New variant idea
[xogo.git] / server.js
index 0382e37..06d9866 100644 (file)
--- a/server.js
+++ b/server.js
@@ -27,7 +27,8 @@ function initializeGame(vname, players, options) {
     vname: vname,
     players: players,
     options: options,
-    time: Date.now()
+    time: Date.now(),
+    moveHash: {} //set of moves hashes seen so far
   };
   return gid;
 }
@@ -35,15 +36,12 @@ function initializeGame(vname, players, options) {
 // Provide seed in case of, so that both players initialize with same FEN
 function launchGame(gid) {
   const gameInfo = Object.assign(
-    {seed: Math.floor(Math.random() * 1984), gid: gid},
+    {seed: Math.floor(Math.random() * 19840), gid: gid},
     games[gid]
   );
   // players array is supposed to be full:
-  for (const p of games[gid].players) {
-    send(p.sid,
-         "gamestart",
-         Object.assign({randvar: p.randvar}, gameInfo));
-  }
+  for (const p of games[gid].players)
+    send(p.sid, "gamestart", gameInfo);
 }
 
 function getRandomVariant() {
@@ -57,7 +55,13 @@ wss.on("connection", (socket, req) => {
   sockets[sid] = socket;
   socket.isAlive = true;
   socket.on("pong", () => socket.isAlive = true);
-
+  if (params.dev == true) {
+    const chokidar = require("chokidar");
+    const watcher = chokidar.watch(
+      ["*.js", "*.css", "utils/", "variants/"],
+      {persistent: true});
+    watcher.on("change", path => send(sid, "filechange", {path: path}));
+  }
   socket.on("message", (msg) => {
     const obj = JSON.parse(msg);
     switch (obj.code) {
@@ -135,11 +139,10 @@ wss.on("connection", (socket, req) => {
             const allrand = games[obj.gid].rematch.every(r => r == 2);
             if (allrand)
               vname = getRandomVariant();
-            games[obj.gid].players.forEach(p =>
-              p.randvar = allrand ? true : false);
+            games[obj.gid].players.forEach(p => p.randvar = allrand);
             const gid = initializeGame(vname,
-                           games[obj.gid].players.reverse(),
-                           games[obj.gid].options);
+                                       games[obj.gid].players.reverse(),
+                                       games[obj.gid].options);
             launchGame(gid);
           }
         }
@@ -193,8 +196,15 @@ wss.on("connection", (socket, req) => {
         break;
       // Relay a move + update games object
       case "newmove":
+        // NOTE: still potential racing issues, but... fingers crossed
+        const hash = Crypto.createHash("md5")
+                     .update(JSON.stringify(obj.fen))
+                     .digest("hex");
+        if (games[obj.gid].moveHash[hash])
+          break;
+        games[obj.gid].moveHash[hash] = true;
         games[obj.gid].fen = obj.fen;
-        games[obj.gid].time = Date.now(); //update timestamp in case of
+        games[obj.gid].time = Date.now(); //update useful if verrry slow game
         const playingWhite = (games[obj.gid].players[0].sid == sid);
         const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid;
         send(oppSid, "newmove", {moves: obj.moves});