Some fixes
[vchess.git] / server / sockets.js
index 09434a0..b547c6a 100644 (file)
@@ -20,97 +20,129 @@ module.exports = function(wss) {
     // TODO: later, allow duplicate connections (shouldn't be much more complicated)
     if (!!clients[sid])
       return socket.send(JSON.stringify({code:"duplicate"}));
-    clients[sid] = socket;
-    // Notify room:
-    Object.keys(clients).forEach(k => {
-      if (k != sid)
-        clients[k].send(JSON.stringify({code:"connect",sid:sid}));
-    });
+    clients[sid] = {sock: socket, page: query["page"]};
+    const notifyRoom = (page,code,obj={},excluded=[]) => {
+      Object.keys(clients).forEach(k => {
+        if (k in excluded)
+          return;
+        if (k != sid && clients[k].page == page)
+        {
+          clients[k].sock.send(JSON.stringify(Object.assign(
+            {code:code, from:sid}, obj)));
+        }
+      });
+    };
+    notifyRoom(query["page"], "connect"); //Hall or Game
     socket.on("message", objtxt => {
       let obj = JSON.parse(objtxt);
       if (!!obj.target && !clients[obj.target])
         return; //receiver not connected, nothing we can do
-      //console.log(obj.code);
+
+console.log(obj.code);
+console.log(clients);
+
       switch (obj.code)
       {
         case "pollclients":
+          const curPage = clients[sid].page;
           socket.send(JSON.stringify({code:"pollclients",
-            sockIds:Object.keys(clients).filter(k => k != sid)}));
+            sockIds: Object.keys(clients).filter(k => k != sid &&
+              (clients[k].page == curPage ||
+              // Consider that people playing are in Hall too:
+              (curPage == "/" && clients[k].page.indexOf("/game/") >= 0))
+            )}));
+          break;
+        case "pagechange":
+          notifyRoom(clients[sid].page, "disconnect");
+          clients[sid].page = obj.page;
+          notifyRoom(obj.page, "connect");
           break;
         case "askidentity":
-          clients[obj.target].send(
-            JSON.stringify({code:"askidentity",from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askidentity",from:sid}));
           break;
         case "askchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"askchallenge",from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askchallenge",from:sid}));
           break;
         case "askgame":
-          clients[obj.target].send(
-            JSON.stringify({code:"askgame",from:sid}));
+          // Check all clients playing, and send them a "askgame" message
+          Object.keys(clients).forEach(k => {
+            if (k != sid && clients[k].page.indexOf("/game/") >= 0)
+            {
+              clients[k].sock.send(JSON.stringify(
+                {code:"askgame", from: sid}));
+            }
+          });
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askgame",from:sid}));
           break;
         case "identity":
-          clients[obj.target].send(
-            JSON.stringify({code:"identity",user:obj.user}));
-          break;
-        case "challenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
-          break;
-        case "acceptchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
-          break;
-        case "withdrawchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"identity",user:obj.user}));
           break;
         case "refusechallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"refusechallenge", cid:obj.cid, from:sid}));
           break;
         case "deletechallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"deletechallenge", cid:obj.cid, from:sid}));
           break;
         case "newgame":
-          clients[obj.target].send(JSON.stringify(
+          clients[obj.target].sock.send(JSON.stringify(
             {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
           break;
+        case "challenge":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"challenge", chall:obj.chall, from:sid}));
+          break;
         case "game":
-          // TODO: relay (live) game to other player
+          if (!!obj.target)
+          {
+            clients[obj.target].sock.send(JSON.stringify(
+              {code:"game", game:obj.game, from:sid}));
+          }
+          else
+          {
+            // Notify all room except opponent and me:
+            notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]);
+          }
           break;
         case "newchat":
-          clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
+          notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name});
           break;
-        // Transmit chats and moves to current room
         // TODO: WebRTC instead in this case (most demanding?)
         case "newmove":
-          clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
-          break;
-        // TODO: generalize that for several opponents
-        case "ping":
-          socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"newmove", move:obj.move}));
           break;
         case "lastate":
-          const oppId = obj.target;
-          obj.oppid = sid; //I'm the opponent of my opponent(s)
-          clients[oppId].send(JSON.stringify(obj));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"lastate", state:obj.state}));
           break;
         case "resign":
-          clients[obj.target].send(JSON.stringify({code:"resign"}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"resign"}));
           break;
         case "abort":
-          clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"abort",msg:obj.msg}));
+          break;
+        case "drawoffer":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"drawoffer"}));
+          break;
+        case "draw":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"draw"}));
           break;
       }
     });
     socket.on("close", () => {
+      const page = clients[sid].page;
       delete clients[sid];
-      // Notify every other connected client
-      Object.keys(clients).forEach( k => {
-        clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
-      });
+      notifyRoom(page, "disconnect");
     });
   });
 }