A few fixes, specify Apocalypse rules, draft Arena
[xogo.git] / variants /
2022-07-03 Benjamin AuderA few fixes, specify Apocalypse rules, draft Arena
2022-07-03 Benjamin AuderFirst working draft of Apocalypse
2022-07-02 Benjamin AuderMerge branch 'main' of auder.net:xogo
2022-07-02 Benjamin AuderFix Chakart
2022-07-01 Benjamin AuderAnimate castle moves + better Apocalypse draft
2022-07-01 Benjamin AuderCleaner fen generation + first draft of Apocalypse...
2022-06-30 Benjamin AuderComplete Antiking, add Antimatter
2022-06-30 Benjamin AuderFix Antiking
2022-06-30 Benjamin AuderDraft Antiking1/2. Changed underCheck/searchKingPos...
2022-06-30 Benjamin AuderMarks on board for diagrams: done
2022-06-30 Benjamin AuderImprove diagraming abilities, fix Chakart full rules
2022-06-29 Benjamin AuderFirst version of complete Chakart rules (unfinished...
2022-06-28 Benjamin AuderFinish Allmate rules
2022-06-28 Benjamin AuderFix last refactoring. Ready to add variants
2022-06-28 Benjamin AuderFinish base_rules.js refactoring
2022-06-27 Benjamin Auderbase_rules.js refactoring. draft state (untested)
2022-06-25 Benjamin AuderBetter animation for Atomic
2022-06-25 Benjamin AuderExperimental: improve animation, reduce lags in stack...
2022-06-23 Benjamin AuderFix Align4, fix mushrooms effect for Chakart
2022-06-22 Benjamin AuderFix memory leak of moves hash on server side. Draft...
2022-06-22 Benjamin AuderAdd some links
2022-06-22 Benjamin AuderAdd Alice Chess, fix a few things in base_rules.js
2022-06-21 Benjamin AuderAdd Cleopatra option to Benedict chess
2022-06-21 Benjamin AuderFix Alapo
2022-06-21 Benjamin AuderAdd Alapo (unfinished). Reorganise pieces folder
2022-06-21 Benjamin AuderAdd Ambiguous. Fix a few issues with FEN generation...
2022-06-21 Benjamin AuderStart Ambiguous
2022-06-21 Benjamin AuderAdd Refusal
2022-06-20 Benjamin AuderAdd Suction
2022-06-20 Benjamin AuderFix mushroom effect: more consistent
2022-06-20 Benjamin AuderFix Chakart promotions after effects
2022-06-20 Benjamin AuderChakart ready for testing
2022-06-19 Benjamin AuderFix (a lot but maybe not all of) Chakart
2022-06-18 Benjamin AuderChakart almost ready...
2022-06-17 Benjamin AuderChakart ready soon
2022-06-17 Benjamin AuderSome progress on Chakart
2022-06-14 Benjamin AuderSaving Chakart state
2022-06-09 Benjamin Auderupdate
2022-06-09 Benjamin Auderrename pieces
2022-06-07 Benjamin Auderupdate
2022-06-07 Benjamin Auderupdate
2022-06-04 Benjamin AuderAdd Giveaway. Preparing for Chakart a little more
2022-06-03 Benjamin Auderupdate
2022-06-03 Benjamin AuderStart thinking about Chakart
2022-06-02 Benjamin AuderHex rotation OK
2022-06-02 Benjamin AuderSome bugs fixes
2022-06-01 Benjamin AuderFix rescale() instability. TODO: hex rotation vertical...
2022-06-01 Benjamin AuderAdd Hex: almost fine, still some issues with SVG +...
2022-05-31 Benjamin AuderFirst draft of Hex game
2022-05-26 Benjamin AuderFix castling prevention when passing on attacked squares
2022-05-25 Benjamin AuderFix Benedict-Dark
2022-05-12 Benjamin AuderTODO: Cannibal + pawnfall, at least, fail
2022-05-09 Benjamin AuderDebugging
2022-05-08 Benjamin AuderSome more refactoring - not working for now
2022-05-03 Benjamin AuderPause. Next move: generalize base_rules.js to different...
2022-05-02 Benjamin AuderStart thinking about Hex
2022-05-02 Benjamin AuderAdd a few variants
2022-05-02 Benjamin AuderAdd Madrasi, fix Absorption, better pieces management
2022-05-01 Benjamin AuderAfter base_rules refactoring. Still a few issues (Dark...)
2022-04-24 Benjamin AuderStart Absoption
2022-04-21 Benjamin AuderDoublemove ok. Still some random issues with animation
2022-04-21 Benjamin AuderAdd some more variants; TODO: Doublemove options
2021-11-22 Benjamin AuderAdd falling pawn mode for Recycle + fix animation bug
2021-11-14 Benjamin AuderFixing some bugs, improving some things
2021-11-11 Benjamin AuderFirst commit