First version of complete Chakart rules (unfinished). Draft diagramer (missing marks...
[xogo.git] / variants / Chakart / complete_rules.html
CommitLineData
5abaabb3
BA
1<html>
2<head>
3 <title>Chakart Rules</title>
4 <link href="/common.css" rel="stylesheet"/>
5 <link href="/variants/Chakart/style.css" rel="stylesheet"/>
6</head>
7<body>
8
9<div class="full-rules">
10
11<h1>Chakart Rules</h1>
12
13<div>
14 <p>
15 Pieces move as usual, but they all hide a special "power" inspired by
16 Mario Kart:
17 </p>
18 <ul>
19 <li>
20 The pawn (Toad) leaves a "turbo" mushroom on its initial square, or on
21 the intermediate one in case of a two squares move.
22 </li>
23 <li>
24 The knight (Yoshi) let a surprise egg on its initial square. See about
25 egg effect below.
26 </li>
27 <li>
28 The rook (Donkey) put a banana on a square diagonally adjacent to the
29 arrival one, at random, if possible.
30 </li>
31 <li>
32 The bishop (Wario) put a bomb on a square orthogonally adjacent to the
33 arrival one, at random, if possible.
34 </li>
35 <li>
36 The queen (Mario) can play a stealth move once in the game: the opponent
37 will only know that a queen moved - to an empty square.
38 A promoted queen also has this power if not already used.
39 </li>
40 <li>
41 The king (Peach) can "throw a shell" on an enemy reachable by a queen,
42 once in the game. A promoted king also has this power, if not already
43 used. The capture is done remotely without moving.
44 </li>
45 </ul>
46 <p>The king cannot castle, and pawns don't capture en passant.</p>
47 <figure>
48 <div class="diag"
49 data-fen='qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR b 3 {"flags":"1111"}'>
50 </div>
51 <figcaption>After 1.d4 Nf6 2.Bb4 (put a bomb on c4).</figcaption>
52 </figure>
53</div>
54
55<div>
56 <p>
57 So the goal is to capture Peach :) If pawns promoted into king, then all
58 of them must be captured. Since it still looked too easy, the 4 mentioned
59 objects alter the move played, generally at random:
60 </p>
61 <ul>
62 <li>
63 A king or a pawn arriving on a mushroom advance one square further,
64 while a knight jump another time in the same direction, if possible.
65 Pawns can "eat" objects diagonally too.
66 </li>
67 <li>
68 A piece arriving on a banana (resp. bomb) is redirected at random by one
69 square in an orthogonal (resp. diagonal) direction. If a piece (of any
70 color!) stands on that square, then it is captured.
71 </li>
72 <li>
73 The effects can cumulate, as illustrated on the diagram: the bishop
74 "captures" the banana on e4, and is then redirected twoard e5: mushroom,
75 it jumps over the black pawn to ends on the bomb on e7, which sends it
76 on d6 (f6 and f8 were possible too). A bomb is finally put on c6 which
77 is the only eligible square. A piece may ends on its initial square,
78 move back, and so on. That being said, a given object can only be used
79 once on the path.
80 </li>
81 </ul>
82 <!-- TODO: class for left/right + adapt diagrams for new rules -->
83 <figure>
84 <div class="diag left"
85 data-fen='rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB b 1 {"flags":"1111"}'>
86 </div>
87 <div class="diag right"
88 data-fen='rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1 w 2 {"flags":"1111"}'>
89 </div>
90 <figcaption>Left: before 1.Bxe4. Right: after the move, ending on d6.</figcaption>
91 </figure>
92</div>
93
94<div>
95 <p>
96 The egg case is more complex: a move ending on an egg triggers an effect
97 chosen at random, positive or negative. There are four bonus and four
98 penalties. They are introduced in a dual form: first the positive, then
99 the negative.
100 </p>
101 <ul>
102 <li>
103 King Boo (*B) let you exchange the position of any pair of pieces on the
104 board.
105 </li>
106 <li>Koopa (*K) drives the piece back onto its initial square.</li>
107 <li>
108 Toadette (*T) allows to place a new &mdash; random &mdash; piece on the
109 board. If the piece is dropped on an egg, banana or bomb, its effects
110 are applied.
111 </li>
112 <li>
113 Chomp (*C) eats the piece, which is thus captured. If it's Peach, then
114 bad luck, game over :)
115 </li>
116 <li>Daisy (*D) allows to play again with any of your pieces.</li>
117 <li>
118 Bowser (*M) immobilizes the piece (which is surrounded by a light green
119 halo). It won't be allowed to move on the next turn.
120 </li>
121 <li>Luigi (*L) changes the color of a random enemy piece.</li>
122 <li>Waluigi (*W) changes the color of one of your pieces (at random).</li>
123 </ul>
124 <figure>
125 <div class="diag left"
126 data-fen='erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN b 1 {"flags":"1111"}'>
127 </div>
128 <div class="diag right"
129 data-fen='erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN w 2 {"flags":"1111"}'>
130 </div>
131 <figcaption>
132 1...Rxf6*W: Waluigi turns the g8 queen into white.
133 This last can then capture the king. Bad luck :(
134 </figcaption>
135 </figure>
136</div>
137
138</div>
139
140</body>
141<script src="/utils/drawDiagrams.js"></script>
142<script>fenToDiag("Chakart");</script>
143</html>