update
[xogo.git] / variants /
2022-06-03 Benjamin Auderupdate
2022-06-03 Benjamin AuderStart thinking about Chakart
2022-06-02 Benjamin AuderHex rotation OK
2022-06-02 Benjamin AuderSome bugs fixes
2022-06-01 Benjamin AuderFix rescale() instability. TODO: hex rotation vertical...
2022-06-01 Benjamin AuderAdd Hex: almost fine, still some issues with SVG +...
2022-05-31 Benjamin AuderFirst draft of Hex game
2022-05-26 Benjamin AuderFix castling prevention when passing on attacked squares
2022-05-25 Benjamin AuderFix Benedict-Dark
2022-05-12 Benjamin AuderTODO: Cannibal + pawnfall, at least, fail
2022-05-09 Benjamin AuderDebugging
2022-05-08 Benjamin AuderSome more refactoring - not working for now
2022-05-03 Benjamin AuderPause. Next move: generalize base_rules.js to different...
2022-05-02 Benjamin AuderStart thinking about Hex
2022-05-02 Benjamin AuderAdd a few variants
2022-05-02 Benjamin AuderAdd Madrasi, fix Absorption, better pieces management
2022-05-01 Benjamin AuderAfter base_rules refactoring. Still a few issues (Dark...)
2022-04-24 Benjamin AuderStart Absoption
2022-04-21 Benjamin AuderDoublemove ok. Still some random issues with animation
2022-04-21 Benjamin AuderAdd some more variants; TODO: Doublemove options
2021-11-22 Benjamin AuderAdd falling pawn mode for Recycle + fix animation bug
2021-11-14 Benjamin AuderFixing some bugs, improving some things
2021-11-11 Benjamin AuderFirst commit