sounds/move.mp3").play().catch(() => {});
363 if (!navigate) {
63ca2b89 364 move.fen = this.vr.getFen();
9d54ab89 365 // Stack move on movesList at current cursor
6808d7a1
BA
366 if (this.cursor == this.moves.length) this.moves.push(move);
367 else this.moves = this.moves.slice(0, this.cursor).concat([move]);
9d54ab89 368 }
63ca2b89
BA
369 // Is opponent in check?
370 this.incheck = this.vr.getCheckSquares(this.vr.turn);
371 const score = this.vr.getCurrentScore();
6808d7a1 372 if (score != "*") {
77c50966 373 const message = getScoreMessage(score);
63ca2b89
BA
374 if (this.game.mode != "analyze")
375 this.$emit("gameover", score, message);
6808d7a1
BA
376 //just show score on screen (allow undo)
377 else this.showEndgameMsg(score + " . " + message);
63ca2b89 378 }
6808d7a1 379 if (!navigate && this.game.mode != "analyze")
4f518610 380 this.$emit("newmove", move); //post-processing (e.g. computer play)
63ca2b89
BA
381 };
382 if (!!receive && this.game.vname != "Dark")
383 this.animateMove(move, doPlayMove);
6808d7a1 384 else doPlayMove();
a6088c90
BA
385 },
386 undo: function(move) {
9d54ab89 387 const navigate = !move;
6808d7a1
BA
388 if (navigate) {
389 if (this.cursor < 0) return; //no more moves
a6088c90
BA
390 move = this.moves[this.cursor];
391 }
392 this.vr.undo(move);
393 this.cursor--;
6808d7a1 394 this.lastMove = this.cursor >= 0 ? this.moves[this.cursor] : undefined;
a6088c90 395 if (this.st.settings.sound == 2)
6808d7a1 396 new Audio("/sounds/undo.mp3").play().catch(() => {});
a6088c90 397 this.incheck = this.vr.getCheckSquares(this.vr.turn);
6808d7a1 398 if (!navigate) this.moves.pop();
a6088c90
BA
399 },
400 gotoMove: function(index) {
37cdcbf3 401 this.vr.re_init(this.moves[index].fen);
a6088c90
BA
402 this.cursor = index;
403 this.lastMove = this.moves[index];
404 },
405 gotoBegin: function() {
6808d7a1 406 if (this.cursor == -1) return;
834c202a 407 this.vr.re_init(this.game.fenStart);
6808d7a1 408 if (this.moves.length > 0 && this.moves[0].notation == "...") {
5701c228
BA
409 this.cursor = 0;
410 this.lastMove = this.moves[0];
6808d7a1 411 } else {
5701c228
BA
412 this.cursor = -1;
413 this.lastMove = null;
414 }
a6088c90
BA
415 },
416 gotoEnd: function() {
6808d7a1
BA
417 if (this.cursor == this.moves.length - 1) return;
418 this.gotoMove(this.moves.length - 1);
a6088c90
BA
419 },
420 flip: function() {
0e16cb26 421 this.orientation = V.GetOppCol(this.orientation);
6808d7a1
BA
422 }
423 }
a6088c90
BA
424};
425</script>
72ccbd67 426
41c80bb6 427<style lang="sass" scoped>
9a3049f3
BA
428[type="checkbox"]#modalEog+div .card
429 min-height: 45px
910d631b 430
9a3049f3
BA
431[type="checkbox"]#modalAdjust+div .card
432 padding: 5px
433
cf94b843
BA
434#baseGame
435 width: 100%
4f518610
BA
436 &:focus
437 outline: none
cf94b843
BA
438
439#gameContainer
72ccbd67
BA
440 margin-left: auto
441 margin-right: auto
cf94b843 442
ed06d9e9
BA
443#downloadDiv
444 display: inline-block
445
72ccbd67 446#controls
bd76b456 447 margin: 0 auto
72ccbd67
BA
448 button
449 display: inline-block
450 width: 20%
451 margin: 0
910d631b 452
0e16cb26
BA
453#turnIndicator
454 text-align: center
910d631b 455
bd76b456
BA
456#belowControls
457 border-top: 1px solid #2f4f4f
cf94b843 458 text-align: center
bd76b456
BA
459 margin: 0 auto
460 & > #downloadDiv
461 margin: 0
462 & > button
463 margin: 0
464 & > button
465 border-left: 1px solid #2f4f4f
466 margin: 0
910d631b 467
72ccbd67 468#boardContainer
cf94b843 469 float: left
41c80bb6
BA
470// TODO: later, maybe, allow movesList of variable width
471// or e.g. between 250 and 350px (but more complicated)
910d631b 472
cf94b843
BA
473#movesList
474 width: 280px
475 float: left
910d631b 476
96e9585a
BA
477@media screen and (max-width: 767px)
478 #movesList
479 width: 100%
480 float: none
481 clear: both
72ccbd67 482</style>